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Comic-Shop Memories: AAA Best Comics, 1992, Phoenix, Ariz., Part 4

My final semester of university was by far the best. I had found a place I could belong at the Arizona Daily Wildcat. I could do the job, I had friends with similar interests, and the days were full of interesting challenges.

I graduated in December 1991 and enjoyed the holiday break with my family and my friends. I ran into another journalism student on New Year’s Day 1992 who had just landed a job as a reporter at a small-town newspaper. And I was jealous. I had more experience, a better resume, etc. So I applied myself to finding a job rather seriously. In retrospect, the amazing part is I succeeded rather quickly.

Within a month of graduating, I had landed a job at the Arizona Daily Sun in Flagstaff as the special sections and entertainment editor. The pay wasn’t great, but it was a step in the door and an exciting opportunity. Most of the staff at the Sun were working their first or maybe second job out of college, so in some ways it was almost a continuation of the Daily Wildcat. I moved into a house with some of my co-workers — we’re still friends to this day — and I started work.

Comics had not been my top priority during these months. I still had picked up the Claremont-less X-Men, but not much else. It took me until maybe March of 1992 before I was settled enough to get back into comics.

As with many of us, Wizard was at fault. I was at Bookman’s in Flagstaff and spotted a copy of Wizard #7 on the racks, bought it, and enjoyed it. Boy, did I hate the editing. Typos galore in those early issues. It took a long time for Wizard to get up to speed in this department. What it did have was attitude. And for all the faults of its monthly price guide and hyping of hot books, it did have its finger on the pulse of what was going on. And there was a lot going on.

Wizard: The Comics Magazine #7 (March 1992)

Image Comics was founded in February 1992. I ordered a couple copies of Youngblood #1 by mail because there was no comic shop at that time in Flagstaff, aside from Bookman’s, which had a spotty selection of new comics. It was late, so it took a few more months than expected to show up, and when it did it was underwhelming from a story perspective.

There’s no doubt Rob Liefeld’s art had energy. His characters had an edge to them that the established superheroes of Marvel and DC lacked. Youngblood reflected the bro culture of the early 1990s. These heroes had money, and good looks, and girls. Young men liked that. This was something they could aspire to more easily than ridding the world of crime, fighting for truth or justice, or eradicating prejudice.

But lacking a larger message or purpose meant Youngblood and its many imitators were disposable. The art was cool, but there was too little behind it to hold your attention. Plus, Image books were insanely late. More on that soon.

Marvel and DC made Image Comics possible. Marvel shoulders a bit more of the blame because it was all about the money under the ownership of Ronald Perelman. The change from the free-for-all of the 1970s and the professional passion of the early 1980s gave way to greed. Whoever could make Marvel the most money was in, and everyone else was out. And even if you were in, nobody was going to listen to you or treat you as anything but expendable. It must have been miserable for the folks who were there in the heyday of the 1980s when creator pay and freedom were relatively high in comics.

Make no mistake, Image was the biggest thing to happen to comics since the direct market. Despite not being a good read, Youngblood #1 sold more than million copies. It was followed by Spawn, which got out two issues before the second issue of Youngblood. Savage Dragon was next, followed by Shadowhawk and Brigade, which would have two issues out before Youngblood #3, WildCATs and CyberForce.

The visual energy Liefeld, Todd McFarlane, Erik Larson, Jim Valentino, Jim Lee and Marc Silvestri brought to these books is undeniably exciting. Fans eagerly awaited the next issue and, thanks in large part to Wizard’s breathless coverage of these books and their collectible value, speculators did as well. The crossover between readers or fans and speculators was quite high. Many fans routinely bought multiple copies of any new Image Comic – one to read, the rest to save. The true speculators, who bought entire cases of a new Image book to hold and flip once it had sold out, were more rare but definitely there.

Creatively, the first issues of these books were great to look at and their shortcomings on the writing side were forgivable. These artists were new to writing, and many comic book series took some time to find their creative footing. The frustrations only arose once the wait for the books was not rewarded by improvements.

