Realizing I’ve done a bunch of these now, I thought I’d put links to them all in one place to make it easier to read through them. (That’s probably more for my reference than anything else, but I’d love for anyone else to read them and share their own experiences about the shops they grew up with, or these particular shops if you happened to also buy comics there.)
The summer of 1991 was huge for two reasons: X-Force #1 (Aug. 1991) and X-Men #1 (Oct. 1991).
I was mostly buying new comics from AAA Best, where I had a pull list. But I was really into it at this point and spent most of my free time that summer hitting every comic shop I could find in the Phoenix area. All About Books and Comics was my No. 2 choice. They had their main store on Camelback Road and also a small Scottsdale location close to where I was staying with my parents.
Most of the comics I was reading at this point were solidly entertaining, and I was buying a lot of them, so I wasn’t trying a ton of new books. Batman, Spider-Man, Justice League, Doom Patrol, Avengers, The Sandman, Hellblazer and probably a few others were keeping me pretty busy.
It was all about the X-Men that summer. The commercial success of the book with Jim Lee on it just spilled over into everything. Interest in X-Men comic books may never have been higher. Both the collector crowd, dominated at this time by speculators who bought up multiple copies — even cases! — of new issues as they came out, and the fans more into the creative and storytelling side of things were unable to resist the oncoming onslaught of X-Men books.
But this interest also was so intense, it couldn’t help but radically change the comics themselves. When Chris Claremont took over as writer on X-Men in 1974, this was a very small and unimportant corner of the Marvel Universe. A mere 17 years later, X-Men and its various spinoffs were an industry of their own. The demand for X-Men material was insatiable, and Marvel was more than happy to do its best to deliver.
There was one problem. Claremont and his closest collaborators — the artists he worked with, as well as the editors who backed him, most notably Louise Simonson and Ann Nocenti — couldn’t deliver on their own nearly enough material to meet that demand, though they appeared to have a solid grip on the core of the X-Men franchise. And other comics creators, spying the very large checks X-Men books generated under Marvel’s sales incentives program, wanted a piece of that pie.
That changed with the publication of Barry Windsor-Smith’s Weapon X serial in Marvel Comics Presents #72-84 (March-September 1991). Claremont for years resisted any attempt to fill in the gaps in Wolverine’s past, and now another creator was doing exactly that.
Suddenly, copies of Marvel Comics Presents were hard to find. I had missed a number of issues prior to Weapon X and had to track down the first issue in particular by visiting just about every store in the Phoenix area before finding one at, I believe, All About Books and Comics.
As the release of X-Force #1 approached, there was a lot of excitement because, for the first time I could remember, comics were becoming popular within the larger culture. I saw people wearing X-Force T-shirts at Target. The Levi’s TV ad featuring Rob Liefeld and Spike Lee was a minor sensation on TV. Comics shops on new release day and weekends were crowded.
And suddenly the comics world didn’t seem so distant from the rest of the world.
I stopped by AAA Best the day that X-Force #1 came out — the first week of June 1991 — to pick up my regular stack of comics as well as take part in that momentous event. The store was more crowded than I’d ever seen it, with people lining up to buy huge stacks of copies of that issue. One guy proudly boasted that he was buying 25 copies of the book – and that this was nothing compared to what he was going to get when X-Men #1 came out.
While there was only one cover, each copy of X-Force #1 was polybagged with one of five trading cards drawn by Liefeld. That means most people bought six copies — five to save, and one to open and read. Within a week, I saw All About’s main location was selling the extra cards from opened copies — for a premium. There also was a brief sensation about a certain number of copies that for some reason had a reversed image of Captain America in the UPC box on direct market issues. I don’t know if that’s a legit variant, but I did scoop up an extra set of those for some reason I’m glad to have forgotten.
I spent most of my free time that summer driving through the desert heat from comic shop to music store to movie theater to bookstore and back around again. One of the nearby stops was a Bookstar outlet in the then-still-new Scottsdale Pavilions. They didn’t have much in the way of comics, but they did have a big newsstand that included copies of the Comics Buyers’ Guide. I doubt I’ll ever forget picking up the July 12 issue and reading that Jim Lee was taking over as plotter of the book, with John Byrne stepping in to script, while Claremont took a “sabbatical.” This was less than a month before X-Men #1 was due out.
There was no internet back then, and few publications that carried comic book news in a timely enough fashion to learn any more details before X-Men #1 came out on Aug. 13, 1991. The new issues of The Uncanny X-Men offered no hint of what was to come. Jim Lee stopped drawing the series after issue #277 (June 1991), with the incredible Paul Smith returning for #278 (July 1991), and Andy Kubert on #279 (Aug. 1991), on which Claremont’s run ended halfway through the comic. The rest was by Fabian Nicieza, who wrapped up the storyline in #280 (Sept. 1991) and set the stage for the Mutant Genesis relaunch.
That summer also was a big one for Star Trek, which was celebrating its 25th anniversary. Star Trek: The Next Generation continued to thrive on TV, its reputation growing with every new episode that aired. The original crew also was due back for one final voyage, with Star Trek VI: The Undiscovered Country scheduled for a December release. Not only was the original crew getting back together, but Star Trek II: The Wrath of Khan director and writer Nicholas Meyer was returning to both roles. There also was a rumor that TNG’s Michael Dorn had been cast in a small role in the movie.
The teaser trailer was frustratingly unspecific, but the title — originally meant by Meyer for Star Trek II — was terrific and built up expectations for a satisfying and very final finale.
On the comics side, DC put two more great Star Trek annuals, and put together the first sanctioned crossover between TOS and TNG with a pair of four-issue miniseries called The Modala Imperative. The creative teams swapped, with TNG comic scribe Michael Jan Friedman starting things off with a four-issue story of Kirk and Co. that was released biweekly that summer.
It was followed up with a sequel TNG series by regular TOS scribe Peter David that brought back Admiral McCoy from the TNG premiere episode “Encounter at Farpoint,” as well as an older Spock who was now an ambassador. (That last detail later panned out on the show itself when Leonard Nimoy returned that fall for a two-episode run as Spock on TNG, “Reunification.”)
There also was to be an original hardcover TOS graphic novel titled Debt of Honor from Chris Claremont and artist Adam Hughes, but it was delayed into 1992. More on that later.
August was the big month. With X-Men #1 (Oct. 1991), Marvel was releasing five variants of the double-size first issue. The first four would be standard format comics with covers that would connect to form a single image. Each also had its own pinup spread by Jim Lee. The fifth edition was a deluxe edition on glossy paper with no ads, all the spreads from the other four variants, a double gatefold cover with all four of the other covers as a single image, and some bonus sketches by Lee. The editions were released once a week, rather than all at once, with Marvel pushing back the release of X-Men #2 (Nov. 1991) a week to make room for the deluxe edition room to have its own week in the spotlight.
