A longtime showbiz journalist and fan's thoughts on comic books, movies and other cool stuff.

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Byrne’s The High Ways veers off course

John Byrne is at his best when he’s doing science fiction. Take Next Men as the ultimate example. That series followed the old-school rules of science fiction, by setting its premise and following through as realistically as possible. Byrne’s affection for classic Star Trek (i.e., the good stuff, not the recent reboot flicks from Jar Jar Abrams) and its attempts very early on to be the TV version of classic science fiction literature is obvious.

A lot of that drives The High Ways (IDW, $3.99 each) a four-issue sci-fi series that should be better than it is. The story begins with rookie Eddie Wallace joining the crew of the space freighter Carol Anne, along with first mate Marilyn Jones and Captain Jack Cagney. After Wallace is appropriately initiated into space life (always wear your suit!) the Carol Anne heads out to pick up some cargo on Europa. That’s where the mystery begins, with a strange creature spotted outside the science base there and no cargo for Cagney to pick up.

What follows is an odd story with a bunch of twists and turns that end up feeling very random instead of satisfyingly twisty. This is the kind of story that attempts to avoid the common sci-fi criticism of scientific inaccuracy by being as scientifically realistic as possible. And it achieves that aspect of it, but in doing so it fails to give its characters any real personality or tell a story with sufficient emotion or reason for the reader to fully engage in this world.

Byrne’s art remains consistent and I still think no one draws spaceship-style tech stuff as well as he does. The storytelling is very solid and Byrne’s style has evolved over the years into something looser and more expressive than his classic 1970s and 1980s work on X-Men, Fantastic Four and Superman. It’s quite a nice change if you can just let go of expecting his work to have that same clean and pristine quality and just enjoy it for what it is, and what it is is some damn fine drawing.

I would check out a sequel to The High Ways — I think there is something in the approach and style. A more engaging story could build this up into something really cool.

Comics Wandering: From Gold Key Star Trek, to Howard Chaykin and more

Wow, time sure flies when you’re too busy to read comics. What have I been doing? Well, I’ve got a toddler, a new puppy, I did a lot of interviews and wrote a lot of articles for the just-concluded awards season, tried brewing beer, and I’ve been focusing on learning to play the guitar well enough that it doesn’t sound like a chainsaw cutting through a chain-link fence. I also made a guitar from a kit — a Lake Placid Blue Telecaster style that, after much tweaking and adjustment, is at last starting to play well.

And I have been reading comics, when there’s time and comics I want to read. It’s just been very inconsistent reading and a bit of an oddball selection compared to the weekly superhero habit. I am finding the overall comics habit is very hard to break, if not impossible for me to break at this point in my life. I admit to slipping back into some old habits, but I’ll elaborate on that in a bit.

I admit it: My name is Tom and I’m a comic-holic. I especially still love single issue comics. The collecting part of the hobby remains one that I find satisfying in a way that reading a collected edition is not. This isn’t true for everything, but it is for things like superhero comics, which are still written and drawn for the serial comic format, no matter how quickly they got to collected editions.

So, what have I been reading? Lots of Image comics, which for all the variations in the quality of its output, remains the only dependably creative publisher of mainstream superhero, adventure and genre comics.

I’ll just run down some of the cool stuff I’ve read and liked since my last, long-ago post to this blog. I will be unsurprised if no one is reading or still checking this blog, but just in case there’s a few of you out there, thank you! If you’re new, please be sure to check out my book, Mutant Cinema: The X-Men Trilogy from Comics to Screen, available in print from Amazon and on Kindle.

Last summer, I had two comic book pursuits, both inspired during a trip to the excellent Queen City Comics in Cincinnati, Ohio. First was completing my collection of Gold Key Star Trek comics, which I now have done. I have been a Star Trek fan ever since I first saw the show in the fall of 1975, when ITV began re-running the series weekdays at the perfect hour for me to catch it after coming home from a hard day in Grade 1. As a kid, I remember buying a few issues of the Gold Key series off the stands, but it never impressed me very much. I thought the stories were silly, such as issue #46 (Aug. 1977), in which aliens gave Spock a giant brain and he became slightly villainous before Kirk talked him down.

I got into Trek comics much more seriously in the late 1980s, when DC started publishing its second ongoing Star Trek series and launched a regular series for Star Trek: The Next Generation. On TV, The Next Generation was really kicking into high gear and I just fell right into being a pretty serious Trek fan for the next seven or eight years. In addition to collecting all of the DC output from that point on, as well as the Malibu Star Trek: Deep Space Nine stuff, I collected all the previous DC series, the Marvel series and made a pretty good start on the Gold Key series. My interest in Star Trek peaked by the mid-1990s, and Marvel’s second round of Trek comics just was not very good, in my opinion. (Remember the Star Trek/X-Men crossovers? Yikes.)

Cut to about 10 years ago, when a friend of my Dad’s had come across a large collection of comics from his parents‘ old book shop and set about sorting them and selling them on eBay. He reached out to me right at the start because he knew nothing about comics, so I helped him with the basics about getting an Overstreet guide, conventions and what to really expect from eBay sales. In thanks, he let me pick out some stuff when I was over visiting and came across a near-complete set of the Gold Key Star Treks. These were easily accessible and time was short, so I took them as compensation and was very pleased. I still had a few holes, though, and would every once in a while fill one in when I came across an issue I needed in a shop or convention.

