A longtime showbiz journalist and fan's thoughts on comic books, movies and other cool stuff.

Tag: DC Comics

Getting Superman back on track

Superman is easily the most difficult major comic book character to nail down. He’s been through dozens of different interpretations — in comics and in other media. And he’s been revamped and rebooted more times than just about any other comic book character out there, and still falls short of expectations on a pretty large scale.

For the past 25 years, the Superman who appears in the pages of DC Comics has faced the law of diminishing returns when it comes to reboots. The 1986 reboot that began with Alan Moore’s “Whatever Happened to the Man of Tomorrow?” and continued into John Byrne’s Man of Steel was a solid success. It revitalized interest in the character, got a lot of mainstream press attention at a time when that was unusual for comics and even sold a lot of comic books for DC. Today, however, the time between reboots has dwindled from decades to years to what seems like months. Just in the past few years, DC has published a Secret Origin miniseries by Geoff Johns and Gary Frank, J. Michael Straczynski’s Superman: Earth One original graphic novel. The main Superman books have also struggled to find a direction, with the long “New Krypton” concept giving way to Straczynski’s controversial “Grounded” storyline.

I read Earth One and I’ve read “Grounded,” and found both immensely disappointing, just as I found some of the spark that made Superman great in DC’s reissue of Superman vs. Muhammad Ali and in the earliest Superman stories as presented in The Superman Chronicles, Vol. 1.

Earth One has at its core the same idea Marvel had 10 years ago when it started the Ultimate line: Create a new, continuity-free version of the classic character with a modern, updated origin and style designed to hook the young readers that have made huge hits out of Harry Potter and Twilight. Like the Ultimate imprint, Earth One is ideally meant for a mainstream audience and not for the die-hard fans that frequent the comic shop each Wednesday.

This is an approach that can work, can generate some excitement. The early days of Ultimate Spider-Man in particular helped turn Brian Michael Bendis into a blockbuster comic book writer. Interestingly, the Ultimate line ended up being a hit in the direct market more than with the mainstream audience it was created for.

But where the early Ultimate comics brought energy and some inspired tweaks to established lore, Superman: Earth One lacks passion and reads like something created more to meet a marketing plan than to entertain. This version of the tale recasts young Clark Kent as an indecisive youth who heads into the big city with no idea of whether he’s going to be a scientist curing cancer or maybe a reporter at the Daily Planet. Then the aliens show up and he becomes Superman to fend it off — mostly because no one else can.

The main creative innovation seems to be to make Clark more “emo.” He mopes a lot, wears a hoodie, listens to his iPod and doesn’t comb his hair. Similarly, Lois is drawn to so closely resemble actress Jennifer Carpenter from Dexter that it’s plausible that the artist used a DVD set as photo reference.

Either way, there’s little joy in this tale, a point driven home by the grim, muted color palate. Clark is never happy and rarely cracks a smile. Lois never does anything to suggest why anyone would find her attractive. And the villains of he piece appear completely pieced together from other sources — the alien invasion rehashes the well-worn material of Independence Day and the villain, Tyrell, looks like Lobo’s stunt double. In the end, despite the grand pronouncements, press releases and interviews, there’s little sign that this could develop into a compelling vision of any kind for the Man of Steel.

It’s not even clear to me how this is supposed to make the character more appealing to young readers. To suggest that young readers will “see themselves” in so bland and cynical a revamp is insulting.

And yet, this book sold so well that another round of pronouncements appeared trumpeting the news that a sequel is in the works — though I suspect the sequel was already in the works and DC would have made a media fuss about it no matter how well the book actually sold.

It’s a similar problem with “Grounded,” which has been met with a lot less enthusiasm than Earth One. In many corners, this story has been roundly mocked as Superman gets sad and walks across America. The criticisms are well deserved — this is a bad idea, poorly executed (for the most part). It has some of the same problems as Earth One. This Superman also is unsure of himself, reluctant to act and fumbling around for answers. Unlike the Superman in Earth One, however, this version lacks the excuse of being an inexperienced youth to counter it. Instead, he just comes off as weak and indecisive — hardly heroic qualities. There really shouldn’t be this much crying in a Superman comic.

So what does work when it comes to Superman? There are some answers in Superman vs. Muhammed Ali, which DC recently reprinted for the first time since it first came out in 1978. This is easily one of my favorite comics of all time, because it’s just so damn cool. Aside from being the best art job Neal Adams ever did, this tale is proud to be a comic book and tells the kind of fun, crazy tale that can really only be told in a comic book.

This version of Superman is undoubtedly a hero and spends most of the book doing a lot of really amazing things. There’s spaceships to fight, natural disasters to avert, giant robots to duke it out with — even a bit of super-disguise in a key plot point. Oh yeah, and the fight of the century, complete with an all-star list of celebrities rendered with great detail on that amazing Neal Adams cover. (Side note: I was surprised the new edition didn’t identify Stan Lee on the cover. He’s clearly there, down in front, just to the right of Lex Luthor’s head. I mean, I can see DC not doing so at the time, but 30 years on it just seems like the record should be set straight.) I never tire of look at this book, though I still prefer my high-grade copy of the original to the new coloring and glossy paper of the reprint.

Going back even further, there is tremendous joy and a lot of fun to be found in the pages of The Superman Chronicles, Vol. 1. This series of trades reprints in color the Golden Age tales of the Man of Steel in chronological order. This first volume collects the Superman stories from the first 13 issues of Action Comics, New York World’s Fair Comics #1 and Superman #1. It’s easy to see why Superman was an instant hit in 1938 — these are bouncy, fast-paced and really fun stories.

And it’s extremely informative to see Superman stripped of some of his familiar elements. There’s no Jimmy Olsen, no Smallville or Ma and Pa Kent. Clark Kent works for the Cleveland Daily Star, not the Daily Planet of Metropolis. And long before Superman was fighting for “truth, justice and the American way” (whatever that means), he was “champion of the oppressed.” This Superman used his powers to take on and beat such threats as crooked politicians, war profiteers, mobsters fixing sports events, businessmen who ignored unsafe working conditions, swindlers selling worthless real estate and more. There’s no question in these stories that Superman is right to take on these kinds of real-world issues, and for the kids lucky enough to read these when they first came this must have been like dynamite. Today, of course, there would be no chance Superman would take on these kind of real world villains because the strange nature of American politics would make such stories into manufactured controversies.

