A longtime showbiz journalist and fan's thoughts on comic books, movies and other cool stuff.

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Links, Layout and Other Housekeeping Notes

Readers may have noticed some tweaks to the design of this blog. I decided last week to update the links and did something screwy to the previous design, which I created in Artisteer, and could not restore it the way it was. So I took the opportunity to create something similar but different. It was nice to find that Blogger has really updated its template and layout functionality, so I no longer need Artisteer to get a look that I like.

Secondly, I updated a lot of the links so they should all work. If you find one that doesn’t, please let me know. Also, if you have a comics-related site that you think should be included, let me know and I’ll add it asap.

I’ve had a few folks approach me with some sponsored links — easy enough to figure out which they are. If anyone else is interested in sponsored links or buying an ad, let me know and I’m sure we can work something out.

And lastly, if anyone’s interested in just giving a donation of any kind to support the blog, I’ve added a Paypal donation button at right. No donation is required, but any amount you feel like sharing is much appreciated.

Reviews: Hulk #1, DD #5, Cold War #1, Last of the Greats #1, Aquaman #2, Justice League #3

The Incredible Hulk #1 was better than I expected. Not having read the book in years, I missed out on and don’t understand most of the Red Hulk stuff or what mental state Bruce Banner and the Hulk are in these days. I therefore expected to be confused, but wasn’t, though I’m sure it helped that I recognized the Mole Man’s underground minions. Writer Jason Aaron did a good of job of putting it all together and making sure there was some actual action in a first issue. The art by Marc Silvestri et. al was quite good — definitely Silvestri’s distinctive style but amped up with some nice detail that came through quite well in the inks and was well-complemented by Sunny Gho’s colors. That said, I”m not interested enough in the Hulk to make this a regular read at $3.99 a pop.

Daredevil #5 is another terrific issue from Mark Waid and Marcos Martin. This reads very, very smoothly and is clear enough that I think the average reader could pick it up and understand pretty much the whole thing. It looks incredible, too. Martin and colorist Javier Rodriguez deserve very high marks for making such a great-looking book.
Cold War #1 is a new, period espionage thriller from John Byrne that I was mildly disappointed with because I thought Byrne had done such a great job on the revived Next Men series. This isn’t quite as good as that, as it’s just a bit too restrained and dated. The dated part is on purpose, as though this is a series Byrne has wanted to do for decades, i.e., a time when this kind of thing would have been much more relevant. It’s still a nice modern Byrne comic, though, with solid art and decent storytelling. It just doesn’t have the kind of zip that a book like this should have.
The Last of the Greats #1 by Joshua Hale Fialkov and Brent Peebles is for me a tough one. I like the concept, which is that seven alien beings came to Earth and used their powers to solve many of mankind’s problems in return for demanding control and fealty from the people of Earth. People then turned on them, and all but one were killed. The issue begins with six humans coming to the last of these aliens, dubbed the “Greats,” and asking for his help with a fairly big problem. But I think the execution is talky and exposition heavy, and think this could have been much more compelling by show more than telling.
On to the DC relaunch books, Aquaman #2 was about the same as the first issue — a story that’s slick and commercial if not particularly deep — but it was the cover that struck me the most. My first thought was it was a recolored version of the cover to Star Wars #64, my least-favorite issue from the original Marvel series. It’s close enough to be an homage — or a swipe if you’re so inclined — but it’s far too distracting for me and I don’t know I will remember much else about this particular issue.
Justice League has been getting better with each issue and #3 is the best yet. Finally, we get to meet Wonder Woman, and she both charms and kicks ass. The action kicks into high gear with a huge invasion from Darkseid’s minions, while writer Geoff Johns delivers a nice chunk of the ongoing Cyborg origin subplot. It’s interesting to note the ways in which Jim Lee’s art has evolved as well as the ways its stayed the same. The finale’s introduction of Aquaman gives him a hairstyle, facial hair and costume straight out of 1996. Some other details, like the cops on the first page also look a bit dated. But the way Lee draws his heroic figures — both men and women — has improved tremendously from his days on The Uncanny X-Men, with anatomy and posing that’s overall more realistic and more solid looking. Wonder Woman here is a far cry from the somewhat plastic looking sexy Psylocke from way back in the day. Anyway, issue #4 looks like it’s going to be a barn-burner.
That’s only a fraction of the stack I’m looking to get through, so I may just stay up late and read funny books until my eyes pop out of my head to get a look at more New 52, the Fear Itself epilogues and more X-Men: Regenesis.

Ranking DC’s New 52

We’re now about halfway into the second month of DC Comics’ The New 52, and I’m now at the point where I have to pick and choose which books I really want to follow and plunk down my own money for. So I made a list and found it quite interesting.
The good news is that I am buying more DC Comics than I was before the relaunch, when I was pretty much just getting the core Batman books. 
Starting with the books I liked enough to stick with, these are the titles I have bought the second issue for already:
  • Action Comics
  • Animal Man
  • Batgirl
  • Detective Comics
  • O.M.A.C.
  • Batman and Robin
  • Batwoman
  • Batman
These books I definitely plan to buy the second issue of:
  • Justice League
  • Wonder Woman
  • Superman 
  • I, Vampire
That’s 12 so far, just one title less than a quarter of the New 52 offerings. 
These books I am very likely to pick up, availability and funds allowing: 
  • Supergirl
  • Aquaman
  • Batman: The Dark Knight
  • Superboy
  • Green Lantern Corps
  • The Flash
So if I pick up those books, that means DC got me back for 18 of the 52 books. Again, that’s not too bad — it’s a lot more than I was getting. 
These books just missed the mark for me, and I could reconsider:
  • Green Arrow
  • Swamp Thing
  • Deathstroke
  • Green Lantern
  • Blackhawks
  • Teen Titans
I admit that I had picked up Green Lantern #2 at the store last week, but changed my mind and put it back once I saw Love and Rockets: New Stories, Vol. 4 was out. 
These titles were the mediocre group of the bunch — not bad, but also neither interesting enough or good enough to make me want to come back. And I’ll admit, some of these surprised me.
  • Batwing
  • Hawk and Dove
  • Justice League International
  • Men of War
  • Static Shock
  • Stormwatch
  • Demon Knights
  • Frankenstein, Agent of S.H.A.D.E.
  • Grifter
  • Legion Lost
  • Mister Terrific
  • Resurrection Man
  • Birds of Prey
  • Blue Beetle
  • Captain Atom
  • DC Universe Presents
  • Legion of Super-Heroes
  • Nightwing
  • All-Star Western
  • The Fury of Firestorm
  • Green Lantern: New Guardians
  • The Savage Hawkman
  • Voodoo
That’s a full 23 our of 52 books that fall into that category, nearly half of the line.
And then, there’s the titles I actively disliked or thought were flat-out terrible.
  • Red Lanterns
  • Suicide Squad
  • Catwoman
  • Red Hood and the Outlaws
  • Justice League Dark
Again, not bad, but the relaunch hasn’t really improved the quality of DC Comics, despite all the hype. I wish that the publisher had taken the time to dig deeper in terms of talent and offered up more surprises. They only get one shot at this — at least for the time being — so I would have liked there to be more comics that I could wholeheartedly recommend to both lapsed fans and new readers.

