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Tag: Mike W. Barr

Comic Treks: Star Trek (Marvel) #17 (Dec. 1981)

Cover to Star Trek #17 (Dec. 1981). Art by Walter Simonson.

“The Long Night’s Dawn!” (22 pages)
Writer: Mike W. Barr
Penciler: Ed Hannigan
Inkers: Tom Palmer & Dave Simons
Letters: Rick Parker & Harry Blumfield
Colors: Carl Gafford
Editor: Al Milgrom
Editor-in-chief: Jim Shooter
Cover artist: Walter Simonson

Now, that’s a cover!

And it’s no surprise that it comes from Walter Simonson, one of the great comic book artists of all time. This could have been a fill-in piece or pinup that was looking for a slot and Al Milgrom was wise enough to use it. Since it’s in the poster genre of cover art and could have run with pretty much any issue of Star Trek.

Also, I can’t imagine anyone on the editorial side of things at Marvel enjoyed that front-page ad mucking up the cover layout.

Overall, this is a much better issue. It’s not without its flaws, but it’s a near masterwork of competence compared with the previous issues.

Star Trek #17, Page 1
I like this splash page, even though it shows the limitations of comics production in 1981.

The Enterprise has been diverted to the planet Goran IV, where a Federation satellite that had been monitoring its star has fallen into the planet’s atmosphere. It burned up, but its fuel was released and is interacting with the planet’s atmosphere in way that will soon make it toxic to the people living there. They need to run a covert landing party to ensure the antidote they carry will work, though, before deploying it. So Kirk, Spock and McCoy beam down in disguise to carry out that part of the mission.

Star Trek #17, Pages 2-3
Sorry for the page curve, but this is what they should have done more of in this series. The big panel across the top looks great and the rest of the page is well composed for exposition — and nice to look at. That’s not easy to do.

All of this is classic Trek plot. What makes it work is Barr and Hannigan’s collaboration. The thick exposition is effectively played out over a nicely restrained splash page, and particularly nice double-page splash that brings some of the movie’s widescreen scale to the comic.

By Page 4, the landing part has beamed down to a forest, their arrival observed by a girl who believes them to be angels and follows them into a town that evokes Europe in the late Middle Ages or early Renaissance period.

The latter period is more explicitly evoked when an old man named Gorman bumps into Kirk and Spock, dropping scrolls that show diagrams of the planet’s solar system. The old man grabs the scrolls and runs off.

Star Trek #17, Page 6
The detail helps sell this. It’s almost like something you’d see in an issue of Conan the Barbarian.

Then the authorities arrive in the form of Clerics, who serve the Cathedral, and they’re looking for Gorman. Suspicious of Kirk and Spock’s interaction with them, a fight breaks out, and Spock is knocked out. His hood is pulled back to reveal his ears, and he’s declared, of course, a devil.

Star Trek #17, Page 8
Faceless villains are impossible to care about, but the reveal of Spock’s ears is nicely staged.

McCoy meanwhile has found a local hospital. He finds one, though he thinks little of it, given that they refuse on religious grounds to relieve the pain. He surreptitiously scans a patient and learns the atmospheric toxin is affecting the population as expected. He tests out the antidote on one patient, and it starts to work immediately — but he’s been caught by the Clerics and taken prisoner.

The Clerics collect all the tools taken from McCoy, Kirk and Spock, and smash them to bits with a hammer. They then discover the little girl has been watching them, and try to catch her. She escapes, grabbing a pile of the wrecked equipment before Gorman helps her escape into the tunnels under the Cathedral.

Gorman and the girl find Kirk and Spock, but can’t unlock the door. They give them the remains of their equipment as it’s all they have.

Back on the Enterprise, they’re nervously awaiting word from the missing landing party, even as the toxins in the air begin to take effect and people start getting ill.

Spock uses a wire from the remains of a communicator to saw through the bolt of their prison door. They try and fail to free McCoy, and escape to find the girl waiting to take them to Gorman.

