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Comic Treks: Star Trek (Marvel) #6 (Sept. 1980)

Cover to Star Trek #6, by Dave Cockrum and Klaus Janson.

“The Enterprise Murder Case!” (17 pages)
Writer: Mike W. Barr
Artists: Dave Cockrum & Klaus Janson
Letterer: Rick Parker
Colorist: Carl Gafford
Editor: Louise Jones
Editor in chief: Jim Shooter
Cover: Dave Cockrum & Klaus Janson
“Historian First Class”: Marian Stensgard

This one hurt my brain. The splash page for this one is pretty good for a Star Trek comic: Kirk and Spock rushing to Lt. Rand in the transporter room, where something appears to be going wrong with the beaming up of an important ambassador. I especially like on this page the color hold effect of the transporter, which uses the limitations of the printing technology to good effect. Less impressive is the rather pointless “computer paper” effect on the captain’s log captions. In 1980, that might have seemed futuristic, but anyone who had to use that kind of paper will tell you what a pain it was to remove neatly those perforated side sprockets.

The lesson of this page is: Never use the transporter when Rand’s in charge.

The real problem with this image, though, is that it’s lifted almost directly from the movie. Another transporter accident? Really?

When they pull the transportee through, it turns out that Ambassador Phral is dead, thanks to a dagger that apparently found its way into his back during transport.

That’s a decent premise for a Star Trek story, I’ll admit. I just wish the rest of the issue had lived up to its potential.

The captions reveal the setup for this issue: Kirk is to ferry Ambassador Phral from his home planet of Yannid IV to a ceremony admitting the planet to the Federation, essentially a defeat for its rival, the Klingon Empire. But the death of the ambassador is, clearly, a problem. Especially when it’s revealed that Phral was dead for 10 minutes before appearing on the Enterprise — impossible given he was alive just moments before the transport, which did experience some unusual interference.

Spock, by the way, has this plot figured out by the end of page three. The rest of us have 14 more pages to endure.

Throughout all this, Kirk is more on-edge than normal – snapping at crew members and living up to his lower-decks nickname, “Kirk the Jerk (Off).” There’s a bunch of exposition setting up a subplot for the captain that almost completely crowds the art off the page.

Some nice color work here gives some depth to this panel.

Meanwhile, Sulu, Chekov and Chief DiFalco are boozing it up on Yannid IV and get into a classic bar fight. Barr’s narration is blunt and appears ripped from the pages of a prohibitionist group. I’m not sure if Sulu, et. al, are escaping via beam-up the swords of the Yannidians or the captions.

Writer Mike W. Barr fights with the captions for a … bar fight.

After a cursory appearance from Admiral Fitzpatrick (who looks like he was originally Commander Adama cut and pasted from Marvel’s Battlestar Galactica comic), Kirk comes clean to McCoy and Spock about his past screw-ups on Yannid IV.

Finally, we get a cool page as Cockrum gets to conjure up some of the wacky space machinery and costumes he did much better in X-Men. We also get to see a tantalizing glimpse of young Kirk, wearing the old green sweater uniforms seen only in the original Trek pilots, “The Cage” and “Where No Man Has Gone Before.” There’s also an original phaser! Yay, Original Series!

Cockrum almost makes this page work. Almost.

Kirk’s version of what happened is that he was an ensign just out of Starfleet Academy, leading an away team into a war on Yannid IV. The pro-Federation King Geror had been killed by pro-Klingon forces that also had captured the king’s son, Prince Arlph. Kirk led a landing party to find the prince and succeeded in liberating him, although a into the fray and rescue Prince Arlph — without casualties. It worked, except a warning shot Kirk fired ricocheted unexpectedly and put Prince Arlph into a coma. Arlph’s brother became king and blamed Kirk, as did Arlph when he came out of his coma, changed his name to Pharl and became the ambassador who died in the transporter accident. Starfleet, of course, exonerated Kirk. That’s a lot to convey in less than two pages, so it’s a lot of cranky copy supported by Cockrum doing his damnedest to make it work.

There’s also signs of just plain crap. Arlph and Phral are both anagrams of Ralph. Geror is one for Roger. And Storf is one for Frost. I don’t know what the anagram is for Yannid, but I assume there is one. Barr is not exactly pulling a Marc Okrand on this one. It pulls me out, because as soon as I realized this, I couldn’t help but read Arlph and Phral as Ralph and Geror as Roger.

Spock comes up with a theory of what happened, and pulls out some really lame proof that apparently so discombobulated Cockrum that he couldn’t keep track of who he was drawing in a single panel.

The rest of the comic is about solving the mystery — something it does in the most comic-book-y fashion imaginable. Kirk, Spock and McCoy beam down in disguise — in this case, that means pirate costumes, “purpleface” makeup (Prince would love it), tails, and some really bad hairdos and facial hair.

It’s here that Spock reveals his deep affection for Calgary Flames icon Lanny McDonald. Don’t listen to me — decide for yourselves!

The trio tracks down a clue leading to “Doctor Loroc,” who’s a female plastic surgeon, and gets shot in her third panel. The idiocy continues as Spock et. al deduce the real killer has changed his appearance and is one of three aliens in the clinic.