FF Re-read: The Fantastic Four #11 (Feb. 1963)

“A Visit with the Fantastic Four” and “The Impossible Man”
Script by Stan Lee
Pencils by Jack Kirby
Inks by Dick Ayers
Letters by Art Simek

Another, much more successful experiment than the previous issue, this is a rare issue with two FF stories that is refreshing, fun and entertaining. Interestingly enough, Stan Lee writes in the intro to the second Marvel Masterworks volume of Fantastic Four stories that this issue was extremely unpopular at the time. Fans in particular disliked the Impossible Man as being too “silly” for so “serious” a comic book as The Fantastic Four.

Meet Willie Lumpkin, who Stan
played in his cameo in the 2004 Fantastic Four movie
This issue starts off with the behind-the-scenes story that Lee writes was inspired by the many fan letters Marvel had been receiving on the title. It has a lot of really fun little moments, starting with fans lining up at the newsstand to get the most-recent issue of the FF comic and a kid running down the street thrilled that his letter got published on the fan page. This great little story offers lots of fun bits, including the introduction of Willie Lumpkin and a lot of background on the FF themselves. 
That background offers some particularly interesting tidbits, including details of Reed and Ben’s service in World War II. This book has them in college together before the U.S. entered the war, so that would mean Reed and Ben would have have roughly been born in the early 1920s. That would have made them both about 40 in the comic – roughly the same age as Stan and Jack themselves were when they did this story. Not sure how old Sue’s meant to be, though she can’t be too much younger than Reed as it’s said they have known each other since childhood and grew up as next door neighbors. Johnny, of course, is supposed to be about 16, which makes it unlikely he cheered on Ben during his football years, as the story says. I also liked the detail of Reed having worked with the O.S.S. in the underground behind enemy lines in Europe, which is not a detail that had registered with me. 
Don’t dis Sue in front of Reed and Ben — you don’t want to make them angry.
Then there’s the best part of the story, which is the defense of Sue from the critical letter writers. For some reason, fans have always wanted Sue out of the book and I remember it still being an issue when I was reading the book in the 1980s. I like this idea of having the characters defend her, rather than Stan doing so in a letters column — it just has a bit more weight and is more effective at pointing out the idiocy of such comments. 
I suspect this story was pretty much all Stan’s idea — it’s light-hearted, heavy on the dialog and very character-centric. Maybe it was just an idea that didn’t lend itself well to the kind of blowout splash page that Kirby has done in the past, but it is a very well written and well drawn story that demonstrates just how far the comic has come in its short lifespan.
The Thing hanging off the side of the Fantasti-car
is perhaps the only panel in the second story I really like. 
The second story, introducing The Impossible Man, is a little more standard but still goofy enough to make it a good pairing with the first tale. The Impossible Man himself is fairly annoying — kind of an impish character similar to Bat-Mite or Mr. Mxyzptlk. And the way the story pans out isn’t exactly the most innovative thing ever put on paper. But, like the first tale, it does demonstrate the overall improvement in the book. There’s a lot more consistency in how the characters look from issue to issue, the dialog is better and fits better with the overall pacing and storytelling. The silliness of the Impossible Man is mitigated by this being a short, 11-page story — a full issue of this guy would have been way too much. 
Lastly, this issue wraps with a regal pin-up of the Sub-Mariner in his underground lair. It may also be of interest to note that this issue was previously presented with the stories in the opposite order in older editions of the Marvel Masterworks series. I think the order is significant in this case — the genial nature of the fan visit tale makes the Impossible Man story go down a bit more smoothly.
All in all, this is a surprisingly satisfying issue, and truly off-beat. I wonder if the reaction fans had been more positive, if we might not have seen more two-story issues and visits with the team from Kirby and Lee. 

‘Captain America,’ ‘Punisher’ and ‘Daredevil’ relaunched with unexpected style, substance

Before I delve back into DC waters, it’s been interesting to notice that Marvel has been relaunching a lot of titles lately as well, though without anything like the fanfare that DC has been getting.

In addition to next month’s relaunch of Uncanny X-Men — the very last long-running title from Marvel or DC to get a new first issue — Marvel recently relaunched Captain America, Daredevil and The Punisher. I had started thinking about this piece a while back when only one or two issues of each was out, but now there’s four issues of DD out and three each of Cap and Punisher.

Let’s start with Captain America, which seems to have gotten a new first issue to coincide with the release a few months back of the movie. That’s not a bad move on Marvel’s part, and it’s one I’m surprised they haven’t used to greater effect in the past.