Even more frustrating as a fan was watching the Image artists behave like superstars while their fans waited for the next issue. They appeared at conventions, did store signings, sat for interviews with the comics industry press and mainstream media, and announced exciting new projects. But those books took months to arrive, and disappointed when they did. And in these interviews the artists rarely addressed the elephant in the room: Where were the books? Making comics is a time-consuming activity, and it’s even more so when you’re not divvying up the labor. One person plotting, penciling, scripting and inking a comic takes a lot longer than having one person on each of those jobs. It’s quicker when the penciler receives a script, draws the issue to hand off and then can start penciling the next one. That’s how books can meet a monthly schedule. The exceptions, such as Dave Sim on Cerebus, do so because of the personal dedication. Sim did interviews and conventions, but his primary job was to stay home and create Cerebus, which he did despite the apparent impact it had on his mental health.

The fervor for Image was intense. Anywhere I saw them for sale, I was tempted to buy them. I picked up a number of Image titles at Amazing XX in Flagstaff, others at AAA Best, and even others at shops around Phoenix such as All About Books & Comics and Atomic Comics. I even remember seeing copies of Shadowhawk #1 without the embossed foil cover on the newsstand at a 7-11 in Flagstaff.

What was going on at Marvel and DC? Well, artists and writers came and went. Folks like Roger Stern, Louise Simonson and Jon Bogdanove went to DC, while other talents like Steve Englehart, Bob Layton and Steve Ditko landed at Valiant. Jim Starlin returned to Marvel to write Silver Surfer, while Byrne was back on She-Hulk. Peter David was reliable on Hulk, while Batman continued to ride the wave of popularity that started with the 1989 movie and was heading for the sequel and an animated series.

And this is where Valiant comes in. Early Wizards were all about Image, but they also were into Valiant. Rumor has it that powers at Wizard were heavily invested in Valiant comics and promoted them so they could make money. But that really didn’t matter because Valiant filled a very different niche in the market. That niche was delivering entertaining, interesting stories that shipped on time – what everyone wanted from Image Comics, minus only the splashy artwork.

By spring of 1992, a small comic shop had opened in Flagstaff. It was in a hollowed out building on Beaver Street and lacked racks for new comics, some of which were stacked on the floor. My first Valiants were Magnus Robot Fighter #12, Solar #8 and Harbinger #5 and 6.

My search for back issues led me back to Phoenix, where I landed at Ken Strack’s AAA Best Comics. Still located on Seventh Street, Ken was happy to set me up with a pull list that included discounts on all pre-orders, and I was back in the game. I was visiting Phoenix about once a month, so I was picking up a rather large pile of books that I would work my way through and finished by the time my next trip came around.

Everyone talks about 1986 as the most pivotal year in comic books. But 1992 has to be a close second. Not only were Image and Valiant exploding on the scene, but comics in general were booming. Dark Horse had been around for a while, but achieved a new level of mainstream success with projects like John Byrne’s Next Men, Frank Miller’s Sin City and Grendel: War Child. Malibu got a huge influx of cash as the early service publisher for Image. DC’s proto-Vertigo line was building prestige with The Sandman, Hellblazer and Swamp Thing. Understanding Comics was published. Maus won a Pulitzer. Indie and self-published titles such as Cerebus, Bone and Strangers in Paradise were making waves and people were paying attention.

For the first time that I remember, conventions started to crop up in Arizona. One was held at a hotel in downtown Phoenix that featured as guest Dave Sim of Cerebus, James Owen of Starchild, and Martin Wagner of Hepcats. I bought and read the first volume of Cerebus, which I have signed with a sketch from Sim, and the first issues of Starchild, also signed. I wasn’t interested in Hepcats for some reason. I also was able to fill in my Valiant collection right around the time Unity began.

Valiant was a bit of a revelation. They honestly didn’t look like much, but once you cracked open the books and read them, they grabbed you. Especially in the early days, Valiant had the advantage of story. Each issue told a complete tale, even when it was continuing. The Valiant Universe was grounded in reality in a way that Marvel and DC had not, and it made for compelling reading. It also was still small enough that you could collect the back issues and get the entire story, which was important as Unity approached.

