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FF Re-read: The Fantastic Four #8 (Nov. 1962)

“Prisoners of the Puppet Master!”
Script by Stan Lee
Pencils by Jack Kirby
Inks by Dick Ayers
Letters by Art Simek

Some of the formula that Stan Lee and Jack Kirby had figured out for the title was starting to settle in at this point, with the opening argument between the Thing and the Torch being both familiar and executed very well. The argument this time begins when Reed asks Johnny to keep Ben out of his lab. Ben throws a temper tantrum worthy of a 2-year-old and storms off, followed by Sue.

While they argue, they spot the first act of the mystifying Puppet Master, who uses his ability to make people do anything he wants by making little puppets of them from radioactive clay and then making them act out his wishes in miniature play sets. His first act is to make an apparently random man jump from a bridge to his death.

So, yes, the Puppet Master is one of the silliest villains in all of Marvel. Nothing about his power makes sense. Neither does his oddball physical appearance, or the fact that he was married at one point to the mother of beautiful blind sculptor Alicia Masters.

Alicia is the most significant new element introduced in this issue, and she takes on a fairly major role in the life of Ben Grimm and in the Fantastic Four comic book. In this issue, we really don’t learn too much about her, other than that she looks a lot like the Invisible Girl and is blind. And in Stan Lee’s typical melodramatic fashion, the blind girls sees the man behind the rocky visage of the Thing and falls in love with him — just as Reed has made progress on a way to reverse the Thing’s transformation.

This guy is a few years too early for the Gwen Stacy auditions.

The plot gets quite silly. In addition to creating puppets, the Puppet Master can create giant robots and a mechanical flying horse that can outrace the Human Torch. There’s also a prison riot before a simple matter, uh, trips up the Puppet Master, who falls to his death very much like his first victim. That leaves Alicia behind to be consoled by the Thing.

Excellent compostions, lettering —
and no background, but who cares

Reading this issue for the first time in ages, Kirby’s art makes it seems better than it really is. Kirby’s work is more confident on this issue. He has a better grip on who these characters are and what they look like. At the same time, he’s getting better at drawing them using their powers and putting them into action sequences. The Thing in particular gets some nice sequences in which he gets to tear a huge armored door out of the wall and builds a cage around rampaging inmates. Kirby’s chapter splash pages remain particularly compelling, and its worth noting how well he composes these panels.

You can see Kirby get a better grip on techniques like this in this issue.
These three panels sum up a lot of the appeal of early Marvel comics, and shows a lot of heart.

I have no idea what the reaction was to this issue when it came out, but I would think it would be somewhat reassuring to see the quality hold in most areas because so many comics that start out promising hit a wall about eight to 12 issues in and never recover from it.

Excellent storytelling in just three panels! This sequence would fill an annual these days.

The last thing I’ll say is that the cover to this issue is surprisingly weak. It’s very cluttered and uses an unusual shade of orange (at least it’s orange in the Marvel Masterworks version and looks like orange on comics.org). It also has some of that line-thickening that happens when the stats of the original art get a few generations too removed from the original. For example, the issue number and the white copy at the top of the page just turn into block shapes without good definition. That’s a shame considering how much Masterworks cost to buy, but I don’t know how much Marvel could do to fix it without access to the original art or hiring an artist to do some touchup or a re-creation.

Another great splash panel that delivers a sense of both power and scale. 

The Fascinating, Frustrating Enigma of Steve Ditko

I love books about comics, the comic-book industry and the people who make comics. I wish there were a lot of them, because I think it’s worthwhile to document these events and people while we still can.

Which brings me to Strange and Stranger: The World of Steve Ditko (Fantagraphics, $39.99), in which author Blake Bell examines the life and work of one of comics’ greatest enigmas.

Almost anyone interested in superhero comics knows Ditko was the artist who co-created The Amazing Spider-Man and Doctor Strange with Stan Lee. Those who go a bit deeper will know that Ditko also created some cool characters at DC Comics in the late 1960s and 1970s, including The Creeper, Hawk and Dove and Shade, The Changing Man. A few more willl remember him for doing layouts on the cult 1980s Marvel series Rom, and a dedicated few will have perused Ditko’s independent creations such as Mr. A. But given that Ditko has refused to be interviewed or appear in public for decades now, little else is really known about this artist, who created some of the most unnerving and interesting comics in the medium’s history.

Bell does the best job of any attempt I’ve ever seen to bring together everything we know about Ditko’s life and work. The result is fascinating, frustrating and eventually presents a sad portrait of an immense talent that withdrew from the world and denied it of his work and himself of the audience, acclaim and success that was easily within his grasp.

Unlike Jack Kirby, Will Eisner and most of the artists that broke into comic books in the so-called Golden Age, Ditko always wanted to work in the field. He was part of the first generation of comic book fans, specifically seeking out work and a career drawing and writing stories like those they had admired as children and fans. Both the quantity and quality of Ditko’s early comic book work surprised me. The glimpses Bell offers of the 1950s stories for Charlton and the company that would become Marvel are fascinating and have a quality that makes the idea of tracking down the best of those tales very attractive.