This isn’t much of an introductory first issue, but it really doesn’t need to be. Comics fans know who the characters are and the basic setup, while readers new to the character who saw the movie will be in pretty much the same place. There’s a nice connection to the movie with the first issue opening on the funeral of 91-year-old Peggy Carter that also introduces Sharon Carter, a.k.a. Agent 13.

Unlike most of last month’s DC debuts, Captain America has a very distinct tone and feel to it that is tailored quite well to the character. My original thoughts were that it was a bit decompressed, but on a second read I think it’s far from being the worst offender in that category. The second issue does drag a bit, however, with much of the first half of it devoted to back story before stuff starts happening. The third is another good issue, and writer Ed Brubaker has surprised me by writing comics arcs that are structured like they used to be, with enough going on in each issue to keep me interested.

The best part of this series, though, is the exquisite artwork of Steve McNiven on pencils, Jay Leisten on inks and especially Justin Ponsor on the harder-than-it-looks task of coloring. McNiven does a terrific job of truly choreographing the action scenes. When Cap hurls his shield, you can follow it on its ricocheting path with a clarity that’s usually lacking. And the fights are overall realistic and yet suitable to a character with Cap’s abilities.

Not only that, but the art is pristine in its clarity and full of details that add to the story and not distract. Leisten deserves a lot of credit for doing a fantastic job of old-fashioned inking — making everything look better, sharper and clearer.

Ponsor’s colors also are detailed, and normally I dislike when the colorist adds to the image through highlights and shading that wasn’t there in the line art. But those details are done extremely well, and bolster the excellent palette of colors that Ponsor brings to the book. This is light, airy and clean, where a lot of coloring is dank, dark and muddy.

A few final notes: I like the cover design, which puts the logo front and center and very large so it’s easy to read and, in fact, hard to miss on the stands. The one drawback is that this is one of Marvel’s $3.99 books, and if I didn’t enjoy what I read so much and appreciate the care that went into this book, I’d complain about it a bit more.

Moving on to The Punisher, which boasts Greg Rucka as the writer and Marco Checchetto as the artist. This is a character who seems very tough to write and do well, because most fans have different answers to the questions of how realistic The Punisher should be, how violent and how much he should interact with the Marvel Universe at large. Rucka delivers a solid mix of all three, without ever becoming excessive — a pretty amazing feat in itself.

This opening arc sees the Punisher getting drawn into a gang war after a clash at a wedding kills some 30 people including the groom. Most of the story is told through the eyes of others — the cop who’s slipping info to the Punisher, an aggressive young reporter, and a few of the bad guys. The Punisher himself is scarcely seen in the first issue, but his presence is felt very strongly. By the third, the Marvel interaction becomes clearer with an appearance by the Vulture, who looks a lot different than the old Spider-Man villain I remember.

Rucka definitely writes good crime stories, and this is a very slick, very entertaining crime story with the Punisher at its heart. It’s complemented by some very sharp visuals from Checchetto — an artist I’m not familiar with — and good coloring from Matt Hollingsworth that brings definition to the murky world Checchetto is drawing. Even the production value is high, and the book’s slick paper and high-quality reproduction all add up to a very nice package. As with Captain America, the covers by Bryan Hitch, Paul Neary and Paul Mounts are well designed and eye-catching, with the logo spread very big and very legibly across the top.

The result surprises me. I haven’t read much Punisher in ages, but find this one quite interesting because Rucka’s put enough story into each issue to make it so. It also helps that, after the extra-long first issue, the price dropped from $3.99 to $2.99. I’ll keep buying it for a while at that price.

This also is what I would consider a very good first issue. If you had never read The Punisher, this introduced Rucka’s conception of the character and the story well enough to be entertaining to a new reader. Quite a coup, when this is something like the seventh Punisher #1 Marvel’s published in the last 25 years.

Lastly, there’s Daredevil, a character whose definitive run was the then-groundbreaking visceral violence and grittiness that Frank Miller made his specialty. DD has been rebooted a number of times — not as many as Punisher or Cap, but this is I think the third first issue for the character since 1964.

Writer Mark Waid does the unexpected in Daredevil — rather than try to one-up the Miller version, he goes back to the original, lighter version of the character and then modernizes it to make it feel completely and utterly modern. I don’t know that I’ve ever seen anyone pull this off as well as it is in the first four issues of this comic.

Story wise, there’s a lot going on and a lot of things that look like they’ll continue to pay off. I hadn’t noticed until re-reading them that this series starts — just like in The Punisher — with a crashed wedding that involves mobsters and a key event set at the Cloisters in New York City. There’s also some old Marvel villains from the fringe, like Klaw and Spot, though they’re used to great effect.

The real key to pulling off Waid’s stories is some of the best art I’ve seen in a superhero comic in ages, from Paolo and Joe Rivera, with excellent colors from Javier Rodriguez. Issue #4 and a back-up tale in the first issue feature art from the also-excelling Marcos Martin, colored by Muntsa Vicente. The art is more than just pretty pictures — though they are that — it’s excellent storytelling applied with a degree of economy, clarity and style that is all too rare in comics. From the first issue alone, the way the Riveras draw how Daredevil sees a character like Spot and Klaw is simple, inventive and something that completely works as a 2-D drawing. The two-page spread of Matt Murdock and Foggy Nelson walking the streets in the back-up story of the first issue, the way Captain America temporarily blinds DD in the second issue, the oddness of Klaw in the third and a fight with lions in the fourth issue are all extremely well done. The covers also are excellent — the first and fourth issues in particular are clever, graphic and extremely appealing.

Daredevil is a seriously fun comic book and an absolute joy to read.

DC New 52, 4th Wave, Pt. 2: I, Vampire and, yes, Teen Titans nail it

OK, I just finished reading the final six debut issues of the New 52. Reading them all has been fun, but it’s a lot of comics. I don’t know when I last read this many comics in one month, but it’s been a long while.