Here’s a few other things that reading these stories have made clear about this character:

1. Superman works best when Superman is the real character and Clark Kent is the disguise. For some reason, the comics (such as Earth One) have increasingly moved toward making Superman the alter ego of Clark Kent. Yet I’ve never seen a version of this approach that works. To look outside of comics, the Superman of the classic Fleischer brothers’ cartoons and Christopher Reeve’s portrayal in the 1978 movie and its good sequel are beyond clear that Kent is the disguise. Pretty much every superhero that came after Superman has played the heroic role as the alter ego of the secret identity. So why make Superman just like everyone else?

2. The focus of a good Superman story is on Superman doing super stuff. The character has accumulated a large supporting cast including not just Lois Lane, but also Jimmy Olsen, Perry White, Ma and Pa Kent, Lex Luthor, Lana Lang, etc. And too often it feels like writers are trying too hard to fit as many of these characters into every Superman story at the expense of a focus on the Man of Steel himself. How about not using Jimmy et al. too much for a while and see if anyone really does miss them?

3. Superman should return to being “champion of the oppressed.” I think it would be very interesting to set Superman against some of the oppressors of the modern world. Yeah, it would be controversial, something DC has historically avoided with Superman. But comics are often at their best when — like good rock ’n’ roll — they’re subversive, challenging the reader by doing something different. There’s not much of this spirit left in comics, especially in corporate superhero comics.

Lastly, I had most of this post drafted when I learned of the death of Joanne Siegel, widow of Superman co-creator Jerry Siegel. I never met her, but by all accounts, she was a pretty amazing woman.

Alan Moore drives fans crazy by telling it like it is

Watching the comics internet explode over this recent interview with Alan Moore is fascinating. Few folks have the ability to push so many people’s buttons by just telling the truth. If you haven’t read it yet, head over to Bleeding Cool now and read the whole thing, in which Moore goes into detail on recent dealings with DC over Watchmen.

Tom Spurgeon at Comics Reporter has a well-informed and even-keeled reaction that I find myself agreeing with on every point. One of his points is that there is going to be a certain segment of the internet that will degenerate into the “Alan Moore is crazy and should go away and shut up and stop bad-mouthing our beloved DC Comics.” That absolutely happened in all the expected spots, like the comments thread for the original interview, which was running more than 200 entries when I read through it yesterday. I was surprised however to see a story headlined “Alan Moore Goes Beyond Paranoid in His Latest Crazy Old Man Rant” at the normally decent Comics Alliance

Interestingly, there’s not a lot new in the interview. Most of the details of this have been addressed in some way in previous interviews with Moore or his collaborators. A lot of folks take issue with Moore saying he’s not friendly any more with some of his collaborators who continued to bring up topics that he had asked them to avoid. My own interview with Dave Gibbons back in 2008 regarding his book on the making of the comic, Watching the Watchmen, he said the following:

At a very early stage, Alan said to me that he didn’t really want to — he was pleased I was enthusiastic, but he didn’t really want to discuss it with me at all. And in a recent conversation he said that although he was always very happy to talk to me and he thought I’d acted impeccably as far as “Watchmen” was concerned, he really didn’t want to talk to me about it anymore. That’s his position, and I’m very keen to retain Alan’s friendship, and if that’s what it takes, then so be it. I have actually today sent him a copy of “Watching the Watchmen,” which scrupulously only deals with the graphic novel and make no reference to the Hollywood production. So I’m hoping that he will at least enjoy that.

So if Moore says Gibbons broke this request, especially to float trial balloons from DC over sequels or prequels of some kind, I can’t say I agree that it’s Moore who’s acting poorly.

The thing that has gotten everyone really riled up is Moore’s comments about the current state of the comics industry and the talent within. Here’s what he said:

When Dave Gibbons phoned me up, he assured me that these prequels and sequels would be handled by ‘the industry’s top-flight talents’. Now, I don’t think that the contemporary industry actually has a ‘top-flight’ of talent. I don’t think it’s even got a middle-flight or a bottom-flight of talent. I mean, like I say, there may be people out there who would still be eager to have their name attached to WATCHMEN even if it was in terms of “Yes, these are the people who murdered WATCHMEN”. I don’t want to see that happen.

Which was followed by this:

At the end of the day, if they haven’t got any properties that are valuable enough, but they have got these ‘top-flight industry creators’ that are ready to produce these prequels and sequels to WATCHMEN, well this is probably a radical idea, but could they not get one of the ‘top-flight industry creators’ to come up with an idea of their own? Why are DC Comics trying to exploit a comic book that I wrote 25 years ago if they have got anything? Sure they ought to have had an equivalent idea since? I could ask about why Marvel Comics are churning out or planning to bring out my ancient MARVELMAN stories, which are even older, if they had a viable idea of their own in the quarter-century since I wrote those works. I mean, surely that would be a much easier solution than all of this clandestine stuff? Just simply get some of your top-flight talent to put out a book that the wider public outside of the comics field find as interesting or as appealing as the stuff that I wrote 25 years ago. It shouldn’t be too big an ask, should it? I wouldn’t have thought so. And it would solve an awful lot of problems. They must have one creator, surely, in the entire American industry that could do equivalent work to something I did 25 years ago. It would be insulting to think that there weren’t. That’s just my suggestion for a way that DC could remove themselves from this thorny impasse, but we shall see.

A number of creators took umbrage at this, but I think anyone taking the time to understand what he’s saying realizes the point is not that Moore thinks all the current DC and Marvel creators are hacks — it’s that the mainstream comics industry as embodied by DC and Marvel has not stepped up to the plate and delivered an original work that compares well to Watchmen in the past 25 years. 

And he’s right.  
Commenters keep bringing up all their favorites as counter-arguments, but these lists almost always include a raft of corporate-owned, work-for-hire projets like Marvels, Kingdom Come, New Frontier and All-Star Superman. I like all those, but if you’re objective and honest with yourself none of these has the heft or ambition or scope of Watchmen. I doubt any work on corporate owned superheroes in the current publishing environment or from the past 25 years comes anywhere close. Even your best arguments for great post-Watchmen comics, which I would say include Neil Gaiman’s The Sandman and Jeff Smith’s Bone, are exceptions to a lot of rules and sprang from the publishing environment of 20 years ago that no longer exists today. I doubt either could find an audience in the same way today. And that’s Moore’s point.

