A longtime showbiz journalist and fan's thoughts on comic books, movies and other cool stuff.

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Catching Up with the X-Men, Part 2


It’s interesting that X-Force, once the most laughably unnecessary re-launches in X-Men history, has become surprisingly fertile ground for the franchise in the past five or six years. Beginning with the Craig Kyle and Chris Yost revamp of the team as a covert operations unit for the X-Men, X-Force has been a consistently good and interesting read. (I will exempt the X-Force: Sex and Violence series, which painfully included not-so-subtle scenes of Domino offering — and giving – oral sex to Wolverine.) 

Marvel Now! turns X-Force into a franchise with the franchise, splitting the idea into two books: Cable and X-Force and the second series of Uncanny X-Force.

Starting with Uncanny X-Force, the covert ops concept mostly continues here, though with a mostly new cast including Storm, Spiral, Cluster and Puck along with returning mainstay Psylocke. This is a pretty messed up bunch of characters, with Psylocke having serious issues with Spiral over that whole blinding and bionic eyes episode way way back somewhen in the character’s Marvel UK days. And then Cluster is a clone of Fantomex — and is in some way romantically involved with him.

Writer Sam Humphries does a nice job keeping things fun and action packed, but what I liked the most was the dominant role for Storm. I’ve said before that the character has seemed frequently lost since Chris Claremont left the X-Men in 1991, but reading Humphries version, it’s almost like she never left. I do have reservations about Puck, a character I always liked best when Byrne wrote him in the original Alpha Flight run. I really despised the ridiculous origin Bill Mantlo came up with for the character, where he sacrificed his full size body to keep a demon genie trapped inside himself. Mantlo’s run on Alpha Flight remains atop my list of Most Destructive and Regrettable Runs.

But, I digress. I like that Humphries makes Puck fun again, but I’m seeing near enough “eh’s” in his dialog. Also, I don’t recall him ever being quite so cosmopolitan, or even being from Saskatchewan. I always thought he was from Toronto, but whatever.

Oh, and Bishop is in the book, too.

The art is very solid and nice looking, with the vastly underrated Ron Garney on the first batch and the last couple of issues by Adrian Alphona of Runaways fame. I also like the redesigns on the costumes, with Psylocke in particular getting a nice full-body redesign that finally gets her out of the purple bathing suit Jim Lee designed in 1990. Overall, this is an entertaining and solid book, although I wouldn’t say it’s setting the world on fire.

Cable and X-Force on the other hand reads more like a straight Cable book. That’s not to say there’s not good stuff going on with the other characters, especially Colossus, long one of my favorites. But the supporting cast, which includes Domino, Forge, Doctor Nemesis, Hope Summers and Boom Boom is pretty nondescript. Domino and Boom Boom never really stood out as especially interesting characters, while Forge has lacked direction since 1987’s Fall of the Mutants and Doctor Nemesis has always seemed like a bad caricature of Warren Ellis, if Warren were a member of the X-Men. This book comes in second to Uncanny X-Force for me, saved in large part by the excellent artwork of Salvador Larocca, who has long been one of the better pencilers at Marvel.

Moving on to Wolverine, there’s two new series here, including a new main Wolverine title by Paul Cornell and Alan Davis, and Savage Wolverine, which looks to be more of an anthology series in the mode of Legends of the Dark Knight. On Wolverine, Cornell and Davis do a solid job of telling a good Wolverine story in more of the superhero mode. Davis’ art is always worth looking at. Cornell’s story works mainly as an action piece, giving Wolverine some cool stuff to do like bring down an airplane before it hits Yankee Stadium. If we’re going to have this many Wolverine comics, at least these are a bit of fun if not much else.

Frank Cho writes and draws the first five issues of Savage Wolverine, which feature Logan in the Savage Land with Shanna the She-Devil. That gives Cho a chance to draw what he is best known for — attractive, well-endowed women. The story is not bad, but it’s definitely on the lighter side of Wolverine. A bit of humor is always welcome in comics as grim as the mutant books often are, I just wish the attempts weren’t so clumsy and were a bit more, you know, funny. This is a lot of eye candy, and it’s really nice looking eye candy, and there’s nothing wrong with that.

Savage Wolverine #6 features a new creative team, this time writer Zeb Wells and artist Joe Madureira. As you might expect with Joe Mad back on an X-book, this feels like a nostalgia trip back to 1997 or so. I overall like Madureira’s art, which is expressive and shows the influences of animation and video games. But there’s a cartoonish quality to it that has always seemed at odds with the general grimness of its tone. Anyways, this so far features Wolverine teaming with Elektra and Spider-Man and the Kingpin’s in there, too, along with some new characters. It’s a fast-paced comic with lots of fun quips and cool posing and it’s a reminder that not everything about 1990s superhero comics were bad.

The light — with that being a very relative term when it comes to X-comics — tone of the Wolverine books is interesting given the thing that made the character popular in the first place was his edgy elements and the promise of real violence. I don’t think a Wolverine book needs to be graphic, necessarily, but nothing about the character really stands out or works the way it could without more serious elements. Wolverine was always all about pain — managing his own and inflicting it on others. He should always be a bit uncomfortable and out of place, and these tales are awfully safe. This is certainly nothing new in the way Marvel has managed the character, but with so much of the company’s output reading very solid and entertaining these days, it’s a shame they couldn’t take a little bit more of a chance with these books.

Catching Up with the X-Men, Part 1

All-New X-Men #1

The most well-read post I ever put on this blog was one that went up Feb. 23, 2012, in which I talked about breaking my 26-year weekly superhero comic-book habit.

More than a year later, I find myself drawn back to superhero comics, though not as much as I have been. I’ll start by saying I’m just not into DC’s The New 52. I’m sure there are some good books in the line, but nothing I’ve seen inspires me to invest the time and money required.

Pretty much the only thing that can get me to plunk down my coins and invest my time are my two favorite Marvel franchises: X-Men and Avengers. For me, X-Men was always the best idea Marvel had. I may have said this before, but it bears repeating: X-Men is at heart a science-fiction concept dressed up with superhero conventions. As such, it has a depth to it that straighter takes on the superhero genre generally lack. It certainly has helped it maintain a hold on my imagination and has the ability to suck me back in, repeatedly, throughout my life.

