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Tag: Martin Pasko

Comic Treks: Star Trek (Marvel) #15 (Aug. 1981)

Cover to Star Trek #15.
Cover to Star Trek #15 (Aug. 1981). Art by Dave Cockrum.

“The Quality of Mercy” (22 pages)
Writer: Martin Pasko
Artist: Gil Kane
Letters: John Morelli
Colors: Carl Gafford
Editor: Al Milgrom
Editor-in-chief: Jim Shooter
Cover artist: Dave Cockrum

Al Milgrom takes over as editor of Star Trek. That lets Louise Jones focus on Star Wars, X-Men, and the upcoming X-Men spinoff — eventually titled The New Mutants.

This issue is clearly a rush job. Martin Pasko’s script is a jumble of plot elements and twists from classic episodes of the show. Gil Kane is one of the all-time great comic-book artists, but his work here is sketchy. It looks like the whole issue was cranked out over a weekend to make deadline.

The problems start with the cover. Dave Cockrum draws a menacing, satanic-looking figure in shadow threatening McCoy, Spock and Uhura. My first thought was this would rehash the previous issue, and have Kirk turn into some version of Satan.

Or maybe it would be an alien posing as the devil. The idea dates back to the original Star Trek series. It was developed for the unmade Star Trek: Phase II series, and resurrected as the basis for the 1991 Star Trek: The Next Generation episode “Devil’s Due.” A three-part comic-book sequel to that episode appeared in DC’s Star Trek: The Next Generation #36-38 (Late Aug.-Late Sept. 1992).

Turning to the splash page shows Pasko has something different in mind. It’s almost impossible to synopsize this issue, but here’s what I think happens:

This is the best page in the issue, which isn’t saying much.

Wearing an alien disguise, as in D.C. Fontana’s excellent “The Enterprise Incident,” Kirk fools his crew into not recognizing their own captain. The alien design is pure Gil Kane — straight out of Silver Age Green Lantern. It’s also painfully generic, and only vaguely resembles the cover image.

The over-stuffed tale begins with the Enterprise engaging a cloaking device on a secret rescue mission to Miaplacidus V, a prison planet where death-row inmates are painfully executed. There’s an unexpected benefit to this, in that it allows Kane to avoid drawing the Enterprise. He doesn’t have the knack or the interest, and the iconic ship never looks right — or even like the same ship — throughout this issue.

One of many pages of talking heads in this issue, plus a terrible version of the Enterprise.

Kirk reveals to his officers his orders for the Enterprise to intercept a shuttle taking new guards to Miaplacidus. Spock will brainwash the guards, who will be returned home while Kirk, McCoy, Spock, Sulu and Uhura take their place using a replacement shuttle. This has to be explained, so Spock volunteers that this will prevent the proud, xenophobic Miaplacidan guards from committing suicide. Right.

Spock and Sulu take two pages to beam over and subdue the guards using a combination of martial arts and nerve pinches. It’s generic as hell, but somehow the inking here reminds me of the work of Walter Simonson. More on him in a few issues.

Hikaru Sulu: Master of Kung-Fu! Plus, nerve pinch! Those uniforms never stop looking like pyjamas.

In the issue’s second briefing-room sequence, Kirk reveals the reason for all this subterfuge: Starbase 9 commander Commodore Markessan married a woman from Antos IV, whose inhabitants have mastered molecular metamorphosis and can take on any form they wish. The commodore’s 18-year-old son, Tak, was involved in some sort of recent tragedy and fled in a small spacecraft headed for Miaplacidus V. The Enterprise crew is to infiltrate the base, find Tak, and bring him home. The Federation can’t be publicly involved — hence the cloaking device, coy disguises, and elaborate plots.

Having studied the Miaplacidan language and customs, Spock telepathically transmits that knowledge to his disguised teammates as they approach the prison planet. They’re greeted by Deputy Supervisor Kohll, who takes them to his boss, the imaginatively named Supervisor Viermann. He delights in showing the newbies the most recent execution in all its gruesome detail, thereby confirming his villain status.

As if the dialog wasn’t enough, you know Viermann is a villain because he holds his hands behind his back.

Viermann orders the newcomers to track down a woman convict who’s escaped. Not trusting them, he commands Kohll to follow them.

Kirk and pals quickly find her remains, and deduce she was melted by the acidic spit of a creature known as a desert-devil — which then attacks the Enterprise crew.

There’s a fight. Kirk is trapped and loses his mask while escaping. How this happens is not shown or explained.