Unity was heavily promoted in the summer of 1992. It was a crossover, sure, but it also was offering a free zero issue with a cover from Barry Windsor-Smith. I was unfamiliar with the Gold Key characters Valiant was using, but fans who were spoke well of the updated versions of Magnus Robot Fighter and Solar: Man of the Atom. Valiant also made waves in the collecting side of things, first with the coupon-clipping giveaway campaigns for zero issues of Magnus and Harbinger, as well as the gold editions of books like Archer & Armstrong. The covers for the first month of Unity books were by Frank Miller, with the second month’s covers by Walter Simonson. And Valiant had a true breakout star artist in David Lapham, who progressed from novice to pro in the span of a few issues of Harbinger.

Repeating the drama of the previous summer, when Claremont left X-Men, news spread that Shooter was out at Valiant. I remember checking the Valiant books that shipped after this news broke, and it took a couple months for the company to address it. What exactly happened was difficult to know at the time, but Shooter made it clear later on in convincing accounts that it was the greed of his former partners that lead to his ouster. As a fan, seeing that Winds0r-Smith was sticking around in some kind of official capacity was encouraging, but the excitement quickly faded and soon he was gone. Valiant was a shell of its former self and I soon dropped their books – there was an avalanche of new material being advertised for 1993 and dollars would need to be spent judiciously.

Before that, however, came my first work-life crossover with comics. All it took was for the Man of Steel himself to bite the bullet.

Short Takes: Prophet #2

This is really conventional stuff for a second issue, and surprisingly coherent for an early Image title. Dan Panosian takes over all the art on this issue, and it’s quite solid, evoking the style of DC stalwart Dan Jurgens to good effect. The Rob Liefeld-penciled cover makes your head hurt if you think about what motion might be required for two men to get in that position. Not much actually happens inside the comic. Kirby and Prophet fight their way into the Alaska complex and Prophet connects with D.O.C.C. What’s really strange is that it’s this satellite that’s giving him energy and “life force” while the comic’s narration quotes Bible passages. Is D.O.C.C. God? Or does Prophet interpret D.O.C.C. as God? Oh, and Bloodstrike shows up at the end, only to be completely indistinguishable from Youngblood or Brigade or StormWatch, etc. The story runs 19 pages, with the rest of the issue filled out with pinups, Extreme Studios employee profiles, an autograph appearance announcement, and a talent search ad. There’s also a coupon for Prophet #0 stapled into a centerfold that’s a two-page spread, so you can’t read it or see the entire image without — gasp! — removing the coupon and damaging your comic’s collectible value. (It goes for $3 in near-mint condition at MyComicShop.com as I write this.)

Short Takes: Prophet #1

Cover to Prophet #1 (Oct. 1993).
Art by Rob Liefeld and Dan Panosian.

If your prediction for a 1993 Extreme Studios comic was Bible verses quoted over page after page of a grunting hero chopping up robots, you likely won the prize of an extra $2.50 in your pocket. Prophet breaks into his own series with creator, layout artist, and scripter Rob Liefeld mashing up the origins of Captain America, OMAC, and The Six Million Dollar Man into a comic that actually might qualify as a story in the most technical sense. The opening action sequence — a dream, of course — with the aforementioned robots is reasonably entertaining, until it ends in a reveal that makes zero sense. Some idea of who these people are and what they’re doing is helpful. Having Jack Kirby show up as a character improves nothing, neither does repeating the reveal in a random way just few pages later. Sharp readers may learn the following unknown and nonexistent facts: High-ranking FBI agents in 1993 wore lingerie and super-short miniskirts to the office, and Jack Kirby was so manly he didn’t even get cold going shirtless during winter in Anchorage, Alaska.

Diamond’s 2013 Stats Show Comics Sales Growing

The Walking Dead #115 was the top-selling comic book of 2013.

Despite all the turmoil, 2013 turned out to be a fantastic year for the comics industry.

Diamond Comics Distributors just posted its year-end stats, revealing comic book sales were up more than 10 percent over 2012 and graphic novels up 6.5 percent. That’s an overall sales boost of just over 9 percent.

Both unit sales and dollar sales charts showed Marvel and DC collectively accounting for about two-thirds of the business, followed in dollar share by Image Comics, IDW, Dark Horse, Dynamite, Boom!, Eaglemoss, Valiant and Avatar Press.