Onward:

The Savage Hawkman #1 is confusing for me because I don’t understand the idea of the Nth Metal. I thought Hawkman was from Hawkworld, but I guess it’s all been changed. This issue begins with Carter Hall trying to rid himself of the Nth Metal and any connection to Hawkman. He fails, of course, and goes missing while some of his colleagues dredge up a mystery object from the ocean floor. It eventually unleashes all kinds of nasty and Carter finds himself morphing back into Hawkman to fight it. As you can tell, the story, by Tony Daniel, is pretty average. What I really liked was the art by Philip Tan and the coloring by Sunny Gho. This is a nice looking book — it has a painted look, though close inspection reveals that to not be the case. I don’t have an emotional connection to Hawkman, so I doubt I’ll be back, but this is a decent comic.

After getting a lot of criticism last week for the portrayal of women in the New 52, we next come to Voodoo #1. Another Wildstorm refugee, this one sees the former member of Jim Lee’s WildC.A.T.S. working as a stripper while being investigated for some reason by a couple of agents. Turns out, she’s an alien with telepathy who finds it easy to learn about men as a stripper because they’re guards are down while they watch her. It’s not much of an explanation, but it is one. The end also indicates that the stripper locale is a one-issue affair, and the plot will move on into some more interesting areas. The art by Sami Basri is, as you’d expect for a story set in a strip club, replete with women wearing skimpy clothes and in various levels of undress. The biggest problem with this issue is it doesn’t deliver enough of anything — mystery, character, suspense, plot — to make me want to stick around. It’s just thin, and hangs on a reveal that anyone familiar with the character had already figured out.

Justice League Dark #1 is a silly book that tries to jam together characters unsuited to a superhero into a superhero team. This should be called Justice League Vertigo, as it features Madame Xanadu, John Constantine and Shade: The Changing Man, as well as Deadman and Zatanna. Like Justice League International, there’s not much of a connection here to the main Justice League title save a short appearance by Batman. The story is pretty standard “assemble the team” stuff, but it hurts just a little bit to see characters like Constantine be forced into a costume story when they’re just not made for it.

Batman: The Dark Knight #1 has some really pretty artwork from David Finch, but otherwise feels completely superfluous. Batman and Detective Comics still feel like the “real” books, and this and Batman and Robin are spinoffs that will come and go while the others remain the center of the Bat-verse. This is still a decent Batman comic, but it’s the kind that’s aimed at the die-hard fan and completist. On a side note, there’s one really odd, prominent panel of a female Arkham inmate wearing a skimpy outfit that includes a thong with a bunny tail on it. I’ll wait to see what the reaction is to that.

I, Vampire #1 managed to overcome my longstanding dislike of vampires and I really enjoyed it. This may be the breakout original title of the New 52 — I really hope it is. It’s deftly written by Joshua Hale Fialkov and sports some really incredible artwork from Andrea Sorrentino. I don’t think any description of the plot will do it justice, just go read it — even if you can’t stand vampires.

And the final first issue of the New 52 is Teen Titans #1, from Red Hood and the Outlaws scribe Scott Lobdell and veteran artists Brett Booth and Norm Rapmund. Thankfully, this was a lot more like Lobdell’s script for Superboy than for Red Hood. It starts with the mistake-ridden, overconfident debut of Kid Flash, followed by Tim Drake — who has kept the Red Robin moniker — assembling a new team. It’s got the same sort of snappy pace and dialoge that Lobdell is known for, and he makes it work quite well with these characters. I expect the ret-con of Wonder Girl will prompt some outcries. It appears her previous connection to Wonder Woman is gone and her powers are quite different. But she has a personality — perhaps still at this point a stock personality, but she still has one — as does Red Robin and the cocky new Kid Flash. I have long found Booth’s figures to be a bit stiff, but this is a big improvement from his 1990s efforts with Wildstorm and the X-Men books at Marvel, so good for him. While I am not the biggest fan anymore of teen books, I still might give this shot based on the energy that this first issue delivers.

And with that, the pile of New 52 comics sitting on top of a longbox in my office is complete. I’d love to know what anyone else thinks of these books. Do you agree with my take, disagree, partially agree? Send me links, comments or emails if you’re so inclined. I’ll be taking a look at others’ reviews and expect to post some kind of wrapup before the second issues hit starting next week.

DC New 52, 4th Wave, Pt. 1: Aquaman, Flash, Superman outshine the rest

The finish line is in sight for DC’s New 52. Look for a post that kind of sums up a take on the overall project in the next day or so. Obviously, it’s been a big hit for DC, which announced yesterday that all 52 books have sold out of their first printings and going back to press. Three titles have shipped 200,000 or more and eight more have shipped more than 100,000. That’s a huge boost for the direct market, where the 100k mark has been a tough one for any book to crack.

I still have a few books in the final batch to read, but in the meantime, here’s my thoughts on the books I’ve read so far.

There should be more books like Aquaman #1, which I found to be a very entertaining and action-packed comic book. This is another very slick entry, with some terrific artwork from Ivan Reis and Joe Prado. Writer Geoff Johns tries very hard to make Aquaman a convincing action hero and mostly succeeds. I expected that having everyone think of him as a joke would not work at all, but it turned out to be fairly amusing in the end. I also think it’s funny that the logo imitates the one invented for the fake Aquaman movie from the Entourage TV show. At the very least, this is the best Aquaman comic in a long time, if not ever. It’s up to you to decide if that’s a significant achievement or not.

Next is yet another The Flash #1, this one from co-writer and artist Francis Manapul and co-writer Brian Buccellato. This was much improved from the rather ponderous take Johns had on the character in the previous reboot, or even the previous short-lived version before that I have trouble remembering anything about at this point. I found this to be a solid, nice-looking Flash comic. It doesn’t invent the wheel, but it’s pretty much spot on for what an average issue of this title should read like. If Manapul can keep it up, will be a consistently entertaining title.