No one in the known universe knows exactly what’s happening on this page.

Meanwhile, Spock fires at some rocks containing magnesium, which explode in a blinding flare. McCoy deduces that Spock isn’t really Spock, because his inner eyelids would have protected him, as they did in “Operation — Annihilate!”

That introduces Tak, the subject of the mission, who has been using his powers of metamorphosis to masquerade as the disguised Spock.

And then it gets very 1980. Tak explains that the tragedy on Starbase 9 involved a girl he loved very much. He was driving home with her from a party and they crashed and she was killed. Tak was exonerated, but the truth is he was stoned on cordrazine. He feels guilty and wants to die. Using his powers to make himself look like “empty air” — this is, unfortunately, the exact term used — he vanishes.

The moral is clear. As any kid alive at the time this comic was published remembers: Don’t drink (or do drugs) and drive (or anything else). Especially if you’ve been shooting up hits of cordrazine!

This message brought to you by AACD: Antosians Against Cordrazine Driving.

Kohll shows up and wants answers, but the real Spock appears to nerve pinch him. Turns out Spock had spotted Tak a ways back — always a sign of poor plotting — and the youth used his powers to lure Spock into a pit used to trap desert-devils. Spock says it took him a while to climb out. I think he just wanted a break for a few pages.

Stuck in a plot he can’t get out of, Kirk orders everyone back to the prison complex. There, Tak has morphed into the woman convict who escaped earlier. Viermann orders her executed, but Kirk arrives with the crew to stun the guards just before they throw the switch on poor, confused Tak.

Add in your mind a Wilhelm scream in that last panel.

There’s another weak fight scene. Viermann shows up and is ready to kill the invaders, but Kohll shoots him in the back and identifies himself as a man of peace who wants to stop executing the prisoners. He illustrates his sincerity by explaining the woman convict was royalty on her planet, but still was sentenced to death for — wait for it — falling in love with a commoner. Silly nameless royal dead woman.

Is Kohll a good guy? Or is he just mad he was shut out of the family retail empire?

Despite all this, Kohll has to follow the law and execute the outworlders for intruding. But Kirk and crew are beamed up by Scotty on a pre-arranged schedule — quite lucky timing that — and zip out of orbit at warp factor 12.

The last page features two panels in which Kane mutilates the Enterprise like a pretzel, while Kirk and McCoy wonder if Tak will ever be — “okay.”

It’s over. Thank you!

Forget Tak — I don’t know if I’ll ever be okay after reading this issue.

If you’ve read this far, it’s clear that this issue is an over-plotted mess. It has to jump through hoops to make sense of itself, rehashing the show’s most tired tropes along the way to make it “Star Trek.” There are no character moments to speak of.

And the art deviates so far from the established Trek esthetic, that most pages would not be recognizable as being from a Star Trek comic. This could be a barbarian comic, a fill-in issue of Green Lantern, or some other generic sci-fi comic. There’s nothing Star Trek about it. Gold Key would have loved it.

I don’t know if it’s my particular copy of this issue, or something that affected the entire print run, but the printing on this issue is terrible. The lettering is at times illegible, and the whole thing is a muddy, ugly mess.

There’s no letters column this issue, which is just as well. The writing is on the wall. The series is fading away gently into cancelation after only three more issues.

How much worse can it get? Well, next issue has gnomes in it. Yes, gnomes. Read on, bold friend, read on.

Comic Treks: Star Trek (Marvel) #14 (June 1981)

Cover to Star Trek #14
Cover to Star Trek #14. Art by Ed Hannigan and James Sherman.

“We Are Dying, Egypt, Dying!” (22 pages)
Writer: Martin Pasko
Artists: Luke McDonnell & Gene Day
Letters: John Morelli
Colors: Carl Gafford
Editor: Louise Jones
Editor-in-Chief: Jim Shooter

Parallel civilizations became a Star Trek cliche during the run of the original show. Episodes like “Who Mourns for Adonais?” “A Piece of the Action,” “Patterns of Force,” “Bread and Circuses,” and “Spectre of the Gun” established the convention firmly within the Star Trek premise.

Of course, the reason for doing this was obvious: It saved the production lots of money. Any time they could use stock sets or costumes instead of making new ones, the show saved money. Within the limitations of 1960s TV production, the show did as much as it could with this trope to good effect — mostly.

One of the advantages of doing any sci-fi or fantasy TV or movie property as a comic has always been that those restrictions were nonexistent. It costs just as much to make a comic with new costumes as it did anything else. In fact, it was probably easier, given that there was no need for the artists to research something vaguely accurate. They could just make it up.

