T.J. McLean Writes

A longtime showbiz journalist and fan's thoughts on comic books, movies and other cool stuff.

Off the Shelf: The Great Outdoor Fight

There’s a lot to like in Chris Onstad’s webcomic turned graphic novel, most notably the absurd sense of humor and the faux history that forms the core of The Great Outdoor Fight (Dark Horse, $14.95).  This book is a collection of the webcomic Achewood, which Onstad has been working on since late 2001.

Like a lot of the better comics, the premise sounds kind of absurd on the surface: A strange tradition called The Great Outdoor Fight, in which 3,000 men gather to duke it out over three days in a three-acre pitch draws the interest of a strange guy named Raymond Quentin Smuckles. I can’t tell what he’s supposed to be — teddy bear, cat, unknown type of dog — but I do know he wears glasses and a thong worthy of one of those Marvel swimsuit specials of the 1990s. Ray’s father entered and won the 1973 fight, and Ray sets out to do the same with the help of his equally strange pals Roast Beef and Barry. 
Onstad’s invented a whole history for this fight, complete with strange traditions and rules, that’s convincing and perhaps the most fun part of the strip. The humor’s absurd, stemming from the obsessions and tortured thinking of the characters. That their plots make sense, that a lot of folks will see people they know in these characters is both hilarious and down right frightening given their single-minded inventiveness in achieving the oddest goals for the strangest of reasons. 
My first reaction to the art was somewhat offputting — its intentional amateurish quality was my least favorite part of the book. But I’ve since come around and like the fact that this weird story looks like the kind of comic the strange tough-guy kid who only listens to AC/DC in the back of your middle school class would draw to prove how much more hard cord fucking weird he is than you could ever hope to be. The reaction is much the same: this is some sick stuff, but it’s also undeniably funny.

Off the shelf: Chew, Vol. 1

One of the great things about comics is their ability to surprise you, to come up with an idea too strange for other media and make it work completely.

That’s the case with Chew, Vol. 1: Taster’s Choice (Image Comics, $9.99), which is most definitely one of the weirdest and coolest comics I’ve come across in a while. None of this will be news to the many folks who picked this up in periodical form. (It’s interesting that this series caused an old-fashioned back issue run when it came out last summer, with prices rising quickly as folks caught on to the series. There’s still some life in the old ways after all, it seems.)

This is the story of Tony Chu, a police detective with the unusual gift of cibopathy — he can obtain information on objects by eating them. This has obvious drawbacks, and Chu takes the vegetarian route to avoid constantly being exposed to the fate of most proteins.

All of which would be interesting enough, but writer John Layman and artist Rob Guillory add an extra layer of strangeness by putting Chu in a world where the bird flu has made chicken illegal and made the Food and Drug Administration a major law enforcement agency akin to the FBI. Since “food crimes” are now serious, Chu’s talent comes in extra handy. And it just gets weirder and more fun from there.

While this is in some ways an old-fashioned indie comic on the insanity scale, it also is a polished book that makes it of its time. Guillory handles both art and colors and gives the book a nice, modern, slightly cartoony look that fits Layman’s skewed sensibilities quite well.

Future volumes will definitely be worth checking out, as will the back story of what happens when Chew goes to Hollywood. Cannibalism has never been a terribly popular subject for movies or TV shows — the only exceptions I can think of off the top of my head are the mid-1990s movie Alive and the “Our Town” episode from season two of The X-Files — and think this is a property where trying to make it palatable to a mainstream audience is likely going to make some studio executive’s head explode.

That alone justifies the existence of this comic. But even if we lived in a world where cannibal movies were de rigueur, this still would be a very cool read.

Trailers: Planet Hulk and Justice League: Crisis on Two Earths

In case you missed it, last week Marvel premiered its upcoming original animated movie Planet Hulk at the Paley Center in both New York and Los Angeles. I live-blogged the post-screening panel out west for Newsarama, which you can read here.

I quite like these animated movies, especially the ones that are wildly inventive like Batman: Gotham Knight or adapt specific comic stories like Planet Hulk. I will confess to not being terribly familiar with Planet Hulk prior to seeing the screening, but I came out wanting to pick it up and read it. (It’ll have to wait until I find a deal — the trade I spotted at Comics Factory in Pasadena this week cost $35!) And I just got the Blu-ray to check out for Animation Magazine.net (you’re all checking out that site, right?)