In classic Trek fashion, Spock’s bluff exposes — with the current leaders of Yannid VI now assembled in the room — the ambassador and how they subbed the dead body for his during mid-transport. The exposed Phral grabs a weapon and holds the princess hostage. Bones, once again, thinks fast and stabs Phral with a hypo spray conveniently loaded with “the most potent knockout drug I’ve got!”

Bones “shoots” someone for the second issue in a row.

The grateful Yannid VI leaders agree to sign the Federation treaty and hang out on the Enterprise for a few days before beaming home.

Strangely enough, this is all done in 16 pages — leaving a real clunker of a final page for Kirk, Spock and Bones to tease each other before the ship finally warps off past more overwritten copy and on to the next issue.

The creative team on this issue was clearly attempting to compress a story as complex as a full episode of the original series into a mere 17 pages. And it really doesn’t work, especially when the plot is as underdeveloped and overwrought as this one.

Some nice color work here, even if the story is by this point incoherent.

Cockrum and Janson are clearly not meshing any better. This issue struggles to find moments where the art can shine, and way too often has to rely on color effects to get any kind of “wow” factor into the mix.

The covers are an obvious problem for this series. This issue’s cover — marred, as were all Marvel comics that month — with an ad promoting a contest for fans as a way to apologize for raising the price to 50 cents, is just plain awful. Again, there’s an apparent aversion to putting Kirk, Spock and McCoy on the cover in favor of a not-great rendering of the inanimate object kn0wn as the U.S.S. Enterprise. And the bit with Ambassador Ralph, I mean Phral, evokes old DC Comics but lacks any kind of visual hook for the story inside.

This issue also features a letters page, with no great revelations from editor Louise Jones. However, at the bottom of the page is “The Mighty Marvel Checklist” of comics on sale this month, at least two of which are stone-cold classics: Star Wars #39, the first episode of Marvel’s adaptation of “The Empire Strikes Back,” by Archie Goodwin, Al Williamson and Carlos Garzon; and the double-size X-Men #137, featuring the final fate of Phoenix, by Chris Claremont, John Byrne and Terry Austin.

Star Trek #6 is not in the same league.

Comic Treks: Star Trek (Marvel) #5 (Aug. 1980)

Cover to Star Trek (Marvel) #5 (Aug. 1980), by Frank Miller and Klaus Janson.

“The Haunting of the Enterprise!”
Writer:
Mike W. Barr, with plot assist from Denny O’Neil
Artists: Dave Cockrum & Klaus Janson
Letterer: John Costanza
Colorist: Carl Gafford
Editors: Denny O’Neil & Louise Jones
Editor in Chief: Jim Shooter
Cover: Frank Miller and Klaus Janson

With Marv Wolfman gone, Mike W. Barr and Denny O’Neil step in to wrap up the tale started last issue, with inauspicious results.

The issue starts off with the Klingons vaporizing a Starfleet Ensign with a phaser, prompting Kirk to do the same to one of the Klingons. During the brawl, Spock is knocked out with a chair to the head and taken captive by the Klingons as the shields go down and both sides beam back from the haunted house to their respective ships.

An ensign gets phasered, and our eyes suffer for all the orange, pink and purple on this page.

Spock learns from his captors that they are interested in the new warp engines on the Enterprise and they have a secret weapon to use. On the Enterprise, Raytag hints the girl from the haunted house knows what’s going on, though she denies it.

Monsters begin appearing throughout the Enterprise, terrorizing the crew. Bones does a scan of the girl and finds something unusual.

Spock learns the Klingons encountered a damaged starship weeks ago and found as the sole survivor a “horror film archivist.” To earn his willing cooperation, they create a “construct” of his dead wife. The Klingons then put him in a new “thought-enhancer” machine, which tapped into his brain and brought to life the monsters in his dreams.

The plot stands still, but Cockrum and Janson deliver a few panels of nice art.

More monsters plague the Enterprise as the plot treads water, while Spock get close enough to the film archivist to mind meld with him and project a warning to the Enterprise to kill the girl. Bones figures out she’s made of the same stuff as the monsters and is therefore not real, so he pulls out his phaser and disintegrates her.

Fast decision by Bones, and more eye-cancer inducing color holds.

Meanwhile, Raytag is revealed as being the receptor for the images on the Enterprise, and a sudden power surge kills him in the bring.

Finally, some fun! The monsters are unleashed on the Klingons.

This wakes the film archivist, who unleashes his monsters on the Klingon vessel instead. Spock frees him and they transport back to the Enterprise and hightail it out of Dodge.

And the transporter saves the story once again. Maybe.

After dropping off the film archivist at Starbase 16, the Enterprise is off to its next mission.

So, any hope that the previous issue evoked in readers that this series was going to work were seriously shot down by this issue.

It’s easy to be too hard on Barr and O’Neil here, as they obviously came in at the last minute to plot their way out of a pretty odd setup. But their solution just treads water and meets only the minimum standards for resolving this story.

The “film archivist” bit is the weakest — neither he nor the image of his dead wife get even a name in this issue. The Klingons also appear to be the dumbest creatures in the galaxy if this is their plan for getting intel on the new Starfleet engines. Bones deciding in the course of a panel to phaser the girl into oblivion is seriously out of character, while Spock is reduced to a source of exposition and Kirk just shoots things with his phaser. There’s little charm and even less humor in this tale, which clearly sprouted from Wolfman’s real affection for old movie monsters. Also, Raytag’s story goes nowhere, and the death of the ambassador from last issue has no impact or part to play in the story’s conclusion.