Where the tale of Ditko’s career starts to go off the rails is in the early 1960s, when he starts subscribing to the philosophy of Objectivism as put forth by author Ayn Rand primarily in the novels The Fountainhead and Atlas Shrugged. I got about as far into Rand  as I did with L. Ron Hubbard’s Mission Earth, and stopped reading the book before getting through even 100 pages of her preachy, boring and profoundly awful worship of fascist ideals.

The specifics of Rand’s philosophy aside, Ditko obviously found something in it that, at the very least, obsessed him. Obsession is a common theme with comics — fan is short for fanatic and everything about comics from the collecting to continuity to trivia to cosplay evokes some level of obsession. Whether there’s a direct connection, I doubt we’ll ever know because there are so few details about Ditko’s life, even in a book as relatively thorough as Bell’s.

To read about how Ditko’s strict adherence to Objectivism infected his work, of how he sought to inject Randian ideas into first Spider-Man and then series like Hawk and Dove, The Creeper, The Question, Blue Beetle and Shade and then walked away at the first sign of conflict is sad. It’s even sadder to see how much he pored into his Objectivist-inspired works like Mr. A while passing up repeated opportunities for commercial success at nearly every opportunity the moment they demanded even the slightest compromise of his ideals is even sadder.

It’s almost impossible to imagine, given what little we know, that Ditko hasn’t spent most of the last 40 or so years in the same studio with little to no contact with the outside world. No mention has ever been made of him having sustained a romantic relationship (though Will Eisner said in Eisner/Miller that Ditko has a son), or enjoying much of anything outside of ruminating over Rand or drawing comics. 

Could Ditko be a first-generation fanboy, an 83-year-old whose life was spent obsessing first over comics and later over a juvenile political philosophy that only makes sense within a self-imposed bubble? Is he that cut off from the world, that afraid of compromising even the slightest ideal that he’s completely shut himself off from the world around him? Is he happy with his life and his work? Or does he have regrets?

It’s not like Ditko has been completely silent, though he mostly has put his side of things out in letter and essays that disallow any kind of direct questioning. I was similarly annoyed and frustrated by Ditko’s lengthy essays in The Comics newsletters (passed on to me by Batton Lash shortly after I served as a judge for the Eisner Awards a few years back). He’s also written letters of protest to various magazines and writers, though he never makes himself available to answer questions. I found it odd that Ditko has no problem lambasting Stan Lee in writing but, according to an episode Bell recounts, got along famously with Lee at their last meeting to discuss a potential comics project sometime in the early 1990s. Does Ditko lack the courage to voice his convictions in a public forum, where he and his ideals can be tested and questioned?

I truly hope not, but it’s hard to argue that Ditko’s adherence to Objectivism hasn’t cost him dearly. He’s passed up chance after chance to continue to make comics with impact, that speak to and entertain a wide audience while bringing him more personal acclaim and financial success than he’s found doing his small-press rants.

Nothing would make me (and, I’m sure, Bell) happier than for Ditko to come forth and answer some of these questions. Unfortunately, that seems highly unlikely, leaving only the chance that some clues to his life and work will come to light only posthumously.

The Strange, Fleeting Fun of Jack Kirby’s ‘Devil Dinosaur’

Devil Dinosaur Omnibus

Jack Kirby was always a powerhouse comic book artist, but his work in the 1970s is among the most amazing of his career as well as the most divisive. I say divisive because Kirby’s work in that decade took some often strange turns — sometimes producing amazing classics and sometimes producing fascinating failures.

I have to place Devil Dinosaur in the latter category. This short-lived series only ran eight issues in 1978 and, according to Tom Brevoort’s introduction in the Devil Dinosaur Omnibus edition I just finished reading, it was an attempt by Kirby to capitalize for Marvel on some interest an animation studio had in the Kamandi series he created for DC.

Kamandi itself was an oddball series, reportedly inspired by the Planet of the Apes movies, the first issue of that series prominently featured a destroyed Statue of Liberty and was set in a post-apocalyptic future full of mutated half-animals and, of course, the titular last boy on Earth. Even though Kamandi borrows its premise at least partly from a popular movie series, that comic book’s storyline had somewhere to go.

Not so Devil Dinosaur, which flounders partly because it’s a pretty thin concept to begin with and partly because there’s not really any place to take the story. For those who’ve never read this series, Devil Dinosaur is a T-Rex style dinosaur living in prehistoric times who is burned by a mad mob of early human “small folk” and emerges bright red in color. He teams up with a young “Dawn-Man” named Moon-Boy, and together they defend their valley home from various threats.

A typical panel from Jack Kirby’s Devil Dinosaur.
The first problem is that Devil Dinosaur is not human and can’t speak. Kirby constantly attributes human emotions to Devil, both in the narration and through Moon-Boy’s dialogue, such as loyalty and a willingness to fight. But in the end,he’s still a dinosaur drawn so that even Kirby can’t get any kind of expressiveness into his fang-filled face. And Moon-Boy’s habit of shouting out plot points and talking to himself may be in the good tradition of comic book heroes, but it’s also very strange with a partner who can’t even add a “Great Scott!” to the discourse.

The first three issues concern threats from various beasts and tribes of ape-like men attacking Devil and Moon-Boy, and in each case Devil’s too strong and strong-willed for anyone to beat for more than a moment.

The next few issues concern aliens coming to prehistoric Earth, forcing Devil and Moon-Boy to evade alien weapons and such, followed by an attack from the “Dino-Riders” and a final issue in which Devil falls through a time portal to 1978 Nevada.