Ken Strack at AAA told me that he thought the deluxe edition might be hot enough to be worth something. But at that time no one expected Marvel would print and ship 8 million copies of the book, making it the highest-selling comic of all time (at least to comics shops) and the most common. I picked up a couple copies of the first edition at AAA Best on the day of release, also swinging by All About’s Scottsdale location just to get some of the contact buzz.
Reading the book was bittersweet. It was much better than X-Force #1, featuring the full-on return of Magneto as a villain, some cool Danger Room shenanigans to introduce the new Lee costume designs, an orbital nuclear blast, and a final showdown in Genosha. To be continued!
The Uncanny X-Men #281 (Oct. 1991), came out the same day as the first edition of X-Men #1, and was more of a mess. Marvel countered Claremont’s departure by bringing back John Byrne to script both series over plots from Jim Lee (starting in X-Men #4 (Jan. 1992)) and Whilce Portacio in Uncanny #281. While Portacio’s art was exciting, let’s just say letting an artist with limited writing ability plot one of your most visible and top-selling series is about as good an idea as it sounds. The story involved some Sentinels, the return of the Hellfire Club, and some new villains that didn’t make much of an impression at the time.
Claremont changes his plans for the series to wrap things up as best he could. While X-Men #1 was originally intended to be an introductory issue Claremont referred to as “X-Men 101,” it now kicked off a three-issue storyline that attempted to resolve the Xavier-Magneto conflict in some kind of convincing manner. When X-Men #3 (Dec. 1991) shipped in October, it was truly the end of an era. There was no acknowledgement of Claremont’s departure, no farewell message — no mention in any way that the man arguably most responsible for this commercial triumph was being displaced from that role.
Between the release of the first edition of X-Men #1 and the fifth edition, I returned to Tucson and the University of Arizona for my final semester. I was originally slated to be the assistant news editor for the Arizona Daily Wildcat, but after only a few weeks found myself promoted to full news editor, in charge of keeping something like eight reporters busy covering the goings on of a campus of 36,000 students. Oh, and a full load of classes, too.
Next: How I almost — almost! — stopped buying comics after graduation.
“Brainiac” Writer: Robert Venditti Artist: Wilfredo Torres Colors: Jordie Bellaire Letters: Dave Lanphear Editor: Andrew Marino
As with Batman ’89, I wanted to like Superman ’78 more than I did. Unlike that one, I don’t think it works.
Superman: The Movie is a favorite of mine. I think it’s one of the best — if not the best — comic book adaptations and superhero movies of all time. There’s a lot of reasons why that movie works, mostly because a lot of thought went into every aspect of making it. From the wild visuals of Krypton to the bucolic Smallville sequence and the then-modern vision of life in Metropolis, it all works. Richard Donner was the perfect director for the material. The actors were all well chosen and give good performances, the script is smart, and it has some real emotional heft.
When Superman II followed in 1981, I remember loving that one, too. Revisiting it, though, it’s such a mixed bag. The Donner-directed sequences stand out as the best, while the Richard Lester segments less so.
Side note: I was lucky enough when I worked at Variety to meet both Donner and the film’s producer, Ilya Salkind. Each one’s version of the reasons for the split are irreconcilable, by which I mean that neither perspective matches up. Salkind at that point, around 2006 or so, was talking up plans to make a movie about Superman creators Jerry Siegel and Joe Shuster that never materialized.
Anyway, this comic takes it inspiration from the Donner vision, even paying tribute to his death on the inside front cover. The story involves the entry of Brainiac into the Superman cinematic series. Unlike Batman, Superman lacks a deep bench of villains. That’s why all the movie versions use either Lex Luthor or General Zod — those are the only ones people know and care about.
The problem is the comic is too literally trying to be a movie. If this was the script for a movie being made in the early to mid-1980s, it would have been fun. But as a comic, it moves so slowly across six issues, tries so hard to check all the boxes and provide some variation on a moment from the films, that it has no identity of its own.
Dialog scenes that would have passed quickly and with wit in 30 seconds or so in a movie become two pages of talking heads in comics form.
Brainiac is decent villain. I have no clue if they tried to “cast” the character with the likeness of an actor from the early 1980s. And it does bring the bottle city of Kandor into the picture, which is cool, but uses it to bring back Superman’s parents. Making Superman choose between his life on Earth and remaining Brainiac’s prisoner in Kandor is perhaps the best character test of the series, but it just comes off as an echo of the choice he already made in Superman II to give up his powers to live with Lois.
The art is another mixed bag. The likenesses are good, and it somehow manages to evoke the blocky art style of Silver Age Superman comics. But it also has a stiff quality that makes me think Torres used a lot of photo reference.
The end result is six issues that breeze by like it was two. It reminds you how good the movies are without coming close to being as good as them. Maybe another creative team could pick up the Superman ’78 premise and do something with a little more energy. Otherwise, you’re probably better off just revisiting the movies.
I wanted to like this more than I did. But I still like it.
First, the 1989 Tim Burton Batman movie was a huge moment for Batman, comics, and comic-book movies. It also was a cultural phenomenon.
Second, Sam Hamm wrote at the time that movie came out one of my favorite Batman comic-book stories, which is “Blind Justice,” drawn by the excellent Denys Cowan and appearing in Detective Comics #598-600 (March-May 1989).
Third, comics seem like the obvious way to revisit this version of Batman and continue it in a way that didn’t happen on the big screen. And maybe that will happen if this series does well enough to warrant additional comics that could bring all this to fruition.
But this series had a lot of ups and down.
First of all, the plot. This series is set after Batman Returns, and picks up the setup from Batman of Billy Dee Williams as Harvey Dent. Batman fans know that Dent’s the incorruptible Gotham City district attorney who’s rise to stardom is tragically ended by an attack that leaves half his face horribly scarred. This splits his personality, and he becomes the duality obsessed Two-Face. Many of us expected a Batman sequel would feature Billy Dee as Two-Face, and were disappointed when the movies went another way.
The other element everyone expected from Batman sequels was the introduction of Robin. And while Batman Forever featured both Two-Face and Robin, it wasn’t the Tim Burton version and it wasn’t the Sam Hamm version. This version of Robin is pretty different — kind of a mixup of Jason Todd and Tim Drake with a fair bit of originality thrown into it. I also really liked the visuals on this version of Robin. It might not have worked in a movie, but it’s pretty cool looking in the comic. There’s also an introduction for Barbara Gordon, and hints of where her character could have gone.
So that’s what we get here with the six-part “Shadows,” with art by Joe Quinones, colors by Leonardo Ito, and letters by Clayton Cowle.
“Shadows” reads like a movie, and it very much feels like it could have been the follow-up to Batman Returns. This evokes that world very well. And while Quinones obviously worked under restrictions regarding the likenesses of the actors, he does a great job evoking Michael Keaton’s version of Bruce Wayne, as well as Billy Dee as Harvey, Michael Gough as Alfred, and Michele Pfieffer as Selina Kyle.
