A longtime showbiz journalist and fan's thoughts on comic books, movies and other cool stuff.

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Covering the death of Superman

It took only a few weeks on my first job before I did my first professional writing about comics. It was an article titled “Comic book enterprises take off,” and it appeared in the Feb. 15, 1992, edition of Sundial, which was the Arizona Daily Sun’s weekly entertainment section and TV listings.

This was pretty impressive, given I started the job less than a month before.

The article was about John Helmer, who opened a comic shop Beyond Comic Books at 10 S. San Francisco St. in Flagstaff. (If you’re out there reading this, John, hi!) At the time, this was the only comic shop in Flagstaff, though a few bookstores did carry some comics.

The article let me sound off on what was going on in comics. Remember, this was February 1992. Image had not yet put out any comics, though the initiative had been announced. I got in some mentions of mature reader comics like Hellblazer and The Sandman, manga like Akira, and the super-hot artists of the day like Todd McFarlane, Rob Liefeld, and Jim Lee that would soon launch Image Comics.

You can see those newspaper pages here, and you should be able to read them, if you like. Any faults in the copy or errors are entirely my own.

Skip ahead to the autumn of 1992, when there was one comics event everyone was talking about: the death of Superman.

I was not reading Superman at the time. I read Batman titles, Justice League titles and what would become Vertigo titles, but not Superman.

For those who don’t know where Superman was at the time: John Byrne relaunched Superman after Crisis on Infinite Earths reset the DC Universe. The Man of Steel six-issue series in 1986 led into a new Superman #1, while the original Superman series continued as The Adventures of Superman, and Action Comics became a Superman team-up title.

Superman’s 50th anniversary in 1988 got a lot of mainstream attention. There was a TV special hosted by Dana Carvey that featured a brief interview with Byrne. You can find it as a bonus feature on DVD or Blu-ray sets of the Superman movies, or here on YouTube:

Time magazine published a Byrne Superman cover for a story on the anniversary.

However, Byrne soon left and the Superman series continued uninterupted. Stories would begin in one title, continue in the next title, and conclude in the other. The effect was an almost-weekly comic.

This cadence was interrupted by a brief experiment called Action Comics Weekly. The series turned into a weekly 48-page anthology starring a variety of DC characters such as Green Lantern, Blackhawk, and Secret Six. A center-spread newspaper-style Superman strip was drawn by Curt Swan. The series didn’t even make it a year, running from issues 601-642, before reverting to a regular monthly comic format with art and story for several months by the late, great George Perez.

Around this time, Clark revealed his secret identity to Lois Lane. Shortly thereafter, they became engaged. In 1991, the titles adopted the triangle numbering that helped readers know the reading order of the three titles. A fourth title, Superman: The Man of Steel, was added to the schedule, bringing over writer Louise Simonson and artist Jon Bogdanove from Marvel.

On television, the series Lois & Clark: The New Adventures of Superman was a hit. And this conflicted with DC’s plans for Lois and Clark to marry in 1992. The TV show’s producers didn’t want conflicting stories, as Lois and Clark were not engaged on the show, which depended on the will-they-or-won’t-they tension.

With DC’s plans made moot by the series, a random suggestion for what to do instead came up: Let’s kill him! This somehow struck a nerve and the story began to develop, leading up to Superman #75, in which the Man of Steel would meet his final match.

The story hit the news and caught on, at least in part because this was in the midst of the speculator age. By autumn 1992, Image Comics had sparked a huge wave of interest — in both the stories and the in value these comic books might have. People bought multiple copies of everything Image, confident these books would one day be so valuable that selling them would put kids not yet born through college or fund lavish retirement plans abroad.

This was always silly, but there was real FOMO. No one wanted to miss the one issue that did take off, that would be worth real cash or an issue you really wanted for your collection, so the illusion kept everyone going for at least another year.

This angle helped sell the story to the media. People who hadn’t read or bought a comic in years wanted a copy of Superman #75, either because it was historic — DC was promising Superman wasn’t coming back — or because they thought it would be worth money.

DC amped up the stakes by planning a regular comic book version and a $2.50 deluxe version that would be shipped with a special cover, polybagged with a trading card, a full-size poster, a Daily Planet obit for Superman, a small sheet of stamps, and a black armband ribbon with a red Superman logo (no blood). Both versions featured a great three-page fold-out of the final moment when Superman died.

I was discussing all this with a colleague at the Arizona Daily Sun in Flagstaff who also liked comics. Sundial mostly focused on local arts and entertainment, but my friend said comics were entertainment, too, and if I wanted to do an article on this, I should. Thanks, Adam!

So, I called DC Comics in New York and asked for the PR department. I was connected with Martha Thomases, who handled PR at the time for DC, and she was kind enough to send me a package with press releases, a few of the comics that led into the Death of Superman storyline, and a copy of The Greatest Superman Stories Ever Told trade paperback.

I asked her if I could speak to editor Mike Carlin or any of the writers or artists on the comics, but she said they were unavailable because they were working on the stories that would come after the Death of Superman.

I went back to Beyond Comics and John Helmer. A friend of his who helped around at the shop was a student at NAU and connected to the owners of Atomic Comics in Mesa, Arizona. He had a lot to say as well, but didn’t want to be included in the article. He showed me some Golden Age Superman comics and was very up to date on comics history. He talked a lot about how great it was to go to San Diego Comic Con and meet all the creators.

I finally sat down to start cranking out the story, and it came quickly and fairly easily. I used the resources I had, which included “The Comic-Book Heroes,” as well as a few other bits and pieces I was able to find at the public and NAU libraries.

It turned out extremely long — more than 2,300 words! — and took up two full tabloid pages in Sundial, plus a jump. I had a couple other editors take a look at it and make suggestions and fix any typos or grammar errors I had made. (We worked on a now-archaic computer typesetting system that had orange monotype displays. They were not easy to read or work on.)

Re-reading this article after so many years, I think the first section covering the news part of the death of Superman is solid. The history stuff is disorganized and I got a few things wrong — though not intentionally. This was before the internet, so checking facts on something like comics history was not as easy as it is now. Any errors in the story are, again, my own.