Devil visits modern Nevada in Devil Dinosaur #9 (Dec. 1978), written and drawn by Jack Kirby, inks by Mike Royer. 
Reading these stories, I can’t help but think there’s not too many more ideas that were going to really work with this series had it managed to continue beyond its meager nine-issue run. Unlike Kamandi, where all kinds of strange things could be invented and thrown into the plot, the prehistoric setting of Devil Dinosaur left the only believable opponents to be other beasts and cavemen.

Despite those limitations, Kirby’s scripting on the series is, I think, pretty good and on a par with a lot of the better-regarded series he did in this era.

It’s also interesting to note that there are no connections of any kind to the Marvel Universe — something that would just not happen anymore given the corporate demands for synergistic universes in comics.

An example of how Kirby could compose the hell out of any panel, courtesy of Devil Dinosaur #1 (April 1978).

The strongest element in the entire package is — no surprise, I’m sure — Kirby’s artwork. The early issues particularly have some fantastic compositions, designs and that distinctive Kirby design style. Every issue has a double-page spread right after the splash page, and each of the is worth soaking in and enjoying. Early issues also have some fantastic panels and sequences in which Kirby shows more command of composition and style than any dozen of today’s comics artists put together. The effort does seem to slack off a bit in the last couple of issues, however, perhaps because Kirby knew at that point that poor sales was about to claim yet another of his comic series.

In the end, these are some pretty-to-look-at comics that offer only a fleeting — if strangely satisfying — thrill.

Flashpoint vs. Fear Itself: A Much-Needed Win (So Far) for DC

Flashpoint #1

Like most comics readers, I’m getting weary of big events. And the promotional materials for Flashpoint did absolutely nothing to interest me in this series. I’ve never been a big fan of The Flash, the premise of the crossover was, at best, murky, and the sheer number of spinoff miniseries and specials was disheartening.

But I have to admit that when I sat down and read Flashpoint #1 (DC Comics, 40 pages, color, $3.99), I really enjoyed it. (Full disclosure: DC’s publicity folks sent me a copy.) And having found little to enjoy in the DC Universe of late, it was nice to find an enjoyable way back in.

I can’t deny that there’s a weird bit of nostalgia at work. This is an alternate universe crossover, with cool art by Andy Kubert and Bob Harras at the helm. It’s like a flashback to 1995 and the Age of Apocalypse, which was easily the most fun crossovers of this type and an archetype for Flashpoint. I doubt I’ll pick up many of the spinoffs, but I will definitely be back for Flashpoint #2.

Fear Itself #2

The other major summer event is Marvel’s Fear Itself. Again, thanks to event fatigue, I hadn’t paid much attention to the advance marketing on this book. This is a nice-looking book, with Fear Itself #1 and #2 (Marvel, color, $3.99 each) showing the Asgardians returning to Asgard, Odin being a jerk to Thor and a bunch of mystic hammers falling to Earth and empowering those who pick them up with the power to glow like Tron.

It’s OK, though my first thought was I’d already seen this kind of thing in Kurt Busiek and George Perez’s  JLA-Avengers crossover a few years back and even in last year’s Blackest Night. It also just feels more like a concept suited to a Marvel videogame than a major summer crossover, but that’s likely just me. This isn’t to say that Fear Itself is bad or that Flashpoint is good, but it is interesting how it’s the intangibles that make one stand out — even if just slightly and for a moment — over another.

Who Can Canada Blame for Alpha Flight #0.1?

Alpha Flight #0.1

The absence of posts on this blog has been exacerbated by the preparations for and the birth May 2 of my daughter, Kaya. All is fantastic here at Bags and Boards central as we’ve spent the last few weeks getting to know each other. I don’t know if she will like comics, but she’s going to have plenty of them around to pass the time with as she grows up.

One such comic is Alpha Flight #0.1, Marvel’s third attempt to relaunch the once-successful 1980s series about a group of Canadian superheroes. As a Canadian who first read the group during the John Byrne heyday of the early to mid-1980s, this issue is a distinct improvement on some of the previous attempts, most notably the humor-infused Scott Lobdell effort that ran a mere 12 issues starting in 2004.

This effort does its best to restore a “classic” lineup with Guardian, Vindicator, Snowbird, Shaman, Aurora, Northstar and Marrina, but fails to distinguish itself from the mainstream mass of superhero comics and fails to do right by the basic premise of the series and its characters.

Written by Greg Pak and Fred Van Lente, the story centers on a terrorist named Citadel who seeks to disrupt a federal election by taking out the power grid in Quebec. Alpha’s called in and finds Citadel’s got help from Kara Killgrave, who once was called Purple Girl and was a member of Alpha Flight in the late 1980s when scripter Bill Mantlo was slowly but surely doing his best to make Alpha Flight the worst title Marvel published. The election goes on as planned, with former Alpha liaison Gary Cody winning as the leader of the fictional Unity Party.

Art wise, this is a decent-looking comic but nothing special. The art is by Ben Oliver with Dan Green and colors by Frank Martin. It would be nice to see some zing in the layouts if they stick around for future issues. But without some better writing, the art’s not enough to justify buying or reading this comic book.