The art veers away from Cockrum shining through to being more about Janson’s finishes, and their styles just don’t gel here. There is not much action of interest in this story and little room for the visual storytelling to explore the idea of monsters in space in any interesting way. The lettering and coloring also were off this issue – the splash page alone is an impossible-to-read assault on the eyes.

The cover, at least, is an improvement — no surprise considering it’s penciled by Frank Miller. This issue came out several months before Daredevil #168 introduced Elektra to the world, but you can see Miller moving that direction with his femme fatale composition and the classical look of the nameless girl’s sandals. Again, though, Kirk and McCoy are small on the cover and the ghostly image of Spock gets a bit lost in the purple on purple color hold. Perhaps another color would have worked better.

Wrapping up this issue is a letters page with answers from Barr, who was obviously slated to take over regular writing on the series. No real revelations this time, but Barr shows real enthusiasm for Star Trek comics that will really come to benefit readers only after the license moves to DC Comics.

Comic Treks: Star Trek (Marvel) #4 (July 1980)

Star Trek (Marvel) #4 (July 1980). Cover by Dave Cockrum and Klaus Janson.

“The Haunting of Thallus!” (17 pages)
Cover:
Dave Cockrum and Klaus Janson (signed)
Script/Edits: Marv Wolfman
Pencils: Dave Cockrum
Inks: Klaus Janson
Colors: Carl Gafford
Letters: Jim Novak
Consulting Editor: Jim Shooter

Marvel’s first original Star Trek story is action packed, full of surprises and features much improved art from the movie adaptation. So, of course, this was writer and editor Marv Wolfman’s last issue on the title, which from this point on struggled to find a consistent creative team or direction for itself despite contributions from numerous talented creators.

Raytag escapes as soon as he’s beamed aboard.

Storywise, this issue starts off with a rare teaser splash page of the Enterprise encountering a haunted house in space. The actual story starts on page two, with Kirk and Spock receiving a new mission from Admiral Fitzpatrick (no clue why they didn’t use Admiral Nogura, already established as Kirk’s superior officer) to transport a “totally insane!” prisoner back to the prison he escaped from on the planet Thallus. Overly humble Regulan Ambassador R’kgg is to accompany them on this mission, which goes off the rails as soon as the prisoner, Raytag M’gora, is beamed aboard and escapes.

All this happens by the end of page three, so the pacing is already much ramped up from the sullen pace of the movie and its adaptation.

A nice example of the improved writing and art in Star Trek #4.

The next three pages feature the Enterprise crew trying to recapture Maytag, who’s escaped into the engine pylon structures and fended off attempts by security and Kirk to stop him. Since Raytag is like a bat and “sees” with sonar, they broadcast a “sonic backlash” to distract him long enough for Spock to deliver a nerve pitch.

Crewmembers “forming friendships”.

That taken care of, the Enterprise then receives new rendezvous coordinates from Thallus and obligingly changes course. Meanwhile, a pair of crewmen “forming friendships” in their cabin are attacked by and fend off a werewolf, and Chekov and Sulu see a ghost on the recreation deck.

Raytag tries to convince Kirk not to return him to Thallus and suggests that the Enterprise will become as trapped as he will be. Approaching the rendezvous, Dracula appears on the bridge and trounces a couple of guards before turning into a bat and vanishing into the turboshaft. He’s next spotted on C-Deck where a crewman fired at Dracula and Ambassador R’kgg is found dead with puncture wounds on his neck.

This is classic Cockrum — the woman’s pose, the alien, and the circular inset. Nice stuff.

The Enterprise arrives at its rendezvous to find the floating haunted house teased on page one. Raytag warns Kirk that he and his crew are now also prisoners of Thallus.

There’s more action on this page than in all of Star Trek: The Motion Picture.

Beaming over, Kirk, Spock, McCoy and a couple of crew members (they don’t wear red shirts anymore, but they’re definitely in the same category) find an elaborate reproduction of a haunted house with spider webs, dust and a storm brewing outside. They hear a scream and rush in to find Frankenstein’s monster choking a young woman. Kirk knocks it out the window and a whole slew of horror monsters appear around them. Among them is a critter who looks an awful lot like Marvel’s Man-Thing.

Check out Man-Thing at right in the bottom panel.

The girl says they’ve been holding her prisoner here as long as she can remember. Bones suggests they bail, but then a a crew of Klingons appear and its commander saying there is no escape.

The last page shows a Klingon ship arriving to inform the Enterprise it has entered Klingon space and its landing party has been captured. Meanwhile, Raytag laughs at this madness as he sits in the brig.

This issue features a letters page that provides some hints at what’s going on with the publishing of the title. First, it lists not Marv Wolfman as editor, but Louise Jones. There are few responses to letters, but she does explain in in answer to a letter from Sim Parks of Swansea, S.C., a bit about the rights situation vis a vis the original series.

More adaptations of novels and short stories aren’t in the cards right now, Sim, mainly because Marvel only has the rights to adapt the movie and do new material based the movie. As yet, we have no rights involving the TV shows or other Star Trek material. Nevertheless, we hope to do stories that you enjoy … even if they are brand new. Let us know if we’re on the right track, okay?

Louise Jones, Star Trek: The Letters Page, Star Trek (1980) #4.