The Walking Dead #115 turned out to be the top-selling single issue of the year — fueled no doubt by the ten connecting variant covers celebrating the series’ 10th anniversary— followed by DC relaunches Justice League of America #1 and Superman Unchained #1. Marvel dominated the rest of the top ten, with Guardians of the Galaxy #1, Superior Spider-Man #1, Infinity #1, X-Men #1, Age of Ultron #1 and Uncanny X-Men #1. Rounding out the list was Superman Unchained #2.

Graphic novels were dominated by Image, with volumes of Saga and Walking Dead taking the top six spots. Marvel’s sole title on the list was Hawkeye, Vol. 1, while Batman scored two for DC with The Court of Owls and The Killing Joke Special Edition.

The charts also show why publishers are constantly rebooting and relaunching titles: Those tactics sell lots of comics. So I expect we’ll see a lot more of that.

On the plus side, it’s great to see almost all the major publishers posting gains and also that each has forged for itself a strong identity in the market through publishing quality work. I can think of books I like from pretty much every one of the top publishers, which is saying something.

It’s also interesting to see Diamond list its account tally for comic book specialty shops at more than 3,500. That’s up from what I remember it being in the not-too-distant past, and an increase in this number likely has a lot to do with market growth considering these sales tallied here are sales to retailers, not sell-through numbers. I’ve long thought that more comics shops were important for the industry just to get the damn things out there and in front of people who’d buy comics and like them if they could actually see them for sale somewhere.

Thief of Thieves steals the show

I’m not the biggest fan of crime comics — I like them, but am not compelled to read a whole lot of them with the notable exceptions of series like Stray Bullets and Sin City, neither of which seems likely to return soon. (I was going to include 100 Bullets in that comment, but I just saw there’s a Brother Lono sequel miniseries coming soon … .)

But Robert Kirkman’s Thief of Thieves is a really fun read. This second arc (issues #8-13, Image Comics, $2.99 each) is, I think, better than the first. This arc sees master thief Conrad Paulson, a.k.a. Redmond, in some family trouble as his son, Auggie, gets in deep trouble trying to follow in his old man’s footsteps. That sets up some conflict with his ex-wife and the cops trying to nail him. Of course, Conrad has to step in when Auggie’s girlfriend is kidnapped and the best-laid plans fall victim to Murphy’s Law.


None of this is particularly innovative stuff, but it’s very slickly done. The characters are believable and their motivations clear. It’s also not too bogged down by details and arcane politics. It’s an easy series to get into and follow, with nice, spare scripting from James Asmus.

The art by Shawn Martinbrough is a major selling point. His style is modern, clear and moody but not as cartoony or abstract as a lot of crime comics seem to be. He’s also doing all the art, on every issue to date, with coloring by Felix Serrano. That gives the book a consistent look that way too many comics fail to achieve.

My thought after finishing the arc was that this would make a great TV series for USA Network, where it would fit in very nicely alongside Burn Notice and White Collar. It looks like exactly that idea is in the works at AMC, which makes sense with that network being home to Kirkman’s mega-hit The Walking Dead.

That this comic is published on a regular schedule is also something very much worth noting. It’s just another factor that makes this an interesting read and a title very much worth picking up.

Perky art, story keep up interest in Sex

Joe Casey is at his best when he’s experimenting. That’s why his explicitly subversive comics like Automatic Kafka and Butcher Baker stand out so far ahead of his work on Marvel or DC superheroes despite their short runs.

So, what could be more subversive than a comic titled Sex (Image Comics, $2.99 each), which evokes instant interest but is also vague enough that there’s no clue in it to what the book might actually be about.

What it’s definitely not is a traditional “adults-only” tale in the style of late-night weekend programming on Cinemax. There is sex in the book, and it’s relevant to the story. But there’s a lot of other stuff going on here, starting with Simon Cooke, a retired and repressed superhero who returns to run the mega company his family started in futuristic but kinky Saturn City.

Simon’s repression is tested by Annabelle LaGravenese, who was formerly a Catwoman-like villian to Cooke’s Batman. Now owner of a sex club, her appearance confuses Cooke as to what exactly it is he’s repressing — the desire to play superhero or just plain sex.

The art by Piotr Kowalski is terrific. This has a very European look to it, very much owing a huge debt to the works of Moebius in both art style and coloring. Even the lettering evokes Moebius’ work, with colored highlights used instead of bold copy to emphasize certain words.