I stopped reading X-Men comics twice before. The first was in 1995, when the Age of Apocalypse came along at a time when my discontent with the X-Men titles in those post-Chris Claremont years was at a high. Like The New 52, it made a great jumping off point. It lasted a little more than a year before I was sucked back in around The Uncanny X-Men #332. And it didn’t last long — I was gone again by the time the Onslaught crossover arrived only a few issues later. This second absence lasted, again, about a year or so before I came back on board. The second return was aided by my move to California in 1996 and the discovery of numerous cheap back-issue sources that made it easy and fun to fill in the gaps in all the various series.

So it was again that, after the horrid event called Schism and the inevitable re-launch of The Uncanny X-Men after 544 issues, that it was again time to say good-bye. And, again, it held for a little more than a year before access to cheap back issues overcame my resistance and pulled me right back in.

The break has, overall, been good for me and I come back to the X-Men family of books with fresh eyes and a new appreciation for how much they’ve managed to improve in my absence. While they are in no way great works of art or classics of the genre or medium, the X-Men books have become a rather enjoyable line of comics. More than at any time in recent memory, the various books have — for the most part — a reason to exist, some kind of point to them, and are nicely executed in both script and, especially, art.

I have to give kudos to Marvel for double shipping series like All-New X-Men and Wolverine and the X-Men. At first, I thought that would just be too much, but it turns out to make those series even more engaging because there’s a decent new episode coming out pretty much every week. I have heard some store owners complain how difficult it can be for them to handle orders on those titles, but overall they seem to sell well enough that no one’s nose is too far out of place.

Having recently read through pretty much all the Marvel Now! issues of nine different X-Men series, I’ll run though them all very quickly. This will take more than one post and spoiler warnings are in full effect for those who haven’t read these books.

All-New X-Men #11

All-New X-Men is the book I was fearing the most. Why? One word: Bendis. As Marvel’s go-to writer, Brian Michael Bendis has had a pretty amazing run overall at Marvel, though I found his work on the various Avengers titles became too, well, cutesy, for lack of a better word. I’m not a big fan of the kind of rambling, pop-culture filled dialog that Bendis likes to fill entire issues with when he can. I thought that stuff worked great when Bendis did his own comics, like Goldfish, Jinx or Fortune and Glory. But he’s surprised me here with more action-oriented stories and a good focus on character.

The premise of the book is, however, pretty silly. It starts with Beast thinking he’s dying (he really just evolving again) and picking up on something Iceman says about how the young Scott Summers would never become the monster that the current Cyclops is. So he goes back in time and brings the original, teen-age X-Men into the present. What’s amazing is that this is nowhere as bad as it sounds, and is actually pretty good. The jokes about anachronisms are kept to a minimum, and the younger versions all come off as very interesting takes on the characters, especially Jean Grey. That last part is even more astounding given how long it’s been since the ever-morphing Jean has been interesting.

What really helps this book is the art, most of it by Bendis’ former Ultimate Spider-Man collaborator Stuart Immonen with inks from Wade von Grawbadger. The other artist in the rotation, David Marquez, is up to the task of keeping the book moving along at a quick pace and maintaining the slick look Immonen and von Grawbadger have established.

So far, the original team has met its older versions (the ones that are still alive — sorry, Jean!), the Avengers, as well as enemies like Mystique, who don’t always appear as bad at first to the young, time-displaced mutants. After 11 issues, I’m not sure exactly where this title is going or what its long-term prospects are because it seems clear the teenage X-Men have to return to the past at some point or else completely change the timeline and invalidate years of X-Men stories (not a good idea; see the Spider-Clone saga for reference).

Uncanny X-Men (Vol. 3) #1

The flip side comes in the relaunched Uncanny X-Men, known as Vol. 3. This book follows Cyclops’ team and features some interesting character dynamics, especially with Magneto. The art by Chris Bachalo, with help from Frazier Irving, is worth the price of admission all by itself. The stories are moving along slowly, but there is a nice counter point to this comic — it complements All-New X-Men without making either series redundant.

X-Men: Legacy (Vol. 2) #1

X-Men: Legacy is the one book I decidedly did not like after reading the first four issues. This series is about David Haller, a.k.a. Legion, the son of Charles Xavier whose mind is full of split personalities, each with its own power. While I like the craziness the cover designs promise, this is just not a character I’ve ever found interesting and an entire series about him battling with his inner demons — and is largely disconnected from other X-Men series — just doesn’t cut it for me.

X-Men (Vol. 4) #1

The simply titled X-Men (is this Vol. 3 or Vol. 4? I can’t remember!) from writer Brian Wood and artists Olivier Coipel and Mark Morales got a solid launch from the apparent novelty of it being a team of all-female mutants. Of course, Wood has his own fans and they bring some high expectations to this title, most of which he easily meets. The debut issue focuses on Jubilee, apparently no longer a vampire. She’s on the run with a little baby and turns to the X-Men for help. She gets it from Storm, Kitty, Psylocke, Rogue and Rachel Grey. That’s a good lineup for an X-Men book, no matter the gender politics, but that’s been the focus of a lot of the publicity surrounding this book’s launch. I happen to like all those characters (Jubilee can be a bit annoying, but she’s better by far than, say, Marrow), and it’s a solid book. I think Storm benefits the most from this title, being a character who really dominated the series back in Claremont’s days and has since struggled to maintain her popularity. I love the return to the old 1980s mohawk look, and the overall take on her is quite promising. Rogue, Kitty and Psylocke all have received plenty of attention in recent years, but I have to say I do like the new costume for Psylocke. Rachel has been a confusing character almost from the start, but I’d like to see what Wood can do with her.

Next: We’ll get into the X-Force and Wolverine titles.