Spock stays with Gorman to try to signal the ship to use the antidote, admiring the primitive but scientifically useful astronomical equipment in the old man’s lab. The girl takes Kirk to save McCoy, who is scheduled to be tested as a witch at dawn. Spock uses a nerve pinch on Gorman, and sets to work building a device that can contact the Enterprise.

Star Trek #17, Page 17
Great example of something the comic can do that the TV show would have a hard time with. I also like the grit in Bones’ face in that last panel.

McCoy is set to be dunked into the river to see if he dies or his sorcery will save him. Once under the water, Kirk swims up to him, cuts him free, and they float down river a ways to get away from the Clerics. They come ashore, and the Clerics come after them after seeing McCoy got away and therefore truly must be a witch.

The toxin really kicks in, and the Clerics as well as Kirk and McCoy start to succumb to its effects.

On the Enterprise, Uhura is surprised to receive a primitive signal from Spock, telling them to drop the antidote into the atmosphere. Scotty makes it so, and the antidote quickly does its job.

Star Trek #17, Page 20
Star Trek comics can be cool when they push the visuals in a good way, i.e., they know what it’s supposed to look like and keep that in mind as they exaggerate for effect.

Kirk and McCoy wake at Gorman’s place with the girl and Spock, who explains he was able to use the materials in Gorman’s lab along with wiring from the wrecked equipment to create a crude radio transmitter and order the antidote dropped.

Star Trek #17, Page 21
This page looks like something from the first DC run of Star Trek, which was drawn mostly by Tom Sutton and Ricardo Villagran with great consistency and clarity.

McCoy gives the girl, whose name we finally learn is Lori, a little vitamin shot to clear up a muscle ailment that made it hard for her to walk. She’s grateful, and Spock tells Gorman to keep up the good work, and then they beam up to end another issue.

Barr writes a solid story in the Star Trek style, something he’d do with much more fanfare at DC a few years after this issue came out. It’s the equivalent of a standard episode of Star Trek, which other writers have shown is not an easy mark to hit. It also has good logic, not much fat to it, the characters all behave like themselves, and the script has the right tone and avoids going off into Stan Lee territory. (Stan was still the most admired writer at the time — most Marvel writers tried to emulate him in some fashion, at least until Chris Claremont’s X-Men and Frank Miller’s Daredevil grabbed the industry’s imagination and bottom line by the short hairs — and never let go.)

This issue draws on a lot of coincidences, but does it a thousand times more effectively than the previous one. The bit with Gorman as a Galileo analog is very on the nose, but still works reasonably well. Same with the little girl who saves the day, and the many speeches about how this race will, like humans, evolve out of superstition into a logical and scientific understanding of the universe. Maybe the analogous time period isn’t early Renaissance Europe, but 2022 America.

This is much closer to the quality level that was consistently delivered when DC Comics took over the Star Trek license, about three years away from this point. This issue would have gone on sale in August 1981, so it was still a ways out from when filming began on Star Trek II: The Wrath of Khan, in November of that year. Perhaps if Marvel had a glimpse of what was coming with Star Trek, they might not have canceled this series.

The art is quite good on this issue, though there’s a clear distinction between the first eight pages, which were inked by Palmer, and the rest of the issue, where Simons gives things a scratchier feeling. Hannigan was a real comic book work horse in the 1980s — what some might call a “jobber,” though I dislike how much that term brushes very talented artists who regularly delivered above-average work. Hannigan’s work wasn’t in the same league as a George Perez, John Byrne, or Neal Adams, but I always find plenty to admire and a solid sense of storytelling in the books he draws.

I remember putting this run together at various points in the 1990s. Whenever I’d run across an issue I needed, I’d pick it up. This ended up being the last issue I needed, and no place I looked had it in stock. It ended up being one of the first comics I ordered from on online retailer, from Mile High Comics, back in 1996 or 1997. Their prices were much more affordable at the time.

