John Byrne had been back at Marvel for a while before he took on the challenge of doing a new Sub-Mariner series. And it works. Namor was believed dead at the end of the Atlantis Attacks storyline that ran though Marvel’s 1989 annuals, and here just shows up bursting out of the ocean to attack the natives on a nearby island. Researchers Carrie Alexander and her pop, David, see this, recognize him, and help him out. Turns out David has a theory to modulate Namor’s extreme moods — and it works. So Namor enlists them as he digs up sunken treasure to fund a corporate front to fight ocean pollution and other causes. The art is pleasingly detailed, open, and inviting. The story has enough action and plot to keep things interesting enough to make me want to come back for the next issue.
Tag: John Byrne Page 1 of 2
I realize the biggest gap in what I’ve written so far is that I haven’t explained my earliest experiences with comics.
My first memory of comic-book material was on television. When I was about 4 — around 1973 — one of the local TV stations in Edmonton aired episodes of the various 1960s DC animated series at about 12:30 p.m. each weekday, right after The Flintstones.
(A side note: The Flintstones ran every weekday at noon on CFRN-TV in Edmonton for pretty much my entire childhood. It was how we measured lunch, as the morning session at school ended at 11:45 a.m. You got home just in time to grab your sandwich or bowl of soup and sit down to watch The Flintstones, and then head back to school after it was over. School resumed about 12:55 p.m., so you usually had a few minutes on the playground before class resumed. I remember visiting Edmonton in the mid-1990s, and The Flintstones was still playing at noon!)
These DC toons alternated, with Superman, Batman, Superboy, and Aquaman all getting a day to themselves. I think Superman may have aired twice.
Then there were the 1960s Spider-Man cartoons. Because this show was produced in its first two seasons by Toronto-based Grantray-Lawrence Animation, the show counted as Canadian content. Even back then, the Canadian government required broadcasters to fill a certain percentage of their airtime with shows produced in Canada. Since Spider-Man qualified, and it was popular, it was in constant re-runs from the 1970s well into the 1990s — usually on the independent channel, CITV-TV.
We had cable back then, but it was minimal compared to what we now think of as cable TV. We got via cable all the local Edmonton broadcast channels, plus the broadcast channels from Spokane, Washington. This included an independent channel, as well as the CBS, ABC, NBC, and PBS affiliates — effectively doubling the number of channels we had. There was no cable box, but every channel from 2 to 13 had something on it.
It was through these channels that we got American Saturday morning cartoons. My earliest memories of Hanna-Barbera shows like Scooby-Doo and Speed Buggy, packages of classic Warner Bros. shorts, and, eventually, Super Friends. For years, getting up to eat cereal and watch cartoons was the best and only way to spend Saturday mornings without exposing yourself to dark and freezing winter conditions.
Before we got Super Friends, there was Shazam! This was a live-action show, made super cheap (not that I knew that at the time), and paired with a second superhero show, Isis. But what grabbed my imagination was the transformation sequence where Billy Batson yelled “Shazam!” and turned into Captain Marvel.
Which lead directly to the first comic book I remember owning: A Shazam! treasury edition I later came to know as Limited Collector’s Edition #C-27. I particularly remember one Captain Marvel Jr. story in which Freddy Freeman was captured at a circus, gagged, and left in a guillotine. He managed to loosen the gag enough to shout “Captain Marvel!” in time to transform — the guillotine blade broke on his neck. Cool stuff!
I didn’t buy that comic — or any others for a while — myself. But there always were comics around. We spent summers at various lake cabins with other families with older kids, and comics were just all over the place. There were plenty of Harvey Comics, Archie Comics, Gold Key Comics, Marvel Comics (especially Millie the Model), and DC books (Batman was popular). With no TV, comics were just what we all curled up and read when it rained or you were just tired from running around outdoors all the time.
When I got a little older, the corner store loomed large in the lives of all the kids in our neighborhood. We were constantly asking our parents for a quarter or two to fund a trip to “the store.” The great thing was you could get just about anything you wanted for a couple of quarters: a chocolate bar, pack of gum, bag of chips, small box of candy, a pack of trading cards (with gum), a bottle of pop, or a comic book.
The store did a lot of business with the neighborhood kids, so the candy and comics — displayed in a classic spinner rack — always were upfront. Located at 12305 63rd Ave., the store did not have a name that I can recall. It was a standard neighborhood convenience store that sold basics like bread, milk, canned goods, newspapers, magazines, and cigarettes. It was owned by a family that came to Canada from Lebanon, and they frequently seemed to sell it to a cousin or brother or uncle — but it always stayed in the family, and they always were very kind to the neighborhood kids.