Comic of the Day: Howard Chaykin’s Marvel Premiere #32 (1976)

Marvel Premiere #32 (Oct. 1976)

I’ll be heading down to the comics shop today to pick up Howard Chaykin’s Black Kiss II #1, which I’m sure will be worth the effort. I’ve been on a bit of a Chaykin kick lately, so today I’ll offer a quick look at an oldie I picked up on a recent trip: Marvel Premiere #32 (Oct. 1976), featuring Monark Starstalker!

This is an early effort by Chaykin as both writer and artist, and it unfortunately shows. The good stuff is the artwork, which is sleek and well-designed. It’s pretty unusual stuff for Marvel at the time, though the style seen here would become more familiar with both Chaykin’s later work and Frank Miller’s style on his original Daredevil run. The individual panels and pages are well-designed and look decidedly un-comic-book-y for the era. Chakyin goes heavy on the blacks and it looks most like Chaykin’s work on Star Wars #1. (I believe Roy Thomas stated in an issue of Alter-Ego that I don’t have handy to confirm that it was this issue that prompted the Lucasfilm folks to specifically request Chaykin draw the Star Wars comic.)

While this looks great, it’s a complete mess to read. The story nominally involves a guy named Monark Starstalker, who’s a kind of bounty hunter pursuing a target on a remote planet. It’s a simple premise, but it gets bogged down in clunky exposition intended to inject a sense of reality into this world. The character is a prototypical Chaykin hero: hard-boiled, tough and irresistible to the ladies.

This book is also awfully murky looking — the heavy inks just didn’t translate well into the printing processes used for comics at the time. It’d be nice to see this done on better paper that could present the images more sharply and vividly.

Last issues: Star Trek #61 and Marvel Team-Up #150

For some reason, I’ve always found final issues of comic book series to be of particular interest, especially ones from the pre-Internet, pre-fan press days. I’m always curious to see if there was any kind of attempt to wrap up the series creatively, or whether there was any kind of notice or explanation to readers that the book was going away.

Here is a couple of examples:

Star Trek #61 (Gold Key)

Star Trek #61 (March 1979) was the final issue of the original Trek comics series, published from 1967-1979 by Gold Key. I’ve long been a huge Trek fan and have all but eight issues from this series. (I’m missing 9-11, 14-16 and 58-59, in case anyone is interested in selling to me.) The Gold Key series was a real mixed bag. Some issues featured stories that deviated so radically from the Star Trek style that they are Trek in name only. Others, especially the later issues, were much better. They always featured nice art and, except for a couple issues like this particular one, very cool painted or photo covers. Also, there were no issue numbers on the cover, at least until this issue.

Marvel had long wanted the rights to do Star Trek comics, but was unable to get them away from Gold Key. That changed when Star Trek: The Motion Picture came along in late 1979. Paramount was looking to emulate the success of Star Wars with the picture, and Marvel was by this point looking like a pretty hot partner for this kind of licensing given the huge success of its Star Wars comic. So the plug was pulled on the Gold Key series, with this being the last one.

The story by George Kashdan is pretty entertaining. The Enterprise and the Klingons are both looking to secure a source of dilithium from an alien planet. The mysterious leader of the planet strikes a deal first with the Klingons. Kirk’s not pleased by this, and he’s even less pleased when Spock finds out this dilithium is synthetic and therefore highly unstable. The mysterious leader is revealed to be Harry Mudd, whose scam now threatens to destroy the Klingons’ vessel and start a war between the and the Federation — unless Kirk can stop it. The art by Al McWilliams is nice and polished — it’s clear and attractive and tells the story simply in that Gold Key style. It’s a really fun Trek comic.

And there’s absolutely no indication that it’s the last issue of the title. There’s no letters page, no blurb on the cover, no nothing. I’ve read online that a script exists for issue 62, so the end obviously came quickly for Gold Key’s version of Star Trek.

Marvel Team-Up #150 (Marvel)

Going in the completely opposite direction is Marvel Team-Up #150 (Feb. 1985), which alters the logo to read “The Last Marvel Team-Up,” and features a dejected Spidey in the corner box. The cover itself is a great Barry Windsor-Smith portrait of Spidey and the X-Men as they follow the cover blurbs’ advice and observe “A moment’s silence … before the action begins — .”

The story itself isn’t exactly an obvious finale. Written by Louise Simonson, the story sees Juggernaut go after the Crimson Gem of Cyttorak so he can give it (and Juggernaut powers) to his pal Black Tom Cassidy on his birthday. Black Tom is less than thrilled, and chaos ensues as both Spidey and the X-Men get involved in stopping the destruction. It’s a solid, mid-1980s Marvel comic, which means it has an actual story, competent and clear art from Greg LaRocque and Mike Esposito, and a lot of action. (All things Marvel should think about putting in its current releases.)

There is a blurb on the letters page from editor Danny Fingeroth announcing that MTU is indeed ending, but will be replaced by a new series called The Web of Spider-Man in six weeks. Of course, the “The” was dropped, and Web had a long life of its own.

Get ‘Mutant Cinema” for your Kindle – FREE!

Just wanted to let folks know my Sequart book, “Mutant Cinema: The X-Men Trilogy from Comics to Screen” is available for download on Kindle for free. How can you not want to read it with a cool cover like this one, from artist Kevin Colden?

Click here to go straight to the download page!

Don’t dawdle, check it out now!

And as an incentive, the first five folks to email me with a link to a review (good or bad) on Amazon or elsewhere of the Kindle version will get a FREE surprise comics treat from the extensive haul in my garage.