And with that, there’s only one more issue to go.

Comic Treks: Star Trek (Marvel) #6 (Sept. 1980)

Cover to Star Trek #6, by Dave Cockrum and Klaus Janson.

“The Enterprise Murder Case!” (17 pages)
Writer: Mike W. Barr
Artists: Dave Cockrum & Klaus Janson
Letterer: Rick Parker
Colorist: Carl Gafford
Editor: Louise Jones
Editor in chief: Jim Shooter
Cover: Dave Cockrum & Klaus Janson
“Historian First Class”: Marian Stensgard

This one hurt my brain. The splash page for this one is pretty good for a Star Trek comic: Kirk and Spock rushing to Lt. Rand in the transporter room, where something appears to be going wrong with the beaming up of an important ambassador. I especially like on this page the color hold effect of the transporter, which uses the limitations of the printing technology to good effect. Less impressive is the rather pointless “computer paper” effect on the captain’s log captions. In 1980, that might have seemed futuristic, but anyone who had to use that kind of paper will tell you what a pain it was to remove neatly those perforated side sprockets.

The lesson of this page is: Never use the transporter when Rand’s in charge.

The real problem with this image, though, is that it’s lifted almost directly from the movie. Another transporter accident? Really?

When they pull the transportee through, it turns out that Ambassador Phral is dead, thanks to a dagger that apparently found its way into his back during transport.

That’s a decent premise for a Star Trek story, I’ll admit. I just wish the rest of the issue had lived up to its potential.

The captions reveal the setup for this issue: Kirk is to ferry Ambassador Phral from his home planet of Yannid IV to a ceremony admitting the planet to the Federation, essentially a defeat for its rival, the Klingon Empire. But the death of the ambassador is, clearly, a problem. Especially when it’s revealed that Phral was dead for 10 minutes before appearing on the Enterprise — impossible given he was alive just moments before the transport, which did experience some unusual interference.

Spock, by the way, has this plot figured out by the end of page three. The rest of us have 14 more pages to endure.

Throughout all this, Kirk is more on-edge than normal – snapping at crew members and living up to his lower-decks nickname, “Kirk the Jerk (Off).” There’s a bunch of exposition setting up a subplot for the captain that almost completely crowds the art off the page.

Some nice color work here gives some depth to this panel.

Meanwhile, Sulu, Chekov and Chief DiFalco are boozing it up on Yannid IV and get into a classic bar fight. Barr’s narration is blunt and appears ripped from the pages of a prohibitionist group. I’m not sure if Sulu, et. al, are escaping via beam-up the swords of the Yannidians or the captions.

Writer Mike W. Barr fights with the captions for a … bar fight.

After a cursory appearance from Admiral Fitzpatrick (who looks like he was originally Commander Adama cut and pasted from Marvel’s Battlestar Galactica comic), Kirk comes clean to McCoy and Spock about his past screw-ups on Yannid IV.

Finally, we get a cool page as Cockrum gets to conjure up some of the wacky space machinery and costumes he did much better in X-Men. We also get to see a tantalizing glimpse of young Kirk, wearing the old green sweater uniforms seen only in the original Trek pilots, “The Cage” and “Where No Man Has Gone Before.” There’s also an original phaser! Yay, Original Series!

Cockrum almost makes this page work. Almost.

Kirk’s version of what happened is that he was an ensign just out of Starfleet Academy, leading an away team into a war on Yannid IV. The pro-Federation King Geror had been killed by pro-Klingon forces that also had captured the king’s son, Prince Arlph. Kirk led a landing party to find the prince and succeeded in liberating him, although a into the fray and rescue Prince Arlph — without casualties. It worked, except a warning shot Kirk fired ricocheted unexpectedly and put Prince Arlph into a coma. Arlph’s brother became king and blamed Kirk, as did Arlph when he came out of his coma, changed his name to Pharl and became the ambassador who died in the transporter accident. Starfleet, of course, exonerated Kirk. That’s a lot to convey in less than two pages, so it’s a lot of cranky copy supported by Cockrum doing his damnedest to make it work.