The Fury of Firestorm, The Nuclear Men #1 appears to be a full reboot of the character, and is a straight-forward origin story that shows how the Firestorms got their powers and introduces a big, scary villain for them to fight in the next issue. We meet Ronnie Raymond, star high school quarterback, and Jason Rusch, student journalist. They clash and very quickly develop a dislike of each other — so of course they are bound together as the new Firestorms. The art by Yildiray Cinar has a slightly funky, retro feel to it that, combined with the very traditional origin story, makes this a bit of a throwback. It’s not bad, but nothing about this is interesting enough to make me stick around for another issue.

I’ve enjoyed the occasional issue of Justin Gray and Jimmy Palmiotti’s Jonah Hex series, though I was not a regular reader of that series. They continue with the re-titled All-Star Western, which brings Hex into the new local of Old West Gotham City. That means there’s folks like Amadeus Arkham around as Hex investigates a gruesome crime of a more urban nature as a kind of a proto-Batman. The art by Moritat, who drew some great issues of Elephantmen, is muddied by a dull, overwhelming color palette. To be honest, I preferred the previous take on Jonah Hex, and the changes that seem to by trying to make this more interesting to superhero fans only make it less so.

Blackhawks #1 feels like it was created about 1995 for WildStorm and somehow never saw print until now. That means it’s sometimes a confusing book, but the crazy energy and slick art carry it through the rough patches. This is a new take on the Blackhawk concept, with the team now being some kind of super-secret government strike team. The plot part is the confusing part, so I’ll just skip over it and talk about the cool art, which has Graham Nolan of 1980s Detective Comics on layouts and Ken Lashley on finishes. Beyond that, I can’t really cite any specific reasons for liking this, so maybe it’s just a bit of nostalgia for those old-time ’90s comic books. I’ll give it another shot.

I didn’t know what to expect from Green Lantern: New Guardians #1, but went in with some trepidation because the cover includes one member from all the different-colored Lantern Corps and therefore be related in some way to the confusing Blackest Night and Brightest Day storylines. That was not the case here, which is a full reboot and retelling of the origin for the Kyle Rayner version of Green Lantern. This book also is an assembling of the heroes, as we meet the other six Lantern folks who will come together to join the New Guardians. This works better as a single issue than most attempts at this type of story, but it still feels like a tertiary book in the Green Lantern franchise.

I will be very interested to see what other folks think of Superman #1, which I thought was a terrific comic book. Written and with layouts by George Perez and finishes by Jesus Merino, this is an action-packed superhero book in the best 1980s tradition. There’s a lot going on in this book, both with Superman and the world he lives in. It may not all make perfect sense, but there is an admirable economy this story as it introduces so many characters, concepts and tweaks to Superman lore while also giving some crazy old-school action. I expect some will find it overwritten and cluttered, but I prefer a comic that throws a lot at the reader and picks up the pieces that work later on to the  decompressed storytelling of recent years. I’ll definitely stick with this one.

Only six more first issues to go …

DC’s New 52, Wave 3, plays it safe except when it comes to sex

The final batch of first issues in DC’s New 52 arrived Monday this week instead of Wednesday. I’ve already read a few that I quite like, but I have to wait until tomorrow because of the embargo. That leaves me with today to catch up and go through all of last week’s books, which contained more than its fair share of bombshells.

FYI, due to some of the topics that came up in this week’s books, the language used below may not be suitable for all ages. Proceed at your own risk.