I had decided to put the story on the cover of Sundial, which lead to a rather unpleasant confrontation. There was a woman, whose name I forget, who ran a very small dance company in Flagstaff. We had always covered their events and previous editors in my position had put those stories on the cover. This was a small town, remember, and there often was a bit of a struggle to find engaging local entertainment stories beyond whichever C-list country band was swinging through town that week. She expected her event would be featured on the cover and handed me what she wanted to be used as the image. I told her that the story would run in the issue but that the cover would be the death of Superman. She threw what I can only describe as a fit in the front office waiting area. It was my decision and I took it, waiting for her to finish and walk out. My friends in the newsroom tried to save me by poking a head out and saying I had an important call. But I stuck with my decision and let her run with her anger until she left, disappointed. You can’t make everyone happy.

The day Superman #75 came out, I headed to John’s shop at lunchtime to pick one up. Several people in the newsroom asked me to get a copy for them, if I could. When I got there, John was very effusive about the article and had a lot of nice things to say. He had already sold out of Superman #75, but he had set aside a copy of the deluxe version for me.

The frenzy that surrounded this release was incredible. The strangest story I heard was from a friend who worked at the local Hastings, which was a chain that sold books, music, videos, appliances, and had a comic book section. A friend who worked there had told me that one of the managers was a comics fan and really was trying to grow the comics section of the store. However, the store’s shipment of Superman #75 never arrived and the boxes containing them were never recovered or accounted for by the shipper or the store.

The best part of all this was that I was now on the press list for DC Comics. I began receiving press kits and releases, as well as press copies of some projects. This led to me doing a few more articles about comics in general and DC in particular at the Sun.

Inspired by my Flagstaff comics friends, I made plans to attend San Diego Comic-Con in 1993. At the DC booth, I ran into Martha Thomases who was happy to see me. She told me I had just missed a press conference on the return of Superman and gave me a press kit on it that included an advance copy of the collector’s edition of Superman #82 with the chromium cover, and the foil cover for Adventures of Superman #505.

Here’s what was in the press kit:

DC had ongoing signings at the convention for Superman and Batman creators, and I managed to hit both. I walked away with a 1st print newsstand copy of Superman #75 and a Superman poster signed by Dan Jurgens, Denis Rodier, Glenn Whitmore, and Barry Kitson. Hot stuff!

The Superman titles of this era deserve a closer look. With four titles making Superman an essentially weekly comic book — and a damn entertaining one — is an underrated achievement. Ultimately, comics are entertainment — and the run of Superman comics from 1986 through the Triangle Era and well into the 21st century is as consistent and entertaining a run of comic books as has ever been published anywhere.

More next time.

Comic-Shop Memories: AAA Best Comics, 1992, Phoenix, Ariz., Part 4

My final semester of university was by far the best. I had found a place I could belong at the Arizona Daily Wildcat. I could do the job, I had friends with similar interests, and the days were full of interesting challenges.

I graduated in December 1991 and enjoyed the holiday break with my family and my friends. I ran into another journalism student on New Year’s Day 1992 who had just landed a job as a reporter at a small-town newspaper. And I was jealous. I had more experience, a better resume, etc. So I applied myself to finding a job rather seriously. In retrospect, the amazing part is I succeeded rather quickly.

Within a month of graduating, I had landed a job at the Arizona Daily Sun in Flagstaff as the special sections and entertainment editor. The pay wasn’t great, but it was a step in the door and an exciting opportunity. Most of the staff at the Sun were working their first or maybe second job out of college, so in some ways it was almost a continuation of the Daily Wildcat. I moved into a house with some of my co-workers — we’re still friends to this day — and I started work.

Comics had not been my top priority during these months. I still had picked up the Claremont-less X-Men, but not much else. It took me until maybe March of 1992 before I was settled enough to get back into comics.

As with many of us, Wizard was at fault. I was at Bookman’s in Flagstaff and spotted a copy of Wizard #7 on the racks, bought it, and enjoyed it. Boy, did I hate the editing. Typos galore in those early issues. It took a long time for Wizard to get up to speed in this department. What it did have was attitude. And for all the faults of its monthly price guide and hyping of hot books, it did have its finger on the pulse of what was going on. And there was a lot going on.

Wizard: The Comics Magazine #7 (March 1992)

Image Comics was founded in February 1992. I ordered a couple copies of Youngblood #1 by mail because there was no comic shop at that time in Flagstaff, aside from Bookman’s, which had a spotty selection of new comics. It was late, so it took a few more months than expected to show up, and when it did it was underwhelming from a story perspective.

There’s no doubt Rob Liefeld’s art had energy. His characters had an edge to them that the established superheroes of Marvel and DC lacked. Youngblood reflected the bro culture of the early 1990s. These heroes had money, and good looks, and girls. Young men liked that. This was something they could aspire to more easily than ridding the world of crime, fighting for truth or justice, or eradicating prejudice.

But lacking a larger message or purpose meant Youngblood and its many imitators were disposable. The art was cool, but there was too little behind it to hold your attention. Plus, Image books were insanely late. More on that soon.

Marvel and DC made Image Comics possible. Marvel shoulders a bit more of the blame because it was all about the money under the ownership of Ronald Perelman. The change from the free-for-all of the 1970s and the professional passion of the early 1980s gave way to greed. Whoever could make Marvel the most money was in, and everyone else was out. And even if you were in, nobody was going to listen to you or treat you as anything but expendable. It must have been miserable for the folks who were there in the heyday of the 1980s when creator pay and freedom were relatively high in comics.

Make no mistake, Image was the biggest thing to happen to comics since the direct market. Despite not being a good read, Youngblood #1 sold more than million copies. It was followed by Spawn, which got out two issues before the second issue of Youngblood. Savage Dragon was next, followed by Shadowhawk and Brigade, which would have two issues out before Youngblood #3, WildCATs and CyberForce.

The visual energy Liefeld, Todd McFarlane, Erik Larson, Jim Valentino, Jim Lee and Marc Silvestri brought to these books is undeniably exciting. Fans eagerly awaited the next issue and, thanks in large part to Wizard’s breathless coverage of these books and their collectible value, speculators did as well. The crossover between readers or fans and speculators was quite high. Many fans routinely bought multiple copies of any new Image Comic – one to read, the rest to save. The true speculators, who bought entire cases of a new Image book to hold and flip once it had sold out, were more rare but definitely there.