Such stores were everywhere. Every neighborhood had one. And every one of them had a spinner rack of comics. Comics also could easily be found alongside racks of paperback novels at a drug store, and sometimes in supermarkets. Pretty much anywhere you could stop in for a pack of smokes, a newspaper, or a pack of gum was a place to get comics.
Most of the comics I bought were at “the store.” I remember stopping in one night with my dad, who let me buy a Superman and a Spider-Man — likely The Amazing Spider-Man #162 (Nov. 1976) since I pretty clearly remember Nightcrawler on the cover.
Science fiction was popular at the time, with reruns of the original Star Trek in full swing, so I bought several issues of the Gold Key Trek comic off the racks. I also liked Space: 1999 and The Six Million Dollar Man, and bought the Charlton comics based on those shows. I distinctly remember the story in the John Byrne-drawn Space:1999 #6 — and had no idea he lived just down the road in Calgary at the time.
Star Wars, of course, changed everything. I didn’t see the movie until June 1977, and the first Star Wars comic I saw was issue #3. A friend of mine had a copy of #2, and I managed to score a copy of #1 — the first comic I expressly went looking for — one day at Mike’s Newsstand on Jasper Avenue in downtown Edmonton. Actually, what happened is I spotted the comic there while visiting with friends and, having no money, pleaded with my Dad to go stop by from his office on the way home the next week and buy it for me. And he did!
The treasury editions that Marvel and Whitman published were easy to find, and that’s how I and most of my friends read the adaptation of the movie. Over, and over, and over. They had better printing, too, than the original comics, and were what we now would call oversize.
In the fall of 1977, I bought a copy of Star Wars #7 — the first original Star Wars comic book story. And that was it. I was on the hunt for all the issues after that. I missed #8 and #9, though friends of mine had them and I borrowed or read their copies while hanging out at their houses. Starting with #10, I figured out that Star Wars comics showed up about the third week of the month, usually on a Tuesday. I started timing my searches and successfully bought just about every issue from there through #31. Then there was a stretch where the store stopped carrying comics for a bit, then brought them back in time for Star Wars #39 and the adaptation of The Empire Strikes Back.
The other book I read at the time was Marvel’s Battlestar Galactica. I wanted the TV series to be good, but too many episodes were disappointing fill-in episodes using old Western movie sets. The comic, however, started to get really good after the show was canceled. Walt Simonson took over writing and drawing, and his talent in both disciplines was evident.
The last year of my early comics reading was 1981. The Battlestar comic was canceled. I read Star Wars through #54. And I also had the Marvel Super Special adaptation of Raiders of the Lost Ark, which was the hottest movie of the year. I don’t remember making any conscious decision to stop reading comics, I just moved on to other things.
Fall of 1981 was when I started junior high school, began to earn money by delivering newspapers after school, and became more interested in music and sports — particularly soccer and hockey. Edmonton was then a new addition to the NHL with the Oilers, and had this young hotshot named Wayne Gretzky who played for them. Gretzky and the other young stars of the Oilers were not much older than me — I was 12, they were around 20 — but their on-ice heroics made them appear almost like real-life superheroes who lived in our midst.
I don’t think I bought another comic until 1985, when I dug out my stack of Star Wars comics and rediscovered them. That lead me to the 7-11 and my purchase of Star Wars #96 — and I’ve never stopped buying comics since.
In the past month, as promised, I’ve read the entire run of Marvel’s The Further Adventures of Indiana Jones (Jan. 1983-March 1986). I completed reading the run in time to brush up on Indy’s past in 1984’s Indiana Jones and the Temple of Doom, and the brand-new feature Indiana Jones and the Dial of Destiny.
I’ll start off by saying that Raiders of the Lost Ark is one of my perfect movies. I love it unconditionally, and have since I first saw it at the Westmount Cinema in Edmonton in the summer of 1981. At the time, Alberta’s movie ratings system required a parent or guardian to attend with kids under age 16. So, I had to talk my Mom into taking me the first time. She expected to be bored stiff, based on the title, but thanked me afterward for making her see the movie. I saw the movie at least a half-dozen times that summer — sometimes by buying a ticket for Superman II and then sneaking in to see Raiders. Sometimes, I got caught, and sent back to watch 10 minutes or so of Superman II before re-sneaking in to Raiders.