Top book on the pile is Wonder Woman #1, by Brian Azzarello and Cliff Chiang. As you might expect from Chiang, the book looks great and is well colored with an appropriately moody palette by Matthew Wilson. The story is a pretty significant deviation from the typical Wonder Woman story, getting into an area I think you could call occult, except it deals with Greek mythology so maybe that’s a better way to describe it. But it is darker in tone and look that the shiny, bright take on Wonder Woman that has prevailed over the years at DC. I’m not sure how effective this is as a first issue, however, because not much is explained. Diana doesn’t even appear until halfway through the issue, where she’s found sleeping naked (though covered) in a London flat. It’s not clear what the set up is, who she’s supposed to be or how she’s intended to fit into the world. I think Azzarello and Chiang have a bit more leeway based on their reputation to get things going in the next couple of issues, and this was much better than the Odyssey revamp of last year. So, this is promising.
Dick Grayson gets his old costume and book back with Nightwing #1, which was a competent if completely average superhero comic. The art by Eddy Barrows and J.P. Mayer is nice, and I enjoyed the scenes where Dick returns to the circus he grew up in to say hi to his friends. I don’t know if anyone has ever done that idea before, but I thought it was a nice touch here. The superhero-ing part of the book was less thrilling, and I really wish the industry would institute a ban on the hero narrating the story in captions. That was interesting and effective in 1982 when Chris Claremont popularized it on the first Wolverine miniseries, but it’s been overused to death. How about having characters talk to each other once in a while? It might be a good trend to start.
I really wanted to like DC Universe Presents #1, featuring the first part of a new Deadman story by Paul Jenkins and Bernard Chang. It almost completely won me over, too, because this is a good character and Jenkins does some interesting things with it. But somehow it just didn’t cross the finish line and I’m not entirely sure why. The art’s well done, though not as stylish as I remember Chang’s art being in the past. Maybe it’s just that a character called Deadman is a bit of a downer, and this needed a bit of brightness in it to keep it from just being dim.
Batman #1 is one of the slickest releases so far, and I mean that in a good way. Scott Snyder writes a really good Batman, and this debut pulls in a lot of elements and kicks off a pretty good mystery. It also looks fantastic, with Greg Capullo on pencils bringing just a hint of Todd McFarlane-style cartoonyness that recalls, for me, the much-beloved Batman: Year Two arc of 25 years ago. It’s slickly polished by inker Jonathan Glapion and the result is a book that any Batman fan, old or new, should be able to get behind. 
Green Lantern Corps #1 was surprisingly violent, which is not something I expect from this particular franchise. It’s all in service to the buildup of the story to introduce a very serious and grave threat to the Corps that should make a nice backdrop for the lead characters of Guy Gardner, John Stewart and Kilowog to tackle. It was the character stuff that I most liked about this issue, even though it didn’t make much sense to me. I don’t see why Guy wants a full-time coaching job, when he seems too busy as a Green Lantern to even begin to fulfill that role well. I have a soft spot for both Guy and John, so this may turn out to be the GL series for me if they can keep it up. 
Blue Beetle #1 is a complete reboot of the most-recent version of the character, the Jaime Reyes one. This is a typical origin story, that establishes where the Blue Beetle power comes from, how it gets to Earth and how it ends up affecting Jaime. Not having read the previous Blue Beetle series, I don’t know how different this is from what was done there. It’s OK, kind of the typical high school stuff comics readers have known and loved since Peter Parker was a lonely student at Midtown High, though with a Latino flavor and set in Texas. The art by Ig Guara is solid, and it works OK as a comic book but does nothing to really elevate it past pure middle-of-the-road mediocre to must-read level. 
Captain Atom #1 is at about the same level as Blue Beetle. It’s a competent setup for a series, but offers nothing really new to set it apart. The script by J.T. Krul takes no real risks with a character that you could do just about anything with. And Freddie Williams III’s art is surprisingly sketchy, which I think is the wrong style for this character, who I think would work better with a clean, technical look. I can’t help but compare this to the recent Dark Horse run of Doctor Solar: Man of the Atom, as the good Doc and Captain Atom are very similar characters, and while neither sets the world on fire Captain Atom seems the lesser of the two.
OK, now things get interesting with the awful Red Hood and the Outlaws #1, by Scott Lobdell and Kenneth Rocafort. This was another of those titles that, being brand now, I hoped would offer something surprising and different. Instead, we get the most juvenile, pandering book of the bunch. The book starts with Red Hood, a.k.a. the former Robin known as Jason Todd, breaking out Red Arrow from a prison. Hood’s aided by Starfire, formerly of the New Teen Titans, and the three of them sit on a beach, have sex and agree to team up for some outlaw-ish “jobs,” the first of which goes wrong. This book got a lot of deserved criticism for its portrayal of Starfire as a super-hot amnesiac who’ll fuck anyone who asks, while Red Hood and Red Arrow act like Jersey Shore castoffs who are drinking and high-fiving each other over getting to fuck Starfire like they’re on spring break. Now, I get that there are a lot of young men and boys in the DC target range who act like this or would like to act like this. And there’s no denying that a lot of this kind of skeevy behavior on the part of the guys and the girls goes on in frat houses and at spring break bashes every year. But the appropriateness of this in a DC Comic rated “T for Teen” is at least questionable. But the biggest problem by far is the degradation of Starfire. This is a character who, in the original New Teen Titans comics, was certainly a bit voluptuous, but also was far from stupid or casual. Her romance with Dick Grayson developed convincingly over time and turned out to be quite sweet, normal and responsible for folks in their late teens. I remember what a scandal it was when a single panel implied Dick and Starfire shared a bed, and how much smoothing of ruffled feathers writer Marv Wolfman had to do to defend that idea. The other thing that strikes me is that the best-known version of Starfire would be from the animated Teen Titans series, in which she was a skinny, sweet, kind of shy girl. Anyone who likes or expects either version of the character is going to be horrified to see Starfire so blatantly turned into a walking, talking fuck toy for a pair of quite unlikable characters for whom it’s apparently OK to be assholes because they’re “outlaws.” I don’t know how much blame to lay at the feet of Rocafort, who is a terrific artist, because I don’t know how much of a say he had in the story. The book does look nice and he draws a very sexy fantasy girl. But the overall package is just one that makes me think there’s no point to this title than to be shocking, stupid and quite insulting to readers of all ages and genders.
Birds of Prey is a title that I’ve tried and read for short stints a number of times in its long run. The idea is great, the title is great, but I’ve always found it never quite achieved the scale it needs to be the megahit it could and probably should be. Birds of Prey #1 does nothing to change that assessment, though it definitely rises above the middle of the crop. This is a new version of the Birds team, with Black Canary still in charge but, with Oracle now back in the Batgirl costume, the team now includes Poison Ivy, Katana and what appears to be a new character called Starling. Not every team member appears in this first issue from writer Duane Swierczynski, but Black Canary’s character and the intro of Starling are compelling enough to hold the center. There’s some good action in here too. And I like the art, by Jesus Saiz, though I would like a little more detail and coloring that’s less dark. 
Supergirl #1 is one of my favorites from this week. It offers a compelling introduction for Kara from writers Michael Green (of the Green Lantern movie) and Mike Johnston, and some very stylish art from Mahmud Asrar and Dan Green. Most of this issue is a big fight scene, with Supergirl discovering her powers and kicking some serious ass, and it’s quite well done and a lot of fun to read. The finale, in which Superman arrives, makes me think it was a mistake for DC to publish Superman #1 in the final week of September, as he’s appeared as a cameo in a number of other issues now without his new status quo having really been established. Either way, this was a fun one.
Legion of Super-Heroes #1 is very much standard-issue Legion. I’ve tried a couple times to get into the Legion, but either I’m not finding the good stuff or it’s just not my cup of tea. The stuff I have read that I like is very similar to this story, from Legion veteran Paul Levitz and artist Francis Portella. I don’t know if this has any appeal to new readers, but I imagine it’ll make the Legion’s many fans happy.
Lastly, we have the other bombshell of the week in Catwoman #1, the climactic scene of which caused a huge outcry because, well, it shows Batman and Catwoman rather explicitly having sex. Thankfully, DC upped the rating on this one to Teen +, so those 12-15 year olds won’t be exposed to it. Before I talk about the sex scene, I’ll talk about the rest of the issue, which I thought was decent. Catwoman has always been a sexualized character, from the old comics to the 1960s TV show to Batman Returns and, I’m sure, in the upcoming movie The Dark Knight Rises. It’s part of her appeal, that she’s a villain who’s also so tempting in many different ways to Batman. She’s often been shown as willing to use her sex appeal to get what she wants, again it’s part of the modus operandi. I think a non-sexy Catwoman would be a boring Catwoman. 
The specifics of the way writer Judd Winick and artist Guillem March try convey that she’s sexy are questionable. Laura Hudson at Comics Alliance wrote an excellent piece and explained why she had a problem with the character’s face not appearing until the third page while the first two were full of closeups of her cleavage and butt. I get the point but I don’t think there was any malice in it — it’s a common technique that only becomes an especially notable backfire when you get to the end of this issue. 
The final scene consists of Batman showing up at Catwoman’s place, they fight and the fight slowly turns to stripping off gloves and clothes and a particularly creepy final splash page of them seemingly in coitus. This crosses a whole bunch of lines that it would have been best to not cross, and there’s a lot of reasons for disliking it from the general distaste of having to think about things like Batman’s erect penis penetrating Catwoman (a sentence no one with taste ever wanted to hear uttered) to what it says about how DC’s creators view women. 
I think the relationship between Batman and Catwoman should remain a kind of tense, will they or won’t they thing. The conflict for Batman is that he’s attracted to her but she’s a thief, and for him to give in on this and either let himself be seduced or use his costume and cape and resources for the mundane purpose of getting laid is beneath him. I think it’s less problematic for Catwoman, who always has used sex and has a more flexible morality than other characters. I know Catwoman has been recast from being a straight villain to a kind of anti-hero in the past 25 years, but it’s that conflict and that ability she has to operate in these murky areas that define the character. Which doesn’t mean I think it’s good for her character to be portrayed having sex with Batman in such detail. It’s just gross, and I thought so just as much a few years ago when Frank Miller and Jim Lee did a scene in All-Star Batman where the Caped Crusader has sex with Black Canary on a rainy pier at the Gotham harbor. I also remember hearing morning zoo deejays making fun of the scene in the 1989 Batman movie where Bruce and Vicki have sex. The joke was something along the line of what kind of sound effect will appear on the screen (a la the 1960s TV show’s infamous “Biff!” “Pow!” “Pop!”) and thinking they weren’t wrong. They were assholes, and one of them may have been Glen Beck, but they weren’t entirely wrong. And the X-Force: Sex and Violence miniseries of a few years back in which Domino made explicit references about wanting to or having given Logan a blowjob were not sexy, just icky. 
It’s OK to imply sex — even casual sex — between characters if it works for the characters and the story, but this kind of explicitness with these two characters violates all common sense and good taste, and denigrates all the work involved. And it’s a shame, because I think without the sex scene, this was shaping up to be an OK comic book. But instead it’s something to denounce and decry and get upset about. 
 