Creatively, the first issues of these books were great to look at and their shortcomings on the writing side were forgivable. These artists were new to writing, and many comic book series took some time to find their creative footing. The frustrations only arose once the wait for the books was not rewarded by improvements.

Even more frustrating as a fan was watching the Image artists behave like superstars while their fans waited for the next issue. They appeared at conventions, did store signings, sat for interviews with the comics industry press and mainstream media, and announced exciting new projects. But those books took months to arrive, and disappointed when they did. And in these interviews the artists rarely addressed the elephant in the room: Where were the books? Making comics is a time-consuming activity, and it’s even more so when you’re not divvying up the labor. One person plotting, penciling, scripting and inking a comic takes a lot longer than having one person on each of those jobs. It’s quicker when the penciler receives a script, draws the issue to hand off and then can start penciling the next one. That’s how books can meet a monthly schedule. The exceptions, such as Dave Sim on Cerebus, do so because of the personal dedication. Sim did interviews and conventions, but his primary job was to stay home and create Cerebus, which he did despite the apparent impact it had on his mental health.

The fervor for Image was intense. Anywhere I saw them for sale, I was tempted to buy them. I picked up a number of Image titles at Amazing XX in Flagstaff, others at AAA Best, and even others at shops around Phoenix such as All About Books & Comics and Atomic Comics. I even remember seeing copies of Shadowhawk #1 without the embossed foil cover on the newsstand at a 7-11 in Flagstaff.

What was going on at Marvel and DC? Well, artists and writers came and went. Folks like Roger Stern, Louise Simonson and Jon Bogdanove went to DC, while other talents like Steve Englehart, Bob Layton and Steve Ditko landed at Valiant. Jim Starlin returned to Marvel to write Silver Surfer, while Byrne was back on She-Hulk. Peter David was reliable on Hulk, while Batman continued to ride the wave of popularity that started with the 1989 movie and was heading for the sequel and an animated series.

And this is where Valiant comes in. Early Wizards were all about Image, but they also were into Valiant. Rumor has it that powers at Wizard were heavily invested in Valiant comics and promoted them so they could make money. But that really didn’t matter because Valiant filled a very different niche in the market. That niche was delivering entertaining, interesting stories that shipped on time – what everyone wanted from Image Comics, minus only the splashy artwork.

By spring of 1992, a small comic shop had opened in Flagstaff. It was in a hollowed out building on Beaver Street and lacked racks for new comics, some of which were stacked on the floor. My first Valiants were Magnus Robot Fighter #12, Solar #8 and Harbinger #5 and 6.

My search for back issues led me back to Phoenix, where I landed at Ken Strack’s AAA Best Comics. Still located on Seventh Street, Ken was happy to set me up with a pull list that included discounts on all pre-orders, and I was back in the game. I was visiting Phoenix about once a month, so I was picking up a rather large pile of books that I would work my way through and finished by the time my next trip came around.

Everyone talks about 1986 as the most pivotal year in comic books. But 1992 has to be a close second. Not only were Image and Valiant exploding on the scene, but comics in general were booming. Dark Horse had been around for a while, but achieved a new level of mainstream success with projects like John Byrne’s Next Men, Frank Miller’s Sin City and Grendel: War Child. Malibu got a huge influx of cash as the early service publisher for Image. DC’s proto-Vertigo line was building prestige with The Sandman, Hellblazer and Swamp Thing. Understanding Comics was published. Maus won a Pulitzer. Indie and self-published titles such as Cerebus, Bone and Strangers in Paradise were making waves and people were paying attention.

For the first time that I remember, conventions started to crop up in Arizona. One was held at a hotel in downtown Phoenix that featured as guest Dave Sim of Cerebus, James Owen of Starchild, and Martin Wagner of Hepcats. I bought and read the first volume of Cerebus, which I have signed with a sketch from Sim, and the first issues of Starchild, also signed. I wasn’t interested in Hepcats for some reason. I also was able to fill in my Valiant collection right around the time Unity began.

Valiant was a bit of a revelation. They honestly didn’t look like much, but once you cracked open the books and read them, they grabbed you. Especially in the early days, Valiant had the advantage of story. Each issue told a complete tale, even when it was continuing. The Valiant Universe was grounded in reality in a way that Marvel and DC had not, and it made for compelling reading. It also was still small enough that you could collect the back issues and get the entire story, which was important as Unity approached.

Unity was heavily promoted in the summer of 1992. It was a crossover, sure, but it also was offering a free zero issue with a cover from Barry Windsor-Smith. I was unfamiliar with the Gold Key characters Valiant was using, but fans who were spoke well of the updated versions of Magnus Robot Fighter and Solar: Man of the Atom. Valiant also made waves in the collecting side of things, first with the coupon-clipping giveaway campaigns for zero issues of Magnus and Harbinger, as well as the gold editions of books like Archer & Armstrong. The covers for the first month of Unity books were by Frank Miller, with the second month’s covers by Walter Simonson. And Valiant had a true breakout star artist in David Lapham, who progressed from novice to pro in the span of a few issues of Harbinger.

Repeating the drama of the previous summer, when Claremont left X-Men, news spread that Shooter was out at Valiant. I remember checking the Valiant books that shipped after this news broke, and it took a couple months for the company to address it. What exactly happened was difficult to know at the time, but Shooter made it clear later on in convincing accounts that it was the greed of his former partners that lead to his ouster. As a fan, seeing that Winds0r-Smith was sticking around in some kind of official capacity was encouraging, but the excitement quickly faded and soon he was gone. Valiant was a shell of its former self and I soon dropped their books – there was an avalanche of new material being advertised for 1993 and dollars would need to be spent judiciously.

Before that, however, came my first work-life crossover with comics. All it took was for the Man of Steel himself to bite the bullet.

Superman ’78 #1-6

“Brainiac”
Writer:
Robert Venditti
Artist: Wilfredo Torres
Colors: Jordie Bellaire
Letters: Dave Lanphear
Editor: Andrew Marino

As with Batman ’89, I wanted to like Superman ’78 more than I did. Unlike that one, I don’t think it works.