Here’s the trailer to Planet Hulk, which comes out on DVD and Blu-ray on Feb. 2, and is well worth checking out.

If there’s one area where the Warner Bros. folks solidly beat Marvel on these things, it’s in the animation. It’s just too hard to top the crew they have over there, loaded with guys like Bruce Timm. My knowledge of these Crisis stories isn’t very deep, but I still am looking forward to checking out Justice League: Crisis on Two Earths and figuring out how close it is to the comics. Plus, there’s a cool-looking Spectre short on this disc written by Steve Niles that also should be fun.

Here’s the trailer for JL: COTE, out Feb. 23.

Webb on Spidey; AMC taps Walking Dead — a turning point for comics and Hollywood?

It’s kind of interesting to note the attention that’s paid to comic book movies and TV shows these days because the tone of everything shows just how deeply comics have penetrated the culture and business of Hollywood.

The classic example is the announcement by Columbia Pictures that Marc Webb has been hired to oversee the next Spider-Man film, which will reboot the franchise and focus on a Peter Parker still in high school.

By coincidence, I watched Webb’s current movie, (500) Days of Summer, almost simultaneous to the announcement (and thanks to the magic of awards season DVD screeners). It’s doing quite well on the awards circuit, though not well enough it seems to win too many of the awards its nominated for — it is, after all, a comedy.

What struck me the most was a scene after the lead character of Tom Finn, played by Joseph Gordon-Levitt, has had sex with and fallen in love with Zooey Deschanel’s Summer Finn and he walks though downtown Los Angeles, seeing himself as Han Solo in a window reflection and dancing in synch with a large crowd to the tune of Hall and Oates’ “You Make My Dreams.” My first thought was to compare it to a nearly identical scene — minus Han Solo and the animated bird — from Spider-Man 2 in which Tobey Maguire’s Peter Parker walks through the park and everything goes wrong to the tune of “Raindrops Keep Falling on My Head.”

There’s a bunch of questions to ask about this film, not the least of which is why reboot and the second being whether it’s reasonable for Columbia or the fans to think Webb can deliver a satisfying film on a budget rumored to be about $80 million.

On the first question, the reboot does a couple of things, not the least of which is discouraging comparisons to the previous films. Ditching a popular director and pretending like nothing changed was a key factor in fans approaching X-Men: The Last Stand predisposed to not liking it. And rebooting the Batman franchise with Christopher Nolan in charge did the near impossible and (almost) got fans to forgive Warner Bros. for Batman and Robin.

Obviously, Webb (pictured at right) can make it work when it comes to the Parker stuff — the awkward romances, dealing with the sickly aunt, the humiliating job taking pictures for a blowhard boss, etc. But is it necessary to start all over to do that? Why not do what the comics do: ignore the parts you don’t like and keep the ones you do. The most important thing I think would be to move forward. Repeating previous movies only invites comparison and given the generally great job Raimi has done that’s inviting criticism and disappointment.

But when we get to the second half of the equations, whether this can work as a Spider-Man film of the type audiences and fans expect after seeing the first three and reading the comics, is a much harder one to ask.

That’s where the second question comes in. If it’s true that Columbia wants to make this film for only $80 million, then I find it hard to imagine that it’s going to satisfy anybody. For reference, when X-Men was being made with Bryan Singer back in 1999, it had a budget of about $75 million — and it was considered low back then.

And Spider-Man outdid X-Men as a movie franchise on pretty much every level, from the record-setting opening weekend for the first film to positive reviews for the second and even record-setting box office on a third film no one though was as good as the previous two.

Putting it in perspective again, Spider-Man 3 had a reported budget of more than $250 million. The first Spider-Man was made for an estimated $140 million back in 2002. What could Columbia’s rationale for this be, considering the immense box office the series has generated to date?

It’s definitely a vote of no confidence, either in the series to be able to continue without Sam Raimi, in Spider-Man specifically or in comic book movies in general.

There’s also the X-factor of Marvel now being owned by Disney. Both Marvel and Disney surely would like to take back the rights the film rights from Columbia, even though it seems like Columbia can keep those rights as long as it wants without much hassle.

Either way, it could be a sign that studios are willing to move on from superheroes and comic book movies — or at least expensive ones. That could be a big mistake, should Marvel’s slate of movies and the upcoming Green Lantern movie do as well at the box office as previous superhero pics have. But if either of those falls short, expect to see lots of articles about the death of comic book movies and watch Hollywood move on to making toys like ViewMaster and Stretch Armstrong into the next wave of blockbusters. I personally can’t wait to see the board game Sorry! turned into a movie.