Wolfman’s story echoes a tactic the original series used to save money: set the story somewhere that looks a lot like a standing set you’d find on a TV studio lot in the late 20th century. Wolfman does a good job of packing a lot of story into this issue and using the dialog effectively to indicate character and make clear who’s who and what they’re doing. The mystery connecting the haunted house, the Klingons and Raytag is built up well enough to be a convincing reason for a Trek fan to come back and see how it plays out in the next issue.

For the art, this story plays so much better to Cockrum’s strengths as an artist. Most fans recall him for his amazing character designs, but he also had a real flair for action sequences that really shows here. Assuming he and Wolfman worked Marvel-style, the top-notch pacing of the story and the effective storytelling that gets a lot of information across comes down to Cockrum’s pencils. More of Cockrum’s flair comes through Janson’s inks, which works to the benefit of the story, even if I still think it’s a less-than-ideal match that fails to convey the sleek, modern look of the movie.

The cover, however, is not effective at conveying the story inside as a Star Trek story. The Enterprise is small and obscured through a window, while Kirk and McCoy have their backs to the camera. Spock looks good, but he’s too small and the jokey nature of the image not something that would have appealed as much to Trek fans, I think. It looks like a rejected monster comic cover that had a couple Trek elements pasted in to work for this series.

This issue was the unexpected final issue for Wolfman, who did not return to plot the conclusion in issue #5. As mentioned previously, Wolfman had been editor in chief at Marvel for a short while around 1975-76, and when he passed that title on he carved out a writer-editor deal that allowed him to run the projects he worked on himself with little or no oversight. That approach changed when Jim Shooter took over as editor in chief in 1978. Shooter realized that the single editor approach for a line of comics as numerous as Marvel’s was unworkable and began hiring a team of editors to each work on a reasonable number of titles. He also did not think writers should edit themselves, and refused to renew the writer-artist deals. As they expired, the writers who had them — Roy Thomas, Len Wein, Gerry Conway and now Wolfman — all left Marvel for DC Comics.

Wolfman’s departure from Marvel was bad news for Star Trek, but very quickly resulted in him pairing with artist George Perez to create The New Teen Titans, one of the most iconic, best-selling and critically acclaimed superhero titles of the 1980s. So that worked out.

New Shooter hires Louise Jones and Denny O’Neil stepped in to fill the gap on issue #5, with Jones taking over Star Trek as her own title the following issue. It’s interesting to note that Jones, who was then very new to Marvel, was at the same time taking over X-Men from editor Jim Salicrup amid the climax of the Dark Phoenix saga under somewhat tense conditions. Not sure that it had an effect on Star Trek going forward, but it sure didn’t help.

Comic Treks: Marvel Super Special #15 — Star Trek: The Motion Picture, Star Trek (Marvel) #1-3

Marvel Super Special #15. Cover painted by Bob Larkin.

Stan Lee wrote in one of his Stan’s Soapbox columns in the 1970s that Marvel had been very interested in getting the rights to do a Star Trek comic book, but that they were all tied up. Western Publishing and its Gold Key Comics line started publishing Star Trek comics in 1967 and retained the license throughout the 1970s as the show’s popularity soared in syndication and its fandom was in full blossom.

As with many things, the success of Star Wars changed the expectations for what a space property could be. George Lucas and company had targeted Marvel for a Star Wars adaptation and had to be pretty persuasive to get them to agree to the project. Of course, the Star Wars comic famously was a huge hit and all by itself propelled Marvel to profitability the year it came out. Its success spawned lots of imitations, with Marvel taking on Battlestar Galactica, adapting Close Encounters of the Third Kind and, of course, landing the rights to Star Trek: The Motion Picture.

Gold Key’s rights ended so abruptly that there exists a script for the unpublished Star Trek #62 that can easily be found online (or here). Gold Key managed to stay in the licensing game with licenses for The Black Hole, which ran a mere four issues, and Buck Rogers in the 25th Century, which ran what looks like 15 issues. But Gold Key’s more child-oriented approach to comic-book storytelling was not to survive much longer; the company closed down completely in 1984.

Marvel seemed the ideal fit for Star Trek, and there was no shortage of professionals on staff at the publisher champing at the bit for a shot at the title. Among them were artist Dave Cockrum, acclaimed artist on DC’s futuristic Legion of Super-Heroes title, co-creator of Marvel’s New X-Men, and working at the time, I believe, on staff at Marvel as a cover designer; and Marv Wolfman, who had parlayed his 1975-76 stint as editor in chief into a writer-editor deal. It was under this deal that Wolfman headed up the adaptation of Star Trek: The Motion Picture and the monthly comic book series that was to follow.

That seemed like an ideal team at the time for a top-tier comic book, especially when they were joined on inks by Klaus Janson, who had made a huge impact on comics as the finisher and inker on Frank Miller’s classic Daredevil run.

The Marvel Super Special series was an irregular line of color comics in magazine size, printed on nicer paper and selling for $1.50 and up. The first issue was an original The Beatles story and a big hit, but by the time it came to Star Trek: The Motion Picture, it became the line for projects like movie adaptations that could sell to fans of the movie that don’t normally read comics. Marvel Super Special #15 includes the complete adaptation of Star Trek: The Motion Picture as a single, 52-page story, along with supplemental material such as photos from the movie, an article on the Star Trek phenomenon, a glossary, and an interview with Jesco von Puttkamer, a NASA consultant on the production of the movie. The cover features a really nice painting by Bob Larkin. A facsimile edition of this magazine was published in 2019 by IDW in celebration of the movie’s 40th anniversary.