One of the long-term problems with Alpha Flight has been the way successions of writers have completely messed up the personal histories of the characters. Mantlo was the king of this, turning Puck from a dwarf who overcame the pain of his condition into a man possessed by some kind of black genie and making the twins Aurora and Northstar into the descendants of elves from Asgard. He also killed off Snowbird and had Marrina go so crazy after becoming pregnant with Namor’s child that the Avengers had to kill her. I’m not kidding — these are actual Alpha Flight stories, and they set a precedent for writers to crap all over these characters. Since then, Guardian’s returned from the dead multiple times in a new body and, according to this issue, has a child with Vindicator that has vanished.

I don’t know how you end up with everyone back in the places we find them in this issue, but Aurora and Sasquatch are still an item; Guardian and Vindicator are back together in Ottawa and more boring than they’ve ever been; Marrina is back from the dead but not quite looking like herself; Shaman is performing open-heart surgery on a First Nations reservation; and Snowbird is back under cover with the police writing traffic tickets in the streets of Montreal. Oh, and Northstar is back after multiple stints with the X-Men living in Montreal with a new boyfriend. (Did you know he’s gay? Well, he is!)

The big question I have is this: If the writers are looking to take this comic back to basics, why would they be so sloppy with the details that show they understand who these characters are and the most basic understanding of Canada and Canadians that really is the only reason for this title to exist? Specifically:

  • Why is Snowbird writing traffic tickets for the Montreal cops when her power symbolically comes from the arctic? Her previous cover was as Constable Anne MacKenzie of the RCMP stationed in the Northwest Territories. It makes no sense that she’s now a “commandant” — which is not a real rank with Montreal police or the RCMP and even if it was, a commandant would not be writing traffic tickets. 
  • The take on Canadian politics is pretty funny. I have a feeling the Unity Party is meant to be some kind of anti-Alpha or radical conservative party, which is just plain boring compared to the real-world insanity of the Republican Party here in the United States.  
  • When did Heather Hudson become a brunette? I guess it may have been previously established that she and James MacDonald Hudson got back together, but they’re in no way a convincing couple. 
  • Shaman was clearly established as being a member of the Sarcee tribe, which was primarily based in western Canada around southern Alberta. His medical practice was always a very basic, community clinic style of operation near Calgary. Here, he’s performing open-heart surgery at the Grand Lac Victoria reservation in Quebec. Neither part of that sentence makes sense with this character. 
  • Walter Langkowski and Aurora are barely introduced. All we know about them is they’re an item. No mention is made of her being Northstar’s twin sister. Also, which Aurora is this? She wears the original black and white costume with long hair, while on the cover she has the white and yellow costume with short hair she wore after Langkowski altered her powers slightly. Also, is she still a split personality?
  • As for Walter, no mention’s made of his code name or where his power comes from. I know the source and nature of his power changed a lot over the years, so an explanation would be nice. 
  • Marrina looks completely different. Makes me wonder if this is a new version of the character. The cover shows the classic version, so some explanation would have been nice.
  • Where’s Puck? I might have missed the reason for this in another book.
  • And boy, do Marvel writers love to write scenes of Northstar being a positive, modern example of the gay superhero. After his recent run in The Uncanny X-Men, can’t Marvel find something else interesting about him? Or is he doomed to be a one-note character? Here’s one idea: he used to be a member of the FLQ, a terrorist organization that sought the separation of Quebec from Canada. (That may have been the only good plot point Bill Mantlo ever introduced to Alpha Flight, so of course it happened in Marvel Fanfare #28 circa 1985.) 

The biggest failing about this comic is there is absolutely nothing Canadian about it. I know that may seem irrelevant to a lot of readers, but when you get right down to it, it really is the only reason I can think of for this comic to exist.

Ask a comic fan to explain what Alpha Flight is about and the answer will surely involve the phrase “Canadian superheroes.” Therefore, these character need to be in some way representative of Canada, how Canadians relate to each other and the role Canada plays in the world. I don’t know if Pak or Van Lente are Canadian, but given Marvel’s track record on this post-Byrne, it wouldn’t surprise me if Pak or Van Lente’s sole experience with Canada was crossing the bridge at Niagara Falls and commenting on how there’s a maple leaf added to the logo at McDonald’s. (Don’t laugh — I’ve had that tale told to me by more than one person.)

Again, I think it’s important for a comic about Canadian superheroes have some kind of Canadian quality to it and Canada is not an easy place to figure out, even if you have lived there. It’s in many ways a lot more regional than the United States and also a lot less known. I get that someone who’s never been to New York could write an OK story set in New York because everyone absorbs the imagery and the icons through the media. But the same is not true for even the best-known Canadian cities like Toronto or Vancouver — and it’s even less true for places like Ottawa, Nunavit, Victoria, Saskatoon, St. John, St. John’s, Moncton, Quebec City or Red Deer.

This comic’s failures would not be so obvious without the high bar set by Byrne in his 28 issues. Even though Byrne was not born in Canada and hasn’t lived there in decades, he understood enough when he did Alpha Flight to inject as a theme Canada’s struggle to define itself and maintain some control over its destiny and resources while dealing so closely with the incredibly rich, insatiable and friendly juggernaut that is the United States. Failing to inject something like this into the book leaves it no different from Avengers North, and not worth publishing or reading.