There’s also signs of just plain crap. Arlph and Phral are both anagrams of Ralph. Geror is one for Roger. And Storf is one for Frost. I don’t know what the anagram is for Yannid, but I assume there is one. Barr is not exactly pulling a Marc Okrand on this one. It pulls me out, because as soon as I realized this, I couldn’t help but read Arlph and Phral as Ralph and Geror as Roger.

Spock comes up with a theory of what happened, and pulls out some really lame proof that apparently so discombobulated Cockrum that he couldn’t keep track of who he was drawing in a single panel.

The rest of the comic is about solving the mystery — something it does in the most comic-book-y fashion imaginable. Kirk, Spock and McCoy beam down in disguise — in this case, that means pirate costumes, “purpleface” makeup (Prince would love it), tails, and some really bad hairdos and facial hair.

It’s here that Spock reveals his deep affection for Calgary Flames icon Lanny McDonald. Don’t listen to me — decide for yourselves!

The trio tracks down a clue leading to “Doctor Loroc,” who’s a female plastic surgeon, and gets shot in her third panel. The idiocy continues as Spock et. al deduce the real killer has changed his appearance and is one of three aliens in the clinic.

In classic Trek fashion, Spock’s bluff exposes — with the current leaders of Yannid VI now assembled in the room — the ambassador and how they subbed the dead body for his during mid-transport. The exposed Phral grabs a weapon and holds the princess hostage. Bones, once again, thinks fast and stabs Phral with a hypo spray conveniently loaded with “the most potent knockout drug I’ve got!”

Bones “shoots” someone for the second issue in a row.

The grateful Yannid VI leaders agree to sign the Federation treaty and hang out on the Enterprise for a few days before beaming home.

Strangely enough, this is all done in 16 pages — leaving a real clunker of a final page for Kirk, Spock and Bones to tease each other before the ship finally warps off past more overwritten copy and on to the next issue.

The creative team on this issue was clearly attempting to compress a story as complex as a full episode of the original series into a mere 17 pages. And it really doesn’t work, especially when the plot is as underdeveloped and overwrought as this one.

Some nice color work here, even if the story is by this point incoherent.

Cockrum and Janson are clearly not meshing any better. This issue struggles to find moments where the art can shine, and way too often has to rely on color effects to get any kind of “wow” factor into the mix.

The covers are an obvious problem for this series. This issue’s cover — marred, as were all Marvel comics that month — with an ad promoting a contest for fans as a way to apologize for raising the price to 50 cents, is just plain awful. Again, there’s an apparent aversion to putting Kirk, Spock and McCoy on the cover in favor of a not-great rendering of the inanimate object kn0wn as the U.S.S. Enterprise. And the bit with Ambassador Ralph, I mean Phral, evokes old DC Comics but lacks any kind of visual hook for the story inside.

This issue also features a letters page, with no great revelations from editor Louise Jones. However, at the bottom of the page is “The Mighty Marvel Checklist” of comics on sale this month, at least two of which are stone-cold classics: Star Wars #39, the first episode of Marvel’s adaptation of “The Empire Strikes Back,” by Archie Goodwin, Al Williamson and Carlos Garzon; and the double-size X-Men #137, featuring the final fate of Phoenix, by Chris Claremont, John Byrne and Terry Austin.

Star Trek #6 is not in the same league.

Comic Treks: Star Trek (Marvel) #5 (Aug. 1980)

Cover to Star Trek (Marvel) #5 (Aug. 1980), by Frank Miller and Klaus Janson.

“The Haunting of the Enterprise!”
Writer:
Mike W. Barr, with plot assist from Denny O’Neil
Artists: Dave Cockrum & Klaus Janson
Letterer: John Costanza
Colorist: Carl Gafford
Editors: Denny O’Neil & Louise Jones
Editor in Chief: Jim Shooter
Cover: Frank Miller and Klaus Janson

With Marv Wolfman gone, Mike W. Barr and Denny O’Neil step in to wrap up the tale started last issue, with inauspicious results.