The Canadian paperback edition of Star Trek: The Motion Picture. Cover by Bob Larkin.

As was the norm at the time, Marvel was looking for new markets for its comics. With Star Wars, Marvel had a lot of success not just reprinting the original issues, but also in repackaging them into new formats, which included treasury editions and a black-and-white mass-market paperback size edition. The same approach was taken from the start with Star Trek: The Motion Picture, with the Marvel Super Special edition coming out to coincide with the movie’s release, followed closely by the first issue of the regular Star Trek comic and a color mass-market paperback edition. All three featured the same content, with the regular comic book breaking the adaptation across three issues and the paperback edition reformatting the panels into a 144-page reading experience.

Production on the project was admittedly rushed. In a full-page article on the Star Trek comic series in Starlog #33 (April 1980), Wolfman and Cockrum admit to a difficult adaptation. Wolfman says he didn’t think much of the story and found the script inscrutable, making it difficult to do more than transcribe what they had received into comic book form. They had photo reference, but no idea what the effects – which were famously worked on until the very last minute — were going to look like. And Cockrum admits he had to work too fast, cranking out two pages a day, preventing him from giving the project his very best work.

Cockrum himself backs this up in an interview with Peter Sanderson in The X-Men Companion I, published in 1982 by Fantagraphics. Asked about his return to penciling X-Men in 1981 and which of the new issues was his favorite so far, Cockrum replied:

Sanders0n: Which issue is your favorite of the ones you’ve drawn, and why?

Cockrum: That’s hard to say too. I’ll tell you, in some respects I’m most pleased with #145, the first of my new ones, because it was like coming out of a tunnel into the daylight after the Star Trek crap and all that. I’m a Star Trek fan; I got the book because I asked for it, and there was nothing but garbage the whole time. [sighs]

Sanderson: Do you mean the stuff you did, or the writing, the limitations imposed by the Trek people?

Cockrum: No, no … For one thing, Klaus [Janson] and I don’t make a happy combination, I think. I like Klaus’s inking on other people but I don’t think it works on me. Most of the stories were dumb. The whole thing was a big flop, I thought …

The X-MEN COMPANION I, P. 78, FANTAGRAPHICS BOOKS, INC., 1982.

Similarly, Marv Wolfman had this to say:

“The Marvel problem was deadlines. I had to write the entire adaptation of Star Trek: The Motion Picture, which was 64 pages, in less than a month. And that was without knowing a lot of what was going on inside it because the first movie was so late in the working that we flew out to Doug Trumbull’s and John Dykstra’s studios in August and they had yet to design half the major things which would be in the movie which was being released in December. Also Marvel’s deadlines were ridiculously tight because of the release dates. Dave Cockrum had to draw faster than I think he’s ever had to draw in his life, and I had to write it faster.”

Marv Wolfman, Comics Feature #28 (1983), via tom Brevoort’s Marvel 1980s blog.

Covers on the comic book version were drawn by Steve Leialoha (#1), Cockrum and Janson (#2) and Bob Wiacek (#3). There was another version of the cover to #2 drawn by Terry Austin that uses the same basic concept as the published version. Austin’s version was included as a pinup in the final issue of this series, #18.

None of the covers is terribly effective.

Leialoha delivers a movie-poster like image that has decent likenesses of William Shatner and Leonard Nimoy, but its images of Decker and Ilia are soft looking and do little to really sell the book. Cockrum and Janson’s cover to #2 is the best of the lot, extrapolating a much more dynamic image of the V’ger probe’s incursion on the bridge. The coloring kills it though, making it hard to even figure out what you’re looking at. And Wiacek’s cover is just an image of the Enterprise firing photon torpedoes; generic, and likely pulled together at the last minute to meet a deadline.

The adaptation itself is, overall, serviceable. It follows the general plot and tone of the movie rather well, despite being unable to rely upon Jerry Goldsmith’s iconic score. There are obvious attempts to give the art some technical flair via color holds. These work much better in the Marvel Super Special edition than in the regular comic book, which was printed on the then-standard newsprint. That said, there are a few spots where the newsprint edition looks better because of how the paper mutes some of the uses of more highly saturated tones.

The opening splash pages, from Star Trek #1, left, and Marvel Super Special #15.
A closer look at the difference in color brightness, via a color hold on page 2.

The magazine format’s nice paper and larger size also gives some clarity to the artwork that brings out the details and helps it look better. Janson is a formidable artist who has always produced good work quickly and to high standards, but his rough style is a mismatch for the clean and slick look of the movie. Cockrum does an admirable job re-creating the likenesses of the actors, though his work on that aspect is inconsistent. And Marie Severin does a fantastic job on the colors, though as you’ll see production didn’t always serve them well.

Two-page spread of the Enterprise leaving drydock, from Marvel Super Special #15.
The same spread from Star Trek #1. This version’s colors are more harmonious, but the art is muddier.

Coloring a book like this is yet another challenge, given the muted grays, whites, slate blues and faded oranges used for the costumes and sets in the movie. The original Star Trek series at least had variations in the colors of the uniforms with black pants and boots that offered contrast. This version just comes across as muddled, especially on the newsprint page over Janson’s sketchy inking style.