Maybe the future for comic book movies lies in TV. The announcement that AMC is going to make a Walking Dead pilot with Frank Darabont directing and serving as executive producer alongside creator Robert Kirkman is definitely an exciting one. And having just watched the premiere episode of Human Target, based on the classic DC Comics series created by Len Wein and Carmine Infantino, it’s got potential to be a cool, if somewhat traditional, action series. It’s better than what I remember of the Rick Springfield version of the same name, which aired sometime in the early 1990s.

I’m interested in Walking Dead even though I’m not a fan (at all) of zombie stories, simply because Walking Dead is so well done. To succeed in TV, series need to work on an ongoing basis and I can’t say it would be bad creatively for comics if Hollywood’s interest in adapting its stories moved from the big screen to the small. While we might get more shows like Smallville, there’s plenty of good. off-beat TV-friendly comics material to mine for years to come.

Off the shelf: Captain Canuck, Vol. 2

Growing up in Canada as a kid in the late 1970s and early 1980s, I always knew about Captain Canuck. When I was in Grade 3 or 4, a friend of mine used to have a yellow T-shirt with the artwork from the first issue’s cover on it that was very cool and the envy of the rest of the boys at Grandview Heights Elementary School. Given my interest in Canadiana as well as comics, you’d think I’d be an expert on this comic.

But the truth is, I have never read a page of Captain Canuck until now. And I have to say thanks to IDW Publishing for putting this one back into print, even though I missed that they’d published it all up until now.

I’m starting with Vol. 2, which just came out, and collects the Captain Canuck Summer Special and issues 11-14. These are from, according to John Bell in Invaders from the North, “the period that saw Captain Canuck become of the finest superhero comics ever published.” And while that claim may be a bit over the top, there’s no arguing that these are some damn fine superhero comics.

The best stuff is in issues 11-13, a three-parter called “Chariots of Fire” (this came out before the 1981 Oscar winning movie of the same name). This story has a dual plot, one in which Canada has, in the 1990s, become a world superpower due to the value of its natural resources and leads the world’s efforts to repel an alien invasion. Meanwhile, Captain Canuck, who exposed the invasion and was set to lead it, stumbles back in time about a thousand years in an encounter with one of the aliens. The modern world believes the good Captain dead and simultaneously mourns him while using his death to rally the world to the impossible cause of defeating the aliens.

Perhaps my favorite part is the segment with Captain Canuck stuck in the past, where he meets up with a tribe of Micmac natives and helps them fend off their own invasion from the Vikings. This art and writing in this sequence is a tribute to the work of Halifax-born Hal Foster on the classic Prince Valiant comic strip and is extremely well done in both regards.

These stories were written by Richard Comely, who created and drew the first Captain Canuck comics in the mid-1970s, but by this point has focused on his talents as a scripter. The art is by George Freeman and Claude St. Aubin, and is really a joy to look at because, when it shines, it’s pure comic book cartooning at its finest.

And there is something Canadian about it — and the only reason I can come up with for this is the similarity in Freeman’s style to the early work of another Canadian artist of the era, John Byrne. And I’m talking about Byrne even pre-Marvel — Doomsday +1 and the other Charlton stuff he did at the time.

The production value on this book also is great. I don’t know if original films were available, but the art is very crisp and clean and the colors evoke the feel of those 1970s comics while also looking modern.

This beauty package, well worth the $24.99, and I’m definitely on the hunt for Vol. 1. All I need is this book, some jelly doughnuts from Tim Horton’s, a two-four of Labatt’s Blue and an Oilers-Flames game on TV and it’ll be like 1981 all over again.

Christmas comics: Sin City: Silent Night (Nov. 1995)

Writer and artist: Frank Miller
Cover colors: Lynn Varley
Editor: Bob Schreck

There’s not much to say about the story in this issue, which can be summed as follows: Marv walks through a snow storm to a barred doorway that leads down to some kind of dungeon. He gives some cash to a woman dressed like a Nazi, who shows him a cell where a small and very scared young girl looks back at him. He turns on the woman and her armed thugs, shooting them dead right quick. He opens the door, tells the girl, Kimberly, that it’s OK and she’ll be home with her momma soon. He scoops her up and carries her out and back into the snowstorm.