Where this story runs into trouble for me is in the specifics of the storytelling. The scripting is heavy at times, and dialog that would work coming via actors using their talents just clogs up the comic book page. Visually, the storytelling is choppy and often difficult to follow. There are dream sequences that are difficult to realize are dream sequences until you’re so confused by the reversion to reality you realize that’s the only explanation for what you’ve just tried to read.
The plot also is a bit convoluted and difficult to follow at times, though I will say the ending of this story in issue #6 is one of its real strong points. That’s rare for comics, and it made me want to read more of this.
This book also has one of the problems of the movies: Not enough action. There’s a lot of talking and a lot of plot, but at no point does it open up and breathe with a big Batman moment — a chase, a fight, a big set piece. In 1989, we accepted that approach because being too ambitious with that kind of thing in the days before digital visual effects usually resulted in abject failure and being laughed out of the theater. It was better to have more plot and a few moments of wow than none of the former and plenty of bad takes on the latter.
But this is comics. And it would have been great to see the kind of action we longed to see in this version of Batman finally take place.
Things changed again for me in in the autumn of 1990. In pursuing my journalism career, I began working as a reporter for the the college newspaper, the Arizona Daily Wildcat. I worked three days a week at the Wildcat, and my beat was the University Medical Center, and general assignment.
This took up a lot of my time and instantly expanded my social circle from almost nothing to an entire newsroom of like-minded people. My first published article was about students who worked as lifeguards at one of the pools and were suddenly laid off despite new pools opening up in a new recreation and sports center. I wrote about some of the research being done at UMC, covered some student health issues, and did a fair bit of general assignment stuff on whatever needed to be covered.
Boy, was it fun. Very hard, at times, but a lot of fun.
It also cut into my comics time. I didn’t mind so much — it was good to have those new experiences. I had gone back to buying from Fantasy Comics over on Campbell Avenue. I was enjoying the increasing energy in the overall superhero field with the rise of the artists who would soon form Image Comics, and started to branch out more into other types of comics.
I already mentioned I was digging Shade the Changing Man by Peter Milligan and Chris Bachalo. This was before Vertigo was its own imprint. But the “mature readers” section of DC was already pretty unified, as it was all under the leadership of Karen Berger. I started checking out the other titles from this corner that were mentioned in the Shade letters column. Two of them made an immediate impact: Hellblazer and The Sandman.
I saw the ads for the new writer taking over Hellblazer with issue #41 (May 1991), a writer named Garth Ennis. The ads made clear that the series’ protagonist, John Constantine, had lung cancer from smoking in almost every single panel he’d ever appeared in. The art looked cool, so I picked up that first issue and liked it.
But what really blew me away was the second issue, Hellblazer #42 (June 1991), and it remains to this day one of my favorite single issues ever of a comic book.
This story, titled “A Drop of the Hard Stuff,” has cancer-stricken Constantine heading to Ireland to seek the help of his old pal, Brendan, who lived in a lighthouse with dark-haired beauty Kit and dabbled in magic himself. Brendan loved to drink, and always had time for a pint of stout, glass of whiskey, or goblet of wine.
After catching up and getting pleasantly sloshed, Constantine tells Brendan he’s got cancer and he was hoping that his old pal might know a spell that would help him out of this spot. Brendan replies by saying he was hoping John would be able to help him in the same way, though for him it’s liver cancer, and he’s got very little time left.
So they decide to get completely sloshed, and Brendan takes John down to the cellar of the lighthouse where there’s a pool of holy water blessed by St. Patrick himself. He lights a candle, casts a spell — and turns the holy water into stout beer. John and Brendan start drinking it, and Brendan reveals that he made a deal with the devil to be able to acquire and enjoy the greatest life of drink known to man, in exchange, of course, for Brendan’s soul. Brendan says he tried to get one over on the old man by stipulating that his soul must be claimed by midnight on the day he dies or it goes free.
Brendan spends his final few hours with John, who gets up to leave noting it’s almost midnight. At the top of the stairs, he comes face to face with the devil himself, who’s come to claim Brendan’s soul. John figures he owes it to his pal to try to delay him until midnight, so he offers the devil a drink, saying that doing so would put all Brendan’s drinking adventures to shame. The devil likes this and agrees. John fills two pints of Guinness from the well, they say cheers, and each take a deep drink.
“So that’s what he was up to! Magic stout …” says the devil.
“Yup,” says John. “As long as that candle burns it keeps it from turning back into holy water.”
The devil panics, John smiles, and kicks over the table with the candle and it goes out. The devil screams in pain. John lights a cig and pushes the devil into the pool of holy water, and the devil dissolves in a hideous howl.
The clock strikes midnight. John’s saved his pal, but now he knows for sure he must do anything he can to avoid dying and ending up in hell because he’ll have to pay big time for this offense.
I was so completely hooked by this story, I began to buy every back issue of Hellblazer I could find. The previous issues, mostly written by Jamie Delano and drawn by the likes of Mark Buckingham and Richard Piers Rayner, were quite different, but unlike anything else I had ever read and quite fascinating. Once I figured out stout was Guinness, it became my adult beverage of choice.
Then there’s The Sandman. As I’m writing this, the first season of the Netflix series adapting the first two major arcs of the comic has just debuted. I’ve seen the first episode and adored it, and I can’t wait to see the rest of season one and what’s coming up in season two.
The first issues I bought of the comic book was The Sandman #22 (Jan. 1991) and #23 (Feb. 1991). This was the beginning of “The Season of Mists” storyline, with art by Kelley Jones and script, of course, by Neil Gaiman. I distinctly remember the literary quality of this comic stood in stark contrast to anything else I had read before, even the likes of Watchmen or The Dark Knight Returns. I quickly scored back issues through #16 at Ken Strack’s AAA Best Comics in Phoenix, and in those issues found two stories that made me a forever fan of The Sandman – and comics as a medium.
The first was “Calliope,” in The Sandman #17 (July 1990). This was one of Gaiman’s single-issue stories and it was devastatingly good. The story followed Richard Madoc, a novelist with writer’s block who acquires a real life muse named Calliope. Her services are not acquired freely — he rapes her to get the inspiration that not only undoes his writer’s block, but fuels his rise to literary and cultural stardom unknown in modern culture. Calliope pleads with Morpheus in a dream to help free her — they had one been intimate. The Sandman appears before Madoc and makes his case. But when the writer complains that he’d have no ideas without her, Morpheus unleashes his anger and fills the writer’s mind with so many ideas it drives him mad. He frees Calliope, and the rush of ideas fades away to nothing at all. This was all in 22 pages with fantastic art, and made a huge impression on me.
The other was “A Midsummer Night’s Dream” in The Sandman #19 (Sept. 1990). This is one of the most famous issues of the series, as William Shakespeare and his troupe perform the first of two plays commissioned by Morpheus for a unique audience — the faery folk the play itself portrays as a way to ensure they are never forgotten. It’s clever and engaging beyond words, with delightful, delicate and expressive art by Charles Vess.
I hope both episodes are adapted for season two of the Netflix show, even though I know that even the greatest adaptation could never equal the stature of the comics in my mind.