New splash page added to Star Trek #2.
A fuzzy inking job on Kirk.

Wolfman and Cockrum deserve credit for doing all they can to save the pacing and varying the visual storytelling enough to keep it from descending into complete boredom. I’d hate to see how some of the artists today would handle the endless discussions on the bridge and cruises through V’ger’s interior.

The comic book version adds new splash pages to issues #2 and #3 to catch up readers and provide credits for those issues. Nothing special, but it is two extra pages of art.

Artist Dave Cockrum did great hand gestures, keeping things visually less than completely dull.
V’ger revealed looks much better in Marvel Super Special #15, above, which brings out the detail in the art and the color.
It doesn’t translate very well to Star Trek #2.
Advert in Star Trek #2 for Star Trek: The Motion Picture action figures, toys and vehicles. I understand that students at the Joe Kubert School often drew these ads. And, boy, those toys are expensive for 1979!
Decker looks more like a Cockrum character here, while Ilia has a heavy Janson influence.
Splash page added for Star Trek #3.
Spock is caught in a color hold.
Cockrum’s chops just keep shining through, no matter how fast he had to draw. The likeness of Spock in the top right panel is great and the center panel’s action is all Cockrum, baby!

Much of the excitement surrounding the release of Star Trek: The Motion Picture faded pretty quickly after its release. It was clear by Christmas 1979 that the movie wasn’t going to be a huge hit along the lines of Star Wars. It just didn’t tell the kind of story that inspired kids to play Star Trek and send their parents out to the stores in search of that great V’ger playset. (Although, if Roddenberry had his way, I’m sure the parents would be heading out to other kinds of toy stores to re-enact “forming friendships” in the bowels of the Enterprise … ugh.)

So with Marvel Super Special #15 coming out right around the movie, followed quickly in December 1979 by Star Trek #1, that puts the conclusion of the adaptation in February 1980 and the first original issue of the comic book in March 1980. By which time, the movie had already been largely ignored and forgotten, with everyone champing at the bit for the May release of The Empire Strikes Back (I know I was).

Add to that, the changes at Marvel and the restrictions that fans would soon learn applied to the book, and the new comic book series was already seriously behind the eightball.

But more on that next time.

Who remembers that Mandalorian boyo, Fenn Shysa?

I bought this copy of Star Wars #68 in 1985 on a bright sunny day at a comic shop whose name I forget but was located on Whyte Avenue in Edmonton, Alta.

With interest in Star Wars at one of its peaks thanks to the release of Rise of Skywalker and the success of the Disney Plus series The Mandalorian, it was only a matter of time before a humble blogger like myself dug up the long-forgotten tale of Fenn Shysa.

Who’s Fenn Shysa, you ask? Well, Mr. Shysa is one of 212 warriors whose mission of protecting the planet Mandalore got sidetracked when the Emperor commandeered those warriors to fight on his side in the Clone Wars. Only three survived, with the most senior officer, named Boba Fett, disenchanted with fighting for a cause, went into the bounty hunting business. That left the other two, Fenn Shysa and Tobbi Dala, heading back to Mandalore and fighting the slavers who had infested it.

They eventually ran into Princess Leia in Marvel Comics’ Star Wars #68-69 (Feb.-March 1983), who was searching for clues to whereabouts of Fett and Han Solo. The roguish Shysa was not an unappealing man, with his Irish brogue and handsome features, and he helped Leia find a clue to Solo’s location while defeating the slavers and setting back the Empire on Mandalore. It was not without its costs, however, as Tobbi Dala sacrificed himself for the cause.

Shysa later returned in the comic series post-Return of the Jedi as a member of the Alliance of Free Planets and Han Solo’s semi-serious romantic rival for Leia’s affections.

These comics are a bit pricey when it comes to originals, but interesting not just for the story, by comics veteran David Michelenie, but the art by Gene Day and Tom Palmer. Day’s breakdowns on 68 and pencils on 69 in particular were excellent and brought some real visual energy to the story.

Obviously, Shysa’s backstory for the origin of Boba Fett now clearly falls into the non-canonical Legends category, but he remains one of those memorable characters from that old Marvel run who wouldn’t be out of place getting a revamped or revival of some kind.

Reading Comics: Domino (2017)

Domino never stood out as character worthy of her own series, but Gail Simone has changed my mind after reading Domino #1, 2, 5, 6, 7 and Annual #1.

Most of the Simone-scripted comics I’ve read were from DC; I’ve never really read her Marvel work, and it’s clear from this she’s a much better fit at the House of Ideas. I actually want to read more about this character, whose previous most memorable comic book moments involved her being Cable’s sidekick in the early days of X-Force and the unfortunate X-Force: Sex and Violence miniseries, for the final scene in issue 3 involving Domino agreeing to give Wolverine a blow job after they successfully saved the day. (Yes, it’s as gross as it sounds.)

Here, Domino is much more interesting: she gets a dog, goes on missions with her pals Diamondback (formerly a villain in the Mark Gruenwald run of Captain America in the 1980s) and Outlaw, who’s so much of a hoot that I’m amazed I missed her completely until now.

Together, these women are fun, funny and get into a really solid superhero story involving some nasties from Domino’s past. (Not sure I knew Domino’s origin, but it’s recapped nicely here, so I got everything I needed to know without the story slowing down.) The art by David Baldeon is terrific — light, funny, nicely rendered and it tells the story.