‘Avengers’ Shows Superheroes No Longer Need Comics

Iron Man (Robert Downey Jr.) soars through the New York skyline in Avengers.
Since I’m writing about the visual effects on Avengers for an upcoming issue of Animation Magazine, I got to see the movie last week at the Disney lot and found the movie to be very, very entertaining. Avengers is a huge movie, with nearly every cent of its reported $220 million budget up there on the big screen, and the deft handling of the story will earn it a huge audience and huge box office to go with it. 
Not only does Avengers successfully adapt the comic book series to the big screen, it actually improves on it. There’s no way that even the the best issue of Avengers ever published can really compete with the movie for the time and money of a modern audience. This poses a problem for those who make, publish, sell and read comics because it removes one of the few great selling points of the medium: That comics can tell stories on a scale and scope that movies cannot. And that is no longer true.
It’s also hard to argue with the math. According to data presented at the 2011 ICV2.com Graphic Novel Conference, the entire comic book industry posted combined sales of single issues and graphic novels in 2010 of $635 million. (This was the last year for which I could find info for — and that revenue was down from 2009. If anyone has more current info, send me the link.) By contrast, Avengers is now expected to cross the $500 million mark by the end of its first weekend playing here in the United States (it opened last week in a number of international markets to huge impact), and seems destined to easily become a billion-dollar grosser just at the box office. That doesn’t include ancillary revenues such as merchandise and licensing, and the long life the movie will have in home video formats from now until the copyright expires under current law in 2107. 
Basically, this one movie will likely generate more than double what the entire comics industry did in 2010. Add in what The Dark Knight Rises is likely to make, as well as The Amazing Spider-Man, and these three movies will lap the comics biz many times over in a single year. 
In the 1980s and 1990s, fans often said that good comic book movies would put the world on notice that the comics they were based on were good enough to check out, and the new readers — and respect — would just roll on in. With the former now reality, the latter looks less and less likely. 
Thor (Chris Hemsworth) and Captain America (Chris Evans) fight on in Avengers
After Avengers, what’s left for superhero comics to do? Will anyone who likes this big, bold and fun superhero flick be at all impressed by the latest $4 an issue yak-fest from Brian Michael Bendis? Or want to dig through endless crossovers and convoluted back story? I doubt it. 
Just as I also doubt that Marvel or Disney will in any way alter the way they go about publishing comics these days. It seems that, as long as publishing keeps making money and keeps viable Marvel’s many copyrights and trademarks in the marketplace, they’ll keep publishing comics. 
I’m more concerned about the state of the former, though. I don’t see the market for print comics increasing in any significant way any time soon. The distribution is way too spotty, the cost of a comic too high, and the content of the superhero comics put out by Marvel and DC too narrowly focused on the niche that is the direct market. 
Captain America (Chris Evans) and Tony Stark (Robert Downey Jr.) confer on the SHIELD Helicarrier in Avengers.
Digital distribution is the obvious future for pretty much any medium that has not already embraced it. I myself don’t care to read comics on my phone or computer, though I would like to try it on an iPad some day. And while publishers have done a much better job getting comics out there for sale digitally, I think the content is going to remain a big stumbling block for all the reasons I cited above. Just porting over the niche-oriented direct market content won’t attract a mainstream audience. The content must be tailored to the format and the medium, and it appears most comics companies are barely even acknowledging this question, let alone dealing with it.
The comics must be better, much better, than they are now, and tailored to the audience that a movie like Avengers appeals to in order to have the first chance of expanding readership.

‘Captain America,’ ‘Punisher’ and ‘Daredevil’ relaunched with unexpected style, substance

Before I delve back into DC waters, it’s been interesting to notice that Marvel has been relaunching a lot of titles lately as well, though without anything like the fanfare that DC has been getting.

In addition to next month’s relaunch of Uncanny X-Men — the very last long-running title from Marvel or DC to get a new first issue — Marvel recently relaunched Captain America, Daredevil and The Punisher. I had started thinking about this piece a while back when only one or two issues of each was out, but now there’s four issues of DD out and three each of Cap and Punisher.

Let’s start with Captain America, which seems to have gotten a new first issue to coincide with the release a few months back of the movie. That’s not a bad move on Marvel’s part, and it’s one I’m surprised they haven’t used to greater effect in the past.

This isn’t much of an introductory first issue, but it really doesn’t need to be. Comics fans know who the characters are and the basic setup, while readers new to the character who saw the movie will be in pretty much the same place. There’s a nice connection to the movie with the first issue opening on the funeral of 91-year-old Peggy Carter that also introduces Sharon Carter, a.k.a. Agent 13.

Unlike most of last month’s DC debuts, Captain America has a very distinct tone and feel to it that is tailored quite well to the character. My original thoughts were that it was a bit decompressed, but on a second read I think it’s far from being the worst offender in that category. The second issue does drag a bit, however, with much of the first half of it devoted to back story before stuff starts happening. The third is another good issue, and writer Ed Brubaker has surprised me by writing comics arcs that are structured like they used to be, with enough going on in each issue to keep me interested.

The best part of this series, though, is the exquisite artwork of Steve McNiven on pencils, Jay Leisten on inks and especially Justin Ponsor on the harder-than-it-looks task of coloring. McNiven does a terrific job of truly choreographing the action scenes. When Cap hurls his shield, you can follow it on its ricocheting path with a clarity that’s usually lacking. And the fights are overall realistic and yet suitable to a character with Cap’s abilities.

Not only that, but the art is pristine in its clarity and full of details that add to the story and not distract. Leisten deserves a lot of credit for doing a fantastic job of old-fashioned inking — making everything look better, sharper and clearer.

Ponsor’s colors also are detailed, and normally I dislike when the colorist adds to the image through highlights and shading that wasn’t there in the line art. But those details are done extremely well, and bolster the excellent palette of colors that Ponsor brings to the book. This is light, airy and clean, where a lot of coloring is dank, dark and muddy.

A few final notes: I like the cover design, which puts the logo front and center and very large so it’s easy to read and, in fact, hard to miss on the stands. The one drawback is that this is one of Marvel’s $3.99 books, and if I didn’t enjoy what I read so much and appreciate the care that went into this book, I’d complain about it a bit more.

Moving on to The Punisher, which boasts Greg Rucka as the writer and Marco Checchetto as the artist. This is a character who seems very tough to write and do well, because most fans have different answers to the questions of how realistic The Punisher should be, how violent and how much he should interact with the Marvel Universe at large. Rucka delivers a solid mix of all three, without ever becoming excessive — a pretty amazing feat in itself.