Tomorrow: The beginning of the end of the New 52 launch month! Superman! Aquaman! Blackhawks! 

The New 52, Wave 2, Pt. 2: Green Trumps Red, Superboy and Deathstroke Surprise

Sorry about the long delay in New 52 reviews and other series. I had a lot of assignments come in that I had to get off my plate, which is great news for any freelancer but it means the blog gets delayed.

One story I wrote is of note to folks here, which is my article on Sam Register’s running of Warner Bros. Animation and the studio’s surge in production and success in brand building. One of the big examples is the upcoming DC Nation show, which is still hard to peg down in terms of content, but it will include some sweet-sounding animated shorts that I think fans will get a real kick out of. DC Nation is due to start airing on Cartoon Network next summer. The story ran in Variety and, if you’re a subscriber and can get past the paywall, you can read it here.

A couple other stories I’ve done for the current issue of Animation Magazine that may be of interest include my story on the making of Batman: Year One, which I think is really good; and this story on MTV Animation, including the return of Beavis and Butt-head, as well as a new toon called Good Vibes that turned out to be a nice surprise.

I continue to be lucky enough for DC publicity to still be sending me all the New 52 issues, as I have had no time to even hit the comic shop for the past few weeks. I’ve had to refresh my memory on the rest of the releases from the second week of the New 52, and changed my initial opinion in a few cases.

Frankenstein: Agent of S.H.A.D.E. #1 was a bit of a disappointment even though there’s nothing wrong with it. I love the title, but expected a little more crazy and a lot more fun. Instead, we have a fairly standard setup as Frankenstein is now working for the Super Human Advanced Defense Executive and is sent on a mission to save a town where monsters are stripping the skin off people. Also, Frankenstein’s wife went in on the mission first and has gone missing. He’s joined by a quartet of new, monster-like agents and there’s a some nice fighting scenes. The art by Alberto Ponticelli is solid, though somewhat generic for a monster-themed title, and Jeff Lemire’s script lacks the wit, characterization, or the kind of just plain weirdness that would have set this apart. I think the Wachowski Bros.’ Doc Frankenstein series of a few years back was a much more fun take on a very similar idea.

A number of reviews of Green Lantern #1 say it’s very much a continuation of the previous Green Lantern run. I don’t know because I wasn’t reading it before now. This impressed me, however, as one of the most new-reader friendly books so far. Written by Geoff Johns and drawn by Doug Mahnke and Christian Alamy, this issue finds Hal Jordan no longer a Green Lantern and living jobless and in need of cash on Earth. Meanwhile, Sinestro somehow is once again a member of the Corps and would like to change that, leading to him approaching Jordan about some kind of deal. I think you could give this comic to anyone who saw the Green Lantern movie and they’d be able to follow it no problem. It features Hal, Carol Ferris and Sinestro, all pretty much as they were in the movie and easy to identify. The art is clear and I think the story has enough interest for such folks to enjoy it and want to read more. For die-hard fans, it’s probably little different from reading Green Lantern #68.

Red Lanterns #1, on the other hand, was a colossal mess and one of my least favorite books in the New 52. I had a hard time following this one at all as none of the characters were introduced or given any kind of sympathetic characterization. I know the Red Lanterns use the power of rage, and that explains the overall nasty tone and dark imagery of the book. But without some kind of clarity to the story or a character through which to latch on to, this was just an unpleasant experience that I have no interest in revisiting.