Having seen audio and video interviews with Moore (there’s plenty on YouTube), I think people who are lambasting him a bitter, paranoid jerk are reading that tone into the interview. I have yet to see, hear or read an interview with Moore where he offers anything but thoughtful answers and his tone is cheerful and positive. He talks about Watchmen because people keep asking about it and he obviously doesn’t mind answering in detail.
Which is the best thing about Alan Moore, who obviously realizes it is important to answer questions about the way the industry works. What’s clear from the long history of comics, starting with Jerry Siegel and Joe Shuster and certainly not ending with Jack Kirby’s artwork or the Watchmen contract, is that the major publishers have always exploited talent and their creations for great profit and used the threat of blacklisting and banishment from the industry to hide such basic information as how many copies any book sells to what creators are paid — all to ensure that the power and the money comics generates stays in their hands. Moore has the courage to walk away from all that and the sense to speak out and expose what most everyone else would keep quiet about and allow to continue unabated. 
The arguments that “you can’t expect corporations to behave any differently” or “those details are private” are assumptions built into modern American corporate culture that should be challenged. If you want better comics, you empower the creators. If you want the current industry, where too many talented creators’ voices are submerged in endlessly recycled crossover events that play to a consistently shrinking audience, then hope that people keep their mouths shut. 

Off the Shelf: Wednesday Comics

Wednesday Comics (DC Comics, $49.99, 200 pages) is even more impressive to look at in the spiffy new oversize hardcover edition. The strips read much better (and more quickly) grouped by feature than they did one page a week.

The quality of the strips is overall pretty good, but they obviously are not equal, so here’s a strip-by-strip rundown of this very cool comic.

Batman, by Brian Azzarello and Eduardo Risso, kicks things off with a slight disappointment and is not as good as I was expecting given the creators. A basic detective story whodunit in which a banking magnate dies and the suspects include his son and his trophy wife, is simply serviceable. Risso doesn’t seem to have time to find his legs in the new format and doesn’t have the freedom to cut loose with the sex and violence he draws so well.

Kamandi, by Dave Gibbons and Ryan Sook, is a flat-out tribute to Prince Valiant and its peers in the classic adventure strips genre. Gibbons eschews balloons and scripts the story Prince Valiant style, with blocks of text that combine both narration and dialog. And it works extremely well with the classic look of Sook’s artwork. The lush, illustrative art deviates radically from the iconic Jack Kirby version, but Sook sells it with detail and elegance.

Superman, by John Arcudi and Lee Bermejo, is a gorgeous looking comic that combines old-school illustration with terrific modern coloring. I saw some of these original art pages at San Diego last year, and Bermejo and colorist Barbara Ciardo deserve credit for the best-looking Superman comic in years. The story mixes the action with the human side of Clark Kent to mixed results, though I can’t say the fault lies with Arcudi entirely as DC has for years focused on the man at the expense of the super when it comes to the Man of Steel. Fans of today’s Superman comics will dig it; the rest of us can just look at it and drool.

Deadman, by Dave Bullock and Vinton Heuck, was a lot of fun to read. As someone who’s never read a Deadman comic before (though I would like to read the classic Neal Adams run), the wise-cracking characterization of Boston Brand was unexpected. Bullock, who comes from the animation side of Warner Bros. and directed the very cool Justice League: New Frontier home-video adaptation, injects a lot of energy and fun into the kind of karmic life-after-death story that is so dreary in the wrong hands. Of all the strips, this one surprised me the most and I would read more of Bullock and Heuck on this character.

Green Lantern, by Kurt Busiek and Joe Quinones, is a pretty standard GL story that stands out visually because of the retro, Space Age setting. I like the idea of Hal Jordan as a test pilot during the era of Chuck Yeager and the Mercury astronauts because that’s really the only time in American history where those men were well known and admired as heroes. I wish the storytelling had been a bit more inventive, but it works just fine as is.

Metamorpho, by Neil Gaiman and Mike Allred, sounds like one of those can’t-miss team ups. And while it looks great and the story has some nice details in it, it doesn’t blow the doors off the way I was deep down hoping it would. As always, Allred’s art shines and is gorgeous to look at. He doesn’t go overboard with experimentation, but he does try some very cool tricks, primarily the “Snakes and Ladders” game board and Metamorpho and Element Girl hopping through all the elements of the periodic table in a huge two-page spread. The problem is these tricks don’t come off as an organic part of Gaiman’s story, which features a rather plain plot and some really fun wordplay in the periodic table pages especially.

Teen Titans, by Eddie Berganza and Sean “Cheeks” Galloway, is one of the harder strips to follow as both the story and the art confuse. Berganza’s tale is a pretty standard superhero story that would be well-suited to an episode of the cartoon series. Galloway is an excellent artist and a fantastic character designer whose work on such animated series as The Spectacular Spider-Man is top-notch. But the layouts used in this format are extremely confusing, muddied even further by using anime-style muted coloring. It looks better in the collected edition than it did on newsprint, but still seems like a poor choice when brighter colors and stronger contrasts could have made this really pop.

Strange Adventures, by Paul Pope, picks things up again. Pope is exactly the sort of artist whose style and design sense really play into the broadsheet comics idea. The story, which stars Adam Strange, is again a pretty standard Adam Strange story, but the joy comes from the way in which Pope draws this familiar character and his worlds in a way that completely recasts it as more Heavy Metal and less Murphy Anderson. If Paul Pope drew a dozen science fiction comic books a month, I would buy them all.

Supergirl, by Jimmy Palmiotti and Amanda Conner, is the must purely fun strip in this collection. The story shows Supergirl chasing after Krypto and Streaky as they chase each other and playfully cause their share of super-size damage. Conner really has a knack for the story, and for the first time I can remember Supergirl is a enjoyable and cute character without being hyper-sexualized. Paul Mounts, who colored this story, also deserves a pat on the back for giving it a bright, clean look that really pops off the page.

Metal Men, by Dan DiDio and Jose Luis Garcia-Lopez and Kevin Nowlan, was a real pleasant surprise. I know that Garcia-Lopez is revered in comic art circles and is to many professionals the best artist in the business, but I haven’t had much chance to ever read much of his work beyond, I think, an arc or two of Legends of the Dark Knight. But his reputation is certainly supported by the outstanding artwork here. Not only is everything well drawn, but the scenes are beautifully composed and the pages laid out to take maximum advantage of both the format’s ability to display both big iconic images and pack in a lot of story. I always found the Metal Men a little too goofy to read a long run of stories about them, but this was just right.