This story is told completely in silent splash pages, with only one dialog balloon in the whole issue. That prompted a lot of howls at the time this was released since “reading” this black and white comic takes only a few minutes and it cost a then-whopping $2.95. But that belies that fact that it’s 26 or so pages of Frank Miller Sin City art, which has always been worth the price of admission alone. I always thought this was Miller’s attempt to do for snow what he did for rain in the first Sin City story. Was it a cash grab, as some have charged? Maybe, but again it’s Frank Miller art and there are few comics at the time where the entire package was worth $3, let alone just the art.

Of course, this ain’t the most happy, touchy-feely holiday story ever — but Marv’s good deed does stand out as a worthy gift considering how tough and hard-boiled every day is in Miller’s “town without pity.”

Christmas Comics: Star Trek: The Next Generation #2 (March 1988)

“Spirit in the Sky!”
Writer: Mike Carlin
Pencils: Pablo Marcos
Inks: Carlos Garzon and Arne Starr
Letters: Bob Pinaha
Colors: Carl Gafford
Editor: Robert Greenberger

I can’t recall many other Star Trek stories that dealt with Christmas — there was a Picard Christmas dream sequence in Generations — probably because the series’ humanistic point of view just doesn’t mesh well with the rituals and religious underpinning of the holiday. (Of course, Patrick Stewart’s one-man stage version of A Christmas Carol from the 1990s was extremely popular.)

This is still a really hard story to swallow and to judge because of the circumstances. This was the second issue of the first Star Trek: The Next Generation series DC published. It was released to coincide with the debut of the TV series itself in the fall of 1987. While DC’s classic Star Trek comic and the movie series were quite popular, no one knew if TNG was going to be a hit or a massive flop. So DC hedged its bet with a six-issue miniseries. And given the time frame of comic book production back then, the first few issues of the comic had to be completely written, drawn and ready to go to press long before the first episodes of the TV show were finished or aired. So all the comic creators had to go on were things like the series bible, early scripts, photo reference and the overall guidance of the Paramount licensing office.

So it kind of makes sense to do a Christmas story in this second issue, as Christmas stories can get away with a lot and it would buy DC another issue to try to figure out the new series.
Still, this is an odd one: On Christmas Eve, the Enterprise encounters a strange energy form, followed immediately by an encounter with an alien Creeg ship. The Enterprise crew, celebrating the many holidays of its diverse crew, welcome the Creeg and their leader, Captain Bronder, to the ship for the celebrations. But it turns out the Creeg are after this alien energy, which is hiding on the ship. A snoopy Wesley Crusher — in Kitty Pryde mode — stumbles upon a Creeg searching the ship for the energy and tells on him to the captain. This leads to some tense moments as they track through the ship this odd form of energy that brings a sense of happiness and good feelings to everyone it contacts. Eventually, it’s tracked to the bridge, where scanners show it resembling a jolly old man in a hat and coat. When even the skeptical Picard begins to believe in the energy form, it grows healthier and bestows good holiday feelings on the entire group before moving on into space.

There’s some really weird stuff going on in this issue. Pablo Marcos’ artwork is very stylized and he has a flair for futuristic fashions and architecture that counters a decided stiffness in the poses of the characters and staging of the scenes. The only problem with the former is that nothing besides the bridge really looks like the interiors of the Enterprise from the show. The fashions are the funkiest and perhaps coolest art addition, and surely would have caused a sensation had the show’s actresses ever worn such clothes. And none of that comes close to the image of Data wearing a tie and a vest — with no shirt. There are other relics from the original conception of the TV show, such Wesley Crusher being especially whiny and an overly diverse crew represented here by the super-annoying Bickley characters and a helmsman named Skooch.

Despite all the weirdness inside, I think I like the cover the best, with the snow and Christmas Tree on the bridge as a muscular Captain Picard faces off with Bronder. I think I had this comic — which I bought as a back issue about a year after it came out — for a few days before I even noticed those elements because it was so stylized and strangely colored.

In all, this issue is a major mess that I’m sure Paramount would like to forget ever saw print. But it’s also kind of cool to have this very strange take on TNG from the days before its identity was truly pegged down as one way the series and franchise could have gone.

Christmas Comics: The Uncanny X-Men #230 (June 1988)

“’Twas the night …”
Writer: Chris Claremont
Pencils: Marc Silvestri
Inks: Josef Rubinstein
Colors: Glynis Oliver
Letters: Tom Orzechowski
Editor: Ann Nocenti
Editor in chief: Tom DeFalco

When they reprint classic merry mutant tales, they usually omit this one (more on the more popular X-Men holiday stories soon). Perhaps because this tale is tied into the Australian outback era of the The Uncanny X-Men, which is both admired and reviled, depending on who you listen too. This is easily the goofiest X-Men Christmas story, but it’s also not without its charms.