But here we go again, anyways. This time, it’s ancient Egypt, and this comic is lot more fun if you imagine the Star Trek crew is raiding the wardrobe and sets of the 1963 classic Cleopatra — perhaps to avenge Star Trek alumna Joan Collins’ losing out on the lead part to Elizabeth Taylor.

Kirk strikes a pose, but Spock is not impressed.

The story starts off simply. The USS Enterprise arrives for the first time at Zeta Reticuli II, and discovers a civilization similar to that of ancient Egypt on Earth. A meteoroid shower composed of siderites will bombard the planet within two days. Made mostly of iron, they will strike the planet’s surface with catastrophic effect. The crew needs to warn the inhabitants of their impending doom — and save them, if possible.

All this is established in only two pages. It seems like today’s comics would spend half an issue on that. As Bill Clinton sort of said, it’s about economy, stupid!

The rapid storytelling continues as Kirk leads a landing party and discovers a burial chamber with statues of Khnum, the Egyptian god of creation, and lots of mummies.

Star Trek #14, Page 3
Bones has been working out! Plus, some solid telling of a pretty strange story. And that odd bit of Kirk’s finger just barely breaking the panel border is distracting to people like me who notice such things.

Of course, there’s technology behind the ancient gods, in the form of a powerfield! And then a giant statue comes to life — that’s comics for you. Kirk stumbles and grabs Khnum’s scepter and it transforms him according to an ancient prophecy. Again — that’s comics for you. The statue zaps some security guards while Chekov rants in transliteration of his accent while he, Uhura and Sulu manage to destroy it. But then, the transformed Kirk shows up.

Star Trek #14, Page 6
Solid art on this page, though not really consistent with the overall Star Trek look.
I especially like the last two panels.

Back on the ship, Spock and Scotty are tracking the meteoroids, and check in with the overdue Kirk. The captain, alas, is possessed by an ancient spirit and now wears a nemes. Spock and Scott notice the change.

But not as much as they notice down on the planet. Kirk announces he’s Menteptah II, descendant of the pharoahs, and he will to save his people from the death that comes from the sky.

I can’t help but read this page and think of how great it would have been on the original series to have William Shatner play Kirk as King Tut from the Batman TV series, a la “The Enemy Within.” It would have been epic on TV. But here, it’s pretty meh.

Star Trek #14, Page 8
Luke McDonnell and Gene Day obviously like McCoy. They give him lots of visual attention.

Kirk confiscates the communicators, but misses one that Bones collected from the killed security guard. While Kirk destroys what he thinks are all the communicators, Spock is slowly reaching the conclusion he needs to beam down to find out what’s happening on the surface.

And then it starts to get both weird and predictable. Kirk prays to a statue of Khnum, which responds in a voice I personally hear as the same as that of the Guardian of Forever from “City on the Edge of Forever” when I read it. He explains, in pure Erich von Daniken mode, that the people of Zeta Reticuli II originated on Earth and traveled across the galaxy on a spaceship and would one day return to their homeworld. Of course, it also evokes Jack Kirby’s work on The Eternals, etc.

Star Trek #14, Page 10
Very strange for Star Trek, but I rather like the inking on this page. It’s very 1970s, Terry Austin stuff.

So it turns out Khnum has chosen Kirk to lead the people of Zeta Reticuli II back to Earth. And if it hadn’t started to unravel by now, the story is definitely unraveling now. Spock gets through to the communicator McCoy took from the security and receives a call for help. So of course, McCoy gets caught and Spock beams down to the planet to help — all by himself.

Meanwhile, Kirk takes Uhura as his “queen.” This is not explained. But they take the now-captured McCoy to join the other landing party members, who are laying on stone slabs with intravenous contraptions that infuse them all with the “Elixir of Obedience.”

Right.

Star Trek #14, Page 14
Comics are sometimes produced in a rush that doesn’t bring out the best work from creators. This page might qualify, based on that terrible version of the Enterprise in panel two and what seems like off anatomy in panel four.

Spock arrives and hears from Scotty that a beam from the pyramid is shrinking the Enterprise, but not its crew. That means everything’s becoming more intimate by the second — and Kirk’s not there to enjoy it! Also, wouldn’t the air pressure increase to the point that people would be crushed?

Spock and Kirk fight it out, while McCoy slips free and makes the ensorcelled Uhura take him to his medical kit — so he can giver her a shot of cordrazine that returns her to normal. Of course, there’s only one drug anyone remembers from Star Trek, and that’s cordrazine. Thank you, Harlan Ellison.