Wonder Woman, by Ben Caldwell, is the lightning rod tale of this book. Like Galloway on Teen Titans, Caldwell uses a distinct but subtle color scheme that made deciphering the sketchy, small-panel art style almost impossible on newsprint. The collected edition is a big improvement, and I found a lot more to like in the dream-like story than before. It still is my least favorite strip in the book, however, though I applaud Caldwell and DC for being willing to experiment like this with such a high-profile character.

Sgt. Rock and Easy Co., by Adam Kubert and Joe Kubert, is a real old-fashioned DC war comic story that works as entertainment even though it doesn’t break any new ground. Joe Kubert’s art is, as always, outstanding and instantly recognizable. No one can do this kind of material as well as he can. The story is solid and stands solidly within the tradition of Sgt. Rock stories, which also makes it very old-fashioned and perhaps a little stodgy given that World War II ended 65 years ago.

The Flash, by Karl Kerschl, Brenden Fletcher, Rob Leigh and Dave McCaig, is the best superhero strip in the book by a long shot. It’s also one of the best and most memorable Flash stories I’ve ever read, perhaps because the plot is willing to take its premise all the way to a conclusion that’s both logical and satisfying. There’s a lot of little things to like, such as including a separate Iris West strip in the old romance-comic style and even a Gorilla Grodd sequence that’s a nod to old Tarzan comics. This one also does some of the coolest bits with the broadsheet page, designing sequences of panels that easily lead the eye all over the page in patterns that would render most other comics unreadable. This is a very appealing take on the Flash, and I wish that the character’s new comic book series had even half the panache of this version.

The Demon and Catwoman, by Walter Simonson and Brian Stelfreeze, is a strangely bloodless exercise. Stelfreeze is a good artist, and he delivers the kind of solid drawing and polished inking that I would like to see in more superhero comic books. But there’s not as much experimentation or playing to the format here. Simonson’s story is solid, but similarly doesn’t do much to make me care about these characters or showcase the pairing in such a way that it makes me want to read more.

Lastly, there’s Hawkman, by Kyle Baker, which is expectedly hilarious. Baker just pulls out all the stops and turns the character into the ultimate macho superhero who responds to the weirdest plot twists by just hitting everything as hard as he can. The opening page, which parodies Frank Miller’s 300 comic with “We flap!” replacing “We march!,” is a riot. The art is similarly ripped, with what looks like computer models and photo referencing producing every kind of macho detail a fanboy could want. All this, and it never takes itself seriously! I love it.

This edition wraps with two single-page strips that I imagine didn’t make the cut. The first is a cartoony Plastic Man strip by Evan Dorkin and Stephan DeStefano, the second is a Creeper page by Keith Giffen and Eric Canete. I can’t say either impressed me enough to want to see more, though I would definitely try a Dorkin and DeStefano superhero comic.

The Wednesday Comics experiment falls into the success category. Even though not every strip succeeded, the experience of reading the book was a satisfying one — moreso than reading the strips in the original serialized form. A big part of that for me is the variety of the strips — no two strips were alike; no two creative teams experimented with the format in quite the same way. More than anything, Wednesday Comics is adventurous in a way that DC would do well to try spreading to the rest of its comics line.