This opening arc sees the Punisher getting drawn into a gang war after a clash at a wedding kills some 30 people including the groom. Most of the story is told through the eyes of others — the cop who’s slipping info to the Punisher, an aggressive young reporter, and a few of the bad guys. The Punisher himself is scarcely seen in the first issue, but his presence is felt very strongly. By the third, the Marvel interaction becomes clearer with an appearance by the Vulture, who looks a lot different than the old Spider-Man villain I remember.

Rucka definitely writes good crime stories, and this is a very slick, very entertaining crime story with the Punisher at its heart. It’s complemented by some very sharp visuals from Checchetto — an artist I’m not familiar with — and good coloring from Matt Hollingsworth that brings definition to the murky world Checchetto is drawing. Even the production value is high, and the book’s slick paper and high-quality reproduction all add up to a very nice package. As with Captain America, the covers by Bryan Hitch, Paul Neary and Paul Mounts are well designed and eye-catching, with the logo spread very big and very legibly across the top.

The result surprises me. I haven’t read much Punisher in ages, but find this one quite interesting because Rucka’s put enough story into each issue to make it so. It also helps that, after the extra-long first issue, the price dropped from $3.99 to $2.99. I’ll keep buying it for a while at that price.

This also is what I would consider a very good first issue. If you had never read The Punisher, this introduced Rucka’s conception of the character and the story well enough to be entertaining to a new reader. Quite a coup, when this is something like the seventh Punisher #1 Marvel’s published in the last 25 years.

Lastly, there’s Daredevil, a character whose definitive run was the then-groundbreaking visceral violence and grittiness that Frank Miller made his specialty. DD has been rebooted a number of times — not as many as Punisher or Cap, but this is I think the third first issue for the character since 1964.

Writer Mark Waid does the unexpected in Daredevil — rather than try to one-up the Miller version, he goes back to the original, lighter version of the character and then modernizes it to make it feel completely and utterly modern. I don’t know that I’ve ever seen anyone pull this off as well as it is in the first four issues of this comic.

Story wise, there’s a lot going on and a lot of things that look like they’ll continue to pay off. I hadn’t noticed until re-reading them that this series starts — just like in The Punisher — with a crashed wedding that involves mobsters and a key event set at the Cloisters in New York City. There’s also some old Marvel villains from the fringe, like Klaw and Spot, though they’re used to great effect.

The real key to pulling off Waid’s stories is some of the best art I’ve seen in a superhero comic in ages, from Paolo and Joe Rivera, with excellent colors from Javier Rodriguez. Issue #4 and a back-up tale in the first issue feature art from the also-excelling Marcos Martin, colored by Muntsa Vicente. The art is more than just pretty pictures — though they are that — it’s excellent storytelling applied with a degree of economy, clarity and style that is all too rare in comics. From the first issue alone, the way the Riveras draw how Daredevil sees a character like Spot and Klaw is simple, inventive and something that completely works as a 2-D drawing. The two-page spread of Matt Murdock and Foggy Nelson walking the streets in the back-up story of the first issue, the way Captain America temporarily blinds DD in the second issue, the oddness of Klaw in the third and a fight with lions in the fourth issue are all extremely well done. The covers also are excellent — the first and fourth issues in particular are clever, graphic and extremely appealing.

Daredevil is a seriously fun comic book and an absolute joy to read.

X-Men: Schism Takes the Low Road to Mediocrity

In Marvel and DC’s near-constant onslaught of mega-events to drive sales, the X-Men titles that popularized the gimmick have fallen victim to one of the most underwhelming and skeevy events in its history with the arrival of X-Men: Schism.

I have a lot to say about this one after reading the first three of five issues in the series, so consider yourself forewarned. I also think I need to explain why something like this is worth writing about in detail when it really would be easier to just roll my eyes, say “it stinks!” and move on to something worthwhile.

Comics are the only reason where I’ll bother being critical like this because the comics is so dominated by superheroes and franchises from Marvel and DC that the failure or success of any one such franchise has a much greater ripple effect than it would in any other medium. When something like X-Men (or Batman or Spider-Man, etc. — take your pick), which has so long been a dominant creative and commercial force does just about anything, you just can’t ignore it the same way critics can pass over, say, Sucker Punch, Glee or a new album from David Archuleta.

So here we have X-Men: Schism, a five-issue miniseries that sets the stage for the next relaunch of the entire line this fall. It’s written by Jason Aaron, with each issue drawn by a different artist. Carlos Pacheco and Cam Smith draw issue one, Frank Cho is on issue two and Daniel Acuña does it all on issue three. Alan Davis is slated for issue four, with Adam Kubert apparently on issue five. There also are no fewer than four editors credited on the book, which makes the errors in execution even more questionable. Plus, these books aren’t cheap, with the first costing $4.99 for 32 pages of story, and issues two and three cost $3.99 for 22 pages of story each.

If you’ve missed the premise for this series, it’s about a dispute between Cyclops and Wolverine that forces them to go their separate ways with each taking a number of fellow X-Men to form two distinct factions. This will lead to several relaunched titles, including a new Uncanny X-Men #1.

So this series should be attempting to get fans excited for what’s promised to be a “new” era for X-Men comics. Unfortunately, “new” is the last thing that Marvel appears interested in delivering when it comes to the X-Men, and Schism is guilty of rehashing some very old and worn concepts at the very core of the story. None of this is new for Marvel, but the company has had some success in recent years by executing its rehashed material in an engaging way, and it’s the failure to execute well on pretty much any level in the first three issues of X-Men: Schism that truly sinks them.

So Marvel’s big idea for setting up the future of the X-Men starts by reviving two ancient concepts: The Sentinels, which first appeared in X-Men #14 (Nov. 1965), and the relatively youthful Hellfire Club, who first showed their faces in X-Men #129 (Jan. 1980). Both have been used in literally dozens of X-Men comic-book stories in the intervening years — some of them good, some not so good. To make an impact with either of those ideas requires a fresh new take on them and some exciting execution, neither of which is present in X-Men: Schism.