I’m still not exactly sure a lot is happening plot wise in this book, but after three issues, I’m still interested in Sex, so I’ll be back for the fourth.

There’s nothing recycled about Great Pacific

Another entry in the eco-thriller sub-genre is Great Pacific #1-6 (Image Comics, $2.99 each), from writer Joe Harris and artist Martin Morazzo.

This takes a very different tack from The Massive, focusing on a fascinating real-life phenomenon known as the Great Pacific Gyre — a spot in the middle of the ocean where tons of plastic refuse has congealed into a kind of floating island. Harris injects Chas Worthington III, an idealistic oil company heir, into this environment, bringing along with him an experimental technology that could break down plastic waste into useful components like oil or fresh water. 
After staging his own death and embezzling billions from the family business, Chas and his major domo Alex set about inhabiting the gyre and establishing it under international law as the nation of New Texas. Of course, very little goes according to plan, with pirates, lost nukes, native populations and a mutant octopus entering the mix. 
Harris’ story is more fantastic, but with the gyre itself being real, it works really well. Morazzo is obviously influenced by Frank Quitely, though his style evolves for the better over the course of the first six issues. The colors by Tiza Studio are also of note for adding to the distinctive look of Morazzo’s open-line style with a distinctive and consistent palette that never overwhelms or obscures. 
The ending to the first arc includes a nice surprise twist that I think will make the second arc more grounded and possibly even more exciting. This book has become a genuine hit for Harris and Morozzo and I’m looking forward to seeing what they do with it.

Happy! is upbeat, but not ecstatic

Happy! #1-4 (Image Comics, $2.99 each) is a creator-owned miniseries from Grant Morrison — his first in a long while after a very long stretch writing big superhero franchises for, mostly, DC Comics. 
The art is by Darick Robertson, of Transmetropolitan and The Boys fame, and the pair are quite well matched for this story of a cop turned hitman whose life is saved by a flying blue horse named Happy that appears before his eyes and guides him through a rough Christmas misadventure. 
Robertson’s art really sells this hard, and mostly succeeds. The story itself reads like Morrison is channeling Warren Ellis, though maybe that’s just the unavoidable Transmet link, and works reasonably well without rising to the level of Morrison’s signature work. I think three issues might have worked better than four, but it makes for a decent, slightly off-kilter read with some really nice art.

Comics Wandering: From Gold Key Star Trek, to Howard Chaykin and more

Wow, time sure flies when you’re too busy to read comics. What have I been doing? Well, I’ve got a toddler, a new puppy, I did a lot of interviews and wrote a lot of articles for the just-concluded awards season, tried brewing beer, and I’ve been focusing on learning to play the guitar well enough that it doesn’t sound like a chainsaw cutting through a chain-link fence. I also made a guitar from a kit — a Lake Placid Blue Telecaster style that, after much tweaking and adjustment, is at last starting to play well.

And I have been reading comics, when there’s time and comics I want to read. It’s just been very inconsistent reading and a bit of an oddball selection compared to the weekly superhero habit. I am finding the overall comics habit is very hard to break, if not impossible for me to break at this point in my life. I admit to slipping back into some old habits, but I’ll elaborate on that in a bit.

I admit it: My name is Tom and I’m a comic-holic. I especially still love single issue comics. The collecting part of the hobby remains one that I find satisfying in a way that reading a collected edition is not. This isn’t true for everything, but it is for things like superhero comics, which are still written and drawn for the serial comic format, no matter how quickly they got to collected editions.

So, what have I been reading? Lots of Image comics, which for all the variations in the quality of its output, remains the only dependably creative publisher of mainstream superhero, adventure and genre comics.

I’ll just run down some of the cool stuff I’ve read and liked since my last, long-ago post to this blog. I will be unsurprised if no one is reading or still checking this blog, but just in case there’s a few of you out there, thank you! If you’re new, please be sure to check out my book, Mutant Cinema: The X-Men Trilogy from Comics to Screen, available in print from Amazon and on Kindle.