Superman: The Movie is a favorite of mine. I think it’s one of the best — if not the best — comic book adaptations and superhero movies of all time. There’s a lot of reasons why that movie works, mostly because a lot of thought went into every aspect of making it. From the wild visuals of Krypton to the bucolic Smallville sequence and the then-modern vision of life in Metropolis, it all works. Richard Donner was the perfect director for the material. The actors were all well chosen and give good performances, the script is smart, and it has some real emotional heft.

When Superman II followed in 1981, I remember loving that one, too. Revisiting it, though, it’s such a mixed bag. The Donner-directed sequences stand out as the best, while the Richard Lester segments less so.

Side note: I was lucky enough when I worked at Variety to meet both Donner and the film’s producer, Ilya Salkind. Each one’s version of the reasons for the split are irreconcilable, by which I mean that neither perspective matches up. Salkind at that point, around 2006 or so, was talking up plans to make a movie about Superman creators Jerry Siegel and Joe Shuster that never materialized.

Anyway, this comic takes it inspiration from the Donner vision, even paying tribute to his death on the inside front cover. The story involves the entry of Brainiac into the Superman cinematic series. Unlike Batman, Superman lacks a deep bench of villains. That’s why all the movie versions use either Lex Luthor or General Zod — those are the only ones people know and care about.

The problem is the comic is too literally trying to be a movie. If this was the script for a movie being made in the early to mid-1980s, it would have been fun. But as a comic, it moves so slowly across six issues, tries so hard to check all the boxes and provide some variation on a moment from the films, that it has no identity of its own.

Dialog scenes that would have passed quickly and with wit in 30 seconds or so in a movie become two pages of talking heads in comics form.

Brainiac is decent villain. I have no clue if they tried to “cast” the character with the likeness of an actor from the early 1980s. And it does bring the bottle city of Kandor into the picture, which is cool, but uses it to bring back Superman’s parents. Making Superman choose between his life on Earth and remaining Brainiac’s prisoner in Kandor is perhaps the best character test of the series, but it just comes off as an echo of the choice he already made in Superman II to give up his powers to live with Lois.

The art is another mixed bag. The likenesses are good, and it somehow manages to evoke the blocky art style of Silver Age Superman comics. But it also has a stiff quality that makes me think Torres used a lot of photo reference.

The end result is six issues that breeze by like it was two. It reminds you how good the movies are without coming close to being as good as them. Maybe another creative team could pick up the Superman ’78 premise and do something with a little more energy. Otherwise, you’re probably better off just revisiting the movies.

Comic-Shop Memories: Fantasy Comics, 1990-91, Tucson, Ariz., Part 2

Things changed again for me in in the autumn of 1990. In pursuing my journalism career, I began working as a reporter for the the college newspaper, the Arizona Daily Wildcat. I worked three days a week at the Wildcat, and my beat was the University Medical Center, and general assignment.

This took up a lot of my time and instantly expanded my social circle from almost nothing to an entire newsroom of like-minded people. My first published article was about students who worked as lifeguards at one of the pools and were suddenly laid off despite new pools opening up in a new recreation and sports center. I wrote about some of the research being done at UMC, covered some student health issues, and did a fair bit of general assignment stuff on whatever needed to be covered.

Boy, was it fun. Very hard, at times, but a lot of fun.

It also cut into my comics time. I didn’t mind so much — it was good to have those new experiences. I had gone back to buying from Fantasy Comics over on Campbell Avenue. I was enjoying the increasing energy in the overall superhero field with the rise of the artists who would soon form Image Comics, and started to branch out more into other types of comics.

I already mentioned I was digging Shade the Changing Man by Peter Milligan and Chris Bachalo. This was before Vertigo was its own imprint. But the “mature readers” section of DC was already pretty unified, as it was all under the leadership of Karen Berger. I started checking out the other titles from this corner that were mentioned in the Shade letters column. Two of them made an immediate impact: Hellblazer and The Sandman.

I saw the ads for the new writer taking over Hellblazer with issue #41 (May 1991), a writer named Garth Ennis. The ads made clear that the series’ protagonist, John Constantine, had lung cancer from smoking in almost every single panel he’d ever appeared in. The art looked cool, so I picked up that first issue and liked it.

But what really blew me away was the second issue, Hellblazer #42 (June 1991), and it remains to this day one of my favorite single issues ever of a comic book.

Hellblazer #42 (June 1991)
Cover art by Tom Canty.

This story, titled “A Drop of the Hard Stuff,” has cancer-stricken Constantine heading to Ireland to seek the help of his old pal, Brendan, who lived in a lighthouse with dark-haired beauty Kit and dabbled in magic himself. Brendan loved to drink, and always had time for a pint of stout, glass of whiskey, or goblet of wine.

After catching up and getting pleasantly sloshed, Constantine tells Brendan he’s got cancer and he was hoping that his old pal might know a spell that would help him out of this spot. Brendan replies by saying he was hoping John would be able to help him in the same way, though for him it’s liver cancer, and he’s got very little time left.

So they decide to get completely sloshed, and Brendan takes John down to the cellar of the lighthouse where there’s a pool of holy water blessed by St. Patrick himself. He lights a candle, casts a spell — and turns the holy water into stout beer. John and Brendan start drinking it, and Brendan reveals that he made a deal with the devil to be able to acquire and enjoy the greatest life of drink known to man, in exchange, of course, for Brendan’s soul. Brendan says he tried to get one over on the old man by stipulating that his soul must be claimed by midnight on the day he dies or it goes free.

Brendan spends his final few hours with John, who gets up to leave noting it’s almost midnight. At the top of the stairs, he comes face to face with the devil himself, who’s come to claim Brendan’s soul. John figures he owes it to his pal to try to delay him until midnight, so he offers the devil a drink, saying that doing so would put all Brendan’s drinking adventures to shame. The devil likes this and agrees. John fills two pints of Guinness from the well, they say cheers, and each take a deep drink.

“So that’s what he was up to! Magic stout …” says the devil.

“Yup,” says John. “As long as that candle burns it keeps it from turning back into holy water.”

The devil panics, John smiles, and kicks over the table with the candle and it goes out. The devil screams in pain. John lights a cig and pushes the devil into the pool of holy water, and the devil dissolves in a hideous howl.

The clock strikes midnight. John’s saved his pal, but now he knows for sure he must do anything he can to avoid dying and ending up in hell because he’ll have to pay big time for this offense.