The Sandman was one of the first comics I set out to read trade paperbacks on. This is because the back issue prices were already pretty high. There already was The Doll’s House, which collected issues #8-16 — a steal at $12.95.
I remember looking forward to buying the trade paperback of the earlier issues, and picking up a copy at Fantasy Comics on the day it came out. Preludes & Nocturnes collected issues 1-8 of The Sandman, and did not disappoint. (Yes, both editions included issue 8, “The Sound of Her Wings,” which introduced Death. At the time, I’m sure it made sense to kick off The Doll’s House with that terrific story, but it more correctly belongs as the epilogue to Preludes.)
In direct opposition to pre-Vertigo DC comics was the explosion of energy new artists were bringing to mainstream Marvel and DC superhero comics.
The X-Men were top of the heap at Marvel, with Jim Lee and his Homage Studios mates taking over the art chores on The Uncanny X-Men, starting with issues #267. The following issue, #268, which came out in early fall of 1990 was a huge jolt of excitement with Lee drawing a single-issue tale by regular scribe Chris Claremont that alternated between an 1940s meeting between Captain America and Logan, and a present-day tale involving Logan, Jubilee and Psylocke helping out the Black Widow.
That was followed up by the return of Rogue in The Uncanny X-Men #269. Always a favorite, Rogue had vanished into the Siege Perilous some 20 issues before and just now returned. She ended up in the Savage Land, just getting by on her own — in a wonderfully revealing torn up costume that fueled the imagination of many a male reader. She runs head to head in her mind with Carol Danvers, and comes out face to face with Magneto.
The Extinction Agenda crossover was next. Compared to today’s crossovers, this was a modest affair — it ran a mere nine issues, three each for X-Men, X-Factor and The New Mutants.
But it was Lee on X-Men that drew everyone’s attention and jump-started sales to a new level. I remember being home at my parents’ house that spring with a cold. My mom was driving past AAA Best and stopped in to get some comics. Ken knew who I was, and my mom came home with copies of Superman #54 and the double-sized Jim Lee glory of The Uncanny X-Men #275 with a gatefold cover.
Things were building now toward the relaunches that defined the summer of 1991. Louise Simonson dropped off of The New Mutants, and Rob Liefeld instantly began transforming it into X-Force. Whilce Portacio took over X-Factor and, with Chris Claremont scripting, finally resolved the identity of Cable and set up the eventual return of the original X-Men to the team.
One of the nice thing about comics at the time was they were still cheap. Most Marvel and DC comics cost $1, and most stores were moving lots and lots of copies of Batman, X-Men, Spider-Man and other top heroes. Batman books especially were doing well, with sales strong across the board two years after the Tim Burton movie. We now awaited the sequel, which was due in 1992.
Speculation also was coming into play in a more obvious way. There had for years been people buying multiple copies of certain hot comics as they came out in the expectation that they would increase in value. While the vast majority of Marvel and DC back issues were common and relatively cheap in the 1980s, the influx of both readers and speculators started to have an effect. Once-common back issues became a bit harder to find, and prices started to edge up a bit. DC and Marvel both had hits with multiple covers on Legends of the Dark Knight and Spider-Man, and had now bought into this promotional tool wholeheartedly with X-Force #1 and X-Men #1, coming in the summer of 1991.
A lot changed at the end of my third year at University of Arizona. My family was living in Phoenix, just off North 19th Avenue, way up north of West Bell Road. I don’t remember how, but I landed a summer job at a nearby Minit Lube. I mostly took service orders from cars that drove up, squeegeed windows, and vacuumed the floor mats.
Everyone has a job they survive. This was mine. The people were nice, and that was the best part of it. This was an open-air, drive-through oil change place. That meant you were not working indoors, where the Arizona summer temps could be tempered with air-conditioning. The boss was generous with using petty cash to get us Gatorade, water, or sodas from the Circle K next door several times a day to help us avoid dehydration, so that was nice. It paid slightly more than minimum wage — about $4 and change per hour.
But this was an especially cruel summer. On June 26, 1990, the temperature in Phoenix set a record: 126 degrees Fahrenheit — that’s 52 degrees Celsius for those of you who live outside the U.S. I was not working that day. I was home, with the shades drawn, the AC on, cold drinks in the fridge, watching movies on VHS in the dark.
At one point, I remembered I had left several music cassettes in my car and decided to save them. I put on flip-flops, grabbed my keys, and went out to the car. I opened the door and quickly grabbed the hot tapes, pulling my shirt out like an apron to carry them indoors. As I was walking back to the front door, I thought I had stepped in some gum. Looking down, I saw my flip flops were melting on the concrete driveway. I hurried inside and did not re-emerge until the rotation of the Earth had put a merciful end to the sun’s daily punishment.
A few weeks before that, my Star Trek fandom hit new heights with the broadcast of the third-season finale of Star Trek: The Next Generation: “The Best of Both Worlds.” What a stunner! The third season had really taken off, and the show was now firmly boldly going into new territory in exciting, well-crafted and thoughtful ways. I miss it.
I remember catching early that summer a couple episodes of The Flash on CBS, which clearly took a lot of visual inspiration from the Tim Burton Batman movie success of the year before. It didn’t click with me, and was canceled at that point after only one season.
In theaters, there was Warren Beatty’s Dick Tracy. This movie was very hyped in a clear attempt to emulate the success, again, of Batman. The miscalculation was in not realizing that Dick Tracy hadn’t been a character people cared about for decades at that point. There had been no resurgence of interest, or reframing of the character for the times, as Batman had gotten from The Dark Knight Returns and The Killing Joke. It was just an old comic strip, and the only strip back then that had any kind of active audience was Calvin and Hobbes.
Dick Tracy could have overcome that if the movie was better, but it wasn’t. It was a bunch of old actors putting on silly makeup to turn an old comic strip no one read anymore into a movie that no one really ended up caring much about. I haven’t seen the movie since it came out, though I do have a DVD somewhere of it.
Other cool stuff going on that summer included the release of Back to the Future, Part III, which prompted a thorough review on my part of the previous two films in that series. In the end, only the first is a really great film, but the others are at least entertaining.
Less interesting was Die Hard 2: Die Harder. Not at all up to the standards of the first one — a movie series of true diminishing returns.
It was Spider-Man #1 (Aug. 1990) that drew me back to AAA Best Comics. I had a day off work the day the issue came out, June 19, 1990, and decided to head over to Ken Strack’s shop to pick up a copy. He had moved down the street — he was always on North Seventh Street — into a slightly larger space.
He had ordered plenty of copies, and I picked up two each of the green cover and the silver cover, and one each of the green bagged edition and the black bagged edition. I believe the bagged editions are still unopened in my collection somewhere.
I distinctly remember Ken raving about a new DC series called Shade the Changing Man. The first issue was recently out, and he talked up the striking Chris Bachalo art. I can’t remember if he gave it to me or if I paid for it, but I found myself agreeing with him that it was cool, and coming back for the next issue for at least the next two or three years.