Comics I like: L&R, Zot!, Next Men, X-Men Index, New York Five, 27, Who is Jake Ellis?

I have several large stacks of comics on my desk right now, including a bunch of current superhero releases from Marvel and DC. Some of these are not recent releases, but most are, and indicate where my head is in terms of comics these days.

Love and Rockets: New Stories #3 (Fantagraphics, 104 pages, black and white, $14.99) contains one of the best comics stories I’ve read in a very long time: Jamie Hernandez’s “Browntown.” It fills in the history of Maggie’s family with a story that is realistic, honest and true in every way that matters. Throw in a tale of “current day” Maggie, and some fantastic sex weirdness from Gilbert, and this easily is the best $15 you can spend in a comics shop.

Zot!: The Complete Black and White Collection (Harper, 576 pages, black and white, $24.95) is really interesting to read for the first time so many years after having absorbed Scott McCloud’s most famous work, Understanding Comics. That’s because he obviously is experimenting with some of the ideas for comics storytelling he eventually put into Understanding Comics, and it’s interesting to see those ideas put into practice with a real story. What I didn’t expect from this book was how gentle and sweet it is, and how well McCloud’s art style fits with the story. It’s also a big, thick and satisfying read — complete with commentary by McCloud on each story. Another excellent read for a great price.




John Byrne’s Next Men #(3)1 and (3)2 (IDW, 28 pages each, color, $3.99 each) were a pleasant surprise. I have been a fan of Byrne’s work for many years and I thought his original run on Next Men was easily the best, most original thing he had ever done. I love a lot of the work he’s done for DC and Marvel superheroes, but Next Men really stood out to me as the kind of comic top creators should be free to do. Having just re-read the entire original Dark Horse run prior to digging into the new issues only reinforced this in my mind, and I really think that the series would have been a huge smash and run for years had Image Comics and the speculator phenomenon not come along at the same time. But I have to admit disappointment in Byrne’s recent work — especially such DC projects as the unreadable Lab Rats and underwhelming takes on Doom Patrol and The Demon. I haven’t read his previous IDW stuff. But the first two issues of the revived Next Men really popped — the story picked up seamlessly and with plenty of surprises, and the art recalls Byrne’s style from the time he did the original series and is more inviting and stylish than anything I’ve seen from him in years. I’m glad Byrne finally came back to this series and hope it’s successful enough to encourage him to try more creator-owned material in this vein.

The Official Marvel Index to The Uncanny X-Men (Marvel, color, $19.99). I have always liked these indexes because it’s a lot of fun to just flip through info on so many series in one convenient place. This is a complete revamp from the previous X-Men indices (published in 1987-89 and 1994), and while I like that things like variant covers and some behind-the-scenes creative notes are included, I do have a few complaints: Please, Marvel, number the pages — especially if you’re going to say in the text things like “This issue has a 2nd printing variant cover, which can be seen on p. 165.” Because I can’t find p. 165 with no page numbers short of flipping through the book until I spot what I’m looking for. Second, I know space is tight, but using abbreviations for every title is a bit annoying even as I like that you added a year to each issue cited in this way. And lastly, if you’re going to index the X-Men, it would be useful to treat the X-Men in the index the same way Marvel publishes the comics: As a line of comics. It’s especially annoying when you have so many crossovers between The Uncanny X-Men and X-Men, and the index only includes the Uncanny side. I would hope a second volume is on the way to fill in those gaps. Still, I’m glad to have this and pleased is goes all the way up through 2009’s Utopia crossover.

Back to singles: The New York Five #1 (DC/Vertigo, 32 pages, black and white, $2.99) surprised me by being a lot better than I remember The New York Four being. This sequel from writer Brian Wood and artist Ryan Kelly — about a group of young women finding their way through their freshman year at college in New York City — feels more appropriate to a college age than the younger first book. The full-size comic book format also lets Kelly’s artwork really shine — it looks fantastic in all its detailed, gritty, urban black and white glory.

I picked up 27 #1 (Image Comics, 24 pages, color, $3.99) as part of an effort on my part to find something — anything — new to get excited about. And it’s a good start. Scripted by Charles Soule with art by Renzo Podesta, this is a tale of a rock guitar god whose hand injury has put his career on the rocks. Until an unusual solution is offered that has its drawbacks. Printed in a slightly oversize “Golden Age” format, the art looks like it was actually drawn (instead of the heavily Photoshopped

 Lastly, I snagged a copy of Who is Jake Ellis? #1 (Image Comics, 28 pages, color, $2.99), which presents an unusual take on the well-worn spy drama. Written by Nathan Edmondson, our titular hero is a spy who has a sort of imaginary friend who warns and advises him on how to do his job and get out of the sticky situations it lands him in. It’s not clear either to Ellis or the reader exactly what this presence is, but it is nice (again) to read a first issue that presents enough of a new story to make me feel like I got my $3 worth. The art, by Tonci Zonjic, is clear, atmospheric and well-colored, making for a nicely designed package.

P.S.: I’m not dead, a.k.a., I’m back and have some stuff to say about comics

As you can tell by the time stamps, I’ve been otherwise occupied for a while. I’ve been immersed in animation, writing news for Animation Magazine Online and long-features for The Hollywood Reporter on the making of some of the year’s biggest hits. I’ve also had some personal developments, namely preparing to become a father when my wife and I welcome our daughter later this spring.