I really like this version of Domino and look forward to filling in this collection and reading more as it continues in the upcoming Domino: Hot Shots miniseries.

Reading Comics: Astonishing X-Men (2017) #13-17

Astonishing X-Men #13-17 is a very flat story with some nice covers. Check ’em out.

Matthew Rosenberg does something here that is increasingly common: He’s focused more on the bits and on trying to write flashy dialog than he is on telling a clear story. It’s a bit of a disease, one that I think you could lay at the feet of Joss Whedon. There must be a lot of Buffy fans out there wanting to write comics.

This series wraps up this series of Astonishing with a limp tale about Alex Summers, recently freed from being falsely turned into a bad guy in Uncanny Avengers, trying to form a new team of X-Men. Of course, he can’t call them X-Men because Kitty Pryde owns the trademark to that name with Xavier dead, and explicitly tells him not to use it. They try to make that a recurring joke, but the artist’s limited ability to draw human facial expressions gets in the way.

The threat this time out is O.N.E., a generic government agency out to do something bad to mutants. Havok tries to recruit Beast, who’s teaching at Harvard until the Reavers show up and wreck the place. Also, Kitty has Warpath follow Havok to keep him out of trouble — and to keep him from calling his group X-Men. (Still not as funny as it wants to be.)

They all crash Dazzler’s third-rate anniversary tour for Sounds of Light and Fury looking for Forge, who’s running her light show and, I assume, doubling as her roadie. He says no to the offer and vanishes from this arc, but Dazzler is desperate for something to and signs. Then, the group finds Colossus drinking away his pain in a dumpy apartment after Kitty walked away from him at the altar. Piotr is easily the most interesting character in this weak bunch, which ends up with a strange showdown at the Xavier Academy that resolves nothing and has no impact. This is five issues of treading water at the most basic level and it’s pretty depressing to read.

A brand-new era? Not quite.

Bonus comic: Dazzler: X-Song #1 (2017) by writer Magdalene Visaggio and artist Laura Braga. This issue ties into the Astonishing X-Men run, with Dazzler going on tour incognito as part of a band with the groan-inducing name Lightbringr, that brings out fans in both the mutant and inhuman communities — often with conflicts popping up at the club venues. There’s some mutant jerks who are showing up at the concerts to buIly the inhuman fans that show up. And of course, Alison has to step in and stop it. There’s some strange scenes with Colossus trying to get Alison to come back to the X-Men. And if there’s a story in here, it’s very slight.

The art fares slightly better, but the interior is sketchy in that storyboard style and doesn’t match the promise of the cover, by Elizabeth Torque and Ian Herring. Dazzler remains a tough character to crack.

Lot of people love the character’s premise and look, but solid stories for Ms. Blaire have been hard to come by, with Chris Claremont’s run with her in X-Men from 1986 to about 1990 standing out as the real exception.

Diamond’s 2013 Stats Show Comics Sales Growing

The Walking Dead #115 was the top-selling comic book of 2013.

Despite all the turmoil, 2013 turned out to be a fantastic year for the comics industry.

Diamond Comics Distributors just posted its year-end stats, revealing comic book sales were up more than 10 percent over 2012 and graphic novels up 6.5 percent. That’s an overall sales boost of just over 9 percent.

Both unit sales and dollar sales charts showed Marvel and DC collectively accounting for about two-thirds of the business, followed in dollar share by Image Comics, IDW, Dark Horse, Dynamite, Boom!, Eaglemoss, Valiant and Avatar Press.

The Walking Dead #115 turned out to be the top-selling single issue of the year — fueled no doubt by the ten connecting variant covers celebrating the series’ 10th anniversary— followed by DC relaunches Justice League of America #1 and Superman Unchained #1. Marvel dominated the rest of the top ten, with Guardians of the Galaxy #1, Superior Spider-Man #1, Infinity #1, X-Men #1, Age of Ultron #1 and Uncanny X-Men #1. Rounding out the list was Superman Unchained #2.

Graphic novels were dominated by Image, with volumes of Saga and Walking Dead taking the top six spots. Marvel’s sole title on the list was Hawkeye, Vol. 1, while Batman scored two for DC with The Court of Owls and The Killing Joke Special Edition.

The charts also show why publishers are constantly rebooting and relaunching titles: Those tactics sell lots of comics. So I expect we’ll see a lot more of that.

On the plus side, it’s great to see almost all the major publishers posting gains and also that each has forged for itself a strong identity in the market through publishing quality work. I can think of books I like from pretty much every one of the top publishers, which is saying something.

It’s also interesting to see Diamond list its account tally for comic book specialty shops at more than 3,500. That’s up from what I remember it being in the not-too-distant past, and an increase in this number likely has a lot to do with market growth considering these sales tallied here are sales to retailers, not sell-through numbers. I’ve long thought that more comics shops were important for the industry just to get the damn things out there and in front of people who’d buy comics and like them if they could actually see them for sale somewhere.

Marvel Recaptures ‘Star Wars’ License; Can It Recapture the Magic?

Star Wars #107 (Sept. 1986), the final issue of Marvel’s original run of Star Wars comics.
I really want Marvel to get Jo Duffy and Cindy Martin back and restart with Star Wars #108. 