The story begins with the X-Men on a typical training session in the outback town they took over in the previous issue from The Reavers. But Longshot is absent, lured to a room filled with “haunted treasure” that wants to return to the owners The Reavers “liberated” it from. This is a weird idea, that these objects have some kind of sentience and, even more, an emotional attachment to their owners. This is ascribed to Longshot’s power of psychometry, which was an ability outlined in his original 1985 miniseries. Haunted by the pleas of these items, Longshot’s tales prompt the X-Men to try to return every item to its rightful owner.

The ridiculousness of the idea is commented upon extensively in the story — Claremont’s halfway successful technique for selling the idea to an audience most likely too “cool” to take the concept at face value — with Havok and Wolverine noticeably scoffing at the idea. But like most good Christmas stories, the season’s good points melt away the skepticism and everyone joins in whole-heartedly. Even Wolverine gets in on the act, wearing a Santa hat and carrying a big bag of gifts over his shoulder — all of which is pretty out of character and most likely not “cool” with the average late 1980s X-Men reader, but it is Christmas.
Amid all of this, there are a couple of subplots. One has Rogue trying to connect in some way with Gateway, who at this point is still a silent mystery. The other has Dazzler trying to come to terms with her new, non-glamorous life living with the X-Men in the outback and craving the missing comforts of books, TV, music and fun in general.

The general hokeyness is complemented by a some quite nice little moments in which people surprisingly recover treasures long thought lost. I particularly liked a four-panel scene in which a couple of kids catch Dazzler in the act and she claims to be one of “Santa’s special helpers.” There’s also a nice little nod to The New Mutants, who at this point believe the X-Men dead and are in mourning, as Storm gives them some weather worthy of an extra Christmas carol.

That all this happens on Christmas is fairly obvious, but not overtly commented upon until fairly late in the story, when the X-Men make a gift to Dazz of the super-trendy motorcycle she’s had her eyes on. (Presumably, it was one of the gifts that had no signature for Longshot to register.) Rogue also gets a subplot resolved as her attempts to connect with Gateway.

The art is an interesting mix. This was the pre-Image Silvestri — lots of mood and emphasis on setting with a slightly sketch and abstract style. I was always conflicted about Rubinstein’s inks, which are polished but also add a soft and slightly cartoony feel that clashed with the usually over-serious approach of Claremont’s stories. Faces in particular were not as expressive with this art team — Silvestri’s sketchy style lacked some range in this area, and Rubinstein flattened out and distorted things a bit.

I remember buying this issue off the stands and thinking it a bit of a throwaway issue — one of those quiet issues Claremont would use to emphasize character after a big change in the status quo. One of these every so often worked nicely, but there was a definite hunger to see the new Australia direction take off. This had come after the resolution of Fall of the Mutants in #227, a fill-in tale in #228, the establishment of the new direction in #229 and there would be one more character-oriented fill-in in #231 before things got back to the meat of things with the return of the Brood in an action-packed three-parter starting in #232. This was obviously never going to be a pivotal issue in the X-Men canon, referred back to via footnotes for as long as they used footnotes, but something about this kind of simple, all-in-one holiday story evokes a fondness for those days when comics could tell stories outside of serialized trade collections and mega-crossovers.

Christmas Comics: Power Pack #20 (March 1986)

“Turning Point”
Writer: Louise Simonson
Artist: Bob McLeod
Letters: Joe Rosen
Colors: Glynis Oliver
Editor: Carl Potts
Editor in chief: Jim Shooter

Power Pack always was a book I really enjoyed and, for a time, was one of the best books Marvel published. This issue has a Christmas tie-in, but there’s a pretty convoluted plot to wade through, not to mention a fair bit of continuity that’s not well laid out for new readers.

This story began in Power Pack #18 — a Secret Wars II crossover! — when mom Maggie Power is badly injured by the rampaging Kurse while picking up poster board for her son Alex to use for a school science project. That lead to a crossover with Thor #363 (which was written and drawn by Louise Simonson’s husband, Walt) and a double-size Thanksgiving issue in #19 that guest starred Cloak and Dagger and, of course, Kitty Pryde and Wolverine.