Marvel, DC changes will have long-term repercussions, but for now, just relax

The worst part about being away from this blog so long is the mental hurdle that has to be overcome in order to get back to it. Just for the record: I’m not dead. A combination of work, a spirited 40th birthday party for my aging fanboy self and a lengthy sojourn to France and Italy have kept my comics reading to a minimum. There are a number of posts that I’ve thought about in the past couple months that I’m going to try to get to in quick succession, just to get things rolling here again. But, first things first … Yes, that was the ground shifting beneath the comic book industry in a historic week that saw Disney buy Marvel for a whopping $4 billion and the restructuring of DC Comics as DC Entertainment that includes the departure of longtime exec Paul Levitz. Of the two, the DC news is more important for comic book readers because Levitz was by all accounts the stabilizing force at DC that kept both the company and to a large extent the industry on an even keel during the darkest days. Lots of folks who’ve worked with Levitz over the years have published their thoughts on his contributions and lauded him for keeping DC steady, while others have criticized his stewardship of DC as being excessively timid. What everyone agrees on is that Paul Levitz is a class act, and I can throw my two cents behind that wholeheartedly. A few years back, at one of the New York Comic-Cons, I attended one of the media dinners DC occasionally throws at such shows to let various press folks mingle with execs like Levitz and some of the talent. I was seated at a table between Levitz and Keith Giffen, and got to listen to them talk about the old days of working on the likes of Legion of Super-Heroes and Ambush Bug. It was very entertaining and I found Paul to be very amiable and easy to chat with. He’s also a very canny executive, which made the few opportunities I’ve had to interview him on the record a little frustrating as he was not the easiest person to get a quote out of, or sometimes even a clear answer to the question. It’s clear that Levitz has a real love for comics and that despite nominally being an executive in a Time-Warner company, he was really one of us — a guy who grew up on comics and loved them unconditionally the way they were. Others attest with detail to some of the things Levitz did to ensure DC continued to publish comics the way fans wanted them and found a way for DC to function relatively free from interference within the massive Time-Warner hierarchy. And that’s the real reason why his departure from the executive suite is such a big deal. That Warner Bros. would one day take a greater interest in DC was a given. Thankfully, it’s come at a time when comics are seen as popular and when a library such as DC’s is seen as extremely valuable and not worth messing with too much. So that leads to the arrival of Diane Nelson as president of the newly named DC Entertainment. The press releases and statements that heralded the announcement of her new position were full of typical corporate Hollywood jargon that made a lot about extending brands and maximizing synergy and other meaningless terms. What’s interesting to me is Nelson’s background is exclusively marketing and brand management. She’s got lots of experience selling movies to audiences around the world, and it’s no small thing to have shepherded the Harry Potter franchise — which WB has done an outstanding job with — through the filmmaking process. She’s obviously been put in this position to help the company make more money off the DC library rather than micromanage the ins and outs of comic book continuity. What she’s not is someone with creative experience. She’s not a producer, not a writer and not a development exec, so I think it would be very surprising if she did much meddling in the creative side of the comic books. The press releases make a point of saying the comics aren’t going anywhere and seems to indicate that some interesting plans are in place for DC’s 75th anniversary next year. With Levitz no longer publisher, though, that leaves a pretty big job open at DC, and whoever ends up sitting in that seat could have a huge impact on the content of the comic books. I expect someone from outside comics will come in to the job, much the way DC brought in Dan Didio — a former TV executive — to be editor in chief of the superhero comics a few years back. Whoever takes the job will instantly become the most criticized person in comics. There’s a few things that it would be nice to see such a person tackle — mostly shaking things up in the books and in the DC offices, which often exude a sense of being unpleasantly corporate and lacking in morale. The choice of new publisher also will reveal more about Warner Bros.’ intentions and goals for DC’s comic book publishing efforts. Will the increased expectations the studio is placing on the division lead it away from the current publishing model of periodical comics and the relatively small direct market for a more conventional magazine or book publishing arrangement? Will we finally see DC superheroes in digital comic form? Or will the small size of the publishing market be too little for Warner to even want to bother with? (I think the latter is highly unlikely — based on Marvel’s stock reports, DC surely makes a decent profit on its publishing and Warner Bros. is smart enough to know how foolish it would be throw that away.) All of which is a very different situation from the Marvel-Disney deal. I expect it will take years before the impact of this deal is noticeable in Marvel’s comic book line, but when it is felt I expect it will be major. But for now, I don’t see much to worry about. Disney paid a premium to buy Marvel because it likes what Marvel is doing and how much money it’s making. You don’t buy a company that is working as well as Marvel is to start micromanaging it or tinkering with it for the sake of tinkering with it. But over time, Marvel will change just by being part of Disney. It’ll happen as Marvel interacts with Disney, and especially as executives come and go. When Ike Perlmutter or David Maisel or Joe Quesada leave their respective positions, it will be Disney that decides who’s going to replace them. Barring any sudden departures, I think it’ll be years before enough changes are made that readers of the comic books will notice a significant difference. Will we look back at this moment five years from now and call it “the week comics went corporate?” In some ways, these kinds of shifts have been inevitable for some time given the way superheroes and comic book imagery have infiltrated the culture the past decade. But there’s always that old nagging issue that won’t go away — if the world loves comics so much, why don’t they sell better? And there’s fear with that — fear that the traditional comic book periodical and the industry that’s been built around could finally give up the ghost and go away for good, replaced by slick bookstore graphic novels, video games, DVDs, TV shows, whatever digital comics become, and, of course, movies. There’s hope here that greater investment from the likes of Warner Bros. and Disney could be great for comics, that their muscle could open up the lines of distribution and make comics more available, especially to kids. But it’s also just as plausible that the overall decline of print prompts those corporations to make a real bottom-line decision and ditch publishing altogether. I think as long as comics sales make money, Disney and Warner will see the value in keeping them around. But given what’s changed in the past 10 years, who knows where we’ll be 10 years from now? It’ll be interesting to watch, however it turns out.

DC’s Wednesday Comics a big, bold throwback to fun

My Siegel and Shuster posts last week turned into an interesting debate in the comments. After several days of deadlines, I finally was able to finish off my points and hopefully we can move on to more interesting stuff.

Like Wednesday Comics, DC Comics’ new weekly newspaper-style package of big, bold and very cool comics.

I have to say this is one of the coolest ideas I’ve seen in a while, though it’s not completely new as I recall some kind of similar Dark Horse publication (I think it was a promo thing given away in shops) back in the 1990s. But I digress …

This is a package that really plays to the strengths of comics. The big, broad canvas of a broadsheet gives everything a classic, larger than life quality. The art here has room to breathe, to be big and bold and give the reader a chance to really take it in. It’s impossible to not admire the art in this format.

Of course, when you have 15 strips, some will work better than others. So far, I find the new Kamandi by Dave Gibbons and Ryan Sook to be my favorite for the way it evokes strips like Prince Valiant in the writing, art and even the lettering. Paul Pope’s Strange Adventures is, as you’d expect from Pope, lush, beautiful and amazing to look at. The Flash strip, which is perfectly paired with an Iris West c0-feature, is also cool. And Kyle Baker’s send up of 300 — “We flap!” Brilliant! — in Hawkman is a riot.

The ones I don’t think work as well come down don’t work primarily because of the art style — Wonder Woman, Teen Titans and Superman. Each relies heavily on color and uses the kind of computer techniques old newspaper strips didn’t have access to. That’s only a problem because of the one serious technical misstep in this project, which is not printing it on better quality paper.

I totally get the idea behind printing it that way and replicating the feel as well as the look of the old newspaper strip. But deviating too much from the type of art that technically worked so well on newsprint — clearly inked art with simple flat coloring — ends up muddying the images and requiring a hard look to figure out what’s going on in some of those tiny little panels.

Not upgrading the paper has been, I think, a major mistake for most of America’s now troubled newspapers. To go off on a tangent here, newspapers have for decades now been trimming the width of their pages so they can save paper without sacrificing any of the column inches on a page that they sell to advertisers. That makes sense from a business standpoint, but we’ve ended up with newspapers that are long and narrow strips that eroded the widescreen visual impact broadsheets once had. Throw in the kind of formulaic designs conservative corporations prefer (rail down the left, five stories to a cover, and modular, modular, modular) and there’s almost nothing visually appealing left about newspapers.

This applies especially to newspapers’ comics sections, with strips running increasingly small and bland — mostly because editors don’t want to (or have) much time to spend on perennials like the comics page. I worked at many newspapers, and I don’t think the comics were read in advance by any editor in most instances — the strips were sent straight to the composing room and shot almost always without even a copy editor looking at them. This, more than anything, I think, accounts for the decline of the American newspaper comic strip.

I think now — too late, surely — that newspapers should have ditched the pulpy paper for something where the ink doesn’t rub off on your fingers, switch to a tabloid-style format, put color on EVERY page instead of just a handful, and charge more for it. Then you start specializing, turning your sports section into its own publication 3-4 days a week, same with your entertainment and business sections — make them vibrant, good looking publications of their own and compete with magazines and the net by at least producing an object that looks like it belongs in at least the latter half of the 21st century.