Unlike Star Wars, Raiders didn’t inspire a flood of merchandise. I don’t remember there being any Raiders toys, though I did have some action figures from Clash of the Titans, which came out around the same time. There was a novelization, which I read and enjoyed, and Marvel Super Special #18, which adapted the movie. The really enjoyed this adaptation, which was written by Walter Simonson, penciled by John Buscema, and inked by Klaus Janson — all under a terrific painted cover by Howard Chaykin.
I stopped reading comics shortly thereafter. I was 11 going on 12, about to enter junior high school, and toys and comics were giving way to hockey, rock music, and secret crushes on the girls in my class. So I missed Marvel’s continuation of Raiders, which started in the fall of 1982 and roughly spanned the period in my youth when I didn’t collect or read comics.
Somehow, over the years, I acquired the full Marvel run, but had never sat down to read it until now. The series is wildly uneven, and mostly unremarkable. It never really achieves the kind of high points that Marvel’s Star Wars found, even with plenty of top-notch creators involved.
The difficulty in doing an Indiana Jones comic in 1982 was apparent right there in the first issue, which featured a story and layout by superstar John Byrne, who also contributed a plot and layouts to the second issue before leaving the title to make room for Alpha Flight. Byrne’s story is quite talky — more like a Sherlock Holmes story than anything.
David Michelinie had the longest run on the title, taking over with issue #4 and writing most everything through issue #23. This was roughly concurrent with his run on Star Wars, which produced some of the best Marvel issues set in a galaxy far, far away.
But Indiana Jones was a tougher nut to crack. For one, the character operated in a more realistic world than most comics. It was difficult to find distinctive villains that weren’t retreads of the Nazis. And it was more difficult to create plots where a “finder of rare antiquities” could play the hero. And incorporating the pulp fiction-style supernatural elements was even more difficult.
For most of the series, Indy went on missions for his pal Marcus Brody on behalf of the National Museum, based at Marshall College in Connecticut. Marion Ravenwood showed up and Marcus hired her as a publicist for the museum, assigned to tag along and document Indy’s adventures to promote the good work the museum was doing. At least she did until issue #25, when she abruptly left the series and never returned. This was around the time Temple of Doom, in which she didn’t appear, was released. Short Round made a brief appearance in one issue, but that was it.
The style of action Raiders delivered also was difficult to recreate on the comics page. The workhorse artist of the series was Herb Trimpe, a true comics journeyman who brought a more conventional style of art to the character.
But nothing really works. Even when artists like Chaykin and David Mazzuchelli contributed to the series, it was flat and dull. The covers from Terry Austin, Chaykin, and Michael Golden were the best part of the series,
Sometime after Indiana Jones and the Temple of Doom was released in 1984, there was a shift at Lucasfilm that affected both the Indy and Star Wars comics. Interest seemed to evaporate, with both titles eventually being demoted to bimonthly publication for their final year before cancellation.
The later issues of Indy’s comic, however, were some of the better ones. Linda Grant took over writing the series, and Steve Ditko drew a number of the later issues. The results were more entertaining, though still falling short of anything that inspired further reading or required the continuation of the series.
I think Indiana Jones definitely could work as a comic. It takes so much inspiration from the serials of the 1930s, which in turn took inspiration from the pulp fiction mags that preceded comics and the great adventure comic strips of the era. Terry and the Pirates is as close to a blueprint for Indiana Jones as you’re ever likely to find. Tapping into Milton Caniff’s approach would seem the obvious way to make good Indiana Jones comics.
I know Dark Horse published many Indy comics in the 1990s and beyond. I think I’ve only ever read one of them, and it must not have made any impact on me as I never read any more. If there’s a good one I missed, let me know.
Back to the movies to wrap this up: My friends and I bolted out of school the Friday Indiana Jones and the Temple of Doom opened to get in line for a screening at the Paramount Theater on Jasper Avenue in Edmonton. We’d heard about the bugs scene, and one pal brought a pack of Goodies candy to toss from the balcony during the bug scene. I don’t remember being able to see any kind of reaction, but it was fun.
I still love the Temple of Doom. It’s not as good as Raiders, but I love the freaky energy, the pulpy thrills, the strangeness, the dark plot, and even the tension with Willie Scott and the friendship of Short Round.