After more than 20 years of publishing Star Wars comics, Dark Horse will give up the reins as Disney hands the license for the mega-franchise back to Marvel, the company that had it in the first place starting in 2015.

This move was absolutely no surprise to anyone after Marvel parent company Disney acquired Lucasfilm and the entire Star Wars property last year. But it’s a big change for fans of Star Wars comics given the job Dark Horse has done for many years on the property.

I grew up with the original Marvel series and collecting it was my gateway into the entire comics medium. Those comics have many quirks that came from being produced on a monthly basis in and around the original trilogy release. That meant Marvel had odd obstacles to the series, like being unable to resolve the major plot points of the movies and forcing them to avoid direct confrontations with Darth Vader or have the rebels race off to rescue Han Solo.

But there was some excellent work done in there that had real energy and remain good comics. I particularly liked the long run of Archie Goodwin and Carmine Infantino, which gave us the “Waterworld,” “Wheel” and “Valence the Hunter” storylines; the excellent run by David Michelinie and Walt Simonson that introduced Shira Brie and turned Luke into a traitor; and the final run by Jo Duffy and the delightful art of Cynthia Martin that was sadly cut short when Lucasfilm basically mothballed all Star Wars licenses in the mid-1980s. This was good stuff and I’d like to think Marvel could once again do a good job with Star Wars.

But Dark Horse and its approach of many miniseries and filling in the millennia-long history of the Galaxy Far, Far Away seems more in synch with what modern fans want from Star Wars comics. When Dark Horse began its Star Wars comics — picking up the Dark Empire miniseries that had originally been in the works at Marvel’s Epic line — it really was a huge part of an entire Star Wars renaissance that, along with the Timothy Zahn novels, reminded people how much fun this stuff was. It also took the entire canon more seriously and Dark Horse clearly put a lot of thought into its Star Wars comics and a lot of effort into the execution. There long ago were too many Dark Horse Star Wars comics for me to want to keep up with, but every year or so there would be something cool to pull lapsed fans back in. I’m thinking in particular of the very cool adaptations of the Zahn novels and, more recently, the Brian Wood series and the current miniseries adapting George Lucas’ rough draft screenplay into comics form.

I’ll be sorry to see the end of the Wood series in particular, but at the same time Marvel might be able to bring some raw energy and more focus to Star Wars comic-dom. Plus, I’d love to see a Marvel Omnibus edition of the old series. I’d have to dig deep and splurge for that one.

Random Notes: TV Comics, Back Issues and a 1990s Flashback

Sons of Anarchy #1

* Lots of TV shows (of the prestigious variety!) have been making the jump into comics, with Boom! putting out a very cool Sons of Anarchy series and Marvel taking Dexter on a tangent with a series by the character’s creator Jeff Lindsay and a second coming soon. That’s in addition to The X-Files: Season 10 series that’s more like the sort of thing you expect to see in comics. Sons of Anarchy is a show I’ve only tangentially watched, but I enjoyed the comic quite a bit.

Dexter #5

Marvel’s Dexter series was quite good and a lot better than the last few seasons of the Showtime series. I read the first Dexter book a few years back after Showtime dropped a copy in the gift bag from a Dexter TV show party at Comic-Con and really enjoyed it. Turns out there’s a long-running series of books that take Lindsay’s original idea in a different direction. Lindsay is enjoying doing comics (at least he said so on his Reddit blog). It’s always interesting to see creators from other fields tackle comics, and I think comics could benefit from more novelists jumping into the fray to counter the overdone screenwriting influences and the decompressed storytelling it inspires.

As for The X-Files: Season 10, I still think writer Joe Harris is doing a good job and it’s cool that creator Chris Carter is pitching in, too. I don’t think this show will ever quite re-capture the same zeitgeist it did in the 1990s, but it is nice to revisit the characters and ideas in comic book form, which has a bit more kind to the series than the big-screen sequel of a few years back.
Grendel #1

* I visit my old stomping grounds in Arizona once or twice a year, and finally managed to make time for a visit to All About Books and Comics. I used to frequent the store during summers in the late 1980s and early 1990s, and always enjoyed the depth of the back issue selection in particular. I’m happy to report that hasn’t changed a bit, and a good portion of the store was devoted to selling inexpensive packs of classic comics runs from the past 30 years or so. I snagged a batch of Captain Canuck originals and the first 10 issues of Comico’s Grendel series, as well a lengthy run of the original Power Pack run — all for a great price. I briefly chatted with owner Alan Giroux about the old days and how much we both like shops that stock lots and lots of back issues. I am grateful that Los Angeles has so many great comics shops, but one that stocks back issues like All About is at this point just another item on my want list.

Shade: The Changing Man  #1

* Also in Arizona, I found some boxes of old Star Trek and V paperbacks from the late 1980s and early 1990s, along with a few relics from the speculator age of comics: three sets of X-Force #1, three sets of X-Men #1 and polybagged black cover and green cover copies of Spider-Man #1. I also found a poster from Atomic Comics’ 1993 Mega-Jam, signed by a ton of creators, including the late Steve Gerber. I don’t remember where it came from, as I didn’t attend the event, but it’s totally extreme, dude. And just to show I don’t have completely horrible taste, this box also included most of Steve Ditko’s 1970s DC Comics series Shade: The Changing Man. That was some funky, weird, cool stuff.

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