All of which is my way of saying that Wednesday Comics is really great and the only complaint I have is the paper quality — something I hope they can correct in the eventual collection.

Anti-Siegel Superman “fans'” arguments are inaccurate and lame

After my last post, I expected to get some comments. But I didn’t expect them to be quite as lame as this one I got from someone named “Media Monkey Ninja.”:

I agree, the heirs are going to be the “REAL” death of The Mam of Steel. I’m not a huge Superman fan (I’m more of a Batman kinda guy), but The Boyscout is an American icon. If there is no Superman, what character is going to uphold Truth, Justice, and the American way. I’d hate to see this happen to any copyrighted character that is this loved by millions. I say if you work for a company and you create copyrighted material while working at that company. The copyrighted material should be owned by the company. If someone whats to have complete copyright ownership, they should create the character solely by themselves while working solely for themselves. That way no company can lay claim to your copyrighted material.

And this is exactly what I was arguing against — fans whose instincts are completely counter-intuitive to the facts of the case (assuming they know the facts, which this poster does not).

So let’s start from the top and try to explain this to anyone who may be interested in actually understanding what’s going on and have some interest in actually learning something. It’s distressing to get such comments, because I generally think comics fans are smart people. And I’m not saying this because “Mr. Ninja” disagrees with me — but if there’s a good moral and legal case for Warner Bros. to not share proceeds from Superman with the Siegels under the current law, I have yet to hear it. And, “DC may stop publishing the Superman comics I so love” does not qualify because no one with any real knowledge of this case or authority at Warner Bros. or DC has even suggested that would happen.

But let’s get into the details of why this kind of this panicky, selfish, pro-corporate position put forth by “Mr. Ninja” is complete bullshit.

First, let’s review copyright law. The United States Constitution states in Article I, Section 8, Clause 8:

The Congress shall have Power [. . .] To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.

What’s key is the “limited Times” element, which has constantly been extended from the original 14-year term with a single 14-year renewal to the current law which establishes copyright for corporate works made for hire at 95 years and individual copyrights at 70 years after the life of the author.

All works eventually fall into the public domain. This is important to society and to education — the works of Shakespeare are public domain more than 400 years after his death. The benefit to society of his work being freely accessible outweighs the interest of whatever distant descendant (and he has none) may have in milking it for all its worth. Most works in the public domain are not well-known, and being free increases the likelihood that they will be used, republished and generally benefit our society.

At the time of the creation of Superman in the mid-1930s, the law stipulated a term of 28 years for copyright that could be renewed for an additional 28 years. Copyright was bestowed automatically upon the creators, which applies directly to Siegel and Shuster. As teens, they created the character of Superman and his world, and spent years trying to get it published before Detective Comics Inc. bought the material to appear in Action Comics #1. By paying Siegel and Shuster the grad total of $10 a page — $130 total for 13 pages of art and story — DC acquired all rights to the material therein. That was a transfer of copyright, from Siegel and Shuster, to Detective Comics Inc., which is distinct from a work made for hire, in which a company hires people to create material for it. Most Golden Age and Silver Age comics qualify as work made for hire. Stan Lee was employed as editor of Timely/Atlas/Marvel when he came up with the typed plot for Fantastic Four #1 and hired Jack Kirby on a freelance basis to draw it. That’s a quintessential example of work for hire.

The original deal between Siegel and Shuster was iron-clad and held up more than once in court — in DC’s favor. The pair tried to reclaim the copyright to the character in the 1940s and were rebuffed by the courts. They tried in the mid-1960s to argue that they had the first right of renewal of copyright, only to have the courts rule that that right had been sold along with all the others in the original transaction. Under that deal, the Superman material in Action Comics #1 would have entered the public domain in 1994 — more than 15 years ago, for the math impaired among you. Each subsequent issue of Action Comics and Superman would have lost its copyright over time and we’d now have all the Superman material from Action #1 through 1953 in the public domain.

But that deal — which I think is quite reasonable and should remain the standard term for copyright — was no good for the corporations that held copyrights to the likes of not just Superman, but Popeye, Mickey Mouse, Tarzan, Sherlock Holmes and countless others. So, enter the copyright act of 1976, which was the most significant revision to the copyright law in the nation’s history. It not only extended copyright terms, but in a rare show of justice adjusted the law to compensate folks who had sold copyrights that, due to the extension, were now more valuable than they were when originally sold. So to make up for the fact that companies like Disney and DC Comics now had decades more to exploit characters they had acquired, a complicated clause was put in that allowed for the original copyright owners to possibly benefit from the longer terms by terminating the transfer of copyright.

So now comes a common complaint from the anti-Siegelites: If they signed over the rights, they signed over the rights and have to live with that mistake no matter what. But this ignores not only what I stated above about the change in the copyright law, but also the entire area of contract law. No matter what kind of contract you sign, it’s subject to copyright law, i.e., you can’t make a contract that contradicts the law. So the revisions to the copyright law that allow that allowed DC to keep the Superman contract beyond the original term, also allow the Siegels to terminate the original transfer. Still, some seem to think that’s unfair — to DC. But anyone who’s ever signed a contract, be it a lease or rental agreement or deal to buy a house or whatever, will come across a clause that states, essentially, that should any clause in a contract be found illegal that the legal elements will still apply. That should indicate to the vast majority of people that contracts are subject to law. You can’t, for example, contract someone to commit an illegal act and then sue them for breach of contract. The contact, despite the fact that both sides agree to it, is not a legal contract.

So what does “Mr. Ninja” mean when he calls Superman an American icon, and says that he hates to see this happen to any copyrighted character beloved by millions? His position, whether he means it or not, is that the corporate right to copyright is absolute and should never be questioned. Which not only runs counter to the Constitution and copyright law, but also the very truth and justice he says the Superman character stands for. Justice, in essence, is another word for fairness — and who can say it’s fair for DC Comics to have exploited the character of Superman for immense profit for more than 70 years, 15 years beyond the original copyright terms, and then not have to honor a part of the law that says the Siegels as the heirs of the original creator deserve to share in those profits?

What’s missing, of course, is the American way, which apparently is to bow to corporate interests at every opportunity and to support DC’s decades-long piss poor treatment of the Siegels, which included all kinds of demeaning treatment, blacklisting and persistent efforts to deny any legal claim they have to the millions — if not billions — of dollars DC has earned from the character in the past seven decades.