And while I’ve been keeping up somewhat with today’s comics, the quality of what I’m reading has failed to inspire the kind of excitement that would compel me to rush to the keyboard.

But since comics have co-opted a large portion of my brain for most of my life, I just can’t give them up and find myself constantly drawn back to them.

These are interesting times for comics and 2011 promises to be one of the most volatile years for the business side since the not-so-fun days of the mid-1990s. This past week alone saw a few news events of note:

  1. The death rattle of the Comics Code Authority. The code has long been irrelevant to comics. The last time I recall it even being worth mentioning was in the early 1990s when Milestone Media announced it would submit all its books to the code but would publish them with or without approval. Once their books came out, the seal seemed to appear at random — one issue, gone the next, then back again — and proved its irrelevance. Marvel dropped it almost 10 years ago, with the rest of the publishers slowly dropping it until only DC and Archie were left — and they both dropped it last week. It seems DC stuck with the code for so long because Paul Levitz, now departed as publisher, wanted to keep it. Now, with a new cost-conscious regime in place at DC, the fees DC paid to keep the code are obviously better spent elsewhere. More on the new DC (and Marvel) later. 
  2. The end of Wizard Magazine’s print edition, to be replaced shortly by yet another online iteration. This should surprise no one, but I think a lot of people were shocked enough to lose Wizard as a punching bag for the ills of the industry to reflect on how influential this magazine once was and how few people seemed to be reading it at this point. In the 1990s, it was required reading, and it remained a good bathroom or airplane read for quite a while afterward. Wizard would have stood a better chance of survival had it treated its employees and relationships with the rest of the industry with a bit more respect. I find it kind of funny that the Comics Buyer’s Guide, which in the past 10 years adopted a cost-effective take on the Wizard format, is still standing. 
  3. The comic book movie train continues to roll along at full speed. Three Marvel films are on the way this summer: Thor, Captain America and X-Men: First Class. DC has Green Lantern, with a big 2012 in the works with Christopher Nolan’s The Dark Knight Rises and Zack Snyder’s new Superman movie. How long this will continue, I don’t know, but that’s a lot of superhero movies and all show potential from what little we’ve seen so far. 
  4. There has been a lot of chairs and titles shifting hands. Former Marvel editor in chief Bob Harras takes over the same job at DC after more than a year working in other parts of the business. At Marvel, Joe Quesada rises to chief creative officer, holding the editor in chief’s chair out for Axel Alonso, who will be ably assisted by new VP of something or other Tom Brevoort. L.A.-based Top Cow reorganizes a bit, handing off some of its business operations to the central office at Image Comics. 

And yet none of these changes have been able to keep the major publishers’ superhero lines from getting noticeably more stale from month to month — with decreases in sales to match.

There are a few interesting signs of life out there, but it’s the need to put on my critical hat and chime in with my two cents here and there on the creative and commercial problems facing comics. To avoid boring people to death, I’ll space it out into multiple posts, hopefully bringing some life back to the blog once again.

I’m not sure if I’ll continue the Fantastic Four Re-Read Project. I’d like to, but accessing those books is a little tough right now and I would like to see if there’s another way to build some blogging momentum before I try to go back to that pool. I have one unfinished post that I’ll take a look and then we’ll see …

Fantastic Four re-read: Introduction

Being a busy adult means that it is much harder to find the time or willpower to re-read long runs of favorite comic books. In my mid-teens, I often would pick about 10 or 12 comics to read each night before going to sleep and could easily power through a year’s worth of the old Marvel Star Wars or The New Mutants or Alpha Flight in a couple hours before turning out the lights. Most of the runs of comics I know by heart are still ones from those days, in large part because I was reading and re-reading them. I also used to devour new comics as soon as I got them home each week. These days, they often sit around in stacks waiting for me to carve out some time on the weekend or the occasional evening to get to them. Rarely do I find time to go back and re-read much. Because of that, there are some classic runs of comics I have accumulated slowly in recent years that never got a complete run through, and that’s what I’m going to rectify. I fully admit to lifting the idea from other blogs (Tor.com in particular, where they’ve been re-watching Star Trek and re-reading The Lord of the Rings).

I’m starting with The Fantastic Four by Stan Lee and Jack Kirby. The reasons why should be obvious: this was the superhero comic book that launched what came to be known as the Marvel Universe. It was the backbone of Marvel’s rise to prominence in the Silver Age. It also was one of the best lengthy series that Lee or Kirby ever contributed to. And it remains essential and very good comic-book reading to this day.