First, these are not some new, scary, super-advanced Sentinels that pose a serious threat to the mutants of the world. They are, instead, old Sentinels that have been in storage for decades and, in most cases, don’t even work. The only twist is the idea that every nation in the world has a secret stash of Sentinels on hand in case they have a “mutant problem.” The few working Sentinels are handily dispatched by the X-Men, with little dramatic payoff.

The real crux of the story so far is the new Hellfire Club, which is composed of a quartet of super-smart, rich, evil children. Yup, children. They’re lead by 12-year-old Kade Kilgore, who murders his father and claims his place running a legitimate arms-manufacturing company.

Any time the villain turns out to be a super-smart child, whether it’s in an episode of Star Trek or The Twilight Zone, or a comics character like Hit-Girl in Kick-Ass or Anarky from late-1980s issues of Detective Comics or even the X-Terminators that spun out of X-Factor in the late 1980s, it’s a device that’s rarely good for anything more than adding shock value. But the more realism you want in your comics — and with Marvel and DC both wanting every comic to be movie worthy, trying to appear realistic is paramount on every title they publish — the less you can take the idea of “evil” children seriously.

So Kilgore, the new Black King of the Hellfire Club, starts out as a cliche of fiction that is completely devoid of believability even on the level most superhero comics require. He murders, he plots, he doesn’t care about anything other than himself — and the reader has almost no reason to care or believe that he is anything other than a stereotypical character.

Still, it’s possible that even with two weak concepts that Marvel could still turn this into something interesting with some clever execution. And how far short this series falls on any such standard is the most disappointing element. It’s one thing to not come up with a brilliant premise for every single comics crossover, but a company like Marvel has the resources and the talent to avoid the kind of sloppiness found here.

This is “Switzerland,” and most definitely not the U.N. General Assembly in New York. No.

Swiss security guards prove
global stereotype! Film at 11!

X-Men: Schism #1 begins with four pages that poke fun at the idea Wolverine appears in so many comics that he’s exhausted. Cyclops, however, needs Wolverine to accompany him to an “international ams control conference in Switzerland.”

“Switzerland,” however, must be code in the Marvel Universe for the United Nations in New York City. Unless, of course, the economy in the Marvel Universe is so bad that the U.S. is exporting overweight tough-talking security guards to the land of chocolates, accurate clocks and secret banking. Speaking of security, this “arms control conference” appears less secure than a concert at Staples Center.

You can’t really see it, even in print, that there are supposed to be people at those desks. 

Cyclops and Wolverine have a long conversation that runs two whole pages and supposedly occurs as Cyclops walks toward the podium, meaning it happens in full view (and, I presume, earshot) of every delegate in the place. None of which you can see because they’re washed out in a mudslide of bad coloring.

The copy is full of little mistakes. I know there’s not 100 percent English-major agreement on this point, but the words “insure” and “ensure” are not interchangeable. Most dictionaries and style guides will tell you the former involves buying a policy and the latter means to make certain.

Then, Cyclops’ speech is interrupted by a world leader who looks a lot like Iran President Mahmoud Ahmadinejad. So much so, that the panel looks lifted from this particular image:

I want you … to take art lessons! 

This is a pretty blatant swipe, but what’s a shame it’s not even that effective. With no identification, this guy looks like some average joe who just walked into the international arms conference in Switzerland from the street. I know it’s got photo reference, but some kind of visual cue that this is a world leader (maybe a tie, or something?) would have helped. Even more embarrassing — the artists drew the world leader with six fingers. Count ’em.

This guy, who is not Iranian President Ahmadinejad, goes to 11.

Then, we get Quentin Quire. I must have missed his coming back from his death in Grant Morrison’s New X-Men as well as his physical transformation from a skinny teen to a big hulking adult. (No one tell Kitty that you don’t have to be stuck at age 14 for a couple of decades.)

“You’re double dead, dad!”

The rest of the issue concerns the return of various sentinels and the emergence of Kade Kilgore as the Black King of a new Hellfire Club. Kade is 12 years old and kills his father by kicking him out of a flying car — and then shooting him in mid-air. I still can’t figure out how that works.

I was very disappointed in the artwork of Carlos Pacheco. This generic kind of work is not what I think anyone who had read Avengers Forever or Pacheco’s previous late-1990s run on X-Men would expect from the artist. This is blocky, pedestrian and just plain dull, with none of Pacheco’s previous style to be seen. I would not have known Pacheco drew this book without looking at the credits. And the coloring, credited to Frank D’Armata, was a real detriment to the overall look of the comic.

Kitty kicks off the “ew” factor in this series. Nobody over age 14 should want to think about that.
Rogue busts out in X-Men: Schism #2

The Kade Kilgore story, which was already strange in the first issue, gets weirder in the second with the debut of his playmates. There’s three of them, and none of them are properly introduced. But apparently, they’re paying some space aliens what at first seemed like $4 billion in cash (what they would do with American currency is beyond me) and is later clarified to be $4 billion in “untraceable intergalactic credits.” It’s never explained where the Hellfire Club or Kilgore got any amount of space money, let along 4 billion quatloos’ worth of it. And that’s probably for the best, given that answering that question in any fashion would only compound the idiocy of the whole idea.

And you thought Anakin was annoying.

Oh, and the little girl villain has a lightsaber, which she uses to chop off alien limbs left and right. Again, explaining this would do more to expose how ludicrous it is, so maybe it’s best that it’s just kind of there.

So then, Quentin Quire just shows up on Utopia and Scott protects him. This was a scene that made me long for the days when superheroes used their powers instead of just talked at each other endlessly like they were stuck in an episode of The West Wing. Would it have killed this story, which is severely lacking in action, to have had an old-fashioned blow out when characters meet?

My satellite service doesn’t carry the Museum Opening Channel.  

The logic gets even stranger when Cyclops‘ reaction to all this is to pull a PR stunt and send some X-Men to the opening of a mutant museum in San Francisco. And of course, this event is being televised because in 21st century America there’s nothing TV audiences like more than to watch a museum reception live and as it happens. The only museum opening I recall making anything close to national news was the debut of the Getty Center in 1997, an event we spent weeks writing stories about at the L.A.-area newspaper I worked for at that time.