I was so completely hooked by this story, I began to buy every back issue of Hellblazer I could find. The previous issues, mostly written by Jamie Delano and drawn by the likes of Mark Buckingham and Richard Piers Rayner, were quite different, but unlike anything else I had ever read and quite fascinating. Once I figured out stout was Guinness, it became my adult beverage of choice.

Then there’s The Sandman. As I’m writing this, the first season of the Netflix series adapting the first two major arcs of the comic has just debuted. I’ve seen the first episode and adored it, and I can’t wait to see the rest of season one and what’s coming up in season two.

The first issues I bought of the comic book was The Sandman #22 (Jan. 1991) and #23 (Feb. 1991). This was the beginning of “The Season of Mists” storyline, with art by Kelley Jones and script, of course, by Neil Gaiman. I distinctly remember the literary quality of this comic stood in stark contrast to anything else I had read before, even the likes of Watchmen or The Dark Knight Returns. I quickly scored back issues through #16 at Ken Strack’s AAA Best Comics in Phoenix, and in those issues found two stories that made me a forever fan of The Sandman – and comics as a medium.

The Sandman #17 (July 1990)
Cover art by Dave McKean

The first was “Calliope,” in The Sandman #17 (July 1990). This was one of Gaiman’s single-issue stories and it was devastatingly good. The story followed Richard Madoc, a novelist with writer’s block who acquires a real life muse named Calliope. Her services are not acquired freely — he rapes her to get the inspiration that not only undoes his writer’s block, but fuels his rise to literary and cultural stardom unknown in modern culture. Calliope pleads with Morpheus in a dream to help free her — they had one been intimate. The Sandman appears before Madoc and makes his case. But when the writer complains that he’d have no ideas without her, Morpheus unleashes his anger and fills the writer’s mind with so many ideas it drives him mad. He frees Calliope, and the rush of ideas fades away to nothing at all. This was all in 22 pages with fantastic art, and made a huge impression on me.

The Sandman #19 (Sept. 1990)
Cover art by Dave McKean

The other was “A Midsummer Night’s Dream” in The Sandman #19 (Sept. 1990). This is one of the most famous issues of the series, as William Shakespeare and his troupe perform the first of two plays commissioned by Morpheus for a unique audience — the faery folk the play itself portrays as a way to ensure they are never forgotten. It’s clever and engaging beyond words, with delightful, delicate and expressive art by Charles Vess.

I hope both episodes are adapted for season two of the Netflix show, even though I know that even the greatest adaptation could never equal the stature of the comics in my mind.

The Sandman was one of the first comics I set out to read trade paperbacks on. This is because the back issue prices were already pretty high. There already was The Doll’s House, which collected issues #8-16 — a steal at $12.95.

The Sandman: The Doll’s House trade paperback
Cover by Dave McKean

I remember looking forward to buying the trade paperback of the earlier issues, and picking up a copy at Fantasy Comics on the day it came out. Preludes & Nocturnes collected issues 1-8 of The Sandman, and did not disappoint. (Yes, both editions included issue 8, “The Sound of Her Wings,” which introduced Death. At the time, I’m sure it made sense to kick off The Doll’s House with that terrific story, but it more correctly belongs as the epilogue to Preludes.)

Back and front covers to The Sandman: Preludes & Nocturnes
Cover art by Dave McKean.

In direct opposition to pre-Vertigo DC comics was the explosion of energy new artists were bringing to mainstream Marvel and DC superhero comics.

The X-Men were top of the heap at Marvel, with Jim Lee and his Homage Studios mates taking over the art chores on The Uncanny X-Men, starting with issues #267. The following issue, #268, which came out in early fall of 1990 was a huge jolt of excitement with Lee drawing a single-issue tale by regular scribe Chris Claremont that alternated between an 1940s meeting between Captain America and Logan, and a present-day tale involving Logan, Jubilee and Psylocke helping out the Black Widow.

The Uncanny X-Men #268 (Late Sept. 1990)
Cover art by Jim Lee and Scott Williams

That was followed up by the return of Rogue in The Uncanny X-Men #269. Always a favorite, Rogue had vanished into the Siege Perilous some 20 issues before and just now returned. She ended up in the Savage Land, just getting by on her own — in a wonderfully revealing torn up costume that fueled the imagination of many a male reader. She runs head to head in her mind with Carol Danvers, and comes out face to face with Magneto.

The Uncanny X-Men #269 (Oct. 1990)
Cover art by Jim Lee and Scott Williams

The Extinction Agenda crossover was next. Compared to today’s crossovers, this was a modest affair — it ran a mere nine issues, three each for X-Men, X-Factor and The New Mutants.

But it was Lee on X-Men that drew everyone’s attention and jump-started sales to a new level. I remember being home at my parents’ house that spring with a cold. My mom was driving past AAA Best and stopped in to get some comics. Ken knew who I was, and my mom came home with copies of Superman #54 and the double-sized Jim Lee glory of The Uncanny X-Men #275 with a gatefold cover.

Things were building now toward the relaunches that defined the summer of 1991. Louise Simonson dropped off of The New Mutants, and Rob Liefeld instantly began transforming it into X-Force. Whilce Portacio took over X-Factor and, with Chris Claremont scripting, finally resolved the identity of Cable and set up the eventual return of the original X-Men to the team.

One of the nice thing about comics at the time was they were still cheap. Most Marvel and DC comics cost $1, and most stores were moving lots and lots of copies of Batman, X-Men, Spider-Man and other top heroes. Batman books especially were doing well, with sales strong across the board two years after the Tim Burton movie. We now awaited the sequel, which was due in 1992.

Speculation also was coming into play in a more obvious way. There had for years been people buying multiple copies of certain hot comics as they came out in the expectation that they would increase in value. While the vast majority of Marvel and DC back issues were common and relatively cheap in the 1980s, the influx of both readers and speculators started to have an effect. Once-common back issues became a bit harder to find, and prices started to edge up a bit. DC and Marvel both had hits with multiple covers on Legends of the Dark Knight and Spider-Man, and had now bought into this promotional tool wholeheartedly with X-Force #1 and X-Men #1, coming in the summer of 1991.