The other point “Mr. Ninja” brings up is that if you want control of your copyright, you shouldn’t create it for a company. Ignoring the factual error — Siegel and Shuster created Superman long before they took it to DC and never created it “for” the company or at its behest — the technology of publishing and the business realities of distribution at the time made it near impossible for a pair of newcomers like Siegel and Shuster to publish their idea without going to a comic book publisher or comic strip syndicate. No comic book publisher of the era let any creator keep the rights. And only the most powerful or business-savvy of the comic-strip artists — like Milton Caniff in comic strips or Will Eisner, who kept the rights to The Spirit comic book inserted in newspapers at least in part because he was a good business man and wasn’t the first to demand and get it — were able to retain their copyrights. Siegel and Shuster, proposing an outlandish idea that was completely untested, had no such leverage.

Which brings us to another point, which is that you can’t determine the value of the copyright to an intellectual property before it hits the marketplace. Publishers have always liked to play the odds and use the failure of the bulk of their ideas to justify stealing the ones that do work. But that’s hardly fair and it’s even arguably bad business. Would the Harry Potter books have become the sensation they are now if the publisher had treated J.K. Rowling — now one of the richest women in the United Kingdom, if not the world — even half as badly as DC treated Siegel and Shuster? They certainly would not be as creatively rewarding for the millions of fans who believed in them to preorder and line up to buy each book in the series the moment it was released. But that’s not how corporations and the small minds that run them think.

At its core, what trolls like “Mr. Ninja” seem to be most afraid of is change. That the victory the Siegels have already won will somehow change or even end the parade of Superman material from DC Comics and Warner Bros. they have come to love in an almost fetishistic sort of way. Which is the most embarrassing part — because Superman remains a vital and extremely viable commercial property. That DC and Warner Bros. would balk so thoroughly at having to share their profits with the heirs of the creators after more than seven decades of exclusive and extremely profitable exploitation is the height of corporate greed. It’s also eminently excusable, justifiable and even admirable in most circles of American society and, apparently, even among fans for whom the worship of the character through the purchase of stuff is more important than the truth and justice they believe the object of their affection represents

Fans’ anti-Siegel position in Superman case is frustrating

I’ve had more than my share of frustrating moments this week — Why, yes! I have been dealing with the health care industry. How did you guess? — nothing upset me quite as much as getting a message from the DC Comics Movies Group on Facebook that included the following bit of blood-boiling idiocy:

In saddening news, if the heirs of Siegel and Shuster have their way Superman will die in 2013 and DC will cease publication of all related Superman comics. Talk about punch to the collective American nutsuck, right?

I instantly sent a message back to the moderator, Allynd Dudnikov, explaining his claim was factually challenged in the extreme and that I was leaving the group immediately because of it.

What he’s talking about is the most-recent development in the ongoing legal proceeding between the heirs of Superman co-creator Jerry Siegel and DC Comics, which produced a minor victory for the publisher and its parent company the other day. But I continue to be amazed at the number of people who profess to be fans of Superman in particular and comic book superheroes in general who propagate this idiotic notion that Warner Bros. and DC Comics are somehow the injured party in this dispute and that the Siegels are opportunistic and greedy people out to deprive the fans of the character they’ve come to know and love.

I’ve written about this before and there are plenty of great sites on the web that recount the facts and provide the original documents (which are fascinating reading and highly recommended.)

I’m not an attorney, but what I undstand from following all is this is that the court decided so far is that his heirs have successfully terminated effective in spring 1999 the transfer of Jerry Siegel’s half of the copyright to the Superman story published in Action Comics #1. That means DC owes the Siegels a share to be determined at trial of the money the character earned in the time since the copyright transfer was reclaimed. Similarly, the estate of Joe Shuster has an opportunity to reclaim the other half of the Action #1 copyright in 2013. Should Shuster’s estate succeed, then DC will lose the complete copyright to that original story and will have to license the rights to it back from the creators to use the elements it introduced or to reprint that story.

This most recent ruling states that when the trial to determine the amount of money owed to the Siegels, it will include only the profits earned by DC Comics, and not of Warner Bros. as a whole. The Siegels had argued that the companies are one and the same — a claim the judge rejected. That means the Siegels’ share will come out of a smaller pie, but it’s still coming.

But it doesn’t mean the end of Superman as he exists today — or will exist tomorrow. While Action #1 introduces some of the most significant elements in the Superman mythos — the orphan sent to Earth from outer space, the alter ego of newspaper reporter Clark Kent, the love interest in Lois Lane, the basic costume and powers such as strength, invulnerability and leaping tall buildings — everything that came after Action #1 is solidly work-for-hire owned lock, stock and barrel by DC Comics for a full 95 years.

And I can’t see it making sense for DC or Warner Bros. to stop putting Superman content out there because they have to pay a percentage of the character’s profits to the Siegels. A percentage of the profits is better than no profits. And neither Warner Bros. nor DC is going to go out of business because the courts say they have to pony up to the Siegels. As Harlan Ellison, a wise and smart man — as well as a terrific writer — said about one time the studio asked him to work without pay: “What is Warner Brothers, out with an eye patch and a tin cup, begging for money?”

As I’ve said before, what’s really shameful in all of this is that this conflict was, in my opinion, unnecessary. Warner Bros. got off to a good start in the mid-1970s by restoring Siegel and Shuster’s credit and establishing an annual stipend. Had they gone a bit further and given them a sum that would have been small for so large a conglomerate but lavish for Siegel and Shuster’s final years. Even just making a big deal of the pair — sending them to festivals, comics shows, putting them on TV every now and again — I think would have done a lot more to put this dispute to rest than taking a hard position that may make good legal and business sense but is morally and ethically bankrupt.

Publishers’ shabby treatment of the folks who create and give life to the comic books we love is truly the great shame of the industry. And it’s not just folks from the past, like Siegel and Shuster, Jack Kirby or Alan Moore who are the sole victims. Ask Hero by Night creator DJ Coffman how work for hire worked out for him at Platinum Studios. And as it becomes harder and harder to make money solely by publishing comics, many of the gains made in the 1970s, 1980s and 1990s by folks like Dave Sim, Peter Laird and Kevin Eastman, the Image boys and Neil Gaiman have been pushed back by publishers who need those licensing and movie option dollars to stay in business. A quick look at the indicias and copyright notices on publishers that once used their creator-friendly deals as a selling point with fans will reveal a lot of shared copyrights — and I’ll give you one guess which party has the majority share. I expect this to get worse as more and more people create content — comics and not — with no sense of the lessons learned by the likes of Siegel and Shuster and have to learn this unnecessary lesson all over again.