(I think the convention of using live news coverage on TV to narrate events without using captions or dialog between the characters involved is yet another instance of people simply copying Frank Miller’s The Dark Knight Returns rather than write something original.)

But apparently, such coverage in the Marvel universe is so dependable and popular that Kilgore plans to use the high-profile event to debut the Hellfire Kids.

Perhaps Frank Cho’s greatest contribution to
this issue: Rogue unzipped!

The art on the second issue is by Frank Cho, best known for his comic book and strip Liberty Meadows and extensive good girl art in other places. As with Pacheco, you’d be hard pressed to guess from the printed comic that Cho had anything to do with the art, aside from the cover and a few interior panels featuring particularly busty portrayals of Rogue and Emma Frost. The stiff facial expressions and overly talky script, combined with more dank coloring, results in an unfortunate look that barely improves on the murkiness of the first issue.

Moving on to issue three, the art gets a huge boost from the arrival of Daniel Acuña, who delivers some stylish art. Since he does all the art, including colors, this issue is the first to not look like it was dragged through a mud pit. But there still are some issues with the art. A few panels have questionable perspective and anatomy — enough to pull me out of the comic and try to understand what I’m looking at. There’s also some questionable portrayals — Magneto in particular lacks the powerful build and sleek costume that have helped define the character’s look in recent comics.

Better art for X-Men: Schism #3

It’s too bad the story doesn’t improve. It starts with the Hellfire Kids disrupting the museum opening and Cyclops and Wolverine both heading off to help out. We finally get an introduction to the Hellfire Kids, who are given names and revealed to be the heirs to a family that has profited from slave trading relationships stretching from Earth’s own slave trade to the modern version of selling human slaves to aliens; a descendant of Frankenstein who’s so touchy about the family connection I can’t help but hear Gene Wilder saying, “It’s pronounced Fronk-en-steen!”; and a girl who shares with 37 cats inheritance of her deceased hotel entrepreneur mother’s estate.

Where are the X-Babies when you need them?

Cyclops uses a jetpack to get to San Francisco from Utopia. He apparently missed the memo from Batman that cool comics characters don’t wear jetpacks unless they’re drawn by Dave Stevens and called The Rocketeer. 

While Cyclops straps on a jetpack and imitates The Rocketeer on his way from Utopia and Wolverine fits San Francisco traffic, the Hellfire Kids start shooting weird alien weapons at the X-Men. It’s a confusing sequence. For example, we see Colossus with some kind of Alien-style face-hugger on his head, but we don’t see that it got there because the Hellfire Kids are firing these things from a gun of some kind until the next page. The Hellfire Kids take out all the X-Men at the event, which means they beat Emma, Colossus, Namor and Magneto.

This is the worst line in the series — so far. 

Only naive, innocent little Idie is left, and she causes some serious havoc, and how she responds unexpectedly becomes the crux of the whole issue. Wolverine wants her to wait for him to get there and handle the dirty work of taking out the Club and their guards; Cyclops gives her permission to do what she finds necessary. So when she torches the place and people die, it’s all on Cyclops. The issue is, however, tabled to next issue by the arrival of a big spidery Sentinel.

The next issue, which is due out Sept. 21, looks from the preview art to be (finally!) an issue with some action in it. It’s also drawn by Alan Davis, who I don’t think has ever drawn an ugly comic in his life (though I’m not sure Marvel’s colorists won’t find some way to muddy it up).

There’s lots of other very small things that cumulatively yank you out of the story and undermine the ability to take any of this seriously.

Among them:

In most states, saying this to a 12-year-old
boy would earn you prison time.
  • Kilgore’s father is beyond a caricature. Has any CEO of a weapons manufacturing firm ever bragged about their wares being half off? And even in the United States, I don’t think anyone can buy a weapon online the same way you would a book from Amazon.com.
  • There’s so many throwaway lines that are of questionable taste and offer no benefit to the story. Examples:
  • Kitty saying to Logan “Yeah, but you also showed me how to use a sword before I was old enough to wear a bra.”
  • A Hellfire Club member saying “Our previous plan was to simply exterminate the mutant race and perhaps throw an orgy every year on the anniversary.”
  • Blocked out swearing, such as this line from Kilgore: “Any of you morons #%$@ this up and I will hack your entire family tree into kindling and burn you atop the pile.”
  • A Hellfire Kid saying, “I farted.”
  • And Kilgore saying, “I haven’t had sex yet, so maybe I’m wrong … but I can’t imagine it feeling better than this.”

This is rated T+, but still. Ugh. This is really not a good series of comics, and I don’t think there’s much chance for rescuing it in the final two issues. Having read this, it’s no surprise that the reaction has been somewhat muted and the book failed to break the top 10 selling comics in the direct market for the month of June.

This kind of sloppy work is disheartening and indicates a rather steep drop in quality. Given the relaunch is coming up with the same creators, I can only hope that Marvel keep the reboot button handy and be ready to bring in some fresh talent and let them loose to try some new ideas.

I think you can blame the stink for this one on Marvel.

Good Nonfiction Books About Comics, Part 3

This time, I look at the how-to-make-comics books on my shelves.

Alan McKenzie’s How to Draw and Sell Comic Strips was the first book I ever saw that specifically devoted itself to this particular topic. I saw it in the bookstore at the University of Arizona when I was a freshman in 1987 and was particularly interested in seeing what comics scripts looked like and how pencils differed from inks — both topics that seem to always confuse fans when they first ask about them. McKenzie’s book featured some nice historical material on comics and some great tips on how to learn to draw everything you need to be able to draw to do comics. He creates a sample comic in the book, complete with a full script, pencils, inks and colors. The book also covers production issues as they were in the day, i.e., lettering pages before they were inked and how to hand separate color plates. It’s a great book, even though it did nothing to help me learn to draw. My efforts in basic drawing class earned me only one of only two C’s in my college career, convincing me that drawing was not where my talents lay. It looks like this has been revised and updated for a couple of new editions, and should be pretty easy to find if you are so inclined.