Cramming this much story on one page is a sure sign of an overstuffed plot.

Spock breaks free of Kirk’s death grip long enough to grab a phaser and take out the statue of Khnum. Kirk’s now free, but the ship is still shrinking, and McCoy has freed the rest of the landing party.

At this point, not much sense remains of the plot. Whatever decent ideas it once may have contained are now just tossed out for any reason that will wrap this up by page 22.

Star Trek #14, Page 19
Bring out your dead!

It’s mummy time. The mummies were actual aliens in suspended animation and they come to life to attack the infidel invaders. This scene reminds me of a much better comic, X-Men #56 (May 1969), the first issue of that series with art by the great Neal Adams.

Giants on one side, a shrinking ship on the other! Who doesn’t love this?

Of course, Spock looks at the alien technology and figures out how to reverse the ray affecting the Enterprise, while Kirk “reprises” his role as Menteptah II to get the mummies to stand down.

At long last, page 22 arrives. The landing party beams up, the Enterprise destroys the approaching asteroids and a lame joke from McCoy at Spock’s expense wraps up yet another weak issue of Star Trek.

Star Trek #14, Page 22
At least the Enterprise isn’t massively deformed on this page.

This issue sports a letters column, with several missives complimenting the improved artwork on issue #11, and more than a few complaining about the high prevalence of Star Trek cliches in each issue. (They’re not going to find much improvement by this issue.) There’s no reply from editor Louise Jones, who bows out with this issue to focus on more successful Marvel titles, like The Uncanny X-Men and Star Wars.

Comic Treks: Star Trek (Marvel) #13 (April 1981)

Star Trek #13 Cover
Cover to Star Trek #13 (April 1981). Cover art by James Sherman and Larry Hama.

“All the Infinite Ways” (22 pages)
Writer: Martin Pasko
Artists: Joe Brozowski & Tom Palmer, and “D. Hands”
Letters: Joe Rosen
Colors: Carl Gafford
Editor: Louise Jones
Editor-in-Chief: Jim Shooter

The final monthly issue of the series focuses on one of the better-known bits of apocrypha from the original series: Dr. McCoy’s daughter, Joanna.

The idea originated way back in the days of the original series. According to writer D.C. Fontana, she proposed to DeForest Kelley the idea of McCoy having a son. Kelley suggested a daughter, instead, and Fontana added it to the series bible. She named her Joanna and established that she is a nurse.

In 1968’s The Making of Star Trek, series creator Gene Roddenberry stated plans for an episode featuring Joanna in the third season. You can read a synopsis of Fontana’s story here. Joanna was originally one of the “space hippies” in what became “The Way to Eden,” but that was lost in revisions.

She almost got a reference in an episode of the animated series, and was frequently mentioned in Star Trek fan publications for decades to come despite never appearing in an episode or movie.

Writer Marty Pasko, as a serious Star Trek fan, obviously read about Joanna and somehow got permission to incorporate her into this issue of the Marvel series.

Marvel’s familiar touch

The story starts in the typical way: The Enterprise has arrived at Hephaestus, a neutral resort planet blessed with plenty of dilithium and pergium. Kirk’s job is to negotiate a mining treaty with the inhabitants, who are intelligent and peaceful simians. But Klingon Commander Kagg is here to counter the Federation’s offer.

Star Trek #13, Page 1
It’s difficult to start a Star Trek comic without doing a “ship orbiting the planet with Captain’s Log summary,” but this at least looks good. The art team does a good job of solid storytelling with that nice polished Tom Palmer finish.

A resort planet means there’s a chance for shore leave and lots of wealthy species from all over the galaxy hanging out to enjoy the spa. Among them is a Vulcan ambassador named Suvak, and his companion, Joanna.

StarTrek13-Page2
At last, we see Joanna.

Of course, this means there’ll be conflict. And Sulu and Chekov immediately find themselves in a melee between a Klingon and one of the Hephaestans.

Star Trek #13, Page 4
That spa looks awful. Chekov’s accent is always strange in print.

Joanna approaches her father, who is surprised and thrilled to see her. She’s less excited, and tries to pull away. She’s engaged to Ambassador Suvak, and Bones is not exactly happy to learn his daughter plans to marry a blasted Vulcans.

A Star Trek family affair

For most of page 7, McCoy and Joanna have it out. Of course, he was an absent father who spent most of his time on starships exploring distant planets instead of being with her. Right at the key moment, of course, Suvak falls over ill.