For those who are interested in such things, I don’t have the originals of all — or even many – of these comics, but I do have the full run in Marvel Masterworks. These are the versions I will be using, with a few exceptions that I’ll note when the relevant post comes along. (And for those of you who like “shelf porn,” below is a picture of the Masterworks and DC Archives shelf in my office. Click to embiggen.)
What will these posts be like? I don’t know. I expect they’ll change significantly as I go through the series. My plan to start is to read each issue at least a few times and then see what I think it most interesting about it. I am going to avoid summaries because it’s tedious and there’s plenty of sites that serve that info far better than I can. 
By way of introduction, I’ll tell my history with The Fantastic Four. I first read Fantastic Four toward the end of John Byrne’s run. I think it may have been the last one or two issues he wrote, but didn’t draw, as he was on his way out the door at Marvel to do Superman for DC. I remember getting the 25th anniversary jam issue, #296, in 1986, and then stuck with the book for a couple of runs that featured plenty of solid but unspectacular work from artist John Buscema art and writer Roger Stern. Steve Englehart soon took over the writing and came up with some cool stories. It was an offbeat time for the team, as Mr. Fantastic and the Invisible Woman — better known to most fans as Reed and Sue Richards — left the team and joined the Avengers. That left The Thing in charge of a quartet rounded out by the Human Torch, his girlfriend Crystal of the Inhumans, and the She-Thing.
Things picked up when Walter Simonson took over the book (as they usually do), and his take on the series was on a par with what I had read of Byrne’s. There was a popular story drawn by the excellent Arthur Adams in which Wolverine, Spider-Man, Hulk and Ghost Rider briefly became the new FF. But the best issue by Simonson was #350, in which Reed and Dr. Doom battled through time, popping in out of scenes throughout the comic that you could piece together in chronological order to get an entirely different take on the story.

Sometime in the mid-1990s, I completed my run of Byrne’s FF and really came to admire it. It was a prime example of one of the right ways to do a superhero comic, with each issue well written, well-drawn, easy to get into. It also captured something of the times, a nice mix of craft, nostalgia and just enough innovation to keep things interesting.

I don’t remember exactly when I first read any of the Stan Lee-Jack Kirby stories. I know I first learned of them in edited form in the pages of Marvel Saga, a short-lived series that retold the major “events” of the Marvel Universe in chronological order. It was a good primer on Silver Age Marvel, but not a substitute for reading the full stories.

So aside from a possible reprint or two, my first real chance to read these stories came from a copy of the first FF volume of Marvel Masterworks. That first copy is a third printing, which according to the excellent Marvel Masterworks Resource Page, was released in September 1989. I had several other original FF Masterworks volumes that I sold during the days when the series was out of print and the collector demand was high enough for me to get a really good price for them. I kept the first volume because I had it signed by Stan Lee at San Diego Comic-Con in the mid-1990s and didn’t want to give that one up. (I also have the first X-Men and Spider-Man Masterworks signed by Stan, and when we get to the Galactus trilogy, I’ll tell the story of another Stan Lee autograph.) When the re-mastered versions began coming out in the early 2000s, I began to pick them up and now have the first ten volumes. Some of these I haven’t read at all, so some of the stories in this run, which comprises 102 regular issues and six annuals, will be first-reads for me.

Before I get into the first issue, I think it’s worth taking a moment and put it in the context of the times in which it came out.

The story of how the Fantastic Four came to be is well-worn territory. In the early 1960s, comics were still recovering from the Frederic Wertham-lead witch-hunt and Senate hearings that prompted the creation of the Comics Code Authority. That put the crime, horror and other comics out of business and the comics field drifted into a period of strange, innocuous tales. Marvel, then called Atlas, followed the trends from Western comics to science fiction to romance comics to monster comics. They almost went out of business at one point when they lost their distributor, and were saved by a deal with Independent News that was a double-edged sword. Affiliated in some complicated way with DC Comics, Independent limited the number of titles Marvel could put out and, for at least a while, Marvel seemed to intentionally avoid putting out titles directly competed with those at DC.

DC was far and away the king of the hill at the time, having found new success in its superhero comics starting in 1956 with its new version of The Flash. That was followed by more revitalizations, including a deeper mythos for Superman, new sci-fi heroes like Adam Strange and the Atomic Knights, a new Green Lantern and the crowning success of the Justice League of America.

During this period, Jack Kirby had decided to stick with comics after his longtime partner, Joe Simon, concluded advertising was a better field. Kirby worked at DC for a while and created the series Challengers of the Unknown, a concept not too different from the Fantastic Four, before heading over to Atlas.

The way he tells it, Stan Lee was pretty discouraged about comics. He was thinking of quitting, when his wife, Joan, told him he should give it one more chance and do a comic that he liked. When Marvel owner Martin Goodman asked for a team of superheroes to compete with JLA, Stan says he saw this as his chance, and got together with Kirby to come up with The Fantastic Four #1.

Early house ad for Fantastic Four that appeared in Hulk #1.
(Scanned from The Collected Jack Kirby Collector, Vol. 1) 

At the time, the comic book market was small and tame, but diverse. For example, these are the comic books DC Comics published either with the same November 1961 cover date as Fantastic Four #1 (or an October-November or November-December cover date), according to comicbookdb.com:

Action Comics #282
Adventure Comics #290
The Adventures of Bob Hope #71
Batman #143
Blackhawk #166
The Brave and the Bold #38
Challengers of the Unknown #22
Detective Comics #297
The Flash #124
The Fox and the Crow #70
G.I. Combat #90
Girls’ Love Stories #82
Girls’ Romances #80
House of Mystery #116
House of Secrets #50
Justice League of America #7
Many Loves of Dobie Gillis #10
Men of War #52
My Greatest Adventure #61
Mystery In Space #71
Our Army at War #112
Our Fighting Forces #64
Rip Hunter … Time Master #5
Sea Devils #2
Showcase #35
Strange Adventures #134
Star Spangled War Stories #99
Sugar & Spike #37
Superman #149
Superman’s Girl Friend, Lois Lane #29
Tales of the Unexpected #67
Tomahawk #77
Wonder Woman #126
World’s Finest Comics #121

It’s a really interesting mix of superheroes, anthologies, romance comics, war comics and humor books. But not a lot of classics in there.