It was overall a fun time to be reading comics, which still were cheap. Most DC and Marvel series cost $1 per issue, which made it easy to buy a stack of new, untried books for not a lot of money.
Marvel had this new-series program, where they introduced a new first issue each month for the first half of 1990. Among them were Ghost Rider, the John Byrne She-Hulk, The New Warriors, Guardians of the Galaxy, Byrne’s Namor: The Sub-Mariner, and McFarlane’s Spider-Man.
I was in on Spider-Man and Namor. The others, for whatever reason, struck no nerve with me. With Namor, the appeal was the art. Byrne was using duotone paper that gave his work a new element. And he had some good ideas for the character that made for a really fun read, namely having Namor forage lost treasure from the ocean floor to turn himself into a captain of industry.
I was still reading comics that summer. I recall really enjoying the various Batman and Star Trek series.
X-Men was in an unusual but still very interesting place. In the main X-Men title, writer Chris Claremont split up the team after Inferno and scattered them across the world. Many found completely new identities, with older characters fading away and new ones, as always, coming in. There were a lot of single-issue stories, with the overarching story building in the background — sometimes so deeply, it wasn’t clear to the reader, or even perhaps to Claremont himself, where things were going and how. These were the last Marc Silvestri issues, which were followed by a series of fill-in artists awaiting the inevitable arrival of heir apparent Jim Lee later in the year.
Fans were impatient with this approach to X-Men.
I recall reading in a copy of the Comics Buyers Guide a letter from a fan who answered another fan’s letter asking what the hell was going on in X-Men. The reply letter ended with a plea to Claremont to return to more conventional comic book storytelling, and a note from the CBG editors stating they paid the letter writer a small fee for all the work he put into answering the question.
The introduction of Gambit was much hyped, though the execution of it was a mess. It took a while for the comics to find some space in which to convey anything about him that wasn’t superficial. And I remember reading that Days of Future Present crossover between the Fantastic Four, The New Mutants, X-Factor and X-Men annuals, and being flat out unable to make sense of it. There was some nice Art Adams art in the X-Men episode, though.
The other X-Men titles seemed like they were in a bit of another universe. Excalibur’s Cross-Time Caper seemed to go off the rails a bit as Alan Davis wasn’t drawing every issue and there were even a few writing fill-ins for Claremont. The momentum, clarity and humor the book had in its earlier days burned off quickly and the title soon was passed around the Marvel office like a hot potato.
The same was true for Wolverine. After the solid but underwhelming arc by Archie Goodwin, John Byrne and Klaus Janson, there were fill-ins galore with a variety of artists and writers. And these issues came out while the book was published twice monthly in the summer months. These were supposed to be highlight issues, top stuff meant to drive traffic into comics shops. And it was far from special material.
In Louise Simonson’s corner, X-Factor had been a bit lost since Inferno, and in 1990 also was rotating through a series of fill-in artists drawing stories that at best were treading ground. I understand there were plans for Cyclops and Marvel Girl to finally marry and be parents to baby Nathan, but soon crossovers and changes in creative direction would push back that actually happening for years.
I had stopped reading The New Mutants shortly after Inferno. But Ken recommended issue #93 to me, and I was indeed impressed at Rob Liefeld’s more testosterone-driven take on these characters. That issue had Wolverine both inside and on the cover fighting Cable. I quickly put together the issues I had missed, which was very easy — I paid $3 for issue #87, which is now a key from that time.
As up and down as Marvel was, DC was even more more hit and miss. I tried Green Lantern, with the original Emerald Dawn series, followed by a regular title. This character just didn’t work for me. It was the same with Lobo. Everyone went ape-shit crazy for this character, but it was all one joke to me, and not one I found funny at the time.
I did very much like Justice League, which at the time was the brainchild of J.M. DeMatteis and Keith Giffen, and really quite funny.
Another title Ken recommended to me was Doom Patrol, by Grant Morrison. This was my first Morrison book, and it immediately stood out as something different, daring, and fun to read. I came on with issue #32, and it was years before I filled in Morrison’s run back to #19. But I bought every issue going forward and really enjoyed that book.
It was a quiet summer, to be honest. I was looking forward to going back to university in the fall, mostly because I had been hired as a reporter for the Arizona Daily Wildcat and was really excited to be a part of that team and to finally get some real experience in my chosen field of study.
For comics, it was in some ways the quiet before the storm.
These books were still enjoyable and worth buying while they were so cheap. But they also weren’t really satisfying, either.
When the bottom didn’t fall out after the year of the Batman movie, it felt like there was an explosion waiting to happen. That there were new heights to reach. That all it would take was the right book at the right moment, and comics would vault out of the shadows and into the mainstream. The signs were there, with an influx of brash boys in comics shops wondering aloud why Batman doesn’t use guns, or why Marvel doesn’t make Todd McFarlane draw Wolverine, or expressing in plainly lustful language their admiration for Jim Lee’s latest rendering of a swimsuit-clad Psylocke.
“A Thousand Deaths” (22 pages) Writer: J.M. DeMatteis Pencils: Joe Brozowski Inks: Sal Trapani Letters: Shelly Leferman Editor: Al Milgrom Editor-in-chief: Jim Shooter Cover artist: Brozowski & Terry Austin
Last issues are often unusual. It often seems like the regular crew jumps ship early, leaving the final issue to be cobbled together to be just good enough. And if it’s not? Well, there’s no next issue, no one to fire. That might explain why there’s no colorist credited on this issue — just a blank space in the credits that never got filled in before this went to press.
As I mentioned last issue, production on the upcoming movie sequel Star Trek II: The Wrath of Khan began in November 1981. This issue would have hit newsstands just a couple weeks before that, meaning the work on this issue and Marvel’s decision to cancel the series came far in advance of any hint of what was to come.
The cover is better than it needs to be. I like the purple tones and the color holds to show the mental connection between Kirk and Spock.
This one starts with Kirk working out on a trampoline, drawn a little more like a superhero than not on the splash page.
Kirk’s workout is interrupted by a call from Spock, who reports a giant mechanical ship has just zipped up to the Enterprise and blocking its way. Of course, it’s 20.6 times the size of Earth, and it promptly sends ethereal probes to the bridge before focusing on Kirk and Spock and transporting them away.
I guess it was easier to rehash these points from Star Trek: The Motion Picture and call it a book end than to work out something more original. It fills the first few pages, at least.
Then it gets silly. Kirk and Spock appear aboard the vessel and meet a large robot who calls himself The Sustainer. (He sounds like he should play guitar in a hair metal band, but he looks like Box from the Logan’s Run movie crossed with the Superman villain Brainiac.)
The Sustainer calls the ship the Solopziz, and announces that one of the two men will die and the other return to the ship. He doesn’t say why, but Kirk and Spock soon find themselves in a holodeck-type experience aboard pirate ships. Of course, they’re set to duel to the death, but Kirk realizes the other pirates are all robots. Kirk and Spock fight them until a mast falls toward Spock. Kirk pushes it out of the way and is killed by the impact.