But this past summer, when I hit Queen City Comics, they had pretty much all but two or three of the issues The prices and conditions where great, so I bit the bullet and bought them. That lead to me heading onto eBay to fill in the last two or three issues I needed, and finally the last issue — #9, with the photo cover of Spock from the episode “Amok Time” — arrived to complete the set. These are cool comics and I really dig them now in a way I did not twenty or so years ago. Yes, they’re goofy and at times completely contradictory to the show itself, but they have a unique energy and the art is often terrific. Plus, I still enjoy the tactile experience of reading an old comic printed on slightly yellowed newsprint.

My second summer comics pursuit involved the works of Howard Chaykin. This pursuit also started at Queen City, where I found mint condition copies of both Time2 graphic novels and the Epic collected edition, The Complete Alfred Bester’s The Stars My Destination, which I had never even heard of before seeing it in the bin. All were cover price, and I scooped them right up. I also found a few other 1970s Chaykin bits, including the Monark Starstalker issue of Marvel Premiere (which I wrote about last summer) and a couple of Dominic Fortune tales. Chaykin’s art has always been a joy, especially when he’s doing painted work printed on high quality paper.

Along with this came The Art of Howard Chaykin, written by Robert Greenberger and published by the nice folks at Dynamite! (As an aside: Greenberger used to edit the DC Star Trek comics and printed a couple of my letters way back when. I always thought, based on his thoughtful letter columns, he was one of the most professional and likable editors in the business.) I worked my way through these books and really enjoyed them, following them up with a few digs into the archives for some other Chaykin stuff from the 1990s, such as Midnight Men and Power and Glory.

The Time2 books were especially fascinating. I found the plot a bit hard to follow on my first read, even though I thoroughly enjoyed everything else about the books. After reading the Greenberger book with Chaykin saying it was heavily influenced by his interest in jazz music of the 1930s, it made a lot more sense and my second reading was even more enjoyable.

During my one convention visit last year, to the Long Beach Comic Con, I stopped by and chatted with Chaykin — who I had met a number of times over the past ten years — and chatted with him about the books. The Stars My Destination is a really interesting adaptation. I had read the novel years and years ago and remembered a bit about it but it hadn’t made the deep impression on me that Frank Herbert’s Dune or Arthur C. Clarke’s Childhood’s End had. I enjoyed (and surely understood) much more of the book as an adult, and really dug Chaykin’s interpretation of it. You can’t go wrong with a couple hundred pages of painted Chaykin art from the late 1970s.

And then, there’s Black Kiss 2. I waited until all six issues were out before sitting down to read this and was happily surprised with how great it was. It’s been a long time since I read the original Black Kiss (I have it in single issues and a collected edition — somewhere) but I remembered enough for this to make sense. It’s both a prequel and a sequel to the original, and it jumps around through a lot of different time periods that allow Chaykin to draw all the stuff he likes and/or is good at — cars, cityscapes, men’s fashion, jazz musicians and, of course, lots of dirty, dirty sex. All in crisp, beautiful black and white! I don’t know if the climax of the book was as satisfying as it could have been, but the ride was definitely worth it.

I haven’t read anything in the past year from DC’s The New 52 because it just plain fails to interest me in any way. I liked a few of the series at the start, but the way series suffered sometimes radical, unexplained, and usually arbitrary changes in tone, premise and creative teams debunked any true creative rationale for the relaunch. It made for a great jumping off point, and I’ve not missed any of those comics or characters. I keep hearing how great Batman is these days, and I am sure it is good because they do have some good creators on those books and Batman is far and away DC’s best character. But I still find myself uninterested. Having read so many good (and bad) Batman stories, it’s almost like my brain has no more room for Batman comics unless they’re truly outstanding, i.e. true classics in the making, on a par with Batman: Year One or the great Denny O’Neil and Neal Adams collaborations of the now-distant past.

I was always more of a Marvel fan, so my feelings for Marvel in general and the X-Men in particular are much more complicated and deserving of a post all its own.

A few more comics I’ve read and liked include Saga, Thief of Thieves, Grant Morrison’s Happy!, Mark Millar and Dave Gibbons’ The Secret Service, Harbinger, The Massive, the new Star Wars ongoing from Dark Horse, John Byrne’s new sci-fi series High Ways, The End Times of Bram and Ben, Star Trek: The Next Generation — Hive, and my favorite new comic in the last year, Joe Harris and Martin Morazzo’s Great Pacific. I’ll try to go into more detail on those in another post.

Here’s hoping it won’t be six months until I write it. Cheers!

Last issues: Star Trek #61 and Marvel Team-Up #150

For some reason, I’ve always found final issues of comic book series to be of particular interest, especially ones from the pre-Internet, pre-fan press days. I’m always curious to see if there was any kind of attempt to wrap up the series creatively, or whether there was any kind of notice or explanation to readers that the book was going away.