Will Eisner’s Comics and Sequential Art is a classic in the field and the first book to explore the specific qualities of comics as an artform. I enjoy this book more now that I’ve read a significant amount of Eisner’s work. The book appears to me to be more useful for artists who already know how to draw in applying their skills to comics. As I’ve discovered, it’s not easy to learn to make art (and, I imagine, to teach it) when so much of the experience is subjective and difficult to communicate through words.

I almost put Writers on Comics Scriptwriting in the interviews section, but decided that this book by Mark Salisbury (and its sequel volume) fits better in the how-to category. This is a very nice collection of lengthy Q-and-A interviews with top comics writers on the craft of creating comics. Among the folks in volume one are Peter David, Garth Ennis, Neil Gaiman, Frank Miller, Kurt Busiek, Grant Morrison, Mark Waid and Warren Ellis. Volume two (by Tom Root and Andrew Kardon) covers Brian Azzarello, Dave Sim, Brian K. Vaughan, Mark Millar, Geoff Johns, Mike Carey, Kevin Smith, Greg Rucka and Brian Michael Bendis. I believe both books are currently out of print, but they are worth tracking down if you’re interested in writing comics.

Along the same lines is Panel One: Comic Book Scripts by Top Writers and Panel Two: More Comic Book Scripts by Top Writers, both edited by Nat Gertler. Each volume includes a number of complete scripts by such talents as Busiek, Dwayne McDuffie, Jeff Smith, Neil Gaiman, etc. They’re fascinating for how different they all are, from formatting variations to overall tone. Most of the books whose scripts are published in these volumes are indie books that are easy to track down for comparison to the final product.

Another good overall primer on the thought that goes into comics is The DC Comics Guide to Writing Comics, by Denny O’Neil. This was part of an entire series DC did a few years back on how to make comics. While it does less in terms of showing complete scripts, it does discuss what goes in to making a comic work in the DC Universe, up to and including examples of how to map out and execute mega-crossovers.

There is no equivalent book from Marvel, but I do want to point out that anyone interested in seeing how books are put together on that side of town to track down the Rough Cut editions of Avengers (Vol. 3) #1, Thor (Vol. 2) #1, Captain America: Sentinel of Liberty #1 and X-Force #102. These editions feature the complete plot and the pencils to those issues, giving a nice look at Marvel-style writing.

Few names are as well-regarded in the field as Alan Moore, so it’s a no-brainer that Alan Moore’s Writing for Comics from Avatar Press is well worth the read. This is a slim volume that collects a couple of essays Moore wrote on the topic, and they talk mainly about approach and execution with few examples. Moore’s scripts are legendary for being long and extremely detailed — try to read the full scripts in the supplementary volumes in the Absolute Editions of the League of Extraordinary Gentlemen  and see how far you get before mental exhaustion sets in.

Lastly, there’s Comic Book Lettering: The Comic-Craft Way, by Richard Starkings and John “JG” Roshell. I include this because I used to do print design and production work and enjoyed this peek at how to put all the pieces together exactly into the final package. If you don’t want to know what point size and kerning settings to use on comics type, this may not be for you. But reading this would be essential for anyone looking to letter a comic.

Kirby Copyright Verdict Should Surprise No One

I wrote a lot about the copyright case between the family of Jerry Siegel and DC Comics over Superman, but I have a lot less to say about the recent ruling against Jack Kirby’s children. Read the ruling here.

From a legal perspective, nothing should have surprised anyone about either of these cases. The facts in the Siegel case make it an ideal candidate for copyright termination while the Kirby case always depended on making a convincing argument that Jack didn’t work under work for hire rules. The depositions posted at 20th Century Danny Boy a few months back were fascinating for the details they mined about how Marvel operated in the late 1950s and early 1960s. But nothing in that testimony did anything to refute the idea that Kirby was a freelancer doing work for hire.

I wish this had at least gone to trial, so that we could hear the arguments the Kirbys’ lawyer, Marc Toberoff, planned to make in this regard. But Kirby’s life and work have been pretty thoroughly documented by this point and there appears to be not even an inkling of a smoking gun document somewhere that would turn the tables.

The Kirby and Superman cases are similar in at least one way: Neither would have been necessary had the corporate owners of DC and Marvel simply stepped up to the plate and done the right thing by giving credit to and sharing even a sliver of the wealth these artists generated for them.

Comics artist Stephen Bissette has written a lengthy post at his blog urging comics fans to engage in a boycott and stop buying any Marvel products derived from Kirby’s work. He’s picked up this idea from the success of one DC fan’s efforts to ask DC creators and execs at Comic-Con why they haven’t hired more female creators or publish more female characters. It didn’t take much — she asked the questions at several panels and it got some buzz in the comics press — but it did result in a statement from Jim Lee and Dan DiDio saying they would hire more women creators. I don’t think most fans will stop buying FF, Thor, Hulk or X-Men comics on those grounds. But bad publicity helped put some pressure on Marvel during Kirby’s art return dispute with the company in the 1980s. It also helped Siegel and Shuster get a deal in the mid-1970s for an annual stipend and health benefits. Maybe it could work again.

It would be the right thing, the moral thing for Marvel to honor Kirby’s contributions with credit and a share of the immense profits it generated.

I’m also interested in this argument Bissette has linked to that questions the legal basis of corporate ownership of copyrights and the entire work for hire concept. The United States is a very friendly place for corporations, so I expect we’ll never see corporations lose their rights to own a copyright. In fact, the opposite is likely — that corporations will get more rights and extend copyrights even further beyond the limited terms called for by the Constitution.

The best lesson for comics creators to take away from all this is to create your own characters, your own comics and don’t sell them to the first publisher that offers to put out your book. Comics as an art form and as an industry needs new ideas and new books. Much of the malaise many fans feel comes from the fact that the market is so dominated by Marvel and DC characters that are, in most casts, between 50 and 75 years old. They’re great characters, but it might be time to make some new ones, or the industry and the art form risk dying off along with the audiences that are still hanging on to ideas that increasingly struggle to be relevant to the lives of readers living in the 21st century.

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