I’m not as thrilled with Indiana Jones and the Last Crusade, which I saw opening weekend with my girlfriend at the time in Scottsdale, Arizona. Temple of Doom had been roundly criticized as being too dark for kids, inspiring in part the creation of the PG-13 rating. So Last Crusade played it safe, following the pattern set by Raiders for its plot, and injecting some humor with Sean Connery arriving as Henry Jones Sr. It should have worked, but it played more like this was a character brought in to prop up the ratings in the third season of a TV series that was running out of gas. I felt pandered to, at least a little bit.
I know I saw Indiana Jones and the Kingdom of the Crystal Skull when it came out, but remember only the chase sequence at the start of the film and Indy’s silly hiding in the fridge to avoid being nuked scene.
Indiana Jones and the Kingdom of the Crystal Skull.
So, that brings me to Indiana Jones and the Dial of Destiny. I’m a bit predisposed to liking it because I have interviewed director James Mangold and came to enjoy his work: Copland, Walk the Line, 3:10 to Yuma, The Wolverine, Logan, and Ford v. Ferrari. I liked the movie a lot — it’s not as good as Raiders, and probably not quite good enough to knock out Temple of Doom as my No. 2 favorite, but it has enough style and nostalgia to feel like a real Indiana Jones movie. And in this day and age, that’s enough.
Indiana Jones and the Dial of Destiny.
Thanks for the thrills, Indiana Jones!
There were a few other Edmonton comic shops from the time that I visited but no longer remember. I’ve hunted online for any trace of these shops and they are, I’m sure, long gone and exist now only in the memories of those who shopped at them.
I recall one shop located on Stony Plain Road that I visited some time in 1986. I know the year because the woman who was working there was having a loud conversation with a friend about how much she was enjoying both Frank Miller’s The Dark Knight Returns and John Byrne’s The Man of Steel. There were plenty of back issues in this shop, which is what I remember the most. And I remember scoring a beautiful copy, that I still own today, of this pivotal issue of X-Men:
This was my first issue with Paul Smith art and, when I got it home, I loved it. Loved, loved, loved it. It was double-size, had all kinds of amazing stuff happening in it, and it concluded the long-running Brood saga with a satisfying punch — and still ended with a cliff-hanger that ensured next issue was going to be even better. This was a high point of writer Chris Claremont’s long run and did a lot to cement X-Men as my favorite comic book.
The other shop I recall was located in West Edmonton Mall. For those who don’t know, WEM was as much an amusement park and tourist attraction as it was shopping mall. When it opened in 1981, it was just a nice mall. Big for the times, but nothing too special. It had the usual anchor stores, food court and movie theater (six screens!) where I saw Time Bandits more than once. In 1983, the mall doubled in size and exposed its ambitions, adding an NHL-size skating rink, even more movie screens, a huge McDonalds, and an amusement park area called Fantasyland that featured a handful of rides and attractions for mostly younger kids. In 1985, it doubled in size again, adding a third set of movie screens, a second food court, submarine rides, a dolphin tank, a replica of Christopher Columbus’ Santa Maria, miniature golf, a massive water park with a wave pool and slides, and two theme streets: Europa Street, which evoked a European feel for high-end fashion stores as tenants, and Bourbon Street, with restaurants and bars for lovers of the night life. There was a hotel with theme rooms planned, and Fantasyland doubled in size, adding a triple loop rollercoaster and “drop of doom” style ride for older thrillseekers. Yes, it was a lot. And legal action from Disney did prompt a name change from Fantasyland to Galaxyland.
When the second phase opened, it included an area for smaller retailers who sold things like sunglasses and jewelry. I forget the name of that part of the mall, but it was located above the massive video arcade in Fantasyland. You’d take an escalator up from Fantasyland, and then if you went to the immediate left, there was a small comics shop that sold new issues and had a modest selection of back issues. I remember buying there a copy of Power Pack #1 for $3, which was a good deal at the time. And the store ended up being drawn by former Edmonton resident John Byrne into Alpha Flight #26 (Sept. 1985).
The issue starts with Alpha Flight — newly reunited in the previous issue with its founder, Guardian, who was believed killed in Alpha Flight #12 — undergoing a training exercise with the Canadian Military near Red Deer, Alberta. This takes up 12 pages of the issue’s 22 pages. Guardian then gets a message from his wife, Heather Hudson, that Alpha Flight is needed at West Edmonton Mall! They arrive and some man in a suit tells them everyone was chased out of the mall by these super-powered types who called themselves Omega Flight! The team splits up and each member is defeated by a member of Omega Flight — with help from a mysterious benefactor. Finally, we find Heather, who’s in front of the mall’s real comic shop when Guardian finds her.