Here is a couple of examples:

Star Trek #61 (Gold Key)

Star Trek #61 (March 1979) was the final issue of the original Trek comics series, published from 1967-1979 by Gold Key. I’ve long been a huge Trek fan and have all but eight issues from this series. (I’m missing 9-11, 14-16 and 58-59, in case anyone is interested in selling to me.) The Gold Key series was a real mixed bag. Some issues featured stories that deviated so radically from the Star Trek style that they are Trek in name only. Others, especially the later issues, were much better. They always featured nice art and, except for a couple issues like this particular one, very cool painted or photo covers. Also, there were no issue numbers on the cover, at least until this issue.

Marvel had long wanted the rights to do Star Trek comics, but was unable to get them away from Gold Key. That changed when Star Trek: The Motion Picture came along in late 1979. Paramount was looking to emulate the success of Star Wars with the picture, and Marvel was by this point looking like a pretty hot partner for this kind of licensing given the huge success of its Star Wars comic. So the plug was pulled on the Gold Key series, with this being the last one.

The story by George Kashdan is pretty entertaining. The Enterprise and the Klingons are both looking to secure a source of dilithium from an alien planet. The mysterious leader of the planet strikes a deal first with the Klingons. Kirk’s not pleased by this, and he’s even less pleased when Spock finds out this dilithium is synthetic and therefore highly unstable. The mysterious leader is revealed to be Harry Mudd, whose scam now threatens to destroy the Klingons’ vessel and start a war between the and the Federation — unless Kirk can stop it. The art by Al McWilliams is nice and polished — it’s clear and attractive and tells the story simply in that Gold Key style. It’s a really fun Trek comic.

And there’s absolutely no indication that it’s the last issue of the title. There’s no letters page, no blurb on the cover, no nothing. I’ve read online that a script exists for issue 62, so the end obviously came quickly for Gold Key’s version of Star Trek.

Marvel Team-Up #150 (Marvel)

Going in the completely opposite direction is Marvel Team-Up #150 (Feb. 1985), which alters the logo to read “The Last Marvel Team-Up,” and features a dejected Spidey in the corner box. The cover itself is a great Barry Windsor-Smith portrait of Spidey and the X-Men as they follow the cover blurbs’ advice and observe “A moment’s silence … before the action begins — .”

The story itself isn’t exactly an obvious finale. Written by Louise Simonson, the story sees Juggernaut go after the Crimson Gem of Cyttorak so he can give it (and Juggernaut powers) to his pal Black Tom Cassidy on his birthday. Black Tom is less than thrilled, and chaos ensues as both Spidey and the X-Men get involved in stopping the destruction. It’s a solid, mid-1980s Marvel comic, which means it has an actual story, competent and clear art from Greg LaRocque and Mike Esposito, and a lot of action. (All things Marvel should think about putting in its current releases.)

There is a blurb on the letters page from editor Danny Fingeroth announcing that MTU is indeed ending, but will be replaced by a new series called The Web of Spider-Man in six weeks. Of course, the “The” was dropped, and Web had a long life of its own.

Reminder – Mutant Cinema is FREE on Kindle! Plus, review it and get a prize!

Just wanted to remind everyone my Sequart book, “Mutant Cinema: The X-Men Trilogy from Comics to Screen” is available for download on Kindle for free. How can you not want to read it with a cool cover like this one, from artist Kevin Colden?

Click here to go straight to the download page!

Don’t dawdle, check it out now!

And while you’re at it, check out “Minutes to Midnight: Twelve Essays on Watchmen,” another Sequart book you can get free for Kindle. These offers won’t last long, so get them ASAP if you’re interested.

Again, the first five folks to email me with a link to a review (good or bad) on Amazon or elsewhere of the Kindle version of “Mutant Cinema” will get a free surprise comics treat from the extensive haul in my garage.

Get ‘Mutant Cinema” for your Kindle – FREE!

Just wanted to let folks know my Sequart book, “Mutant Cinema: The X-Men Trilogy from Comics to Screen” is available for download on Kindle for free. How can you not want to read it with a cool cover like this one, from artist Kevin Colden?

Click here to go straight to the download page!

Don’t dawdle, check it out now!

And as an incentive, the first five folks to email me with a link to a review (good or bad) on Amazon or elsewhere of the Kindle version will get a FREE surprise comics treat from the extensive haul in my garage.

Breaking a 26-year weekly comics buying habit

It’s now been six weeks — or maybe eight; I don’t remember — since I last walked into a comics shop and bought a stack of new comics. And it may be a long time, if not ever, before I do so again. If it sticks, it would mark the end of a 26-year habit that has brought me tremendous joy but whose time may have finally passed on.

I could trot out a bunch of reasons for this change that have nothing to do with the comics themselves — namely, that there’s precious little time for me to read comics and the money spent on them is better used elsewhere with a 10-month-old in the house.

But the real reason is that comics — by which I mean mostly mainstream, superhero comics — have over time gotten so, well, small, that I have finally lost interest.

But let’s back up for a second.