I have had creators tell me revised contract terms have prompted them to stop working with publishers they had long worked with and take their work to houses like Image, which along with Fantagraphics and one or two other independent publishers, are perhaps the last bastions of creator ownership in comics.

What amazes me is that so many people buy the line that Warner Bros. and DC are entitled to make as much as they can off of Superman without any kind of legal or moral obligation to the Siegels of the world. It’s some strange kind of American corporatist thinking that gives all the power and rewards to the corporate executives who exploit a work and cuts out completely the creative people elements that give a character and a story life in the first place. (Again, I’ve been dealing with the health-care industry in a relatively very minor way this past week. It’s clear and logical to me that if someone is in the position of benefiting themselves, the company they work for or their investors by denying care, then making such a decision even in the face of overwhelming evidence to the contrary is inevitable. And there are such people making that very decision at every level of the American health care system. No wonder the industry has become a black hole for money and morals.)

Given the United States is a country that, particularly of late, has sadly been more pro-business than pro-people, I’m not surprised to see the attorneys and execs for Warner Bros. acting this way. But I wish the fans of Superman, who represents an ideal of fairness above all else, were better represented in the online chatter than by this kind of remark, which exudes above all else a selfishness and short-sightedness that the Man of Steel, were he real, would hardly approve of.

Thoughts on E3, The 10-Cent Plague and Batman & Robin #1

I got to spend at day at E3 this week for Animation Magazine and walked away pretty impressed by the video game industry, which has changed a lot since the last big E3 I went to in 2006. Aside from toning down the noise, bright lights and over-the-top booth babe pandering, the games themselves were noticably brighter, less violent and more fun. I think a lot of this has to do with the success of casual games, the Nintendo Wii and the runaway success of things like Rock Band. (How cool-looking is that Beatles game? Yowza!)Yeah, there were still plenty of violent games as well, but even those were sharper looking and more stylish than the somewhat ugly and overbearingly geeky fare of just three years ago. Relating to comics, there were some very cool game on display, with Batman: Arkham Asylum looking like the best Batman game ever. There were batarangs to throw, an RPG element, “detective mode,” tons of comics-related cameos including Commissioner Gordon, Oracle, Zzasz and a few others, and some really great action sequences. It was especially cool to watch Batman glide down from the rafters to rescue a prison guard held hostage in one sequence. Next to this, the DC Universe Online MMORPG looked a little dull. I’ll admit I didn’t give it a spin and that the pleasures of that kind of game come from playing with others. But despite the long development, it just didn’t pop enough visually to stand out from some truly cool-looking stuff.Amond the cool-looking, I’ll count Marvel Alliance 2 from Activision. The trailer for this was running on huge screens at the Activision booth in between trailers for DJ Hero (which looks amazing, cool and super sexy) and Guitar Hero: Van Halen. It looks to take a cue from Civil War, with rival teams of Avengers lead by Captain America and Iron Man squaring off, with a third team of more villainous characters entering the fray. The HD visuals were truly stunning — you could see the cloth and chain mail in Cap’s costume, for example. And the lineup of characters itself was promising, including everyone from Luke Cage and Cable to 1980s faves Firestar and Cloak & Dagger. Here’s a look at the trailer:

It’s also clear that video games have a cultural cachet with both youths and adults that the comics industry hasn’t had since the 1960s and likely never will again. But comics do have one thing that video games, for all their immersiveness and entertainment value, still can’t quite match, and that’s in telling stories. Which is not to say that there aren’t good stories being told in games, but the interactivity of the experience scratches a different itch (I think) than the kind of straight storytelling you find in comics, novels, TV shows and movies. All of which leads into my second topic, which is David Hajdu’s book The Ten-Cent Plague (Farrar, Straus and Giroux, $26), which came out last year and I finally got around to reading just now. For those who don’t know, this is a thoroughly researched account of the anti-comics crusade of the late 1940s and early 1950s. It makes for fascinating and entertaining reading for anyone who ever wanted to know more about this topic. What came through most vividly for me was the vehemence of the attacks on comics, and the accounts of the comic book bonfires are especially chilling. Hajdu does a great job digging into the reaction of the folks on the receiving end of this — the writers and artists who were vilified and deprived of not just their livlihoods but their outlets for creative expression. It also has interesting bits from the kids of the time, who, being kids, didn’t have the tools to really protest their parents’ and teachers’ attacks on the comic books they loved to read. The book is subtitled “The Great Comic-Book Scare and How It Changed America,” and that’s the one area I thought the book fell short — in putting these events into the context of censorship and ratings systems both before and after the Comics Code. It’s interesting to read at the end how the publishers installed Charles Murphy to head up the CMAA expecting him to be a figurehead of sorts. But Murphy turned out to be a hard-core believer in the code and enforced it far more vigorously than anyone expected. It would have been interesting to read more about how the anti-comics crusade compared to earlier American censorship efforts, talk about how the Code evolved and changed the comic book industry, and how these events influenced later attempts to either rate or regulate everything from movies to song lyrics, TV shows and most recently video games. I got a bunch of great previews this week that I hope to read this weekend and write about next week, but I did get around to reading the much-anticipated Batman & Robin #1 (DC, $2.99) by Grant Morrison and Frank Quitely. I’m on record as very much having liked Grant Morrison’s first Batman arcs back in 2006 (I think). But I found later arcs to be more arcane and difficult to really get into and follow. (Batman R.I.P. and Final Crisis, I’m looking at you). This was much better and has some real promise, but I’m afraid I don’t see much reason to get really excited — yet. I think the problem is that Morrison isn’t the best fit with Batman. Morrison’s ability to get weird in interesting ways is a much better fit for the misfits of Doom Patrol (still my favorite long-running Morrison series), New X-Men, or the experimentation with new ideas like We3. None of which will stop this from being a huge commercial hit for DC, but I’ll be quite interested to see how far Morrison can go with Batman and how many folks will stick around for the ride once the novelty wears off.

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