‘Secret Six’ #7 Wraps Up the Series With an Inky, Moody Tale

Secret Six #7 (May 1969). Art by Jack Sparling.

“Secret Six” #7 is another superior issue, suggesting the series could have done some really cool stuff it this wasn’t the final issue.

This period was a tough one for comics. The Silver Age was winding down, the industry was facing distribution issues amid a volatile economy and a new series was bound to struggle for sales. Of the “DC Experiment” titles Jacobs and Jones lauded in “The Comic Book Heroes,” none was a commercial hit. But, as they write:

“But the experiment had been an exciting one, and the field seemed suddenly flushed with the rcognition of its newly expanding horizons. Anything, it now appeared, might be tackled in the medium.”

Titled “An Eye for an Eye,” this issue strangly lacks credits for the usual creative team of E. Nelson Bridwell on plot, Joe Gill on script and Jack Sparling on art. The story shines a spotlight on Carlo Di Rienzi, who is back on stage pulling off impossible feats as an illusionist. Like this one:

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Not sure why he doesn’t just walk around the wall, but OK, it’s comics.

On the way home, he’s kidnapped and chained up by some tough guys who want to know where to find Mike Tempest, a.k.a. Tiger Force. Carlo, of course, refuses and conveniently flashes back to that time he rebuffed mobsters pushing on him a protection racket. The result of that was the mobsters blowing up his house as he pulled up in a car marked “Carlo the Great.”

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Page 8 is pretty effective in showing the aftermath, and generating a lot of sympathy for Carlo. Bat-fans will surely see some similarity between this and the famous “Death in the Family” storyline from Batman #426-429.

Torture’s terrible, but Sparling’s art on pages 11 and 12 look great. There’s a strong EC influence here, with a solid dose of noir that is, again, very unusual for DC books of the era, if not just about any entertainment of the era. The coloring on panel 4 of page 11 is a great example of how to use the simple options of the day to create drama.

Pages 13 and 14

All of it leads up to this cool spread in which King Savage and Crimson Dawn come to the rescue and deliver a Kirkian beat-down on these pug-ugly mobsters. Sparling does great work here and his version of King is the closest he’s gotten to channeling the influential power of Jack Kirby’s work. I love Crimson’s double-handed Kirk chop and wonder how and why that move was so popular in the 1960s. It’s clearly worthless, taking away all the leverage. It looks cool, though it also always reminds me of the fight scene between Nicolas Cage and John Goodman in “Raising Arizona” where Cage lifts his hands to deliver a Kirk blow and scrapes his knuckles across the rough popcorn ceiling. Excellent stuff.

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There’s some great “Mission: Impossible” stuff on page 19 with a disguised dummy, followed by a great, moody finale with big, even wordless panels.

And then it’s all over. The final page is only a partial page, and “Secret Six” comes to an unexpected end without revealing the identity of Mockingbird and many interesting missions untold.

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“Secret Six” wouldn’t return to comics form until 1988, when DC converted “Action Comics” into an anthology titled “Action Comics Weekly,” which featured 48 pages of comics a week. The debut of this format in “Action Comics Weekly” #601 featured the debut of a new “Secret Six” serial written by the recently departed Martin Pasko and drawn by Dan Speigle.

Action Comics Weekly #601 (May 24, 1988). Art by Dave Gibbons.

It was a continuation of the original series, though the intervening years had passed. The original Six was all still alive, though much older, as Mockingbird assembled a new Secret Six. The identity of Mockingbird was eventually revealed in one of the later episodes, and “Action Comics Weekly” only ran 41 issues before returning to its previous format as a monthly Superman title. And when DC revived Secret Six in the early 21st century, it used the name for a completely concept and set of characters.

Does “Secret Six” hold up? Yes and no. The early issues in particular are a real struggle to get through, but readers who stick with it will get to some really nice vintage storytelling that stands out for its time as well as for today. Definitely a fun one to visit — or revisit, as the case may be.

‘Secret’ Series Peaks With Sexy Issue #6

“Secret Six” #6 cover. Art by Jack Sparling.

“Secret Six” #6 (March 1969) is the best of the series short run. 

Up front, the cover really stands out amid the other books DC and Marvel were publishing in 1968. It’s gritty, with just a hint of sex appeal.

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This issue puts the spotlight on Lili De Neuve, as a famous actress is murdered in her spa. The plot gets a bit complex, but it goes something like this: the murdered actress, Jeanne Gautier, years ago murdered a high profile producer whose death was blamed on Lili, who did visit the scene after the murder. Mockingbird arranged an alibi for Lili that saved her from being guillotined for the producer’s murder. But Jeanne is the only person beside Mockingbird  who knows the alibi is false as she saw Lili at the crime scene. Got it?

So the Secret Six investigate the scene of the crime and link it to Marcel Valory, who was Jeanne’s ex-boyfriend.

King and Mike head off to find Valory and run straight into trouble at the Casino Royale. This is pretty great fight scene with the tough guys rolling up their sleeves and then figures flying through the air. Sparling brings a nice, cartoony style to this scene that’s just the right mix of tough and fun.

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And here’s where it gets really fun, as Crimson heads to the beach to turn Valory’s head and distract him. The coloring gets strange on this page with a full figure of Crimson revealing herself on the beach in a bikini — I think those are supposed to be sunglasses she’s wearing, not a blindfold. Sparling shows off some really nice figure work here and makes Crimson a total knockout without resorting to the kind of oversexualized brokeback stuff that came in later comics.

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And it gets better, with the first of two splash pages in this issue showing what happens when King Savage comes over and plays the bully to evoke a more aggressive response from Valory. Sparling again shows his figure drawing skills and proves he can draw men as well as he can draw women.

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And that leads directly into page 14, wrapping up the sequence in great style. What makes this really great is the facial expressions: Valory in shadow and Crimson with wild smile. I also like Valory’s clenched fist, the way they’re holding hands and Crimson’s twirling of the sunglasses as King lies defeated in the sand. Great stuff!

This wraps up in typical Secret Six fashion, with Lili disguising herself as Jeanne Gautier to get a confession from Valory in front of a live theater audience. And yes, that’s as weird as it sounds. Page 20 has some great coloring, though, making the most of the three available shades of cyan to give the scene depth. And page 22 resorts to the old trope of using the sandbags whenever a chase scene heads backstage at a theater. Crimson, of course, delivers the final blow with a bit of panache.