The issue starts off with the Klingons vaporizing a Starfleet Ensign with a phaser, prompting Kirk to do the same to one of the Klingons. During the brawl, Spock is knocked out with a chair to the head and taken captive by the Klingons as the shields go down and both sides beam back from the haunted house to their respective ships.

An ensign gets phasered, and our eyes suffer for all the orange, pink and purple on this page.

Spock learns from his captors that they are interested in the new warp engines on the Enterprise and they have a secret weapon to use. On the Enterprise, Raytag hints the girl from the haunted house knows what’s going on, though she denies it.

Monsters begin appearing throughout the Enterprise, terrorizing the crew. Bones does a scan of the girl and finds something unusual.

Spock learns the Klingons encountered a damaged starship weeks ago and found as the sole survivor a “horror film archivist.” To earn his willing cooperation, they create a “construct” of his dead wife. The Klingons then put him in a new “thought-enhancer” machine, which tapped into his brain and brought to life the monsters in his dreams.

The plot stands still, but Cockrum and Janson deliver a few panels of nice art.

More monsters plague the Enterprise as the plot treads water, while Spock get close enough to the film archivist to mind meld with him and project a warning to the Enterprise to kill the girl. Bones figures out she’s made of the same stuff as the monsters and is therefore not real, so he pulls out his phaser and disintegrates her.

Fast decision by Bones, and more eye-cancer inducing color holds.

Meanwhile, Raytag is revealed as being the receptor for the images on the Enterprise, and a sudden power surge kills him in the bring.

Finally, some fun! The monsters are unleashed on the Klingons.

This wakes the film archivist, who unleashes his monsters on the Klingon vessel instead. Spock frees him and they transport back to the Enterprise and hightail it out of Dodge.

And the transporter saves the story once again. Maybe.

After dropping off the film archivist at Starbase 16, the Enterprise is off to its next mission.

So, any hope that the previous issue evoked in readers that this series was going to work were seriously shot down by this issue.

It’s easy to be too hard on Barr and O’Neil here, as they obviously came in at the last minute to plot their way out of a pretty odd setup. But their solution just treads water and meets only the minimum standards for resolving this story.

The “film archivist” bit is the weakest — neither he nor the image of his dead wife get even a name in this issue. The Klingons also appear to be the dumbest creatures in the galaxy if this is their plan for getting intel on the new Starfleet engines. Bones deciding in the course of a panel to phaser the girl into oblivion is seriously out of character, while Spock is reduced to a source of exposition and Kirk just shoots things with his phaser. There’s little charm and even less humor in this tale, which clearly sprouted from Wolfman’s real affection for old movie monsters. Also, Raytag’s story goes nowhere, and the death of the ambassador from last issue has no impact or part to play in the story’s conclusion.

The art veers away from Cockrum shining through to being more about Janson’s finishes, and their styles just don’t gel here. There is not much action of interest in this story and little room for the visual storytelling to explore the idea of monsters in space in any interesting way. The lettering and coloring also were off this issue – the splash page alone is an impossible-to-read assault on the eyes.

The cover, at least, is an improvement — no surprise considering it’s penciled by Frank Miller. This issue came out several months before Daredevil #168 introduced Elektra to the world, but you can see Miller moving that direction with his femme fatale composition and the classical look of the nameless girl’s sandals. Again, though, Kirk and McCoy are small on the cover and the ghostly image of Spock gets a bit lost in the purple on purple color hold. Perhaps another color would have worked better.

Wrapping up this issue is a letters page with answers from Barr, who was obviously slated to take over regular writing on the series. No real revelations this time, but Barr shows real enthusiasm for Star Trek comics that will really come to benefit readers only after the license moves to DC Comics.

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