I began buying and reading comics because I loved the cool stories they told. Back in the 1970s and 1980s, there was nowhere near enough sci-fi, fantasy and superhero material around to satisfy my appetite for it. I had loved animated superhero cartoons as a kid, graduating to stuff like Star Trek, Space: 1999 and, of course, Star Wars, which arrived when I was the perfect age — 7 going on 8 — to love it completely. And I wanted more. By the time I was a teenager, the sci-fi and superhero content boom inspired largely by the success of Star Wars had begun to fade out. There was almost no sci-fi on TV, and the few attempts that were made in the genre like V or the imported Max Headroom were short-lived or terrible or both. Star Wars was, apparently, done after about 1986, with the Marvel comic canceled and no other new content to come for about the next five years. Star Trek was still around with a new movie every other year, but that just wasn’t enough; The Next Generation was still a couple years way. I liked science-fiction novels like the Dune series and Childhood’s End, but comics’ visual nature and the shared universes they offered were much more interesting. 

And I ate it up, which was easy to do because comics were cheap. Taking $20 into the comics shop meant you could walk out with 10 new issues and maybe eight recent back issues. The collecting aspect was part of the fun — every new store might have the issues you’re looking for at the price you can afford — as was the simple pleasure of looking at art. Classic comic book art is a wonderful thing to look at and admire, and the old-style work that was done with traditional pencils and ink had a lot of personality. An easy way to start an argument at the comics shop was to ask people who was the better artist: John Byrne or George Perez. It was the same with writers — you could after a while tell who wrote what without looking at the credits. And there was plenty of new material to explore, beyond just Marvel or DC. When you got bored with The Amazing Spider-Man or Justice League, there was American Flagg! or Watchmen or Jon Sable: Freelance or The Adventures of Luther Arkwright or Concrete or Love and Rockets to move on to.

All of which made comics seem like an evolving and innovative art form that was vastly underappreciated by larger culture. In a word, comics were big — they were immersive, delivered old fashioned action thrills and were often much smarter than anything on TV or playing at the local cineplex. Comics felt like they were ahead of the curve — that everyone would find this stuff as great and fascinating as we readers did if only they gave it a chance. I think fans’ desire to see their favorite comics on the big screen came from a real need to prove that comics were worthy of attention, that they were ahead of the curve.

Comics kind of got that wish with the speculator boom. The 1990s really were the best of times and the worst of times. There were a lot of astonishingly bad comics that sold zillions of copies, but also some of the very best comics ever came along during that decade. Even the increasingly cynicism of Marvel and DC was masked by the fact that there still was some spark in their characters and in their books — something that excited readers whether they were kids who got turned on to the medium by the X-Men cartoon series or longtime collectors.

The industry of comics has, like every other aspect of showbiz and publishing, had to struggle with the changing landscape of making it work in the 21st century. If you had told me 20 years ago how easy it was to publish, promote and distribute comics in the digital age, I would have expected the doors of creativity to swing wide open and deliver a new Golden Age of super cool stuff. But instead, we have come to an industry that’s dominated by monopolies or near-monopolies. Its increasingly corporate nature has slowly but surely wrung the innovation and fun out of mainstream comics almost entirely. Even more sad is the creative decay, the decline in quality of comics and their near-universal slavish devotion to imitating other media or less-interesting elements of comics’ own past. I swear, I hope to never again read another superhero comic that uses first-person narration in captions. It was different when Claremont did it back in that 1982 Wolverine series, but it’s been run into the ground so much since then that by now it’s gone all the way through the planet and is halfway to Mars.

Marvel and DC were always conservative, always very corporate on the business end of things. But the last successful new character (i.e., one proven capable of headlining a solo series and not being derived from another character) created at either company that I can recall in the last 20 or so years is Deadpool. The only breakout characters — ones known to some degree in the greater population — from the entire industry are indie creations like Hellboy, Bone and Spawn.

The Big Two are not alone. The overall trend in entertainment has increasingly been over the past 20 years in general and the past 10 in particular toward exploiting established properties over any kind of investment in the new. It’s telling to look at such companies as Warner Bros. Animation and Hasbro Studios and seeing them admit they have no interest in creating new properties because it’s much easier and more reliable from a business standpoint to continually exploit and re-exploit the library.

The same must be true at DC and Marvel, though they avoid saying it. Given both companies’ history with creators from Jerry Siegel and Joe Shuster to Jack Kirby, no experienced comics creator with a great idea is going to give it to either company under traditional work for hire terms. And even if there is some kind of co-ownership agreement worked out where the creator gets a share or say in the use of their creation, it’s never going to be worth a corporation’s time or money to deal with the restrictions such a relationship would impose on them when they have so many other properties they own outright and can do with whatever they choose whenever they choose to do so.

The same issue has plagued pretty much all of entertainment, except maybe for TV, where the demand for content is high enough that new ideas can still get a shot. But look at the big studios’ biggest releases, the ones they pour tons of money into in the hopes that the payoff will be flush enough to keep everything going. They’re all mined from other sources — adapted or recycled from elsewhere. Even book publishing has gotten in on the act with silly ideas like Pride and Prejudice and Zombies. I find it fascinating that so many properties are tied up now that public domain titles have become popular fodder, like the upcoming John Carter movie and competing feature projects based on Snow White and Frank L. Baum’s Oz books.