In all, a really fun issue, but sadly there’s only one more to go before cancellation.

Crimson Dawn’s Revenge is a Star-Making Role in ‘Secret Six’ #5

“Secret Six” #6 (Jan. 1969). Art by Jack Sparling.

If you needed more proof Crimson Dawn was the breakout star of “Secret Six,” the cover to issue #6 (Jan. 1969) should seal the deal. The cover is by far the series’ best so far, with Jack Sparling’s art having a clear sense of depth that’s accentuated by the excellent use of color and that nice, big logo pasted on at an angle. Good stuff.

The plot this issue is less important than how it opens the door for E. Nelson Bridwell and Joe Gill’s script to tell the tale of how Crimson Dawn got started. It involves stolen crown jewels that, if not recovered, will allow political forces unfriendly to Western interests to take power. The man behind the theft turns out to be Johnny Bright, the man who stole — and then promptly crushed — Crimson Dawn’s heart and finances.

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Sparling again makes all this stuff work better than it should. On page two alone, he has inky black silent panels and a nice central image featuring the Secret Six in disguise that shows off Sparling’s ability to delineate character.

As with the previous issue’s venture into China, Crimson’s origin runs afoul of modern politically correct conventions by showing one of her major flaws to be that she’s fat. Of course, being large, she though no man would ever love her, giving Johnny the chance to sweep in and make off with the family fortunes. And now, Crimson’s family is so angry with her, she has to disguise herself — by losing all that weight and becoming a fabulous model, all thanks to Lili De Neuve’s luxe French spa.

So, furthering the plot, Crimson Dawn now looks so not-fat, that Johnny fails to recognize her at all and only her similar name — she was previously Kit Dawn — gives him pause to mention it all.

Sparling again does a good jobs playing with contemporary trends, with a handful of pages with odd angles to the panels and in a modern dress that is good-looking enough to avoid being too dated.

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There’s some good “Mission: Impossible”-style action going on with people wearing disguises, etc. There’s a nice silent action sequence on page 13, another diamond-shaped panel layout on page 14.

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Page 16 goes a step too far with the jagged panel layouts proving a distraction from the story, and Crimson’s now-dated line “That turns me on, Johnny!” (I can’t read that line without hearing Andrea Martin as perpetually harassed yet starstruck Miss Purdy in the classic SCTV sketch “The Nutty Lab Assistant,” where she says “How about it? John?” in asking musical guest star John Cougar [pre-Mellencamp] to sing his hit “Jack & Diane” for her again. See the clip below, about 6:55.)

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It’s much the same on page 21, where Crimson reveals her real identity to Johnny. Of course, the jewels are saved, and everyone’s so impressed with Crimson that they wonder aloud if she could be Mockingbird.

Of course, readers are told to come back next issue to see if that might be true!

‘Secret Six’ #4 Goes Behind the Bamboo Curtain

A mess of a cover for “Secret Six” #4 (Nov. 1968). Art by Jack Sparling.

The covers on “Secret Six” #3 and #4 are my least favorite things about those issues. Neither is strong but #4 in particular is a weird mess of an image muddled by an orange and brown mess of color and a too-small logo. I like big, bold logos that you can see from across the room.

The plot this time is a standard Cold War scenario given a touch of currency by being set in China instead of the Soviet Union. China was a closed society at the time as it underwent from 1966-1976 the Cultural Revolution, which was meant to correct the deficiencies of the Great Leap Forward five years earlier. Millions died in both events, though exact numbers are hard to pin down. I think pop culture would have dealt very differently with China in the 1960s had events been better known and understood in the West. Anyway, this story starts with disgraced General Pao waiting in his cell for execution, when King Savage enters and puts a real scare in him on the splash page.

Jack Sparling again shows he’s a good match for the material, giving the series’ unusual need for exposition a nice touch on pages two and three by really putting a sense of personality and even fun into the poses for each character. I especially like Mike Tempest showing off his muscles and Crimson Dawn doing much the same.

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King Savage gets the backstory treatment this issue, starting off with his reckless youth racing dragsters and segueing into flying fighters in the Korean War. He’s shot down, captured and forced to talk by none other than General Pao, before Mockingbird arranges his escape and heroic return. Sparling pulls out the EC card for this sequence, delivering a really scratchy and moody sequence that fits the sequence well. The coloring, which is uncredited in the comic, also delivers some great mood with strange mixes of secondary color.

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Speaking of color, things go off the rails a bit as the team arrives in China to extract Pao and bring him back to the West, as Lili DeNeuve makes up the team to pass for locals. That means unfortunate exaggeration of the epicanthral fold and a skin tone that bears no resemblance to that of any human. Neither would pass muster today. The coloring at least could be argued as limited by the technology of the day. There was no easy way to convey skin tones that weren’t white or black. The physical exaggerations in the art are really just awful, though thankfully not as bad as it could have been. Or even as bad as it is for some of the other characters in this issue, starting with General Pao. I doubt DC could reprint this today without some alteration, adjustment or apology.

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And then comes page 11, which Will Jacobs and Gerard Jones chose to illustrate the entire series in “The Comic Book Heroes,” and it is a terrific page featuring a full-figure image of Crimson Dawn crouched undercover firing a rifle at a distant traveling car. This is a great example of using odd angles and panel shapes to create a dynamic story-driven comic page. It’s the clear highlight of the issue, which from here on out struggles to maintain that level of quality.

Crimson Dawn really emerges as the most interesting member of the Secret Six. After blowing out the tire of the car with her rifle, she kills the three men inside the vehicle and later during the climax of the caper, having positioned herself correctly, efficiently shoots Mike Tempest and Carlo Di Rienzi with her rifle. It’s all part of the plan, and her targets are soon revealed to have worn bullet-proof vests, but Crimson clearly has depths of dedication to this kind of work the others fail to show.

The plot in this issue has finally found a nice balance between the kind of careful machinations the premise requires and believability. This is far more realistic and compelling than the vacuum-cleaner plane from the first issue, and the street-level viewpoint and scratchy ink work make it a quite compelling read.