There’s also a bunch of continuity from The New Mutants to deal with, as Illyana had somehow lost control over Limbo in another Secret Wars II-related storyline I don’t exactly recall at the moment. And that’s where this issue starts: with a bunch of Limbo demons running through New York looking for innocents to sacrifice so they can move the entire island of Manhattan to Limbo.
Power Pack gets drawn into all of this because they’re at the hospital awaiting word on their mom, whose condition is deteriorating, when the demons show up to kidnap some babies from the maternity ward. They fight, find a library card belonging to their pal Kitty Pryde and call Xavier’s school to see if she’s OK. But it’s Dani Moonstar who answers, and she, Cannonball and Wolfsbane come to the rescue.

It’s a nice touch that this issue is drawn by Bob McLeod, who co-created The New Mutants. He has a realistic, illustrative style that is particularly expressive with faces. I like that all the characters are drawn with their breath showing when they’re outside in the cold winter weather. On the other hand, it’s occasionally too realistic for superheroes and there’s this odd quality, kind of like watching a movie version of a comic where they didn’t have the money or techniques to do really good visual effects, when it comes to the demons. And why the hell does he draw Dani Moonstar wearing leather Geronimo pajamas at the mansion? Isn’t the pinkish coloring of her skin, leather headdress, moccasin boots and native-style belt enough of an indication that she’s Cheyenne? Rahne isn’t wearing a kilt and playing the bagpipes and Sam’s not decked out in Kentucky overalls, so why pick on Dani? It’s just weird, looking at it now.

Anyway, the fight plays out like a lot of superhero comics from that time. Little Katie gets captured and the demons want to use her as an innocent and a power source to open the gateway to Limbo. Meanwhile, in case it wasn’t confusing enough, Dani recently became a Valkyrie in the big Asgard adventure from The New Mutants Special Edition #1 and X-Men Annual #9, which brought Hela into the situation regarding Maggie Power. Turns out Maggie is about to willingly go to her fate with Hela until Dani can remind her of her kids, then she changes her mind while Dani wards off Hela long enough for Maggie to turn away from the light.

When it’s all said and done, The New Mutants go home, Maggie wakes up and it’s the best Christmas gift the Powers have ever had!

It’s not much of a Christmas issue, to be sure. There’s not much carol singing or many holiday elements on display. In fact, it’s full of demons and pagan gods, which surely wouldn’t go over too well with folks who object to these sorts of things. But it does have a nice little Christmas coda and was something of a turning point in the story of Power Pack, which was transitioning from co-creator June Brigman as the artist to Jon Bogdanove, who took over with issue 22, I think, just in time for a big outer-space storyline that bookended the series’ opening arc.

Lastly, this issue can’t go by without mentioning the cover, penciled by none other than Hellboy creator Mike Mignola and inked by Terry Austin. When Mignola talks about the endless stream of Marvel comics he drew in the days before he struck out on his own with Hellboy, this is exactly what he’s talking about. It’s a little bit of a muddled cover, which is dominated by Lightspeed’s rainbow trail. The rest of the characters are small and get lost amid a mess of Limbo demons. It’s not going to leap out at anyone from the racks, really, but a closer look shows some really nice little touches and some very fine inking, which is no surprise from the excellent Mr. Austin.

Cooke’s Hunter is a stylish, hard-core crime tale

Things don’t get much  tougher on the crime fiction front than The Hunter (IDW Publishing, $24.99, 2009), Darwyn Cooke’s adaptation of the classic Richard Stark novel introducing the iconic criminal character Parker. This is easily the most hard-boiled crime comic to come along since Frank Miller founded Sin City in the early 1990s.

Set in 1962, this is a tale of a truly unrepentant criminal who is out for revenge on the woman and men who double-crossed him and set him up for dead. And it’s that setting — 1962 Manhattan — that makes Cooke the ideal match for this project. His style, which evokes classic animation, captures the style of the era in a way few other artists could. It’s abstract at times, vividly concrete at others and always powerfully focused on its story.

Done in a lovely two-color format, the narrative does run out of steam just a bit by the end, partly because Parker never really becomes anything more than a one-dimensional vehicle for the kind of mayhem that must have really stood out in 1962 but is a bit more common now. That small quibble aside, it’s a very stylish and highly entertaining thriller that will surely wow hard-core fans and casual readers alike.

Page 18 of 26

Powered by WordPress & Theme by Anders Norén