The Sustainer then reveals he can revive Kirk and does so. A second scenario begins when Spock opens an unguarded door into the inner mechanisms of the ship. Fascinated with the layout, he deduces with logic the structure of the ship, how it works, and where they can find the equivalent of the bridge.
But while walking across a narrow gantry, it gives way and Spock falls to his death. Again, the Sustainer revives him, and proceeds to attack the Enterprise, heating its hull to 3,000 degrees.
The Sustainer says this time, one of them will die for sure. No revival. Spock tries to take one for team, using a nerve pinch on Kirk. The captain, however, fights through the effects of the pinch to push Spock out of the way of the killing blow … which never comes.
The Sustainer then explains the reason for all this. The Solopziz people had become intelligent but lost their morality. They had no empathy, so the Sustainer set out to record the feelings of sacrifice Kirk and Spock felt for each other so his people could learn to feel for each other once again.
Having got what he wanted, Kirk and Spock are returned to the Enterprise and the ship goes on its merry way, with Kirk reminding everyone that the human adventure is just beginning.
No letters column again, but there is a pinup page showing Terry Austin’s unpublished cover for Star Trek #2. Oddly, Star Trek is included in the list of Marvel titles you can subscribe to in this issue. Production work is so much quicker today with computers.
It’s kind of nice to see the bit about Kirk and Spock being willing to die for one another, foreshadowing Star Trek II: The Wrath of Khan. But the plot suffered from the silliness and lack of original ideas that plagued the series from the start. Going into the far reaches of space to find haunted houses, gnomes, and pirate ships is pretty dull.
How much of that came down to the restrictions Paramount had on the license is unclear.
While this was the last issue of the comic book, there was one last Marvel Star Trek project under the license. In January 1982, Marvel Illustrated Books published a paperback collection that reprinted issues 11, 12, and 7. The panels were split up and rearranged for the format. The color book ran 160 pages and featured a new cover by Bob Larkin that re-imagined the cover to issue #11. This was a follow up to a similar book published in March 1980 that collected the adaptation of Star Trek: The Motion Picture, also in color and including the glossary from Marvel Super Special #15.
Editor Al Milgrom must have taken on this title as he was transitioning away from a staff job. He’d already started Marvel Fanfare, which was a terrific project for its time and that he worked on as a part-time or freelance editor. He later went on to pencil long runs on Avengers and West Coast Avengers, before settling into a predominantly inking role in the 1990s and beyond.
Marvel’s success rate with licensed books was pretty mixed at this point. They started doing them in the 1970s with Conan the Barbarian, which was arguably the most successful of them all. TV and movie licenses such as Planet of the Apes, Logan’s Run, The Man from Atlantis, Battlestar Galactica, and Indiana Jones all had pretty short runs. Star Wars, of course, was a huge hit for Marvel, but interest in it petered out only a couple years after Return of the Jedi. The toy-based licensed did OK: Rom, Micronauts, and Transformers all had respectable runs, while G.I. Joe was a runaway hit.
Star Trek was certainly in an odd place at the time this comic series ended. The novels were doing well, but other licensing options had not. The original series was still a hit in syndication, and Star Trek: The Motion Picture had turned a profit despite its bloated budget. But I can’t imagine many expected for kind of comeback Star Trek had after The Wrath of Khan was on the near horizon.
“The Long Night’s Dawn!” (22 pages) Writer: Mike W. Barr Penciler: Ed Hannigan Inkers: Tom Palmer & Dave Simons Letters: Rick Parker & Harry Blumfield Colors: Carl Gafford Editor: Al Milgrom Editor-in-chief: Jim Shooter Cover artist: Walter Simonson
Now, that’s a cover!
And it’s no surprise that it comes from Walter Simonson, one of the great comic book artists of all time. This could have been a fill-in piece or pinup that was looking for a slot and Al Milgrom was wise enough to use it. Since it’s in the poster genre of cover art and could have run with pretty much any issue of Star Trek.
Also, I can’t imagine anyone on the editorial side of things at Marvel enjoyed that front-page ad mucking up the cover layout.
Overall, this is a much better issue. It’s not without its flaws, but it’s a near masterwork of competence compared with the previous issues.
The Enterprise has been diverted to the planet Goran IV, where a Federation satellite that had been monitoring its star has fallen into the planet’s atmosphere. It burned up, but its fuel was released and is interacting with the planet’s atmosphere in way that will soon make it toxic to the people living there. They need to run a covert landing party to ensure the antidote they carry will work, though, before deploying it. So Kirk, Spock and McCoy beam down in disguise to carry out that part of the mission.
All of this is classic Trek plot. What makes it work is Barr and Hannigan’s collaboration. The thick exposition is effectively played out over a nicely restrained splash page, and particularly nice double-page splash that brings some of the movie’s widescreen scale to the comic.
By Page 4, the landing part has beamed down to a forest, their arrival observed by a girl who believes them to be angels and follows them into a town that evokes Europe in the late Middle Ages or early Renaissance period.
The latter period is more explicitly evoked when an old man named Gorman bumps into Kirk and Spock, dropping scrolls that show diagrams of the planet’s solar system. The old man grabs the scrolls and runs off.
Then the authorities arrive in the form of Clerics, who serve the Cathedral, and they’re looking for Gorman. Suspicious of Kirk and Spock’s interaction with them, a fight breaks out, and Spock is knocked out. His hood is pulled back to reveal his ears, and he’s declared, of course, a devil.
McCoy meanwhile has found a local hospital. He finds one, though he thinks little of it, given that they refuse on religious grounds to relieve the pain. He surreptitiously scans a patient and learns the atmospheric toxin is affecting the population as expected. He tests out the antidote on one patient, and it starts to work immediately — but he’s been caught by the Clerics and taken prisoner.
The Clerics collect all the tools taken from McCoy, Kirk and Spock, and smash them to bits with a hammer. They then discover the little girl has been watching them, and try to catch her. She escapes, grabbing a pile of the wrecked equipment before Gorman helps her escape into the tunnels under the Cathedral.
Gorman and the girl find Kirk and Spock, but can’t unlock the door. They give them the remains of their equipment as it’s all they have.
Back on the Enterprise, they’re nervously awaiting word from the missing landing party, even as the toxins in the air begin to take effect and people start getting ill.
Spock uses a wire from the remains of a communicator to saw through the bolt of their prison door. They try and fail to free McCoy, and escape to find the girl waiting to take them to Gorman.
Spock stays with Gorman to try to signal the ship to use the antidote, admiring the primitive but scientifically useful astronomical equipment in the old man’s lab. The girl takes Kirk to save McCoy, who is scheduled to be tested as a witch at dawn. Spock uses a nerve pinch on Gorman, and sets to work building a device that can contact the Enterprise.
McCoy is set to be dunked into the river to see if he dies or his sorcery will save him. Once under the water, Kirk swims up to him, cuts him free, and they float down river a ways to get away from the Clerics. They come ashore, and the Clerics come after them after seeing McCoy got away and therefore truly must be a witch.