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There’s a few pages that use gimmicky layouts, though not to too much distraction. Page 21 uses a diamond design featuring the team in the middle and other events wrapping up in the panels surrounding it. And page 22 has this chain design where Sparling draws images inside each link, leading up to the finale on page 23, which is one of those half-pages rounded out with an ad for Palisades Amusement Park in New Jersey.

One final note from the letter’s column: Editor Dick Giordano answers a letter explaining that Nick Cardy got the gig of drawing the cover to issue #2 because he was in the office the day they came up with the concept. Springer wasn’t, so he missed out. That’s comics.

Sparling Brings Style, Vigor to ‘Secret Six’ #3

“Secret Six” #3 (July 1968). Art by Jack Sparling.

Jack Sparling takes over the art on ”Secret Six” as of issue #3, and the title immediately improves across the board.

Sparling had an interesting career in comics. Born in 1916 in Winnipeg, Manitoba, his family moved to the United States when he was very young. His first comics work was in New Orleans before he and writer William Laas created the ”Hap Hopper, Washington Correspondent“ comic strip, which Sparling drew from 1940 to 1942. He later drew another strip, ”Claire Voyant,” from 1943 to 1948. He then moved into comics and worked mostly for Dell, Gold Key and DC, with his handful of assignments for Marvel including “X-Men” #30 in 1967. One of the books he drew for Dell was an adaptation of the “Mission: Impossible” TV series, which could be one reason why “Secret Six” editor Dick Giordano tapped him to replace Frank Springer. His last work in comics looks to have been about 1989 or 1990, and he died in 1997.

Admittedly, Sparling’s cover for ”Secret Six” #3 is less than promising. The unusual composition of an extreme closeup at an odd angle of a solider holding a machine gun at the top of the cover is difficult to make out at first. The logo is shrunk, which is never good. And the art of the team members in the various cross-hairs just looks off, even though that cross-hair gimmick is cool enough for other artists — John Byrne’s cover to ”Alpha Flight” #12 (July 1984) comes to mind — to have used to good effect elsewhere.

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But things get much better inside the book, as Sparling stylishly handles the series’ difficult exposition with each character getting a page that introduces them to readers and puts each in immediate peril. Sparling draws each page with a full-length figure of a cast member that reveals character in a bold, inky and elegant line. It looks great and it’s a long way from the house style DC used for years, perhaps best exemplified by just about anything inked by Murphy Anderson. And this, along with a couple pages explaining this issue’s mission gets the story a good eight pages in before the real action takes place.

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That action is the one element in the series that hinges on continuity. In “Secret Six” #1, Mike Tempest fights a henchman he recognizes as Hanrahan, one of the mob muscle men who clobbered him after he blew the whistle on their attempts to fix the fight. Now, the syndicate Hanrahan is with is out to get its final revenge on Tempest and they capture him and are prepared to kill him by firing squad in the morning. The rest of the team, of course, has to rescue him.

In addition to the sketchier style and heavier inks, Sparling’s art reflected the changing styles at DC with angular panel designs of the type made popular by Neal Adams. The technique works well enough here to liven up pages driven by plot, with Carlo Di Rienzi infiltrating the prison dressed in a sombrero and sporting a Spanish accent bad enough to embarrass Speedy Gonzales.

The Secret Six liberate Tempest and replace him with a captured Hanrahan doctored up by Di Neuve’s makeup to look like Tempest.

Pages 13-14

Then the real highlight of the issue arrives in a really excellent two-page spread in which the firing squad puts an end to Hanrahan. There’s a lot to love in this spread, with the chains in the massive third panel overlapping the row of panels above it, the display lettering for “Wait!”, and most notably the excellent coloring of the final panel to really add depth and drama. It’s also pretty violent, establishing for the first time in the series a real sense of stakes and peril. It’s not typical DC Comics stuff.

The story deals with plot for a few pages as the villain is revealed and the Secret Six track him down. The final showdown can’t live up to the drama of the firing squad, but Sparling again gives the final melee energy, believability and grit. There’s a few more angular panel shapes, of course, and then the final blow is delivered by Crimson Dawn, who clearly begins to step to the forefront of the series, and then it’s over and the 60-day wait begins for the next issue.

‘Secret Six’ Stumbles in Its Second Outing

“Secret Six” #2 (July 1968). Art by Nick Cardy.

“Secret Six” #2 (July 1968) is, unfortunately, less memorable than the first issue. The cover is the best part of the comic, featuring a stylishly paranoid illustration by Nick Cardy that makes good, abstract use of the limited color palette available at the time.

The story involves a convoluted plot to protect the plans to the nation’s top new weapon by, of course, stealing them. Said weapon is revealed on page one to look exactly like a SR-71 Blackbird — best known in comics as the X-Men’s preferred jet during Chris Claremont’s run  — thought here it’s dubbed the XB-107 and said to be ale to remain in flight for six months, reach speeds of mach 4.5 and capable of delivering a nuclear attack anywhere in the world. Page two does a decent job of summing up every member of the group with a ton of text, before the caper heads to the Pentagon for its first phase.

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The story by E. Nelson Bridwell and Joe Gill is more difficult than the first for artist Frank Springer to give any visual zest, and there are more than a few questionable art decisions. Panel three on page six tries to add some zing by putting what I think is an extreme closeup of a soldier gripping the rifle in the foreground of the panel, but the full figure of the soldier that’s clearly several feet away is drawn with his helmet overlapping the weapon’s strap, giving the entire composition an unintentional M.C. Escher quality.

The better art sequences come later in the story, with King Savage scaling a hotel in moonlight and advancing the plot by paying unusual attention to the necktie collection of his absent target, a Soviet agent distracted by the charms of Crimson Dawn.

There’s also a bit of fun in a street brawl in a bazaar in an unnamed Middle Eastern city that evokes in a small way the basket chase sequence of “Raiders of the Lost Ark.” The story ends with an unconvincing nuclear explosion caused by two wires being connected incorrectly — all of which costs the Soviet agent his life.

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There’s a placeholder letter’s column in this issue that features a strange caricature of Dick Giordano, officially now the series’ editor, in which he promises a new direction for “Secret Six” and the other titles he edits at DC. It’s as close as Giordano came to aping Stan Lee, signing off by writing, in all caps, “THE BEST IS YET TO COME!” And after issue two, it was going to be difficult for him to be proven wrong.

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