Last summer, I had two comic book pursuits, both inspired during a trip to the excellent Queen City Comics in Cincinnati, Ohio. First was completing my collection of Gold Key Star Trek comics, which I now have done. I have been a Star Trek fan ever since I first saw the show in the fall of 1975, when ITV began re-running the series weekdays at the perfect hour for me to catch it after coming home from a hard day in Grade 1. As a kid, I remember buying a few issues of the Gold Key series off the stands, but it never impressed me very much. I thought the stories were silly, such as issue #46 (Aug. 1977), in which aliens gave Spock a giant brain and he became slightly villainous before Kirk talked him down.

I got into Trek comics much more seriously in the late 1980s, when DC started publishing its second ongoing Star Trek series and launched a regular series for Star Trek: The Next Generation. On TV, The Next Generation was really kicking into high gear and I just fell right into being a pretty serious Trek fan for the next seven or eight years. In addition to collecting all of the DC output from that point on, as well as the Malibu Star Trek: Deep Space Nine stuff, I collected all the previous DC series, the Marvel series and made a pretty good start on the Gold Key series. My interest in Star Trek peaked by the mid-1990s, and Marvel’s second round of Trek comics just was not very good, in my opinion. (Remember the Star Trek/X-Men crossovers? Yikes.)

Cut to about 10 years ago, when a friend of my Dad’s had come across a large collection of comics from his parents‘ old book shop and set about sorting them and selling them on eBay. He reached out to me right at the start because he knew nothing about comics, so I helped him with the basics about getting an Overstreet guide, conventions and what to really expect from eBay sales. In thanks, he let me pick out some stuff when I was over visiting and came across a near-complete set of the Gold Key Star Treks. These were easily accessible and time was short, so I took them as compensation and was very pleased. I still had a few holes, though, and would every once in a while fill one in when I came across an issue I needed in a shop or convention.

But this past summer, when I hit Queen City Comics, they had pretty much all but two or three of the issues The prices and conditions where great, so I bit the bullet and bought them. That lead to me heading onto eBay to fill in the last two or three issues I needed, and finally the last issue — #9, with the photo cover of Spock from the episode “Amok Time” — arrived to complete the set. These are cool comics and I really dig them now in a way I did not twenty or so years ago. Yes, they’re goofy and at times completely contradictory to the show itself, but they have a unique energy and the art is often terrific. Plus, I still enjoy the tactile experience of reading an old comic printed on slightly yellowed newsprint.

My second summer comics pursuit involved the works of Howard Chaykin. This pursuit also started at Queen City, where I found mint condition copies of both Time2 graphic novels and the Epic collected edition, The Complete Alfred Bester’s The Stars My Destination, which I had never even heard of before seeing it in the bin. All were cover price, and I scooped them right up. I also found a few other 1970s Chaykin bits, including the Monark Starstalker issue of Marvel Premiere (which I wrote about last summer) and a couple of Dominic Fortune tales. Chaykin’s art has always been a joy, especially when he’s doing painted work printed on high quality paper.

Along with this came The Art of Howard Chaykin, written by Robert Greenberger and published by the nice folks at Dynamite! (As an aside: Greenberger used to edit the DC Star Trek comics and printed a couple of my letters way back when. I always thought, based on his thoughtful letter columns, he was one of the most professional and likable editors in the business.) I worked my way through these books and really enjoyed them, following them up with a few digs into the archives for some other Chaykin stuff from the 1990s, such as Midnight Men and Power and Glory.

The Time2 books were especially fascinating. I found the plot a bit hard to follow on my first read, even though I thoroughly enjoyed everything else about the books. After reading the Greenberger book with Chaykin saying it was heavily influenced by his interest in jazz music of the 1930s, it made a lot more sense and my second reading was even more enjoyable.

During my one convention visit last year, to the Long Beach Comic Con, I stopped by and chatted with Chaykin — who I had met a number of times over the past ten years — and chatted with him about the books. The Stars My Destination is a really interesting adaptation. I had read the novel years and years ago and remembered a bit about it but it hadn’t made the deep impression on me that Frank Herbert’s Dune or Arthur C. Clarke’s Childhood’s End had. I enjoyed (and surely understood) much more of the book as an adult, and really dug Chaykin’s interpretation of it. You can’t go wrong with a couple hundred pages of painted Chaykin art from the late 1970s.