Byrne draws the shop pretty much exactly as I remember it, though there appears to be more Byrne issues on sale there than I remember them having.
The story concludes with Guardian revealing himself to not be James McDonald Hudson, but the android that previously posed as Delphine Courtney in the death of Guardian arc. The story continues into Alpha Flight #27 (Oct. 1985), Secret Wars II #4 (Oct. 1985) and concluded in Alpha Flight #28 (Nov. 1985), which was Byrne’s last as writer and artist on the series.
The comic shop eventually moved to a larger retail space on the lower floor. There, it was the last comic shop I visited prior to our family’s move to Arizona. I distinctly remember that visit, and buying copies of the just-released X-Men #213 (Jan. 1987) with Sabretooth fighting Wolverine on the cover, and a copy of The ‘Nam #2 (Jan. 1987), which I had seen in a report on one of the American network news shows and decided to give it a look.
The only other comic shop I can recall was in the now-defunct Heritage Mall. It was mostly a gaming store, but they did have a small rack of comics and I recall thumbing through copies of Star Wars #104 (March 1986) and Power Pack #21 (April 1986) there, likely while just killing time until the next bus home.
And that’s it for Edmonton comics shops. I’ll do one more post on my newsstand experiences there, then move on to shops in Arizona.
The Incredible Hulk #1 was better than I expected. Not having read the book in years, I missed out on and don’t understand most of the Red Hulk stuff or what mental state Bruce Banner and the Hulk are in these days. I therefore expected to be confused, but wasn’t, though I’m sure it helped that I recognized the Mole Man’s underground minions. Writer Jason Aaron did a good of job of putting it all together and making sure there was some actual action in a first issue. The art by Marc Silvestri et. al was quite good — definitely Silvestri’s distinctive style but amped up with some nice detail that came through quite well in the inks and was well-complemented by Sunny Gho’s colors. That said, I”m not interested enough in the Hulk to make this a regular read at $3.99 a pop.
I don’t have nearly enough books in the category that this post covers: Books about the art and lives of specific artists. I think there are a lot more out there, but for some reason I don’t have as many of them as I thought I might.
I’ll start with The Amazing World of Carmine Infantino, which I bought at a convention directly from the publisher and it was an autographed copy. I only met Carmine once, and it was at a convention and I simply said how much I had enjoyed his art on the old Marvel Star Wars series. That series was the one that got me reading comics and I had, as a kid, mixed feelings about the art. First, the comic was a lot better as soon as Infantino came aboard with writer Archie Goodwin. The stories were cool, fun to read, easy on the eyes and had some very clear storytelling. On the downside, none of the characters in the comic looked like the actors from the movie. That part bugged me enough — especially after seeing the bang-up job Mike Vosberg did on Star Wars Annual #1 — to write a letter to Marvel about it. All of which digresses from this book, which is an amiable recounting of Carmine’s career as he remembers it. That’s both a good and bad approach — there’s lots of good little anecdotes and plenty of cool artwork throughout the book, but there’s not much criticism. That leaves a few areas of comics history — especially during Infantino’s tenure as top editor at DC Comics during the late 1960s and early 1970s — no closer to any kind of definitive history than we were before. Still, fans of Infantino’s artwork should get a real kick out of this volume.
Kirby: King of Comics by Mark Evanier is a very solid and enjoyable read that attempts to cover the life and work of Jack Kirby in a single volume. Given the sheer amount of writing that Kirby’s generated over the years, it’s obviously not going to be possible for any such book to cover every single thing Kirby did in the detail his fans would like. (For that, I always understood Evanier also was working on a much more detailed biography of Kirby that, I assume, will be published at some point in the future.) But this is a very solid account of Kirby, packed full of his amazing artwork and photos and well worth the time of die-hard and casual fans alike.
If you can’t get enough Kirby, then there is always The Collected Jack Kirby Collector. I have four volumes of this series, and expect a few more have come out I don’t own. These are terrific for getting into not just the specifics of Kirby’s career, but also his impact on the field and fans. The articles range from scholarly examinations of Kirby’s work to vintage interviews the artist gave over the years to recollections from people who either worked with Kirby or were just huge fans of his. Each volume also is generously illustrated with Kirby art, often photocopies of his original pencils. Reading this much about a single artist can be a bit overwhelming, so I read through these somewhat slowly, taking my time between stints to avoid Kirby burnout.