Resurrection Man #1 feels like a book out of time, reminding me very much of something DC or Wildstorm would have put out in the 1990s. Which is not a bad thing, per se. I know this was a cult hit series from the late 1990s and the original writers, Dan Abnett and Andy Lanning, are back. I still felt a little lost here, that I would better understand everything going on here if I’d read the original series. Basically, the hero comes back to life each time he’s killed with a new power. Here, he comes back, boards a flight to Portland that goes wrong in a lot of ways. I liked that this had action and some nice art from Fernando Dagnino that evokes the feel of early Vertigo titles. But it still didn’t grab me. I don’t see the reason for this title, but I could be convinced. That’s a maybe on issue 2.

I was interested to see what Scott Lobdell, best known for being one of the most prolific Marvel writers of the 1990s and a longtime writer on X-Men, would do at DC. Superboy #1 is definitely on the good end of the Lobdell spectrum, which means it’s a pretty fun book, with light, breezy and fun dialog. The art by R.B. Silva and Rob Lean is not what I expected from the cover, which is by Eric Canete. It’s got a bright, open-line approach and works very well with the story. Oh, yeah, the story: Superboy is being grown in a test-tube from some kind of Kryptonian biological sample. We’ve seen that before, from the 1994 version of Superboy. I also liked that this series slips in Caitlin Fairchild from Gen 13, even though she’s only partly confirmed as being that character. This looks like it will be an entertaining book about young superheroes, which Lobdell did quite will on early Generation X. I don’t know if this will hold up and still be that interesting after 12 issues, but I did dig this first issue.

And the final book in this week’s New 52 releases is Deathstroke #1, which threw me for a loop that I liked quite a bit. This starts out kind of slowly, with the sort of story you’d expect about the character as he was introduced so many years ago in The New Teen Titans. This time, his employer saddles him with a team and Deathstroke goes along with, until he doesn’t. And that twist took me by surprise, in a good way. Writer Kyle Higgins in one fell swoop makes this the most ruthless book in the DC Universe, and he does it by keeping the character of Deathstroke intact. The art by Joe Bennett and Art Thibert is quite nice, but the thing that really works for me was that this book really took my by surprise. Obviously, they can’t pull off this kind of twist every issue, but I’m intrigued enough to try another.

Next week: Wonder Woman! Batman! Supergirl! And more! 

The New 52, Wave 2, Part 1: Batwoman’s worth the wait

After a few work-intensive days, I finally finished reading all this week’s releases in The New 52. This week was very different from last week, with the best entries coming from unexpected sources and some of the books I thought would at least be strange and interesting falling short.

Again, I’ll do these in the order I read them, and likely break them up into multiple posts to make it easier to read.
Batman & Robin #1 comes only two years after the previous Batman & Robin #1, which was a blockbuster by Grant Morrison and Frank Quitely. This version is by Peter J. Tomasi, Patrick Gleason and Mick Gray, and features the same Robin (the Damian Wayne version) and a different Batman (back to Broce Wayne from Dick Grayson). The crux of the issue is the relationship between the two, with Bruce addressing various family issues and explaining himself to Damian. There is some action in here, but the overall tone focuses on the the relationship with the result being a fairly slow and not especially exciting first issue. The art is often dark and murky to the point where it’s a bit tough to follow and pages look like a sea of ink. Neither element makes this a particularly compelling debut and I can’t see this appealing much beyond the Batman completists.
Mister Terrific #1 is another reasonably solid comic book that I think could have been better. I think it’s admirable that DC has put out so many books with non-white lead characters (Static Shock and Batwing being the other two to date), even as they’ve gotten so much flak from fans about the dearth of female creators and characters. I’m not exactly familiar with this character, who I think previously appeared in the JSA. The script by Eric Wallace and the arty by Gianluca Gugliotta and Wayne Faucher is all solid but not spectacular. It’s all pretty standard first-issue superhero stuff, that I wish was in some way more memorable than it is.
Suicide Squad #1 has a terrific cover, though I had to read the interior of the book to figure out that it’s Harley Quinn front and center there. This issue sees the SS team assembled, sent on their first mission and enduring some torture. This is a book that really could have benefited from a more straight-forward approach to the storytelling. A title like Suicide Squad suggests a high-concept series with a heavy dose of crazy, and instead it’s a slow-moving, somewhat unpleasant story with lots of scenes of torture in it. It just doesn’t stand out.
Ah, Batwoman #1. At last. Much delayed, this one was definitely worth the wait. Yes, Greg Rucka has moved on, but J.H. Williams III is still drawing, and working on the stories with W. Haden Blackman. This looks absolutely amazing, with appealing and distinctive characters engaged in a clear, interesting story. Plus, it’s super sexy and realistic in a way that shames that the typical bubble-boobed heroines that normally pass for “sexy” in comics. There’s no reason to not pick this up. Excellent.

Legion Lost #1 was aptly named — I was lost. I have never had much luck at penetrating the continuity  of Legion of Super-Heroes, though I do recognize a couple of the characters in this book. Apparently the premise is a group of Legionnaires are lost on present-day Earth. Not much else was easy to absorb from this issue. Introductions are important and, on the second- and third-tier books, there may not be a chance to draw an audience down the line the way you can with a high-profile first-issue.
I liked Grifter #1 a lot more than I expected to. It’s less of a superhero story and more of a straight action story. Writer Nathan Edmonson and artists Cafu and Jason Gorder capture some of that old-time Wildstorm energy for this globe-trotting tale. The art was really attractive, but the story wasn’t quite crazy and strange enough for me to be sure I’ll come back for a second issue.   
Demon Knights #1 is overall a pretty good comic. For one, even though it’s got Jack Kirby’s Demon in it, it’s more of a fantasy comic with lots of action. Uniqueness of genre, some appealing depictions of the characters and pretty good art from Diogenes Neves and Oclair Albert take this pretty far for me. Like a lot of these books, there are issues with characters not being terribly well introduced or there being enough interesting story, but in this case there’s enough charm to overcome the shortcomings.
Next: Red! Green! Superboy! 

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