The problem with this approach is that universes that do not grow are by definition stagnating. Adding new characters, new stories, new series is essential to maintaining healthy long-term interest, and that simply does not happen anymore at either publisher. When you think back to the most interesting eras for either publisher, it was when they were doing new things. When Stan Lee, Jack Kirby and Steve Ditko and others were creating the Marvel Universe, each new series was a major event. Each new storyline promised the potential of a new character as cool as Silver Surfer or Darkseid. It’s true for other publishers, like Valiant Comics, which for me evoked similar excitement during its earliest days when Jim Shooter was writing everything and sometimes even drawing the books. It was a cohesive universe that was growing organically and it was exciting to watch — until Shooter was forced out and a more conventional, short-term vision rather quickly began to unravel what had been done to that point.

On the indie side of comics, there are some bright spots. I still think some of the most exciting books of the 1980s and 1990s to discover were unique indie books, like Bone, Strangers in Paradise, Cerebus, From Hell and Stray Bullets. Dark Horse remains what it was back then — a unique mix of decent licensed comics and some really cool, high-quality creator owned comics like Concrete, Hellboy, Sin City and John Byrne’s Next Men. Dark Horse has always taken chances, and I continue to appreciate that, even though a lot of the newer original content they’ve come up with leaves me a bit cold. Image still publishes some of the coolest comics these days and are welcome as one of the few places left that is open to creator-owned comics.

The biggest problem with most indie comics — and with creators new to the comics field — is they seem to consider comics like a first draft of a movie proposal more than a medium of its own. When I was on staff at Variety, I got tons of horrible comics published by wannabe filmmakers who thought that, since comics were hot, all it took to get their script bought and made was to turn it into a comic first. There also were established filmmakers who sought to forestall studio intervention on the creative front by establishing their stories as comics that studios could not change without risking a Comic-Con backlash. In short, with a few exceptions, I haven’t found too many indie books that deliver the kinds of thrills and alternative takes on adventure stories, superheroes, whatever that rivals the best indie work of the past. Add to that the inability of most of today’s creators to get a book out on a regular schedule, with consistent writing and artwork, and even the most promising series can arrive stillborn (I’m looking at you, Nate Simpson’s Nonplayer).

So it is that the comics business has dwindled to a de facto single distributor in Diamond, a near duopoly on the publisher’s end with Marvel and DC splitting more than three-quarters of direct market sales between them, and a stagnant creative field that seems happier treading water and imitating sub-par movies or TV shows than coming up with anything really new. And the constant reboots and alternate universes, from Ultimates to All-Star to the New 52 just became wearying. Why can’t we move past origin stories anymore?

And it finally got to me.

After more than a quarter century, I found reading the last big stack of Marvel and DC books I brought home at tremendous expense to be the last thing I wanted to do. Trying to read the last few of them was incredibly difficult — the art was detailed but unclear, the scripting was clever but not informative, and the stories inched along at so slow a pace, with so little happening on any given page or in any given issue, that nothing registered as being remotely interesting. Six weeks later, or however long it’s been, I not only do not miss my weekly comics shop visit but I feel somewhat relieved. I no longer have to keep track of what I have and don’t have, what the big crossover of the moment is, or how much it’s going to cost and whether I can still afford it.

None of which means I stopped reading comics or have no more interest in comics. I’ve been focusing on artwork of late, and have found myself interested in the recent bounty of classic comic strip reprints. I’m well into the first volume of IDW’s The Complete Terry and the Pirates, by Milton Caniff, and digging the hell out of it. I also have a bunch of vintage graphic novels I plan to catch up on, including digging into the rest of Alan Moore’s run on Swamp Thing and an Al Williamson Flash Gordon volume I picked up a while back but never got around to reading. I also want to dig into the Williamson and Archie Goodwin strip Secret Agent X-9, and I  still have a few holes in my run of 1960s X-Men comics to fill.

There’s a lot today’s comics could learn from guys like Caniff and how well he used the weekly and daily formats. In many ways, the classic comic strip could foretell the way forward for comics, as all media have been moving toward shorter, more intense bursts of content. As we’ve gone from newspapers to magazines to web home pages to blogs to Facebook and now to the 140-character limit of Twitter, short and sweet chunks of story seems like the natural way for comics to go. A comic book series used to deliver 12 stories a year; and even when there was a multipart story, each part was still complete enough in itself to be interesting. Now, with four-, five- and six-part stories the norm, you get only maybe three complete stories a year. I think is part of the reason the established comics franchises are split into so many books — you need four or five series at that storytelling pace to keep up. I would love for decompression to be declared officially over and for comics to go back to being, well, comics.

If they do that, I might at some point come back. That could happen next week, next month, next year or never. But until then, I’ll be taking my comics interest into a past that’s largely new to me and promises to be a lot more fun.

Wilma Flintstone in Batman? Joker in X-Men? It’s all in the coloring …

It’s strange the things you notice when you’re reading a comic. Take this panel from DC Retroactive 1970s Batman:

“Oh, Willlllmmmaaaa!” 

I don’t know if this was intended by writer Len Wein and artist Tom Mandrake or if colorist Wes Hartman is just having a bit of fun. Of course, The Flintstones is part of the Warner Bros. animation empire, just as the DC Universe is.

It reminds me of this panel from X-Men #130, about which artist John Byrne later said he had hoped colorist Glynis Wein would pick up on his idea and color it in green, white and red. Here’s the printed panel:

The joke’s on Scott and Jean.