Star Trek #13, Page 7
A good example of an emotional scene told with concise and dynamic art. Also, I love the way older comics artists drew women. Yeah, they cried too much, but they were pretty and their faces always expressive.

Meanwhile, Kirk and Kagg argue over who killed the Hephaestan. They head to the clinic to determine the cause of death and find McCoy and his daughter tending to Suvak. Bones tells Kirk that Nurse McCoy is no relation because according to her she has no father.

Chimps with chips?

McCoy finds a chip implanted in the neck of the dead Hephaestan that he deduces means the intelligent simians are symbionts. Caught in their lie, the Hephaestans explain an alien race visited them thousands of years ago and gave them intelligence through such implanted chips. They make the chips in a secret location and implant them in their children just after birth. Spock thinks the Klingons are looking for the manufacturing center as their primary objective.

Star Trek #13, Page 10
This must be an homage of sorts to 2001: A Space Odyssey.

The body of another murdered Hephaestan body is brought in, this time with the chip removed from his neck. Kirk accuses Kagg and the Klingons of the crime, prompting Kagg to order his ship to use a “stasis-field” weapon to immobilize the Enterprise in orbit.

McCoy suspects the real cause to Suvak’s ongoing oxygen deprivation is not good and awaits test results from the Enterprise.

Plots on a collision course

The story jumps around here more than in current comics.

In one page, we have a Klingon vaporizing one of the simians. Hephaestan Dr. Sikaar then stabs that Klingon, and we transition to Joanna thinking Suvak won’t make it. Bones asks her if that’s so bad. What kind of life would it be to marry an emotionless Vulcan who mates only once every seven years? She snipes back and McCoy — in the time-honored tradition of 1960s TV series — slaps her.

Star Trek #13, page 15
To quote Kirk: “Don’t mince words, Bones. What do you really think?”

From this point on, it’s all about wrapping up the plot. The Klingons have planted an explosive device at the manufacturing center, prompting the Hephaestans to fight them. It’s futile, of course, but Joanna rushes in to see what’s going on and Kagg takes her hostage. (You did see the cover, right?)

Star Trek #13, Page 17
Joanna gets captured by Kagg. Panel 5 is a tough one to read — I keep thinking someone’s clubbing Dr. Simaya instead of freeing him from rubble.

Kirk and Spock go after the Klingons, while McCoy diagnoses Suvak’s illness as choriocytosis, which means he’ll be dead in 24 hours. Kirk and Spock decide to dump the data from the manufacturing center into the Enterprise computers to preserve it. And then Suvak decides he wants to save Joanna as his final act.

Star Trek #13, Page 20
Suvak to the rescue!

There’s a standoff between the Klingons and Kirk’s crew, with Joanna caught in the middle. Suvak jumps in and attacks Kagg, holding him down while Kirk and his team — including Joanna — beam up to the Enterprise just before the explosive device detonates.

Star Trek #13, Page 22
Another overcrowded, extremely average issue comes to an end.

Wrapping it up, McCoy has a heart to heart with Kirk, confessing his own shortcomings in his relationship with Joanna. There’s a weird moment where McCoy admits that Joanna is his daughter to Kirk, which shouldn’t come as a surprise because McCoy told him that on page 17. The issue ends with McCoy beaming down to talk to her.

The human adventure is just beginning … to end

One year after the series debuted, the future of Star Trek as a comic book was on fumes. As with previous issues, this one tries too hard to be a TV episode and not play to the strengths of a comic book.

This is a strange period for Star Trek. On the surface, it looked like Star Trek: The Motion Picture had failed to fully resuscitate the franchise. Toy lines and other merchandise had failed to match the success of Star Wars.

But underneath, more was going on: Novels were doing well. The movie drew solid ratings on TV. There was some kind of audience there. But the vision of Star Trek presented in The Motion Picture had done little to inspire a clear vision of what Trek could become. That would change with Star Trek II: The Wrath of Khan, which was still 18 months away at this point.

A comic on course for cancelation

There’s no letters column this issue. And no notice that the next issue won’t arrive for 60 days instead of 30. Bimonthly comics were still a thing in the 1980s, but fans knew that it was a good sign when a series goes from bimonthly to monthly — as X-Men did in 1977 — and a sign of trouble when it’s demoted from monthly to bimonthly. The same thing happened to Marvel’s Star Wars and Further Adventures of Indiana Jones series just before cancelation.

The same fate awaited this series, which limps along for five more issues before calling it quits.

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