Thanks to DC’s excellent Showcase Presents volumes, I took a look at a couple of those stories: Justice League of America #7 and Adventure Comics #290. In the JLA story, Snapper Carr visits a funhouse and stumbles through a portal to an alien planet. After he’s rescued, the JLA members infiltrate and expose the funhouse as an alien operation. The biggest worry any of the heroes seem to have is whether they’ll expose their secret identities — a common theme in Silver Age DC stories. Adventure #290 is, amazingly, even weirder as Superboy heads off to all corners of the Earth to retrieve the elements of a super-powerful weapon the Legion hid in the past. Meanwhile, a reform school escapee who looks exactly like Clark Kent stumbles into Smallville and pretends to be Clark to enjoy the sweet, cushy life of Middle America. Lots of weirdness follows before memories are erased and everything reverts to normal. Both stories are fun, but pretty mild.

Superman #149 also happens to be a particularly famous issue, featuring a three-part imaginary story that culminates with the death of Superman that was written by Jerry Siegel, co-creator of the Man of Steel. This was one of Jerry’s best stories from the period and was reprinted in The Greatest Superman Stories Ever Told and featured by me in my first professional article about superhero comics, which was about — what else? — the “Death of Superman” story in 1993.

And here’s what the same site lists for the November 1961 cover dates at Atlas:

Amazing Adventures #6
Fantastic Four #1
Gunsmoke Western #67
Journey Into Mystery #74
Kid Colt Outlaw #101
Linda Carter, Student Nurse #2
Love Romances #96
Millie the Model #105
Strange Tales #90
Tales of Suspense #23
Tales to Astonish #25

And just for kicks, here are the other publishers’ titles for the same month, again from comicbookdb.com:

American Comics Group
Unknown Worlds #11


Archie Comics
Adventures of the Fly #16
Adventures of the Jaguar #3
Archie #123
Archie’s Girls Betty and Veronica #71
Archie’s Pal Jughead #78
Life with Archie #11
Pep Comics #151

Charlton
Atomic Mouse #45
Billy The Kid #31

Dell
Beep Beep #11
Combat #1
Donald Duck #80
Four Color Comics #1209
Four Color Comics #1267
The Lone Ranger #142
Tarzan #127
Walt Disney’s Comics and Stories #254
Walt Disney’s Mickey Mouse #80
Walter Lantz New Funnies #286

George A. Pflaum

Treasure Chest of Fun and Fact, Vol. 17, #5
Treasure Chest of Fun and Fact, Vol. 17, #6

Prize Publications
Young Romance #114

It’s easy to see why Fantastic Four stood out and was such a sensation in this market when it hit the nation’s newsstands on Tuesday, Aug. 8, 1961.

Amazon kicks in $25 credits in omnibus apology

Looks like Amazon is doing something to make up for the all the canceled Marvel Omnibus orders.

I and many others have received a follow-up email in which the internet bookseller apologizes by bestowing a $25 credit for future purposes. Which is not bad result, considering the deals were too good to be true anyway. And with the discounts Amazon normally applies on the Omnibus books (about 35 percent), everyone should be able to get one of the books they wanted at a really good price. Or at least they will once Amazon restocks.

I have to add a rather nice little addendum to this story. Today, I stopped off at Legacy Comics in Glendale on my way home from a business meeting to pick up this week’s new comics. This is a really good comic shop — they’re well stocked in just about everything and had a pretty complete selection of Omnibuses, Marvel Masterworks, DC Archives, trades, etc., on the shelves. But they also have a pretty good sale shelf, which just happens to include a number of Omnibus volumes at half off, including Spider-Man Vol. 1, X-Men Vol. 1 and the one I happened to pick up, Secret Wars.

It was not as cheap as what I thought I’d get on Amazon, but I was able to make the decision to buy it with the actual book in my hand and a price tag on the shrink wrap that guaranteed the price. Plus, I got to chat with the clerk about the series — we agreed it was in many ways a Marvel must-have — and how I once owned the full set of comics but sold them at some point and regretted doing so.

So, thank you, Legacy Comics. I hope anyone in the area who wants to get their hands on those books at a real discount stops by your lovely establishment.

Go buy Marvel omnibuses from Amazon right now!

Thanks to a tip from Bleeding Cool, go to Amazon as quickly as possible and scoop up the Marvel Omnibus titles you’ve been putting off buying. Normally priced anywhere from $75 to $100, tons of these books are currently selling on the site for $14.99 all the way down to $8.49!

Titles include X-Men Omnibus Vol. 1, Wolverine Omnibus Vol. 1, The Ultimates Omnibus Vol. 1, Secret Wars and Secret Wars IIGolden Age Marvel Comics and even the non-Marvel $125 Madman Gargantua! I picked up a few of these myself, as these prices are almost too good to be true …. so let’s hope this isn’t a glitch that will result in the worst-case scenario of Amazon not honoring these prices.

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