Oddly, Byrne also has said in interviews that he realized as a child that he could write stories with the best of them when he came up with an idea for a TV series about cavemen who had prehistoric equivalents of modern conveniences long before The Flintstones came on the air with much the same idea. 
I admit I liked the three Retroactive issues DC publicity was kind enough to send me, though I admit to not being interested enough to buy any more of them. This is a good idea for a project, and the reprints were nicely chosen, but it should have been spread out over more than a month. Six specials each for the 1970s, 1980s and 1990s at $4.99 a piece ads up to a whopping $89.82, which is way too much.

Fixing the X-Men: Shorter, crazier stories based in the real-world

X-Men has been thoroughly dethroned as the top franchise in comics, replaced in sales and popularity among superheroes by Green Lantern, the Avengers and Batman. Sales are down, interest is down and the X-Men line is just kind of dismissed by bloggers and podcasters as a property coasting on past successes more than one that innovates, entertains and is a commercial success.

No one who’s read this blog or my book or spoken to me about it at a con or online will mistake me for anything other than a big fan of the X-Men. That doesn’t mean I don’t recognize a ton of crappy X-Men comics have been published over the life of the title. But I do think the X-Men stands apart from pretty much every other superhero out there because its concept is capable of delivering a great deal more emotional depth. X-Men is, at heart, a science fiction concept that features many conventions of the superhero genre. You could do X-Men without code names, costumes, secret identities and crime-fighting elements that define most superheroes. But by making the X-Men mutants — granted powers by accident of birth — and turning them into a race or even a class of potentially dangerous people pitted against normal humans, X-Men has a greater potential to become something deeper and more significant than the superpowered cops commonly found in Avengers or Green Lantern.

The X-Men’s current decline easily began the moment Grant Morrison left New X-Men, ending the last great run of innovation the title has seen. That was 2004, and was followed in 2005 by Marvel placing renewed emphasis on the Avengers, beginning its ascension to the top of the charts starting with Avengers: Disassembled and The New Avengers. I think there were a lot of reasons for this shift, but the most interesting was that also was about the time that Marvel began planning to make its own movies. With the X-Men movies rights and profits locked up at Fox indefinitely, it simply makes sense for Marvel to put all its efforts into building up the Avengers into the most recognizable and profitable brand.

I dropped all Avengers books shortly after the recent relaunch because I think writer Brian Michael Bendis’ style has grown increasingly stale and lazy. How long can you quote movies from the 1980s in a pastiche of David Mamet and Kevin Smith before people stop calling it brilliant? How many issues can you write where superheroes sit around eating and drinking coffee and chatting about nothing while all the action happens off-panel? Bendis is on track to find out.

The X-Men books these days are not horrible, but they’re not great either. What they lack more than anything is the kind of wild energy and the constant sense of elevating danger that marked the best days of the series. The former is a problem that afflicts most comics these days, while the latter stems from the need for the X-Men metaphor to evolve and reflect the nature of being an outsider.

So how to fix that? I have some ideas:

Stop writing comics like they’re movies or TV shows and starting writing them like they’re comic books again.

This is a problem that affects most mainstream comics these days. It’s not uncommon for dialog scenes in superhero comics to run two or three pages, with four or five panels per page. This works for Tommy Schlamme on The West Wing, but in comics, it is extremely boring. Flipping through the current arc of The Uncanny X-Men, “Quarantine,” there’s a LOT of talking. The first issue, #530, starts with two pages of Emma talking to Kitty, followed by a page of almost-naked Emma talking to Scott, followed by three pages of Anole talking about getting sick, a page of Northstar and Dazzler having dinner, two pages of The Collective talking and one of them tearing up a convenience store, followed by a super-exciting two-page press conference, and on and on. Boring.

Similarly, a couple of issues later we get a big fight between Emma and Sebastian Shaw, while Northstar et al. are fighting the Collective in San Francisco. Despite most of that issue, #532, featuring some kind of action, these sequences still lack energy and fail to generate any kind of excitement. I think a lot of it comes from Land’s heavy reliance on photo reference. In theory, photos should make good starting points for comic panels, but in practice the artists who rely on photo reference produce work that looks stiff, or even frozen. Good comic art has a natural look and the storytelling flows from panel to panel and page to page. I don’t think you’ll ever get that flow cobbling together panels based on pictures from Sports Illustrated, TV Guide and the Victoria’s Secret catalog.

In movies and TV, time is valuable. In comics, it’s space. And wasting so much space and so many pages on endless dialog and stilted action simply runs counter to the strengths of comics as a medium. Add in the stretching out of storylines over four or six issues, which often ship late, and the number of people who wait for collected editions to read and it’s almost impossible to avoid material that feels stilted, thin and stretched beyond its limits. At a time when communication is speeding up and people are abandoning short forms of communication like email and blog posts for even shorter and quicker hits offered by Twitter and Facebook, this is an even worse approach. I don’t know why comics aren’t more focused on making each issue, each episode as jam-packed full of cool stuff as they possible can rather than boring everyone to death with decompressed, to-be-continued and irrelevant material.

Next: be subversive. I think good comics are a lot like good rock ‘n’ roll (or any good art): it must challenge the reader in some way. In comics’ case, that usually means being subversive in some ways. X-Men was always good at that, featuring characters who are always on the outside of society looking in. It’s a great premise for criticizing just about any aspect of society. And looking at the state of the world today, there is no shortage of things to criticize. However, X-Men in the post-Morrison years has been astonishingly conservative, sticking to an interpretation of the mutants and their relationship with society that fails to evolve and remains exceedingly safe.