Mythology: The DC Comics art of Alex Ross is a beautiful art book packed full of Ross’ amazing paintings. No one really captures a sense of how classic superheroes would look in the real world quite the same way Ross does, with his extensive use of models, photo reference and an amazing talent for producing finished art that looks photographic. I think in a lot of ways, Ross’ art is better suited to being displayed in this kind of glossy format than in actual comic book stories, where painted art can slow down the reading process because it demands to be looked at. I bought my edition at a signing Ross did to promote its release a number of years ago at Meltdown Comics in Hollywood. Putting on my Variety hat, I asked him what his favorite comic-book movie was. His answer: RoboCop.
Tim Sale: Black and White is a lovely art book produced by Richard Starkings’ Active Images. Printed in stark black and white on glossy paper, this book really shows off Sale’s atmospheric art to great advantage. The dark, inky pages are easy to get lost in, and there’s a career retrospective interview in there to boot. I think this particular book was released around the time Sale’s art was making a big impact on the TV series Heroes, back in its first season when it was quite the hot property.
Last on this list (for now) is Brush with Passion: The Art and Life of Dave Stevens. This was a gift I received from a fellow comics fan on my 40th birthday and really loved digging in to. I had long known Stevens’ work from various pin-ups and, of course, The Rocketeer. But this books goes a lot deeper and shows some of his contributions to many other projects, including such great films as Raiders of the Lost Ark and the long-form music video for Michael Jackson’s Thriller. It is a satisfying portrait of the artist, written mostly as autobiography but, unfortunately, finished by other hands after Stevens died from cancer a few years back.
One other volume that springs to mind is another TwoMorrows project, the Modern Masters series. I picked up the John Byrne volume at least in part because of some of the sketches from Byrne’s days at Charlton and later on X-Men. I also was pleasantly surprised to read Byrne talking about his days as a kid in Edmonton, Alberta, which is my hometown, and recognizing a couple of the places he described. In particular, I remember the newsstand at the downtown Eaton’s department story, which was right inside the front door and well-stocked with magazines, newspapers and paperbacks, though not too many comics by the time my teen-age collecting years kicked in. I also enjoyed Byrne’s brief recollection of Mike’s, a famous newsstand on Jasper Avenue that always had several spinner racks stuffed full of comics. I once made my father trudge over there on his way home from work to pick me up a copy of Star Wars #1 that I had seen there the day before but not had the 35 cents to pay for at the time. Here’s a story on Mike’s, which went out of business just a few months before my family moved to the States, complete with a photo of its distinctive neon sign.
I think I have one more post for this series, this one on comic book movies, including my own tome, Mutant Cinema: The X-Men Trilogy from Comics to Screen.
I realize this is the second John Byrne comics I’ve picked for this feature in a week, but I just came across this one and couldn’t resist for a number of reasons.
First, I loved the “Space: 1999” TV show when it was first on the air back in 1976 or 1977. It aired on ITV in Edmonton in the afternoons on Tuesday and Thursday, while “Star Trek” filled the same slot the rest of the week — making it perfect after-school viewing for a space fan in those pre-“Star Wars” days. The show seemed much cooler than it really was — especially now that I’ve revisited it on DVD — but the visual effects were terrific for the times, the Eagle was one of the coolest space ship designs ever, and this show had a great opening title sequence and theme.
Second, I bought this Charlton Comic off the stands when it came out and loved it for having all the action that the show promised but never really delived. The story is simple — an alien warrior whose ship is the size of an apple and more powerful than a small star slams into an Eagle on patrol and splits it in half. Commander Koenig, in the middle of the ship when this happens, is sucked out into space. There’s this great sequence where Koenig’s holding his breath as he twists and turns in zero gravity to try to reach his helmet. Byrne, who wrote and drew this tale, presents a great double page spread of 10 vertical panels of Koenig reaching for the helmet, counting down to the moment when Koenig’s lungs will burst. He grabs the helmet, of course, and manages to turn the back half of the Eagle into a flaring pinwheel that alerts his fellow Alphans to their location and they’re soon rescued. Simple, but cool.
Byrne’s art is the reason this whole thing works. All the elements that would in short order make him the most popular artist in the industry are here — in the inventive design of the alien, the detailed technology of the alien ship and the clean, sharp look of the Alphans’ ship and base.
It was about eight or nine years after this that I had returned to comics as a teenager and learned that Byrne was living just down the road in Calgary when he did this issue — a fact that surely would have impressed me to no end at the time I first read it.
The TV series remains a guilty pleasure for me — I own every episode from both seasons on DVD — but this comic remains my favorite Space: 1999 story and one of my favorite Byrne comics.