And then, there’s Black Kiss 2. I waited until all six issues were out before sitting down to read this and was happily surprised with how great it was. It’s been a long time since I read the original Black Kiss (I have it in single issues and a collected edition — somewhere) but I remembered enough for this to make sense. It’s both a prequel and a sequel to the original, and it jumps around through a lot of different time periods that allow Chaykin to draw all the stuff he likes and/or is good at — cars, cityscapes, men’s fashion, jazz musicians and, of course, lots of dirty, dirty sex. All in crisp, beautiful black and white! I don’t know if the climax of the book was as satisfying as it could have been, but the ride was definitely worth it.

I haven’t read anything in the past year from DC’s The New 52 because it just plain fails to interest me in any way. I liked a few of the series at the start, but the way series suffered sometimes radical, unexplained, and usually arbitrary changes in tone, premise and creative teams debunked any true creative rationale for the relaunch. It made for a great jumping off point, and I’ve not missed any of those comics or characters. I keep hearing how great Batman is these days, and I am sure it is good because they do have some good creators on those books and Batman is far and away DC’s best character. But I still find myself uninterested. Having read so many good (and bad) Batman stories, it’s almost like my brain has no more room for Batman comics unless they’re truly outstanding, i.e. true classics in the making, on a par with Batman: Year One or the great Denny O’Neil and Neal Adams collaborations of the now-distant past.

I was always more of a Marvel fan, so my feelings for Marvel in general and the X-Men in particular are much more complicated and deserving of a post all its own.

A few more comics I’ve read and liked include Saga, Thief of Thieves, Grant Morrison’s Happy!, Mark Millar and Dave Gibbons’ The Secret Service, Harbinger, The Massive, the new Star Wars ongoing from Dark Horse, John Byrne’s new sci-fi series High Ways, The End Times of Bram and Ben, Star Trek: The Next Generation — Hive, and my favorite new comic in the last year, Joe Harris and Martin Morazzo’s Great Pacific. I’ll try to go into more detail on those in another post.

Here’s hoping it won’t be six months until I write it. Cheers!

‘Saga’: A lame title for a really good comic

Saga #1 (Image Comics)

Saga is one of the more interesting and, yes, even exciting new comics to come along in a while. Published by Image Comics, writer Brian K. Vaughan and artist Fiona Staples have delivered an interesting science-fiction debut about a pair of soldiers from long-warring worlds who fall in love and have a child together. The series begins with their daughter’s birth, and they quickly find them pursued by robot princes, horrors and bounty hunters for being too politically inconvenient.

There’s a lot I like about this book, but I do have some major problems with it that should be addressed first.

First, I hate the title. Saga is a vague title that tells the reader nothing about the story inside, or even the general approach. Saga could be a fantasy book, a sci-fi book, or even a superhero book.

Second, I question the level of explicitness in this book. This book is rated M for Mature, and the first line of dialog in the first issue is “Am I shitting? It feels like I’m shitting!” In addition to the language, there’s nudity and one fairly explicit sex scene in the first issue. And while that sort of thing is fine in comics, I feel like it throws away an opportunity that the underlying story could exploit to reach a wider audience and have a bigger impact. As it is, the teens who could really enjoy something truly new in comic book form from top creators will likely not be able to find Saga in their library or be able to buy it from a lot of retailers. Not that that ever stopped anyone who really wants to read it, but there’s a reason that all the biggest successes in fiction and movies are roughly PG or PG-13 and not R. The R level just limits the audience, and I think that it’s a shame this book cuts off its potential to reach that audience for some language that, to me, seems unnecessary to tell the story.

On to the things I like: The art is terrific. Staples’ makes these characters and their worlds look and act like real people. It delivers exactly what is needed for a title like this: a specific and consistent look. She also tells the story very well, and the art on the first four issues makes some significant improvements.

Storywise, Vaughan remains a deceptively strong talent. Almost alone among the current A-crop of comics writers, he eschews the self-consciously clever dialog that clutters up most superhero comics and puts enough plot into each issue without the story ever feeling crowded.

The story itself is, for me, unexpectedly compelling. While star-crossed lovers from the wrong side of the track is a well-worn cliche, the addition of the child (who narrates the series) and the sci-fi setting is a good combination that is well suited to comics. I look forward to seeing where this journey, which in some ways evokes Yorick’s travels in Y: The Last Man, takes these characters and reveals about this universe.

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