Perhaps that’s to be expected. Both DC and Marvel’s books have felt increasingly like the products of a corporation in recent years, shedding the personalities that the artists and writers used to bring to them. It often feels like I’m not reading a comic anymore, but a marketing plan or press kit takeaway.

The antidote to this has to be taking some chances with X-Men stories, going beyond what’s been established in the past 48 years of comic books and take a few digs at society. The good news is there is no shortage of conflict in the world right now — economic, political, religious, racial — X-Men could easily tap into. The bad news is that Marvel is a big corporation and can’t be expected to court the kind of controversy subversive comics would bring.

So if anyone were to ask me what could be done to fix the X-Men comics, here’s what I would do.

  • Shorter, punchier storylines. Throw lots of strange ideas in there and see what sticks.
  • Get the X-Men off Utopia. Putting all these characters on a fake island where all they have to do is talk to each other has turned out to be deadly dull. This is a book that needs to connect with the real world, and they can’t do that on Utopia.
  • Return a sense of dread to the book. Claremont did this extremely well, by making mutants powerful enough that it was credible for normal humans to hate and fear them. He also had an ear for the kinds of arguments used in the media at the time to discuss divisive issues and shrewdly injected imagery from the Holocaust to great effect.
  • Tap into real world issues. The Holocaust imagery evoked a universal and undeniable sense of fear and horror in to the X-Men that stood in for a number of different interpretations of the mutant metaphor. It could be about race, it could be about religion, it could be about just being an outsider or it could be about being gay. For too long — ever since Claremont left in 1991 — X-Men has relied a little too much on the homosexual interpretation. A lot of this became more obvious for many folks after Bryan Singer’s movies. But gay rights have come a long way in the last 20 years, and no longer carries the kind of stigma it did in the 1980s and even in the 1990s. With the shrill political, cultural and religious environment found in the United States, there’s lots of ways to move beyond the Holocaust imagery and find new threats for the mutants based on real-life stuff that’s extremely compelling.
  • Put the X-Men in direct conflict with humanity. The idea of an all-out war between humans and mutants has been inherent in the concept from the start. It’s been 48 years since X-Men #1 — isn’t it time we saw this at long last? There’s enough X-books, and I could see this as a great new status quo for the X-Men for the next several years.

I’d love to hear what other fans have to say — fire away in the comments if you’re so inclined.

Mutant Mysteries: Giant-Size X-Men #1 and X-Men #1 cover changes

One of the fun parts of a hobby like collecting comics is the right to obsess over things no one in their right mind would give a second thought. For me, one of those has been the small variations that have cropped up whenever the cover image to X-Men #1 and Giant-Size X-Men #1 were reprinted. For me, the bigger mystery was always Giant-Size X-Men #1. For years, the reproductions of the cover that I saw in various reprints all looked like this (click for a close-up, hi-res look): The real cover looks like this: There’s only one difference between the two: the cover date. For whatever reason, all the images that I had seen over the years had a cover date of May. That’s how the cover appeared reprinted on the inside back covers of X-Men Special Edition #1 and Classic X-Men #1 (which sports an awful re-coloring of the classic cover). It’s also how it appeared in Marvel Masterworks (the volume featuring Giant-Size X-Men #1 was first published in 1989) and the 1991 Marvel Milestone reprint that even included all the original advertisements of the original comic, and in the reprint in the first hardcover collection of Ultimate X-Men, which came out in 2002 or so. But Marvel obviously also had access to the correct image, which appeared in 1988’s The Official Marvel Index to the X-Men #4, and in the 1994 update of that series. It also showed up correctly in the 1996 first printing of Essential X-Men Vol. 1. So, where did this version with the May cover date come from, and how did it become the primary — but not only — version Marvel used? The original artwork — which can be seen here — includes none of the trade dress and offers no answer. My only credible thought is that a version was prepared for a house ad that might have appeared just before the issue came out. But I’ve not been able to find such an ad anywhere online, so it’s all just supposition on my part. The May date is probably correct. X-Men #93, the last reprint issue of the series, had a cover date of April 1975 and X-Men #94 had an August 1975 date. The gap between Giant-Size X-Men #1 and X-Men #94 make sense, given the now well-known story about how the story intended for Giant-Size X-Men #2 was broken up into two issues and run as #94 and #95 when editor and writer Len Wein left Marvel. The May cover date also places the release of this issue in January or February of 1975 (I always go by my memories of the May Marvels coming out in the direct market in January, usually a few weeks ahead of issues showing up on newsstands). But looking at the actual indicia for Giant-Size X-Men #1 shows the only cover date to be 1975, and the frequency of the book as quarterly. Giant-Size X-Men #2 similarly only has a 1975 cover date, but the frequency had been bumped up to annual. Anyways, the mystery of where the May cover date came from and how it became so commonly used by Marvel over the years is likely to remain a mystery. The changes on X-Men #1 are in a lot of ways not as obvious, but definitely more significant. Here’s the real thing:And here’s the version that appeared in the original Marvel Masterworks, Marvel Milestones, etc.: Some of it’s just minor stuff — changes in coloring, etc. But there’s also changes to the artwork, and someone at some point added a circle around the “In the Sensational Fantastic Four Style!” blurb, even though the lettering looks exactly the same. Also, the blurb about Magneto changes from reverse type (white on red) to black on red. I recall reading somewhere – I can’t find the piece or remember where I read it — that the version with the grass background and power effect for Marvel Girl was part of the original artwork that Jack Kirby and whoever inked this cover turned in. Taking a closer look, it’s clear that more was changed between that version and the one printed than those elements just being dropped out. A close look reveals that Marvel Girl, Angel and Beast were moved up and spaced out a bit, perhaps to make each more distinct on the cover. There’s also a few motion lines dropped over near Angel. It’s kind of horrifying now to think that this classic cover might have been cut up with an X-acto knife and the characters all re-pasted into their new positions in Marvel’s production department. But it’s not that the original was changed that’s so much of a minor mystery as, again, how the non-published version was reprinted so often. Someone at Marvel, however, has noticed the difference, as it has been corrected in the revised editions of the Marvel Masterworks series to match the published version of the original comic. Maybe someday, convincing answers will come forth and allow me to settle this errant thought. But if not, it’s also fun to roll this completely inconsequential bit of trivia around in my brain every now and then.