The toxin really kicks in, and the Clerics as well as Kirk and McCoy start to succumb to its effects.
On the Enterprise, Uhura is surprised to receive a primitive signal from Spock, telling them to drop the antidote into the atmosphere. Scotty makes it so, and the antidote quickly does its job.
Kirk and McCoy wake at Gorman’s place with the girl and Spock, who explains he was able to use the materials in Gorman’s lab along with wiring from the wrecked equipment to create a crude radio transmitter and order the antidote dropped.
McCoy gives the girl, whose name we finally learn is Lori, a little vitamin shot to clear up a muscle ailment that made it hard for her to walk. She’s grateful, and Spock tells Gorman to keep up the good work, and then they beam up to end another issue.
Barr writes a solid story in the Star Trek style, something he’d do with much more fanfare at DC a few years after this issue came out. It’s the equivalent of a standard episode of Star Trek, which other writers have shown is not an easy mark to hit. It also has good logic, not much fat to it, the characters all behave like themselves, and the script has the right tone and avoids going off into Stan Lee territory. (Stan was still the most admired writer at the time — most Marvel writers tried to emulate him in some fashion, at least until Chris Claremont’s X-Men and Frank Miller’s Daredevil grabbed the industry’s imagination and bottom line by the short hairs — and never let go.)
This issue draws on a lot of coincidences, but does it a thousand times more effectively than the previous one. The bit with Gorman as a Galileo analog is very on the nose, but still works reasonably well. Same with the little girl who saves the day, and the many speeches about how this race will, like humans, evolve out of superstition into a logical and scientific understanding of the universe. Maybe the analogous time period isn’t early Renaissance Europe, but 2022 America.
This is much closer to the quality level that was consistently delivered when DC Comics took over the Star Trek license, about three years away from this point. This issue would have gone on sale in August 1981, so it was still a ways out from when filming began on Star Trek II: The Wrath of Khan, in November of that year. Perhaps if Marvel had a glimpse of what was coming with Star Trek, they might not have canceled this series.
The art is quite good on this issue, though there’s a clear distinction between the first eight pages, which were inked by Palmer, and the rest of the issue, where Simons gives things a scratchier feeling. Hannigan was a real comic book work horse in the 1980s — what some might call a “jobber,” though I dislike how much that term brushes very talented artists who regularly delivered above-average work. Hannigan’s work wasn’t in the same league as a George Perez, John Byrne, or Neal Adams, but I always find plenty to admire and a solid sense of storytelling in the books he draws.
I remember putting this run together at various points in the 1990s. Whenever I’d run across an issue I needed, I’d pick it up. This ended up being the last issue I needed, and no place I looked had it in stock. It ended up being one of the first comics I ordered from on online retailer, from Mile High Comics, back in 1996 or 1997. Their prices were much more affordable at the time.
“There’s No Place Like Gnomes!” (22 pages) Writer: Martin Pasko Pencils: Luke McDonnell Inks: Gene Day & Sal Trapani Letters: Janice Chiang Colors: Carl Gafford Editor: Allen Milgrom Editor-in-Chief: Jim Shooter Cover artists: Luke McDonnell & Allen Milgrom
This post has been in draft form for months, mostly because this issue is a real chore to get through.
Just take a look at the cover, with the awful brown color hold background and the strange proportions of the attacking gnomes versus the one in Spock’s hand.
It gets just a little bit better on the first page, which is nicely colored.
The story begins with Kirk, Spock, McCoy and some guards beaming down to the planet Valerian — Pasko must be a fan of Christin and Mezieres — for an annual check-in with Federation colonists who have not replied to hails.
Scans on the surface and from the bridge show there are humanoid life forms, though they are only 15 centimeters high — too small to be part of the Andorian colony — and they’re coming from beneath the surface.
The encampment is abandoned and Chekov comforts Themon, a female Andorian who is on her first planetside assignment. Pasko was clearly trying to echo the season two episode “The Apple.” Today, Chekov’s pattern of romancing junior female officers during landing party missions just looks creepy.
A shambling humanoid creature appears, trying to speak. He’s zapped with some kind of energy flare, and McCoy takes him back to the ship for examination. Just then, similar creatures grab Themon, Chekov fires his phaser, and a fight breaks out. The creatures, however, appear only interested in disarming the Starfleet officers.
Back at the beam-down point, security guard Sternbach is watching over the supplies when gnomes rise up through the earth and toss him into a tree.
This continues for a few pages, with the humanoids at one point dragging away Themon by her hair (or perhaps her antennae), and gnomes popping up out of the ground wielding crossbows and hammers.
They drive off the humanoids, which Spock identifies as trolls and the little people as gnomes. Back on the ship, McCoy’s annoyed to find his patient is shrinking in height.
Kirk is bemused and annoyed by the whole thing. Me too.
The crew checks in with Sternbach and decide to take the supplies back to the ship. Once they beam up, though, a little armed troll on a flying bat escapes from the boxes and starts wrecking the transporter room.
On the surface, Kirk and Spock meet with the gnomes and Spock deduces that this alien race must have visited Earth in the past and inspired the legend of the gnomes. This is another of Pasko’s echoes from the original series (“Who Mourns for Adonais?” for example).
The bat-mounted dude on the ship makes it to the bridge, where he dive-bombs Uhura’s station and is at last captured by security. He starts speaking Irish-accented English and surrenders, but communications are out with the surface.
Down below, Kirk, Spock and Chekov follow sensor readings for Themon into a cave populated by Trolls, who attack.
Back in space, aboard a ship that bears no resemblance to the USS Enterprise, McCoy and Chapel’s patient continues to shrink. The bat-riding critters are put in the brig, and when zapped by the force field, lose their red caps and transform back into regular looking gnomes.
The landing party finds Themon, who’s just fine. McCoy calls and says the creature he beamed up had an alien virus that caused his transformation. He’s got a cure, of course, which returns the troll to his natural form as a human. He beams down and gives the cure to the trolls, who are revealed as the missing Andorian colonists.
I can’t even begin to summarize the ending of this issue, but it turns out that there’s only two gnomes, and their caps give them powers of illusion, etc. Kirk puts on one of the hats and beats the little shits at their own game, then high-tails it out of this miserable issue.
Closing it off is a terrible pun from Scotty, again an echo from the final scene in “The Trouble With Tribbles,” though completely lacking in humor or originality.
There’s no letters page this issue, because it’s clear the series is on its last legs awaiting cancelation. Only two more issues to come, but this one is clearly the nadir of the series.
I don’t have much to say about the art. It’s not the worst art I’ve ever seen, and a lot of the time it’s recognizable as Star Trek of this period. But it’s not good, either.
I have to say that I’m glad later versions of Star Trek were able to move past the original series’ predilection for tales in which Earth fantasies turn out to have been inspired by real aliens in space. I know that budgetary and technical limitations drove the need for those stories, but they generally do not hold up well as TV shows or comics.