Wrath of Khan and X-Men Forever Make Me Unexplainably Happy

For the first time in a while, there were a couple of new comics out this week that I had to read as soon as soon as I got home. They’re both comics I had at one time really hoped would one day exist and now that they’re here on the same day, serve as bookends for a lot of my 1980s fan experiences.

Up first is Star Trek II: The Wrath of Khan #1 (of 3) (IDW, $3.99), adapting at long last the best of the Trek movies into comic book format. It’s hardly the sort of thing you can explain as an adult, but it really used to bother me that this film hadn’t been turned into a comic that I could collect and hold on to way back in 1982. For those who don’t know, the first Star Trek comics were published by Gold Key starting in 1967 and running 61 issues through 1978. With the coming in 1979 of Star Trek: The Motion Picture, Paramount did what George Lucas had done with Star Wars and Universal with the original Battlestar Galactica and went to Marvel for an adaptation and original series. Unlike with those other properties, Marvel’s Trek was a troubled mess and after a year was demoted from monthly to bimonthly publication and finally canceled in late 1981 after a mere 18 issues.

It took the success of the movie Khan to convince DC to give it a go starting in 1983, starting their stories in the post-Khan era and producing the first of several successful lines of Trek comics. I always liked the DC Trek comics best and have a complete collection of them bagged, boarded and long-boxed. DC adapted Star Trek III, IV, V and VI quite well, but it was always frustrating to have that one gap in there. And I know I wasn’t the only one frustrated by this, as the question came up more than once in the excellent letters columns editor Bob Greenberger used to prepare for the Trek comics. It was always held out as a possibility, but always a very unlikely one. And it became even less likely as the Trek franchise moved its focus to The Next Generation, Deep Space Nine, Voyager and Enterprise.

Reading the book at long last is satisfying. It’s a different animal, being produced so long after the fact, when the writer and artist can check every scene and line with the DVD. But it still has its own flavor and a few tics to make it lovable. I even like the use of the Bob Peak poster art on the cover of the first issue, though getting Howard Chaykin to paint a cover to match the ones he did for DC’s version of Trek III and IV would truly be amazing. Maybe for the eventual trade paperback.

On the other end of things is X-Men Forever #1 (Marvel, $3.99), an ongoing biweekly series in which writer Chris Claremont and artist Tom Grummett go back to 1991 and basically pretend Claremont never left the series. Like Wrath of Khan, there’s no way to truly travel back to that point, but this does pick up the threads from that point and go forward with them in a way that satisfies the inner geek in me that always wanted to see what Chris would have done had he not left.

Somewhere on my hard drive, I have saved an interview Claremont did back around 1994 in which he described his plans for the series. They were fascinating, but apparently not going to be picked up in this series — which is just as well.

Part of me really hopes this revives the feeling of reading Claremont’s best work from the 1980s, and part of me hopes this series goes off on completely different tangents and creates a really cool alternate version of the X-Men that takes on a life all its own.

The big complaint (as always) is about Claremont’s style of writing. Yes, he goes overboard on the copy by today’s standards, but I also find a lot to appreciate in it reflecting a time when comics were a serialized medium of periodicals. When each issue had to stand in some way on its own and there was no “writing for the trade.” It always kind of made sense to me to try to pack each issue with ideas and as many bits of characterization would fit, if only to see what would stick. You always could — and Claremont often did — just ignore the stuff that didn’t work or hang on to it until he could work it in. I always thought the density of the X-Men was part of its appeal at the time — there was always something going on in the heads of each character, and Claremont put more thought and took more risks with that kind of stuff than most writers of that time did.

Coming as these events did — Khan in 1982, when I was still in junior high school, and the end of Claremont’s X-Men run in 1991, when I was graduating college — it’s impossible for my judgment on either to be anything less than nostalgic. But even looking beyond the nostalgia, some of the things that originally attracted me to these projects remains in these new comics, and I’m glad to see that sometimes these things remain the same no matter how many years pass.

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