And with that, I can at last file away this ugly cover and stop looking at it. Blech!
“The Quality of Mercy” (22 pages) Writer: Martin Pasko Artist: Gil Kane Letters: John Morelli Colors: Carl Gafford Editor: Al Milgrom Editor-in-chief: Jim Shooter Cover artist: Dave Cockrum
Al Milgrom takes over as editor of Star Trek. That lets Louise Jones focus on Star Wars, X-Men, and the upcoming X-Men spinoff — eventually titled The New Mutants.
This issue is clearly a rush job. Martin Pasko’s script is a jumble of plot elements and twists from classic episodes of the show. Gil Kane is one of the all-time great comic-book artists, but his work here is sketchy. It looks like the whole issue was cranked out over a weekend to make deadline.
The problems start with the cover. Dave Cockrum draws a menacing, satanic-looking figure in shadow threatening McCoy, Spock and Uhura. My first thought was this would rehash the previous issue, and have Kirk turn into some version of Satan.
Or maybe it would be an alien posing as the devil. The idea dates back to the original Star Trek series. It was developed for the unmade Star Trek: Phase II series, and resurrected as the basis for the 1991 Star Trek: The Next Generation episode “Devil’s Due.” A three-part comic-book sequel to that episode appeared in DC’s Star Trek: The Next Generation #36-38 (Late Aug.-Late Sept. 1992).
Turning to the splash page shows Pasko has something different in mind. It’s almost impossible to synopsize this issue, but here’s what I think happens:
Wearing an alien disguise, as in D.C. Fontana’s excellent “The Enterprise Incident,” Kirk fools his crew into not recognizing their own captain. The alien design is pure Gil Kane — straight out of Silver Age Green Lantern. It’s also painfully generic, and only vaguely resembles the cover image.
The over-stuffed tale begins with the Enterprise engaging a cloaking device on a secret rescue mission to Miaplacidus V, a prison planet where death-row inmates are painfully executed. There’s an unexpected benefit to this, in that it allows Kane to avoid drawing the Enterprise. He doesn’t have the knack or the interest, and the iconic ship never looks right — or even like the same ship — throughout this issue.
Kirk reveals to his officers his orders for the Enterprise to intercept a shuttle taking new guards to Miaplacidus. Spock will brainwash the guards, who will be returned home while Kirk, McCoy, Spock, Sulu and Uhura take their place using a replacement shuttle. This has to be explained, so Spock volunteers that this will prevent the proud, xenophobic Miaplacidan guards from committing suicide. Right.
Spock and Sulu take two pages to beam over and subdue the guards using a combination of martial arts and nerve pinches. It’s generic as hell, but somehow the inking here reminds me of the work of Walter Simonson. More on him in a few issues.
In the issue’s second briefing-room sequence, Kirk reveals the reason for all this subterfuge: Starbase 9 commander Commodore Markessan married a woman from Antos IV, whose inhabitants have mastered molecular metamorphosis and can take on any form they wish. The commodore’s 18-year-old son, Tak, was involved in some sort of recent tragedy and fled in a small spacecraft headed for Miaplacidus V. The Enterprise crew is to infiltrate the base, find Tak, and bring him home. The Federation can’t be publicly involved — hence the cloaking device, coy disguises, and elaborate plots.
Having studied the Miaplacidan language and customs, Spock telepathically transmits that knowledge to his disguised teammates as they approach the prison planet. They’re greeted by Deputy Supervisor Kohll, who takes them to his boss, the imaginatively named Supervisor Viermann. He delights in showing the newbies the most recent execution in all its gruesome detail, thereby confirming his villain status.
Viermann orders the newcomers to track down a woman convict who’s escaped. Not trusting them, he commands Kohll to follow them.
Kirk and pals quickly find her remains, and deduce she was melted by the acidic spit of a creature known as a desert-devil — which then attacks the Enterprise crew.
There’s a fight. Kirk is trapped and loses his mask while escaping. How this happens is not shown or explained.
Meanwhile, Spock fires at some rocks containing magnesium, which explode in a blinding flare. McCoy deduces that Spock isn’t really Spock, because his inner eyelids would have protected him, as they did in “Operation — Annihilate!”
That introduces Tak, the subject of the mission, who has been using his powers of metamorphosis to masquerade as the disguised Spock.
And then it gets very 1980. Tak explains that the tragedy on Starbase 9 involved a girl he loved very much. He was driving home with her from a party and they crashed and she was killed. Tak was exonerated, but the truth is he was stoned on cordrazine. He feels guilty and wants to die. Using his powers to make himself look like “empty air” — this is, unfortunately, the exact term used — he vanishes.
The moral is clear. As any kid alive at the time this comic was published remembers: Don’t drink (or do drugs) and drive (or anything else). Especially if you’ve been shooting up hits of cordrazine!
Kohll shows up and wants answers, but the real Spock appears to nerve pinch him. Turns out Spock had spotted Tak a ways back — always a sign of poor plotting — and the youth used his powers to lure Spock into a pit used to trap desert-devils. Spock says it took him a while to climb out. I think he just wanted a break for a few pages.
Stuck in a plot he can’t get out of, Kirk orders everyone back to the prison complex. There, Tak has morphed into the woman convict who escaped earlier. Viermann orders her executed, but Kirk arrives with the crew to stun the guards just before they throw the switch on poor, confused Tak.
There’s another weak fight scene. Viermann shows up and is ready to kill the invaders, but Kohll shoots him in the back and identifies himself as a man of peace who wants to stop executing the prisoners. He illustrates his sincerity by explaining the woman convict was royalty on her planet, but still was sentenced to death for — wait for it — falling in love with a commoner. Silly nameless royal dead woman.
Despite all this, Kohll has to follow the law and execute the outworlders for intruding. But Kirk and crew are beamed up by Scotty on a pre-arranged schedule — quite lucky timing that — and zip out of orbit at warp factor 12.
The last page features two panels in which Kane mutilates the Enterprise like a pretzel, while Kirk and McCoy wonder if Tak will ever be — “okay.”
Forget Tak — I don’t know if I’ll ever be okay after reading this issue.
If you’ve read this far, it’s clear that this issue is an over-plotted mess. It has to jump through hoops to make sense of itself, rehashing the show’s most tired tropes along the way to make it “Star Trek.” There are no character moments to speak of.
And the art deviates so far from the established Trek esthetic, that most pages would not be recognizable as being from a Star Trek comic. This could be a barbarian comic, a fill-in issue of Green Lantern, or some other generic sci-fi comic. There’s nothing Star Trek about it. Gold Key would have loved it.
I don’t know if it’s my particular copy of this issue, or something that affected the entire print run, but the printing on this issue is terrible. The lettering is at times illegible, and the whole thing is a muddy, ugly mess.
There’s no letters column this issue, which is just as well. The writing is on the wall. The series is fading away gently into cancelation after only three more issues.
How much worse can it get? Well, next issue has gnomes in it. Yes, gnomes. Read on, bold friend, read on.